Difference between revisions of "Marsupilami"

From Sega Retro

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| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
| peripherals=
+
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
Line 36: Line 36:
 
}}
 
}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is a 1995 action game by [[Sega]] for the [[Sega Mega Drive]] based on the [[wikipedia:Marsupilami|eponymous Belgian comic book character]].
+
'''''{{PAGENAME}}''''' is a 1995 action game by [[Sega]] for the [[Sega Mega Drive]] based on the Belgian comic book series ''[[wikipedia:Marsupilami|Marsupilami]]''.
 +
 
 +
==Story==
 +
Marsupilami, who belongs to a fictional species of marsupial with leopard spots and a long, prehensile tail, is playing in the forest with his elephant friend Bonelli. The pair are captured by the notorious hunter Bring M. Backalive, who forces them to tour with a circus. Homesick for his wife and three children, Marsupilami decides to escape with Bonelli and free all the other animals as well. Marsupilami also discovers that his children were captured by Bring M. Backalive after they set off to rescue their father, so Marsupilami must rescue them too.
 +
 
 +
==Gameplay==
 +
The game is a puzzle platformer. The player must controls Marsupilami and must use his special tail abilities to guide Bonelli through each stage. Bonelli has capabilities of his own that are sometimes necessary to overcome certain obstacles. Bonelli automatically walks forward, changing direction when he runs into something. Along the way, Marsupilami must also rescue his three children, who appear randomly in three of the stages, to get the good ending. Tignass the hummingbird occasionally appears to provide a hint on how to solve a puzzle.
 +
 
 +
Marsupilami moves with {{left}} and {{right}}. He pushes some objects by walking into them. He jumps with {{C}}. He can jump on top of Bonelli to ride him or to jump higher. He extends his long tail with {{A}} (or upwards with {{up}}+{{A}}), which is used to "punch" enemies or cause Bonelli to turn around. His tail can also grab something across a span to make a bridge. Marsupilami picks up fruits for bonus points, which he can drop with {{down}}+{{A}} to control Bonelli, who stops walking to eat the fruit. Marsupilami climbs ladders with {{up}} and {{down}}.
 +
 
 +
Marsupilami starts each stage without any special tail abilities but finds them as item pick-ups. He uses the selected tail ability with {{C}}. The player selects the current tail ability by pausing the game with {{Start}} and using {{left}} and {{right}}; using a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], the player can select the tail ability with {{X}} and {{Z}} without needing to pause the game.
 +
 
 +
Marsupilami's health appears as his tail in the bottom-left corner of the screen. His tail shrinks as he takes damage, and he loses a life if he loses all of his health. Bonelli is invulnerable, and he turns around to walk in the other direction if he is hit by an enemy. Each stage is timed, and the player loses a life if time runs out.
 +
 
 +
The game has three difficulty levels (Easy, Medium, and Hard). The game uses a password system for continuing, with passwords given after every stage.
 +
 
 +
===Tail abilities===
 +
Marsupilami starts each stage with no tail abilities and must collect them before he can use them.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Steps
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Marsupilami transforms his tail into a staircase that Bonelli can climb to reach a higher platform.
 +
}}
 +
{{InfoRow
 +
| title=Mouse
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Marsupilami turns his tail into a mouse head, which scares Bonelli and causes him to charge in the opposite direction. Bonelli can break through or knock down certain objects when he runs through them.
 +
}}
 +
{{InfoRow
 +
| title=Shield
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}}
 +
| desc=Marsupilami uses his tail as a shield, which can protect Bonelli from falling objects or be used as a bridge.
 +
}}
 +
{{InfoRow
 +
| title=Parachute
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}}
 +
| desc=Marsupilami uses his tail like a parachute, allowing him to control his descent.
 +
}}
 +
{{InfoRow
 +
| title=Hammer
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=0}}
 +
| desc=Marsupilami shapes his tail into a hammer, which he can use to smash obstructions.
 +
}}
 +
{{InfoRow
 +
| title=Pole Vault
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=0}}
 +
| desc=Marsupilami uses his tail to vault himself high into the air and over large gaps.
 +
}}
 +
{{InfoRow
 +
| title=Spring
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=144 | crop_y=0}}
 +
| desc=Marsupilami coils his tail like a spring and then launches himself high into the air.
 +
}}
 +
{{InfoRow
 +
| title=Winch
 +
| sprite={{sprite | Marsupilami, Tail Abilities.png | 2 | crop_width=24 | crop_height=24 | crop_x=168 | crop_y=0}}
 +
| desc=Marsupilami lifts Benolli up to a higher platform with his tail if Benolli is stopped and eating a piece of fruit.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Fruit
 +
| sprite={{sprite | Marsupilami, Items.png | 2 | crop_width=80 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Collect for bonus points. Fruit can also be dropped with {{down}}+{{A}} to stop Bonelli in place temporarily.
 +
}}
 +
{{InfoRow
 +
| title=Heart
 +
| sprite={{sprite | Marsupilami, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Replenishes part of Marsupilami's health.
 +
}}
 +
{{InfoRow
 +
| title=Star
 +
| sprite={{sprite | Marsupilami, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Replenishes all of Marsupilami's health.
 +
}}
 +
{{InfoRow
 +
| title=Alarm Clock
 +
| sprite={{sprite | Marsupilami, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Adds another 30 seconds to the timer.
 +
}}
 +
}}
 +
 
 +
===Worlds===
 +
Each world consists of three stages followed by a boss fight.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Circus
 +
| screenshot=Marsupilami, Stage 1-1.png
 +
| screenshot2=Marsupilami, Stage 1-2.png
 +
| screenshot3=Marsupilami, Stage 1-3.png
 +
| screenshot4=Marsupilami, Stage 1-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Alps
 +
| screenshot=Marsupilami, Stage 2-1.png
 +
| screenshot2=Marsupilami, Stage 2-2.png
 +
| screenshot3=Marsupilami, Stage 2-3.png
 +
| screenshot4=Marsupilami, Stage 2-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Building Site
 +
| screenshot=Marsupilami, Stage 3-1.png
 +
| screenshot2=Marsupilami, Stage 3-2.png
 +
| screenshot3=Marsupilami, Stage 3-3.png
 +
| screenshot4=Marsupilami, Stage 3-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Docks
 +
| screenshot=Marsupilami, Stage 4-1.png
 +
| screenshot2=Marsupilami, Stage 4-2.png
 +
| screenshot3=Marsupilami, Stage 4-3.png
 +
| screenshot4=Marsupilami, Stage 4-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Theme Park
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Palombie
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Chahutas
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Jungle
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Bonus stages===
 +
A bonus stage is played after defeating the boss at the end of each world. The two stages alternate. The player earns an extra life for successfully completing a bonus stage.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Battle of the Marsupials
 +
| screenshot=Marsupilami, Bonus Stages, Battle of the Marsupials 1.png
 +
| screenshot2=Marsupilami, Bonus Stages, Battle of the Marsupials 2.png
 +
| screenshot3=Marsupilami, Bonus Stages, Battle of the Marsupials 3.png
 +
| screenshot4=Marsupilami, Bonus Stages, Battle of the Marsupials 4.png
 +
| tabs=yes
 +
| desc=Marsupilami battles his rival Mars le Noir.
 +
}}
 +
{{InfoRow
 +
| title=River Clean-Up
 +
| screenshot=Marsupilami, Bonus Stages, River Clean-Up.png
 +
| desc=Marsupilami must clean up the trash in the river by grabbing it with his tail and carrying it to the surface. Marsupilami swims with the D-Pad and grabs an item with {{B}}. Touching a fish harms Marsupilami and causes him to drop anything he is carrying.
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==

Revision as of 05:25, 22 February 2023

n/a

  • NTSC-U
  • PAL

Marsupilami title.png

Marsupilami MD EU TitleScreen.png

Marsupilami
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: GEMS
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Español
  • Italiano
  • Release Date RRP Code
    Sega Mega Drive
    US
    1841
    ESRB: Kids to Adults
    Sega Mega Drive
    EU
    1841-50
    Sega Mega Drive
    PT
    MDJ1841
    Sega Mega Drive
    UK
    £49.9949.99[2] 1841-50
    Sega Mega Drive
    AU
    FMAR05SMC
    OFLC: G
    Sega Mega Drive
    BR
    R$79.9979.99 051060
    Tectoy: Todas as Idades

    Marsupilami is a 1995 action game by Sega for the Sega Mega Drive based on the Belgian comic book series Marsupilami.

    Story

    Marsupilami, who belongs to a fictional species of marsupial with leopard spots and a long, prehensile tail, is playing in the forest with his elephant friend Bonelli. The pair are captured by the notorious hunter Bring M. Backalive, who forces them to tour with a circus. Homesick for his wife and three children, Marsupilami decides to escape with Bonelli and free all the other animals as well. Marsupilami also discovers that his children were captured by Bring M. Backalive after they set off to rescue their father, so Marsupilami must rescue them too.

    Gameplay

    The game is a puzzle platformer. The player must controls Marsupilami and must use his special tail abilities to guide Bonelli through each stage. Bonelli has capabilities of his own that are sometimes necessary to overcome certain obstacles. Bonelli automatically walks forward, changing direction when he runs into something. Along the way, Marsupilami must also rescue his three children, who appear randomly in three of the stages, to get the good ending. Tignass the hummingbird occasionally appears to provide a hint on how to solve a puzzle.

    Marsupilami moves with Left and Right. He pushes some objects by walking into them. He jumps with C. He can jump on top of Bonelli to ride him or to jump higher. He extends his long tail with A (or upwards with Up+A), which is used to "punch" enemies or cause Bonelli to turn around. His tail can also grab something across a span to make a bridge. Marsupilami picks up fruits for bonus points, which he can drop with Down+A to control Bonelli, who stops walking to eat the fruit. Marsupilami climbs ladders with Up and Down.

    Marsupilami starts each stage without any special tail abilities but finds them as item pick-ups. He uses the selected tail ability with C. The player selects the current tail ability by pausing the game with  START  and using Left and Right; using a Six Button Control Pad, the player can select the tail ability with X and Z without needing to pause the game.

    Marsupilami's health appears as his tail in the bottom-left corner of the screen. His tail shrinks as he takes damage, and he loses a life if he loses all of his health. Bonelli is invulnerable, and he turns around to walk in the other direction if he is hit by an enemy. Each stage is timed, and the player loses a life if time runs out.

    The game has three difficulty levels (Easy, Medium, and Hard). The game uses a password system for continuing, with passwords given after every stage.

    Tail abilities

    Marsupilami starts each stage with no tail abilities and must collect them before he can use them.

    Marsupilami, Tail Abilities.png
    Steps
    Marsupilami transforms his tail into a staircase that Bonelli can climb to reach a higher platform.
    Marsupilami, Tail Abilities.png
    Mouse
    Marsupilami turns his tail into a mouse head, which scares Bonelli and causes him to charge in the opposite direction. Bonelli can break through or knock down certain objects when he runs through them.
    Marsupilami, Tail Abilities.png
    Shield
    Marsupilami uses his tail as a shield, which can protect Bonelli from falling objects or be used as a bridge.
    Marsupilami, Tail Abilities.png
    Parachute
    Marsupilami uses his tail like a parachute, allowing him to control his descent.
    Marsupilami, Tail Abilities.png
    Hammer
    Marsupilami shapes his tail into a hammer, which he can use to smash obstructions.
    Marsupilami, Tail Abilities.png
    Pole Vault
    Marsupilami uses his tail to vault himself high into the air and over large gaps.
    Marsupilami, Tail Abilities.png
    Spring
    Marsupilami coils his tail like a spring and then launches himself high into the air.
    Marsupilami, Tail Abilities.png
    Winch
    Marsupilami lifts Benolli up to a higher platform with his tail if Benolli is stopped and eating a piece of fruit.

    Items

    Marsupilami, Items.png
    Fruit
    Collect for bonus points. Fruit can also be dropped with Down+A to stop Bonelli in place temporarily.
    Marsupilami, Items.png
    Heart
    Replenishes part of Marsupilami's health.
    Marsupilami, Items.png
    Star
    Replenishes all of Marsupilami's health.
    Marsupilami, Items.png
    Alarm Clock
    Adds another 30 seconds to the timer.

    Worlds

    Each world consists of three stages followed by a boss fight.

    Marsupilami, Stage 1-1.png

    Marsupilami, Stage 1-2.png

    Marsupilami, Stage 1-3.png

    Marsupilami, Stage 1-4.png

    • Marsupilami, Stage 1-1.png

    • Marsupilami, Stage 1-2.png

    • Marsupilami, Stage 1-3.png

    • Marsupilami, Stage 1-4.png

    Circus

    Marsupilami, Stage 2-1.png

    Marsupilami, Stage 2-2.png

    Marsupilami, Stage 2-3.png

    Marsupilami, Stage 2-4.png

    • Marsupilami, Stage 2-1.png

    • Marsupilami, Stage 2-2.png

    • Marsupilami, Stage 2-3.png

    • Marsupilami, Stage 2-4.png

    The Alps

    Marsupilami, Stage 3-1.png

    Marsupilami, Stage 3-2.png

    Marsupilami, Stage 3-3.png

    Marsupilami, Stage 3-4.png

    • Marsupilami, Stage 3-1.png

    • Marsupilami, Stage 3-2.png

    • Marsupilami, Stage 3-3.png

    • Marsupilami, Stage 3-4.png

    Building Site

    Marsupilami, Stage 4-1.png

    Marsupilami, Stage 4-2.png

    Marsupilami, Stage 4-3.png

    Marsupilami, Stage 4-4.png

    • Marsupilami, Stage 4-1.png

    • Marsupilami, Stage 4-2.png

    • Marsupilami, Stage 4-3.png

    • Marsupilami, Stage 4-4.png

    The Docks

    Notavailable.svg

    Theme Park

    Notavailable.svg

    Palombie

    Notavailable.svg

    The Chahutas

    Notavailable.svg

    The Jungle

    Bonus stages

    A bonus stage is played after defeating the boss at the end of each world. The two stages alternate. The player earns an extra life for successfully completing a bonus stage.

    Marsupilami, Bonus Stages, Battle of the Marsupials 1.png

    Marsupilami, Bonus Stages, Battle of the Marsupials 2.png

    Marsupilami, Bonus Stages, Battle of the Marsupials 3.png

    Marsupilami, Bonus Stages, Battle of the Marsupials 4.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 1.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 2.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 3.png

    • Marsupilami, Bonus Stages, Battle of the Marsupials 4.png

    Battle of the Marsupials
    Marsupilami battles his rival Mars le Noir.

    Marsupilami, Bonus Stages, River Clean-Up.png

    River Clean-Up
    Marsupilami must clean up the trash in the river by grabbing it with his tail and carrying it to the surface. Marsupilami swims with the D-Pad and grabs an item with B. Touching a fish harms Marsupilami and causes him to drop anything he is carrying.

    Production credits

    Marsupilami © 1995 Marsu Productions.
    Licensed to © Sega Enterprises, Ltd. 1995
    Source:
    US manual
    Marsupilami MD US Manual.pdf
    [3]

    Magazine articles

    Main article: Marsupilami/Magazine articles.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    70
    [4]
    Consoles + (FR)
    75
    [5]
    Electronic Gaming Monthly (US) NTSC-U
    63
    [6]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    70
    [7]
    Entsiklopediya luchshikh igr Sega. Vypusk 7 (RU)
    80
    [8]
    Fun Generation (DE)
    50
    [9]
    GamePro (US) NTSC-U
    53
    [1]
    GamePro (DE) PAL
    60
    [10]
    Gamers (DE)
    60
    [11]
    Hobby Consolas (ES) PAL
    82
    [12]
    Joypad (FR) PAL
    84
    [13]
    MAN!AC (DE) PAL
    69
    [14]
    Mega Force (FR) PAL
    85
    [15]
    Mega Fun (DE) PAL
    72
    [16]
    Mean Machines Sega (UK) PAL
    81
    [17]
    Next Generation (US) NTSC-U
    25
    [18]
    Player One (FR) PAL
    90
    [19]
    Power Up! (UK)
    77
    [20]
    Sega Power (UK) PAL
    69
    [21]
    Sega Pro (UK) PAL
    83
    [22]
    Svet Kompjutera (YU) PAL
    85
    [23]
    Sega Megazone (AU)
    78
    [24]
    Sega Saturn Magazine (UK) PAL
    82
    [2]
    Sonic the Comic (UK) PAL
    86
    [25]
    Super Juegos (ES)
    78
    [26]
    Todo Sega (ES)
    83
    [27]
    Tricks 16 bit (RU)
    75
    [28]
    Video Games (DE) PAL
    64
    [29]
    Sega Mega Drive
    72
    Based on
    28 reviews

    Marsupilami

    Mega Drive, US
    Marsupilami MD US Box Back.jpgMarsupilami MD US Box.jpg
    Cover
    Marsupilami MD US Cart.jpg
    Cart
    Marsupilami MD US Manual.pdf
    Manual
    Mega Drive, EU
    Marsupilami MD EU Box.jpg
    Cover
    Marsupilami MD EU Cart.jpg
    Cart
    Marsupilami MD EU Manual.jpg
    Manual
    Marsupilami MD EU pcb.jpg
    PCB
    Mega Drive, FR

    Marsupilami MD FR Manual.pdf
    Manual
    Mega Drive, PT
    Marsupilami MD PT cover.jpg
    Cover
    Mega Drive, AU
    Marsupilami MD AU Box.jpg
    Cover
    Marsupilami MD AU Cart.jpg
    Cart
    Marsupilami MD AU Manual.jpg
    Manual
    Mega Drive, BR
    Marsupilami MD BR cover.jpg
    Cover
    Marsupilami MD BR Cart Back.jpgMarsupilami MD BR Cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 c76558df
    MD5 9cf141681e68407d1e5279f7a35d6d53
    SHA-1 3e761bdbf4ab8cb43d4a8d99e22b7de896884819
    2MB 1996-01 Cartridge (US)
    Sega Mega Drive
    CRC32 e09bbd70
    MD5 7914adf64ff1156c767ae550334c44b5
    SHA-1 d2b8358ef261f8b5ad54a58e89f3999312d0cec9
    2MB 1995-08 Cartridge (EU)

    External links

    References

    1. 1.0 1.1 GamePro, "June 1996" (US; 1996-xx-xx), page 75
    2. 2.0 2.1 2.2 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 90
    3. File:Marsupilami MD US Manual.pdf, page 12
    4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 125
    5. Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 140
    6. Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
    7. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 331
    8. Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 218
    9. Fun Generation, "06/95" (DE; 1995-0x-xx), page 70
    10. GamePro, "November 1995" (DE; 1995-10-04), page 26
    11. Gamers, "November 1995" (DE; 1995-10-11), page 38
    12. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 100
    13. Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 46
    14. MAN!AC, "11/95" (DE; 1995-10-11), page 74
    15. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 94
    16. Mega Fun, "11/95" (DE; 1995-10-18), page 76
    17. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 76
    18. Next Generation, "September 1996" (US; 1996-08-20), page 162
    19. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 120
    20. Power Up!, "Saturday, November 11, 1995" (UK; 1995-11-11), page 1
    21. Sega Power, "January 1996" (UK; 1995-11-16), page 52
    22. Sega Pro, "November 1995" (UK; 1995-10-05), page 65
    23. Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 79
    24. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 28
    25. Sonic the Comic, "13 October 1995" (UK; 1995-09-30), page 10
    26. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 126
    27. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 49
    28. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 109
    29. Video Games, "11/95" (DE; 1995-10-25), page 93


    Marsupilami

    Marsupilami title.png

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