Difference between revisions of "The Lost World: Jurassic Park (arcade)/Magazine articles"

From Sega Retro

m
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{magtable|
+
{{magtable|format=MOD3|
{{magrow
+
{{magrow|segamagjp|8|54
| file=Sega_Magazine_JP_Issue_08_19970708.pdf
 
| page=54
 
| cover=
 
| source=segamagjp
 
| issueno=8
 
 
| title=
 
| title=
| comment=
+
| comment=2-page preview using the deluxe cabinet. The game is recommended for couples due to its Best Team Work rating screen and the realistic CG is praised. A short preview of the film is provided along with dates for its nationwide summer vacation road show.
 +
}}
 +
{{magrow|ssmjp|1997-21|148
 +
| title=Sega AM3 Rush!!
 +
| comment=2-page preview using the deluxe cabinet, emphasizing the computer graphics and surround sound. A message from [[Sega AM3]] (written by publicist [[Norimasa Yatsuzuka]]) gives general details about the film and game, and briefly describes producer [[Mie Kumagai]] and director [[Shinichi Ogasawara]]. A short preview of the film is provided along with dates for its nationwide summer vacation road show (same images as previous [[Sega Magazine (Japan)]] article.
 +
}}
 +
{{magrow|ssmjp|1997-22|164
 +
| title=Sega AM3 Rush!!
 +
| comment=2 pages. On the first page is a comparison between the game and ''[[Jurassic Park (Arcade)]]'' and a series of screenshots of the opening cutscene. On the second page is an interview with producer [[Mie Kumagai]], which discusses how far along the game is in development, how it came to be, several highlights of the game and the use of dinosaur data provided by the film developers.
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-23|188
| file=SSM_JP_19970627_1997-21.pdf
+
| title=Sega AM3 Rush!!
| page=148
+
| comment=2 pages. On the first page is an interview with director [[Shinichi Ogasawara]], which discusses the game's plot, the choice to not give the player a machine gun, the teamwork incentives being based on ''[[Die Hard Arcade]]'' and the cabinet being designed especially for couples. On the second page is a flyer for the game.
| cover=
 
| source=ssmjp
 
| issueno=1997-21
 
| title=
 
| comment=
 
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-24|167
| file=SSM_JP_19970704_1997-22.pdf
+
| title=Sega AM3 Rush!!
| page=164
+
| comment=Features a diagram dissecting the differences between the film and the game's stories. This timeline was verified by director [[Shinichi Ogasawara]], who writes an additional message. It also includes a report on the [[Sega Private Show]] held on June 24 which featured ''The Lost World: Jurassic Park'' and ''[[Le Mans 24]]''.
| cover=
 
| source=ssmjp
 
| issueno=1997-22
 
| title=
 
| comment=
 
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-25|180
| file=SSM_JP_19970711_1997-23.pdf
+
| title=Sega AM3 Rush!!
| page=188
+
| comment=A 2-page guide written by "[[Shinichi Ogasawara|Stephen Ogasawara]]", detailing various gun techniques, ''Snipe Shot'', ''Echo Shot'', ''Trick Shot'', ''1Shot Double'', ''Quick Shot'', ''Long Range'' and ''Hit'', and all 5 stages, ''Law of the Jungle'', ''King of the Lakeside'', ''Enter the "Dragons"'', ''Their Home'' and ''Something Has Survived''.
| cover=
 
| source=ssmjp
 
| issueno=1997-23
 
| title=
 
| comment=
 
 
}}
 
}}
{{magrow
+
{{magrow|gamest|199|178
| file=SSM_JP_19970718_1997-24.pdf
 
| page=167
 
| cover=
 
| source=ssmjp
 
| issueno=1997-24
 
 
| title=
 
| title=
| comment=
+
| comment=Written by ずるずる, it's a 4-page preview of gameplay covering stages 1 and 2, including renders of and biographies for the appearing dinosaurs. Also includes a diagram of the film and the game's stories to show their differences.
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-26|161
| file=SSM_JP_19970725_1997-25.pdf
+
| title=Sega AM3 Rush!!
| page=180
+
| comment=3 pages. On the first page is a guide by "[[Shinichi Ogasawara|Stephen Ogasawara]]" on Stage 1, breaking down the 4 areas and including information for the appearing dinosaurs. On the second and third pages are an interview with [[Yuji Sugimori]] ([[Sega AM4]]) and [[Motohiko Higashiguchi]] ([[Sega AM4]]) about the ''Shock Wave Theater'' cabinet, how its design was first conceived, how fitting it is to be used for ''The Lost World: Jurassic Park'', the testing phase and the infrared gun. (recorded June 27 1997 at [[Sega]]).
| cover=
 
| source=ssmjp
 
| issueno=1997-25
 
| title=
 
| comment=
 
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-28|154
| file=Gamest JP 199.pdf
 
| page=178
 
| cover=
 
| source=gamest
 
| issueno=199
 
 
| title=
 
| title=
| comment=
+
| comment=2 pages. On the first page is a guide by "[[Shinichi Ogasawara|Stephen Ogasawara]]" on Stage 2, breaking down the 3 areas and including information for the appearing dinosaurs. On the second page is an interview with chief designer [[Kyoshi Ieizumi]] discussing all aspects of the dinosaur designs, such as them differing from the film, taking advantage of the [[Model 3]] for more advanced textures and how the dinosaurs were animated. Below this is an exaggerated report by Stephen Ogasawara of an event held at [[Tokyo Joypolis]].
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-29|188
| file=SSM_JP_19970801_1997-26.pdf
 
| page=161
 
| cover=
 
| source=ssmjp
 
| issueno=1997-26
 
 
| title=
 
| title=
| comment=
+
| comment=2 pages.
 
}}
 
}}
{{magrow
+
{{magrow|cvg|190|86
| file=SSM_JP_19970815_1997-28.pdf
 
| page=154
 
| cover=
 
| source=ssmjp
 
| issueno=1997-28
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|segamagjp|9|56
| file=SSM_JP_19970822_1997-29.pdf
 
| page=188
 
| cover=
 
| source=ssmjp
 
| issueno=1997-29
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-30|212
| file=CVG UK 190.pdf
 
| page=86
 
| cover=
 
| source=cvg
 
| issueno=190
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-31|200
| file=Sega_Magazine_JP_Issue_09_199709.pdf
 
| page=56
 
| cover=
 
| source=segamagjp
 
| issueno=9
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-32|188
| file=SSM_JP_19970905_1997-30.pdf
 
| page=212
 
| cover=
 
| source=ssmjp
 
| issueno=1997-30
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-33|186
| file=SSM_JP_19970912_1997-31.pdf
 
| page=200
 
| cover=
 
| source=ssmjp
 
| issueno=1997-31
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|segapowergr|2|71|
| file=SSM_JP_19970919_1997-32.pdf
 
| page=188
 
| cover=
 
| source=ssmjp
 
| issueno=1997-32
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 +
| rating=
 
}}
 
}}
{{magrow
+
{{magrow|neo|2|11|
| file=SSM_JP_19970926_1997-33.pdf
 
| page=186
 
| cover=
 
| source=ssmjp
 
| issueno=1997-33
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow|neo|2|11|
+
{{magrow|maniacpl|1|57
| file=Neo 2 PL.pdf
 
| cover=
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 +
| ratingsystem=1-5s
 +
| rating=4
 
}}
 
}}
 
}}
 
}}
Line 154: Line 83:
 
==Special==
 
==Special==
 
{{magtable|
 
{{magtable|
{{magrow
+
{{magrow|ssmjp|1997-33|140
| file=SSM_JP_19970926_1997-33.pdf
 
| page=140
 
| cover=
 
| source=ssmjp
 
| issueno=1997-33
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|ssmjp|1997-34|240
| file=SSM_JP_19971003_1997-34.pdf
 
| page=240
 
| cover=
 
| source=ssmjp
 
| issueno=1997-34
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
{{magrow
+
{{magrow|gamest|209|156
| file=Gamest JP 209.pdf
 
| page=156
 
| cover=
 
| source=gamest
 
| issueno=209
 
 
| title=
 
| title=
 
| comment=
 
| comment=
Line 184: Line 98:
  
 
==Dreamcast version==
 
==Dreamcast version==
{{magtable|
+
{{magtable|format=DC|
 
{{magrow|neo|9|9|
 
{{magrow|neo|9|9|
| file=Neo_9_PL.pdf
 
| cover=
 
 
| title=
 
| title=
 
| comment=
 
| comment=
 
}}
 
}}
 
}}
 
}}
 +
 +
==References==
 +
<references/>
  
 
{{TheTitle}}
 
{{TheTitle}}

Latest revision as of 13:19, 16 July 2023

Back to: The Lost World: Jurassic Park (arcade).
More...More...More...More...More...More...More...More...More...More...More...More...More...More...More...More...More...More...More...
File Date Source Title and comments
Logo-pdf.svg 1997-06-13 Sega Magazine (JP), "1997-06 (1997-07, 08)" 2-page preview using the deluxe cabinet. The game is recommended for couples due to its Best Team Work rating screen and the realistic CG is praised. A short preview of the film is provided along with dates for its nationwide summer vacation road show.
Logo-pdf.svg 1997-06-13 Sega Saturn Magazine (JP), "1997-21 (1997-06-27)" "Sega AM3 Rush!!"
2-page preview using the deluxe cabinet, emphasizing the computer graphics and surround sound. A message from Sega AM3 (written by publicist Norimasa Yatsuzuka) gives general details about the film and game, and briefly describes producer Mie Kumagai and director Shinichi Ogasawara. A short preview of the film is provided along with dates for its nationwide summer vacation road show (same images as previous Sega Magazine (Japan) article.
Logo-pdf.svg 1997-06-20 Sega Saturn Magazine (JP), "1997-22 (1997-07-04)" "Sega AM3 Rush!!"
2 pages. On the first page is a comparison between the game and Jurassic Park (Arcade) and a series of screenshots of the opening cutscene. On the second page is an interview with producer Mie Kumagai, which discusses how far along the game is in development, how it came to be, several highlights of the game and the use of dinosaur data provided by the film developers.
Logo-pdf.svg 1997-06-27 Sega Saturn Magazine (JP), "1997-23 (1997-07-11)" "Sega AM3 Rush!!"
2 pages. On the first page is an interview with director Shinichi Ogasawara, which discusses the game's plot, the choice to not give the player a machine gun, the teamwork incentives being based on Die Hard Arcade and the cabinet being designed especially for couples. On the second page is a flyer for the game.
Logo-pdf.svg 1997-07-04 Sega Saturn Magazine (JP), "1997-24 (1997-07-18)" "Sega AM3 Rush!!"
Features a diagram dissecting the differences between the film and the game's stories. This timeline was verified by director Shinichi Ogasawara, who writes an additional message. It also includes a report on the Sega Private Show held on June 24 which featured The Lost World: Jurassic Park and Le Mans 24.
Logo-pdf.svg 1997-07-11 Sega Saturn Magazine (JP), "1997-25 (1997-07-25)" "Sega AM3 Rush!!"
A 2-page guide written by "Stephen Ogasawara", detailing various gun techniques, Snipe Shot, Echo Shot, Trick Shot, 1Shot Double, Quick Shot, Long Range and Hit, and all 5 stages, Law of the Jungle, King of the Lakeside, Enter the "Dragons", Their Home and Something Has Survived.
Logo-pdf.svg 1997-07-15 Gamest (JP), "1997-08-15" Written by ずるずる, it's a 4-page preview of gameplay covering stages 1 and 2, including renders of and biographies for the appearing dinosaurs. Also includes a diagram of the film and the game's stories to show their differences.
Logo-pdf.svg 1997-07-18 Sega Saturn Magazine (JP), "1997-26 (1997-08-01)" "Sega AM3 Rush!!"
3 pages. On the first page is a guide by "Stephen Ogasawara" on Stage 1, breaking down the 4 areas and including information for the appearing dinosaurs. On the second and third pages are an interview with Yuji Sugimori (Sega AM4) and Motohiko Higashiguchi (Sega AM4) about the Shock Wave Theater cabinet, how its design was first conceived, how fitting it is to be used for The Lost World: Jurassic Park, the testing phase and the infrared gun. (recorded June 27 1997 at Sega).
Logo-pdf.svg 1997-08-01 Sega Saturn Magazine (JP), "1997-28 (1997-08-15)" 2 pages. On the first page is a guide by "Stephen Ogasawara" on Stage 2, breaking down the 3 areas and including information for the appearing dinosaurs. On the second page is an interview with chief designer Kyoshi Ieizumi discussing all aspects of the dinosaur designs, such as them differing from the film, taking advantage of the Model 3 for more advanced textures and how the dinosaurs were animated. Below this is an exaggerated report by Stephen Ogasawara of an event held at Tokyo Joypolis.
Logo-pdf.svg 1997-08-08 Sega Saturn Magazine (JP), "1997-29 (1997-08-22,29)" 2 pages.
Logo-pdf.svg 1997-08-13 Computer & Video Games (UK), "September 1997"
Logo-pdf.svg 1997-08-13 Sega Magazine (JP), "1997-07 (1997-09)"
Logo-pdf.svg 1997-08-22 Sega Saturn Magazine (JP), "1997-30 (1997-09-05)"
Logo-pdf.svg 1997-08-29 Sega Saturn Magazine (JP), "1997-31 (1997-09-12)"
Logo-pdf.svg 1997-09-05 Sega Saturn Magazine (JP), "1997-32 (1997-09-19)"
Logo-pdf.svg 1997-09-12 Sega Saturn Magazine (JP), "1997-33 (1997-09-26)"
Logo-pdf.svg 1997-xx-xx Sega Power (GR), "Októmvrios-Noemvrios 1997"
Logo-pdf.svg 1997-xx-xx Neo (PL), "Grudzień 1997"
1999-xx-xx Man!ak (PL), "Wrzesień 1999"
Review
Version Rating Awards Calculated score
4/54/54/54/54/5
75
[Info]

Special

Back to: The Lost World: Jurassic Park (arcade).
More...More...More...
File Date Source Title and comments
Logo-pdf.svg 1997-09-12 Sega Saturn Magazine (JP), "1997-33 (1997-09-26)"
Logo-pdf.svg 1997-09-19 Sega Saturn Magazine (JP), "1997-34 (1997-10-03,10)"
Logo-pdf.svg 1997-11-29 Gamest (JP), "1997-12-30"

Dreamcast version

Back to: The Lost World: Jurassic Park (arcade).
More...
File Date Source Title and comments
1998-xx-xx Neo (PL), "Październik 1998"

References