Difference between revisions of "Pulseman"
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| developer={{company|[[Game Freak]]|system=MD}} | | developer={{company|[[Game Freak]]|system=MD}} | ||
{{company|[[M2]]|system=VC}} | {{company|[[M2]]|system=VC}} | ||
− | | system=[[Sega Mega Drive]], [[Virtual Console]] | + | | system=[[Sega Mega Drive]], [[Virtual Console]], [[Nintendo Switch Online]] |
| sounddriver=[[SMPS 68000]] (modified) | | sounddriver=[[SMPS 68000]] (modified) | ||
| peripherals= | | peripherals= | ||
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| md_code_jp=G-4098 | | md_code_jp=G-4098 | ||
| md_rrp_jp=7,800 | | md_rrp_jp=7,800 | ||
+ | | md_date_us_sc=1995 | ||
+ | | md_rrp_us_sc=sub | ||
}} | }} | ||
{{releasesWii | {{releasesWii | ||
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| vc_rrp_au=900{{ref|1=http://web.archive.org/web/20120403013048/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19761&pageID=4}} | | vc_rrp_au=900{{ref|1=http://web.archive.org/web/20120403013048/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19761&pageID=4}} | ||
| vc_rating_au=g | | vc_rating_au=g | ||
+ | }} | ||
+ | {{releasesSwitch | ||
+ | | switchonline_date_jp=2023-04-19{{ref|https://archive.is/QQ1cb|https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef}} | ||
+ | | switchonline_rrp_jp=sub | ||
+ | | switchonline_date_us=2023-04-18{{ref|https://archive.is/4Ilpy|https://twitter.com/NintendoAmerica/status/1648492139175890950}} | ||
+ | | switchonline_rrp_us=sub | ||
+ | | switchonline_date_eu=2023-04-19{{ref|https://archive.is/SWldz|https://twitter.com/NintendoUK/status/1648642602156142594}} | ||
+ | | switchonline_rrp_eu=sub | ||
+ | | switchonline_date_uk=2023-04-19{{ref|https://archive.is/IcZ2h|https://twitter.com/NintendoEurope/status/1648642602432864256}} | ||
+ | | switchonline_rrp_uk=sub | ||
+ | | switchonline_date_au=2023-04-19{{ref|https://archive.is/8SZsk|https://twitter.com/NintendoAUNZ/status/1648604853415845889}} | ||
+ | | switchonline_rrp_au=sub | ||
}} | }} | ||
}} | }} | ||
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==Story== | ==Story== | ||
+ | {{ScreenThumb|Pulseman, Introduction.png|width=200|Pulseman}} | ||
In 1999, the young scientist and computer engineer Doc Yoshiyama creates a "C-Life," an advanced artificial intelligence, named Amabilis. He fell in love with the C-Life girl he created and digitized and uploaded himself into the computer core to be with her. By combining his DNA and her program core, he created the half-human, half-C-Life boy named Pulseman. Because of his hybrid nature, Pulseman can freely travel between the real world and cyberspace. He also has the power to channel electricity through his body. | In 1999, the young scientist and computer engineer Doc Yoshiyama creates a "C-Life," an advanced artificial intelligence, named Amabilis. He fell in love with the C-Life girl he created and digitized and uploaded himself into the computer core to be with her. By combining his DNA and her program core, he created the half-human, half-C-Life boy named Pulseman. Because of his hybrid nature, Pulseman can freely travel between the real world and cyberspace. He also has the power to channel electricity through his body. | ||
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*'''Story Plot:''' Ryosuke Taniguchi | *'''Story Plot:''' Ryosuke Taniguchi | ||
*'''Special Thanks:''' Akihito Tomisawa, Hiroshi Kawamoto, Naoko Kawakami, Kenji Matsusima, Dai Sato, Gento Matsumoto, Fumihiro Nonomura | *'''Special Thanks:''' Akihito Tomisawa, Hiroshi Kawamoto, Naoko Kawakami, Kenji Matsusima, Dai Sato, Gento Matsumoto, Fumihiro Nonomura | ||
− | © 1994 Sega/Game Freak | + | :© 1994 Sega/Game Freak |
| source=In-game credits | | source=In-game credits | ||
| pdf=Pulseman MD credits.pdf | | pdf=Pulseman MD credits.pdf | ||
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==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | }} | ||
==External links== | ==External links== |
Latest revision as of 21:25, 20 April 2023
Pulseman | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Game Freak M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 (modified) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pulseman (パルスマン) is a Sega Mega Drive action platform game developed by Game Freak and published by Sega. Originally seeing a Japanese-exclusive release in July 1994, it was later brought to North America on Sega Channel in 1995, and eventually released worldwide on Nintendo Virtual Console in April 2007. Though the text of the game is in Japanese, the voice acting is in English.
Contents
Story
In 1999, the young scientist and computer engineer Doc Yoshiyama creates a "C-Life," an advanced artificial intelligence, named Amabilis. He fell in love with the C-Life girl he created and digitized and uploaded himself into the computer core to be with her. By combining his DNA and her program core, he created the half-human, half-C-Life boy named Pulseman. Because of his hybrid nature, Pulseman can freely travel between the real world and cyberspace. He also has the power to channel electricity through his body.
In 2015, the evil Doc Waruyama uses a system called EUREKA, which allows for C-Life beings to manifest in the human world, to establish the Galaxy Gang and use it to spread a new wave of cyber-terrorism across the world. Pulseman must put an end to this gang for the sake of the free world. Pulseman is assisted by his girlfriend Beatrice, a C-Life girl who used to be a member of the Galaxy Gang. Beatrice provides Pulseman with information about stages and items and warns him when his health is low.
The English Wii Shop description for the game states that Doc Yoshiyama becomes Doc Waruyama after living in the computer world for too long and becoming twisted and evil.
Gameplay
The game is a platformer. Pulseman moves with and and ducks with . His walk turns into a run after a short distance. He can perform a Lightning Dash with or , which allows Pulseman to dash a short distance through enemies or over hazards. The Lightning Dash does not harm enemies or move through walls. He jumps with . He can perform a somersault with + or + that damages enemies. He does a short-ranged attack with (or a kick with +). He does a short jump (if not already in the air) and becomes briefly charged with energy with , which can be used to attack enemies or jump onto wires. Pulseman turns into an energy ball when he jumps onto a wire. The player can use the D-Pad to switch onto another nearby wire or press , , or to jump off the wire.
Pulseman can enter a Sparkling State, in which he becomes imbued with electricity, by running, using the Lightning Dash, or collecting the Voltecc Energy item. While in the Sparkling State, his offensive abilities are upgraded. His basic attack becomes the Slash Arrow, a horizontal projectile, with . The Slash Arrow can penetrate multiple enemies. He can also perform the Voltteccer with , where Pulseman turns into a ball of energy and launches at a 45-degree upward angle in the direction that he is facing. He bounces off walls, floors, ceilings, and the sides of the screen while in this state. He is invincible while in this state and damages any enemies that he collides with, though there are some enemies that can take him out of this state. The Voltteccer allows Pulseman to access areas that are normally inaccessible since it reaches higher than his jump, can break through certain blocks, can bounce off spikes, and can fit through narrow spaces. The state normally lasts a short time, but bouncing off surfaces extends its duration. Pulseman can stay in this state indefinitely if caught between surfaces, but he can exit the state manually with , , or . The Slash Arrow and Voltteccer can both be done in the air after jumping. Pulseman loses the Sparkling State after using the Slash Arrow or Voltteccer, unless he has the Voltecc Energy item.
Pulseman cannot use his abilities in water, though he can still hit enemies at melee range with . Water dissipates his projectiles and interrupts his Voltteccer and Sparkling State.
Pulseman's health is indicated by the color of the circle in the top-left corner of the screen. It is blue at full health but then turns yellow and finally red as he takes damage from enemies or hazards. If he takes additional damage while it is red, he loses a life.
Items
Spark Ball | |
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Collect 10 to earn an extra life. | |
Life Up | |
Restores Pulseman's health by one color. | |
1 Up | |
Gives the player an extra life. | |
Voltecc Energy | |
Keeps Pulseman in the Sparkling State until he exits the current area or loses a life, allowing him to use the Slash Arrow and Voltteccer repeatedly. |
Stages
The first three stages can be played in any order. After they have been completed, the next three stages open up and can also be played in any order. After all six stages have been completed, the final stage is played.
Tokyo City | |
---|---|
Indian Forest | |
Las Vegas | |
Mechanical Ruins | |
Alaska Range | |
Coral Sea | |
Techno Park 1 | |
Techno Park 2 | |
Bonus stage
In between stages, Pulseman plays a bonus stage where he uses his Voltteccer ability to try to break all the blocks before time runs out, similar to Breakout and Arkanoid. The player can move the paddle with and while Pulseman is in his energy ball form. The paddle catches Pulseman and allows him to launch his Voltteccer again.
History
Development
In development, the game was originally known as Spark (スパーク).
Many of Pulseman's staff, including director Ken Sugimori and composer Junichi Masuda, would go on to produce the world-renowned Pokémon series.
Legacy
In February 2007, fan translation group M.I.J.E.T. released an English translation of the game.[14]
Production credits
- Direction & Game Design: Ken Sugimori, Satoshi Tajiri
- Program: Junichi Masuda, Takenori Ohta, Michiharu Nisihasi, Tomomichi Ohta
- Graphics: Ken Sugimori, Motofumi Fujiwara, Atsuko Nisida
- Music & Sound Effects: Junichi Masuda
- Story Plot: Ryosuke Taniguchi
- Special Thanks: Akihito Tomisawa, Hiroshi Kawamoto, Naoko Kawakami, Kenji Matsusima, Dai Sato, Gento Matsumoto, Fumihiro Nonomura
- © 1994 Sega/Game Freak
Magazine articles
- Main article: Pulseman/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 8 reviews |
Technical information
- Main article: Pulseman/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, AU
- English translation by M.I.J.E.T. at Minimalist Jettison
- Pulseman Japanese to English manual translation at www.vgcomplete.com
References
- ↑ File:Pulseman MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ 3.0 3.1 http://www.nintendo.com/games/detail/e08urZgh9BnSoSUqah5__X6jCdYr9Wmg (Wayback Machine: 2010-11-22 22:48)
- ↑ 4.0 4.1 http://www.nintendolife.com/games/megadrive/pulseman (Wayback Machine: 2017-06-25 01:48)
- ↑ https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Pulseman--278645.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/03.html (Wayback Machine: 2018-03-06 00:26)
- ↑ http://vc.sega.jp:80/vc_pulseman/ (Wayback Machine: 2007-04-27 10:15)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19761&pageID=4 (Wayback Machine: 2012-04-03 01:30)
- ↑ https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef (archive.today)
- ↑ @NintendoAmerica on Twitter (archive.today)
- ↑ @NintendoUK on Twitter (archive.today)
- ↑ @NintendoEurope on Twitter (archive.today)
- ↑ @NintendoAUNZ on Twitter (archive.today)
- ↑ https://www.romhacking.net/translations/1099/
- ↑ File:Pulseman MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 242
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 21
- ↑ Famitsu, "1994-07-29" (JP; 1994-07-15), page 1
- ↑ Mega, "September 1994" (UK; 1994-08-18), page 56
- ↑ Mega Fun, "10/94" (DE; 1994-09-21), page 64
- ↑ Sega Pro, "October 1994" (UK; 1994-09-08), page 58
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
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