Difference between revisions of "Thunder Force V"
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{{Bob | {{Bob | ||
| bobscreen=ThunderForceV title.png | | bobscreen=ThunderForceV title.png | ||
− | |||
| publisher=[[Technosoft]] | | publisher=[[Technosoft]] | ||
| developer=[[Technosoft]] | | developer=[[Technosoft]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | + | | sounddriver=SCSP/CD-DA (28/11 tracks) | |
− | | sounddriver= | ||
| peripherals=[[3D Control Pad]] | | peripherals=[[3D Control Pad]] | ||
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shooting{{fileref|ThunderForce5 Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
− | | releases={{ | + | | releases={{releasesSat |
− | | sat_date_jp=1997-07-11 | + | | sat_date_jp=1997-07-11{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
| sat_code_jp=T-1811G | | sat_code_jp=T-1811G | ||
− | | sat_rrp_jp=6, | + | | sat_rrp_jp=6,800e{{magref|ssmjp|1997-14|6}} |
− | | sat_date_jp_1=1997-07-11 | + | | sat_rating_jp=all |
+ | | sat_date_jp_1=1997-07-11{{magref|ssmjp|1997-16|6}} | ||
| sat_code_jp_1=T-1812G | | sat_code_jp_1=T-1812G | ||
− | | sat_rrp_jp_1=7, | + | | sat_rrp_jp_1=7,800e{{magref|ssmjp|1997-16|6}} |
+ | | sat_rating_jp_1=all | ||
+ | | sat_type_jp_1=Special Pack | ||
| sat_date_jp_s=1998-09-17 | | sat_date_jp_s=1998-09-17 | ||
| sat_code_jp_s=T-1814G | | sat_code_jp_s=T-1814G | ||
| sat_rrp_jp_s=2,800 | | sat_rrp_jp_s=2,800 | ||
− | | | + | | sat_rating_jp_s=all |
+ | }} | ||
+ | | otherformats={{NonSega|PS}} | ||
+ | | properties={{Properties|SAT|cinepak}} | ||
+ | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' (サンダーフォースV) was, for nearly a decade, the final entry in the ''Thunder Force'' series of shoot-'em-up games by [[Technosoft]]; it was also the last entry developed by them. | ||
+ | |||
+ | It has become the most expensive Thunder Force game on Sega systems. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===Controls=== | ||
+ | There are two types: '''Select mode''' to switch weapons, and '''Direct mode''' in which a button is assigned to each weapon. Each button layout can be changed. | ||
+ | {{multicol| | ||
+ | ====Select mode==== | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Shot|{{B}}|}} | ||
+ | {{MoveListRow|Arms change [L]|{{C}}|Switch weapons in the order Twin, Back, Wave, Free range, Hunter}} | ||
+ | {{MoveListRow|Arms change [R]|none|Switch weapons in the order Twin, Hunter, Free range, Wave, Back}} | ||
+ | {{MoveListRow|Over weapon|{{A}}|Shots an enhanced version of the currently weapon. The craw's durability is reduced during firing, and when the durability is at a minimum, it cannot be fired.}} | ||
+ | {{MoveListRow|Ship speed|{{Y}}|Change the speed. It changes by 25% each time you push it, and you can make fine adjustments by 1% by holding.}} | ||
+ | {{MoveListRow|Window disp|{{L}}|Switch the display / hide of the menu at the top of the screen.}} | ||
+ | }} | ||
+ | |||
+ | ====Direct mode==== | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Twin|{{A}}|}} | ||
+ | {{MoveListRow|Back|{{B}}|}} | ||
+ | {{MoveListRow|Wave|{{C}}|}} | ||
+ | {{MoveListRow|Free range|{{X}}|}} | ||
+ | {{MoveListRow|Hunter|{{Y}}|}} | ||
+ | {{MoveListRow|Over weapon|{{R}}|Same as Select mode.}} | ||
+ | {{MoveListRow|Ship speed|{{Z}}|Same as Select mode.}} | ||
+ | {{MoveListRow|Window disp|{{L}}|Same as Select mode.}} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Weapons=== | ||
+ | *'''Twin (Blade):''' Standard equipment, Twin shots forward. After changing own ship, it is strengthened by a blade-like forward shot. | ||
+ | *'''Back (Rail gun):''' Standard equipment, Single shot forward, twin shots backward. After changing own ship, it is strengthened by a rear laser. | ||
+ | *'''Wave:''' Widely attacks the front. Its power is weak, but it can attack through background. | ||
+ | *'''Free range:''' A green laser that displays a quadrangular pyramid-like range and automatically attacks the target when a destructible object enters it. The range can be rotated 360 degrees, and the direction is fixed with the shot button. | ||
+ | *'''Hunter:''' Homing orbs | ||
+ | |||
+ | ===Stages=== | ||
+ | The first three stages can be played in any order; the order listed here is the default. | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1: No Blue | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage1-1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage1-2.png | ||
+ | | desc= | ||
+ | {{quote|The old town that was submerged after the first battle with the Guardian.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 Boss: Deep Purple | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage1-B1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage1-B2.png | ||
+ | | desc= | ||
+ | {{quote|I saw the messenger of the new god there.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2: Wood | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage2-1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage2-2.png | ||
+ | | desc= | ||
+ | {{quote|The forest zone where the Guardian experimented on living creatures.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 Boss: Iron Maiden | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage2-B1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage2-B2.png | ||
+ | | desc= | ||
+ | {{quote|She was dead, but alive at the same time.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3: Human Road | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage3-1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage3-2.png | ||
+ | | desc= | ||
+ | {{quote|The multi-level city that is being newly developed.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 Boss: A3 (Armament Armed Arm) | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage3-B1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage3-B2.png | ||
+ | | desc= | ||
+ | {{quote|It died three times and was reborn twice.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4: Guardian's Guardian | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage4-1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage4-2.png | ||
+ | | desc= | ||
+ | {{quote|The large, uninhabited artificial island of Babel, the research and development facility for Vasteel Technology.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 Boss: Gurdian's Knight | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage4-B1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage4-B2.png | ||
+ | | desc= | ||
+ | {{quote|For whom is the sword drawn?}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5: Judgement Sword | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage5-1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage5-2.png | ||
+ | | desc=From this stage, own ship is strengthened. It starts '''RBR-02B "BRIGANDINE"''' equipped with a support enhancement unit, and after taking an amount of damage, changes to RVR-02 "VAMBRACE". | ||
+ | {{quote|Above the earth.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 Boss: Vasteel Original | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage5-B1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage5-B2.png | ||
+ | | desc= | ||
+ | {{quote|That was when it all began.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6: From The Bottom of One's Heart | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage6-1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage6-2.png | ||
+ | | desc= | ||
+ | {{quote|The giant battleship Judgement Sword and the interior of the Guardian, the autonomous artificial intelligence.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 Boss: Unknown | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage6-B1.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage6-B2.png | ||
+ | | desc= | ||
+ | {{quote|The end is now here.}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Last Boss: Unknown | ||
+ | | screenshot=ThunderForceV_Saturn_JP_SSStage6-B3.png | ||
+ | | screenshot2=ThunderForceV_Saturn_JP_SSStage6-B4.png | ||
+ | | desc=You can see the true ending by defeating it within the time limit. | ||
+ | {{quote|Unknown..........}} | ||
}} | }} | ||
− | |||
}} | }} | ||
− | + | ||
+ | ==History== | ||
+ | It was originally released for the [[Sega Saturn]] in 1997, and only in Japan. A port with some changes, '''''[[Thunder Force V: Perfect System]]''''', was released the following year for the [[PlayStation]], which was released also in North America; the localization of this version, created by [[Working Designs]], is notable in that it contains certain changes to gameplay, a staple of Working Designs releases. | ||
As you might expect from a PlayStation/Saturn-era shooter, ''Thunder Force V'' grafts 3D graphics onto a 2D gameplay engine. | As you might expect from a PlayStation/Saturn-era shooter, ''Thunder Force V'' grafts 3D graphics onto a 2D gameplay engine. | ||
+ | ===Sequels and re-releases=== | ||
The sequel [[Thunder Force VI]] borrows many design elements from this game, such as the menu and weaponry. | The sequel [[Thunder Force VI]] borrows many design elements from this game, such as the menu and weaponry. | ||
− | == | + | ==Production credits== |
− | * | + | {{multicol| |
+ | {{creditstable| | ||
+ | *'''Planning & Game Design:''' OPA | ||
+ | *'''Game Main Program:''' Mirror | ||
+ | *'''Library:''' Pen Knife | ||
+ | *'''Enemy Main Program:''' Godzy | ||
+ | *'''Polygon Enemy Program:''' Pen Knife, Nage Hameeru, Wahrsager, Cyber Yumimint, Noritaloon, Zako, Chinpui, Nincompoop | ||
+ | *'''Rendering Enemy Program:''' Wahrsager | ||
+ | *'''Area Guard Program:''' Godzy, Pen Knife, Nekoon | ||
+ | *'''Map Object Program:''' Wahrsager, Nincompoop, Noritaloon, Nekoon | ||
+ | *'''Opening Movie Program:''' Pen Knife | ||
+ | *'''Ending Program:''' Zako, Takohai Ssu | ||
+ | *'''Ranking & Name Entry / Title Program:''' Zako | ||
+ | *'''Option Program:''' Zany | ||
+ | *'''Development Tool:''' Chinpui, Godzy, Pen Knife | ||
+ | *'''My Ship Graphic:''' OPA, Sanzenten, Quicksilver, Pei Crash | ||
+ | *'''My Ship Program & Demo:''' Zany | ||
+ | *'''Polygon Enemy Design:''' OPA, Pontarou, Sanzenten, Alice De Alince, Quicksilver, Breath, Pei Crash | ||
+ | *'''Polygon Enemy Modeling:''' Wahrsager, Cyber Yumimint, Noritaloon, Alice De Alince, Kusuko | ||
+ | *'''Polygon Enemy Texture:''' Quicksilver, Pontarou | ||
+ | *'''Rendering Enemy Graphic:''' OPA, Onibi, Breath | ||
+ | *'''Area Guard Design:''' Alice De Alince, OPA, Sanzenten, Kukuko | ||
+ | *'''Map Design:''' Pei Crash, Sanzenten, Sokushinbutu, Pontarou, Breath, Nohohon | ||
+ | *'''Enemy Setting:''' Pei Crash, Nage Hameeru, Sokushinbutu, Pontarou | ||
+ | *'''Opening Movie:''' OPA, Sanzenten, Quicksilver | ||
+ | *'''Ending:''' Quicksilver, Nohohon, OPA | ||
+ | *'''Option Design:''' Zany, OPA | ||
+ | *'''Character Design:''' Quicksilver | ||
+ | *'''Story:''' Nohohon, OPA | ||
+ | *'''System Design Adviser:''' Ten Stick | ||
+ | *'''Sound & Se:''' Tsukumohyakutaro, Tek Tek, Tomomi Ootani | ||
+ | *'''Manual:''' Ten Stick, Kusuko | ||
+ | *'''Publicity:''' OPA, Ten Stick, Kusuko | ||
+ | *'''Works:''' Neptune, Ennoshita, Semi, Sake | ||
+ | *'''Special Thanks:''' Tetsuya Umeda, Daishi Sakamoto, Hidekazu Juuni, Hiroyuki Iida, Jun Abe, Jun Katsumi, Kazukiyo Tamakoshi, Keisuke Kimura, Kenichi Oota, Kikuo Komatsu, Makoto Sakuma, Manabu Wakatsuki, Masato Ichinowatari, Naonori Miyata, Satoru Hosono, Shinichi Magome, Shinichirou Kaneko, Shujirou Yamaguchi, Taishi Ootsubo, Takeshi Kusunoki, Tomohiro Inoue, Toshiharu Nagaike, Toshiki Tanaka, Yasuhito Koga, Yukinari Sasaki, & All Players | ||
+ | *'''Project Leader:''' Pen Knife, Chinpui | ||
+ | *'''Director:''' Yunker Matai | ||
+ | *'''Producer:''' Shigotonin | ||
+ | *'''Presented by:''' [[Technosoft]] | ||
+ | :'''©1997 [[Technosoft|Technosoft Co.,Ltd]] All Rights Reserved.''' | ||
+ | | source=In-game credits (JP) | ||
+ | | pdf=ThunderForceV_Saturn_JP_SSEnding.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | }} | ||
− | == | + | ==Magazine articles== |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
− | |||
− | |||
− | == | + | ==Promotional material== |
− | {{ | + | {{gallery |
− | | | + | |{{gitem|ThunderForceV Saturn JP Flyer.jpg|Flyer (1)}} |
− | | | + | |{{gitem|ThunderForceV Sat JP Flyer.jpg|Flyer (2)}} |
− | | | + | |{{galleryPrintAd|ssmjp|1997-11|17}} |
− | | | + | |{{galleryPrintAd|ssmjp|1997-14|6}} |
− | | | + | |{{galleryPrintAd|ssmjp|1997-16|6}} |
− | | | + | |{{gitem|Thunder Force V CM.flv|TV Advert}} |
− | |||
− | | | ||
− | |||
}} | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SAT}} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
| region=JP | | region=JP | ||
− | | front= | + | | front=Thunder_Force_V_(サンダーフォースV)_Saturn_JP_Box_Front.jpg |
| back=ThunderForce5 Saturn JP Box Back.jpg | | back=ThunderForce5 Saturn JP Box Back.jpg | ||
− | |||
| square=yes | | square=yes | ||
| disc= | | disc= | ||
Line 65: | Line 244: | ||
| square=yes | | square=yes | ||
| spinecard=ThunderForceV_Saturn_JP_Spinecard_Genteiban.jpg | | spinecard=ThunderForceV_Saturn_JP_Spinecard_Genteiban.jpg | ||
− | | | + | | disc=ThunderForceV_Saturn_JP_Disc_Genteiban.jpg |
| item1=ThunderForceV_Saturn_JP_Disc2_Genteiban.jpg | | item1=ThunderForceV_Saturn_JP_Disc2_Genteiban.jpg | ||
− | | item1name= | + | | item1name=[[Best of Thunder Force]] |
+ | | manual=ThunderForce5SpecialPack Sat JP Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 74: | Line 254: | ||
| back=ThunderForce5 Saturn JP Box Back Satakore.jpg | | back=ThunderForce5 Saturn JP Box Back Satakore.jpg | ||
| square=yes | | square=yes | ||
− | | disc= | + | | disc=ThunderForceV Saturn JP Disc Satakore.jpg |
+ | | spinecard=ThunderForceV Saturn JP Spinecard Satakore.jpg | ||
}} | }} | ||
− | {{ | + | |
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{ThunderForceVOmni}} | ||
{{ThunderForce}} | {{ThunderForce}} |
Revision as of 05:02, 6 April 2023
Thunder Force V | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Technosoft | ||||||||||||||||||||
Developer: Technosoft | ||||||||||||||||||||
Sound driver: SCSP/CD-DA (28/11 tracks) | ||||||||||||||||||||
Peripherals supported: 3D Control Pad | ||||||||||||||||||||
Genre: Shooting[1][2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
| ||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Thunder Force V (サンダーフォースV) was, for nearly a decade, the final entry in the Thunder Force series of shoot-'em-up games by Technosoft; it was also the last entry developed by them.
It has become the most expensive Thunder Force game on Sega systems.
Contents
Gameplay
Controls
There are two types: Select mode to switch weapons, and Direct mode in which a button is assigned to each weapon. Each button layout can be changed.
Select mode
Direct mode
Name | Command | Description |
Twin | ![]() |
|
Back | ![]() |
|
Wave | ![]() |
|
Free range | ![]() |
|
Hunter | ![]() |
|
Over weapon | ![]() |
Same as Select mode. |
Ship speed | ![]() |
Same as Select mode. |
Window disp | ![]() |
Same as Select mode. |
Weapons
- Twin (Blade): Standard equipment, Twin shots forward. After changing own ship, it is strengthened by a blade-like forward shot.
- Back (Rail gun): Standard equipment, Single shot forward, twin shots backward. After changing own ship, it is strengthened by a rear laser.
- Wave: Widely attacks the front. Its power is weak, but it can attack through background.
- Free range: A green laser that displays a quadrangular pyramid-like range and automatically attacks the target when a destructible object enters it. The range can be rotated 360 degrees, and the direction is fixed with the shot button.
- Hunter: Homing orbs
Stages
The first three stages can be played in any order; the order listed here is the default.
Stage 1: No Blue | ||||||
---|---|---|---|---|---|---|
| ||||||
Stage 1 Boss: Deep Purple | ||||||
| ||||||
Stage 2: Wood | ||||||
| ||||||
Stage 2 Boss: Iron Maiden | ||||||
| ||||||
Stage 3: Human Road | ||||||
| ||||||
Stage 3 Boss: A3 (Armament Armed Arm) | ||||||
| ||||||
Stage 4: Guardian's Guardian | ||||||
| ||||||
Stage 4 Boss: Gurdian's Knight | ||||||
| ||||||
Stage 5: Judgement Sword | ||||||
From this stage, own ship is strengthened. It starts RBR-02B "BRIGANDINE" equipped with a support enhancement unit, and after taking an amount of damage, changes to RVR-02 "VAMBRACE".
| ||||||
Stage 5 Boss: Vasteel Original | ||||||
| ||||||
Stage 6: From The Bottom of One's Heart | ||||||
| ||||||
Stage 6 Boss: Unknown | ||||||
| ||||||
Last Boss: Unknown | ||||||
You can see the true ending by defeating it within the time limit.
|
History
It was originally released for the Sega Saturn in 1997, and only in Japan. A port with some changes, Thunder Force V: Perfect System, was released the following year for the PlayStation, which was released also in North America; the localization of this version, created by Working Designs, is notable in that it contains certain changes to gameplay, a staple of Working Designs releases.
As you might expect from a PlayStation/Saturn-era shooter, Thunder Force V grafts 3D graphics onto a 2D gameplay engine.
Sequels and re-releases
The sequel Thunder Force VI borrows many design elements from this game, such as the menu and weaponry.
Production credits
- Planning & Game Design: OPA
- Game Main Program: Mirror
- Library: Pen Knife
- Enemy Main Program: Godzy
- Polygon Enemy Program: Pen Knife, Nage Hameeru, Wahrsager, Cyber Yumimint, Noritaloon, Zako, Chinpui, Nincompoop
- Rendering Enemy Program: Wahrsager
- Area Guard Program: Godzy, Pen Knife, Nekoon
- Map Object Program: Wahrsager, Nincompoop, Noritaloon, Nekoon
- Opening Movie Program: Pen Knife
- Ending Program: Zako, Takohai Ssu
- Ranking & Name Entry / Title Program: Zako
- Option Program: Zany
- Development Tool: Chinpui, Godzy, Pen Knife
- My Ship Graphic: OPA, Sanzenten, Quicksilver, Pei Crash
- My Ship Program & Demo: Zany
- Polygon Enemy Design: OPA, Pontarou, Sanzenten, Alice De Alince, Quicksilver, Breath, Pei Crash
- Polygon Enemy Modeling: Wahrsager, Cyber Yumimint, Noritaloon, Alice De Alince, Kusuko
- Polygon Enemy Texture: Quicksilver, Pontarou
- Rendering Enemy Graphic: OPA, Onibi, Breath
- Area Guard Design: Alice De Alince, OPA, Sanzenten, Kukuko
- Map Design: Pei Crash, Sanzenten, Sokushinbutu, Pontarou, Breath, Nohohon
- Enemy Setting: Pei Crash, Nage Hameeru, Sokushinbutu, Pontarou
- Opening Movie: OPA, Sanzenten, Quicksilver
- Ending: Quicksilver, Nohohon, OPA
- Option Design: Zany, OPA
- Character Design: Quicksilver
- Story: Nohohon, OPA
- System Design Adviser: Ten Stick
- Sound & Se: Tsukumohyakutaro, Tek Tek, Tomomi Ootani
- Manual: Ten Stick, Kusuko
- Publicity: OPA, Ten Stick, Kusuko
- Works: Neptune, Ennoshita, Semi, Sake
- Special Thanks: Tetsuya Umeda, Daishi Sakamoto, Hidekazu Juuni, Hiroyuki Iida, Jun Abe, Jun Katsumi, Kazukiyo Tamakoshi, Keisuke Kimura, Kenichi Oota, Kikuo Komatsu, Makoto Sakuma, Manabu Wakatsuki, Masato Ichinowatari, Naonori Miyata, Satoru Hosono, Shinichi Magome, Shinichirou Kaneko, Shujirou Yamaguchi, Taishi Ootsubo, Takeshi Kusunoki, Tomohiro Inoue, Toshiharu Nagaike, Toshiki Tanaka, Yasuhito Koga, Yukinari Sasaki, & All Players
- Project Leader: Pen Knife, Chinpui
- Director: Yunker Matai
- Producer: Shigotonin
- Presented by: Technosoft
- ©1997 Technosoft Co.,Ltd All Rights Reserved.
Magazine articles
- Main article: Thunder Force V/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 14 reviews |
Saturn, JP (Special Pack) |
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Saturn, JP (Satakore) |
---|
Technical information
- Main article: Thunder Force V/Technical information.
References
- ↑ File:ThunderForce5 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-14 (1997-05-02)" (JP; 1997-04-18), page 6
- ↑ 4.0 4.1 Sega Saturn Magazine, "1997-16 (1997-05-16,23)" (JP; 1997-05-02), page 6
- ↑ File:ThunderForceV_Saturn_JP_SSEnding.pdf
- ↑ Ação Games, "Setembro 1998" (BR; 1998-xx-xx), page 49
- ↑ Computer & Video Games, "September 1997" (UK; 1997-08-13), page 78
- ↑ Edge, "July 1998" (UK; 1998-06-18), page 100
- ↑ Famitsu, "1997-07-18" (JP; 1997-07-04), page 1
- ↑ GameFan, "Volume 5, Issue 9: September 1997" (US; 1997-xx-xx), page 27
- ↑ MAN!AC, "09/97" (DE; 1997-08-06), page 66
- ↑ Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 56
- ↑ neXt Level, "September 1997" (DE; 1997-08-22), page 75
- ↑ Saturn Fan, "1997 No. 17" (JP; 1997-08-29), page 84
- ↑ Saturn Power, "October 1997" (UK; 1997-08-22), page 78
- ↑ Sega Magazin, "Oktober 1997" (DE; 1997-09-10), page 72
- ↑ Sega Saturn Magazine, "April 1998" (UK; 1998-03-11), page 70
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Sega Saturn Magazine, "1997-25 (1997-07-25)" (JP; 1997-07-11), page 188
Thunder Force V | |
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Main page | Hidden content | Magazine articles | Reception | Technical information
Demos: Thunder Force V Sample ROM (1997) |
Thunder Force games for Sega systems / developed by Sega | |
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Thunder Force II (1989) | Thunder Force III (1990) | Thunder Force IV / Lightening Force: Quest for the Darkstar (1992) | |
Thunder Force AC (1990) | |
Thunder Force: Gold Pack 1 (1996) | Thunder Force: Gold Pack 2 (1996) | Thunder Force V (1997) | |
Thunder Force VI (2008) | |
Sega Ages Thunder Force IV (2018) | Sega Ages Thunder Force AC (2020) | |
Thunder Force related media | |
Best of Thunder Force (1997) | Thunder Force VI Soundtrack Demo (2008) | Thunder Force IV (2019) | Technosoft Music Collection: Thunder Force III & AC (2020) | Technosoft Music Collection: Thunder Force IV (2021) | Technosoft Music Collection: Thunder Force I & II (2022) |