Difference between revisions of "Vampire Savior: The Lord of Vampire"
From Sega Retro
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Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). Characters can perform a taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). Characters can perform a taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. | ||
− | Throws and grabs are done by holding | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters can pursue knocked down opponents by holding {{up}} with the medium or hard kick button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. Knocked down characters can recover and leap away by holding {{left}} or {{right}} and pressing any attack button. |
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent. | Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent. | ||
− | The game features a Special meter, which fills as characters perform | + | The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform three types of special moves: ES moves, EX moves, and Dark Force moves. ES moves ("enhanced special" moves) are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically. EX moves ("extra special" moves) are unique special abilities that are usually more flashy and do more damage. Some characters can cancel chain combos into EX moves. New to the game are Dark Force moves, which use a level of the Super meter to perform a character-specific ability that temporarily boosts the character's damage, defense, or mobility for a limited period. Dark Force moves are performed by holding a punch and a kick button of the same strength or {{L}}. The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES, EX, or Dark Force move costs a level. The Special meter levels are retained between rounds but not battles. |
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves. | Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves. | ||
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Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
− | All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, | + | All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws. |
Bulleta, Jedah, Lilith, and Q-Bee are new characters. Donovan, Phobos, and Pyron were absent in the original arcade release, but they are present in the Saturn version. | Bulleta, Jedah, Lilith, and Q-Bee are new characters. Donovan, Phobos, and Pyron were absent in the original arcade release, but they are present in the Saturn version. | ||
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| desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. | | desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. Stronger buttons drop the sarcophagus further away from him. This move can be performed in midair.}} | + | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. Stronger buttons drop the sarcophagus further away from him. This move can be performed in midair. ''ES move:'' Anakaris drops eight sarcophagi at varying distances in a barrage.}} |
− | {{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.}} | + | {{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves. ''ES move:'' Anakaris performs a variant of the move with more ghosts, covering a larger area.}} |
{{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}} | {{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}} | ||
− | {{MoveListRow | Kotodama Gaeshi (exhale) | {{QCF}} {{kick}} | Anakaris launches a projectile after swallowing it. This move can be performed in midair.}} | + | {{MoveListRow | Kotodama Gaeshi (exhale) | {{QCF}} {{kick}} | Anakaris launches a projectile after swallowing it. This move can be performed in midair. ''ES move:'' Anakaris exhales the ES version of the swallowed projectile.}} |
− | {{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them.}} | + | {{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them. ''ES move:'' Anakaris performs a variant of the move that can hit more times.}} |
− | {{MoveListRow | Togame no Ana | {{DPF}} {{kick}} after being knocked down | Anakaris splits his body into two parts after landing, revealing a portal that can suck in a nearby opponent and toss them back out at the top of the screen.}} | + | {{MoveListRow | Togame no Ana | {{DPF}} {{kick}} after being knocked down | Anakaris splits his body into two parts after landing, revealing a portal that can suck in a nearby opponent and toss them back out at the top of the screen. ''ES move:'' Anakaris performs a variant of the move where the portal stays open longer and the opponent is dropped twice.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Hover | {{up}} | Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with {{left}} and {{right}}, attack with {{punch}} or {{kick}}, hover higher with {{up}} again, or return to the ground with {{down}}. He jumps back and ahead normally with {{upleft}} and {{upright}}.}} | {{MoveListRow | Hover | {{up}} | Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with {{left}} and {{right}}, attack with {{punch}} or {{kick}}, hover higher with {{up}} again, or return to the ground with {{down}}. He jumps back and ahead normally with {{upleft}} and {{upright}}.}} | ||
{{MoveListRow | Double Jump | {{upleft}} {{upleft}} or {{upright}} {{upright}} | Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.}} | {{MoveListRow | Double Jump | {{upleft}} {{upleft}} or {{upright}} {{upright}} | Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Anakaris dashes a short distance backwards or forwards.}} | ||
{{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}} | {{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}} | ||
{{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | {{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground.}} | + | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground. ''ES move:'' Anakaris performs a variant of the move where the hands move forward trying to grab his opponent, rather than appearing a set distance away.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire. | | desc=A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sonic Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Aulbath emits damaging sound waves | + | {{MoveListRow | Sonic Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Aulbath emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent. ''ES move:'' Aulbath performs a variant of the move that emits larger sound waves that travel the full width of the screen and do more damage.}} |
− | {{MoveListRow | Poison Breath | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. The distance | + | {{MoveListRow | Poison Breath | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. The distance that the cloud is dispersed depends on the strength of the button used. ''ES move:'' Aulbath releases a poison gas cloud that covers most of the width of the screen.}} |
− | {{MoveListRow | Trick Fish<br>''(guard counter)'' | {{left}} {{left}} {{kick}} or {{DPF}} {{kick}} | Aulbath jumps diagonally into the air feet first from a retreating dash.}} | + | {{MoveListRow | Trick Fish<br>''(guard counter)'' | {{left}} {{left}} {{kick}} or {{DPF}} {{kick}} | Aulbath jumps diagonally into the air feet first from a retreating dash. ''ES move:'' Aulbath performs a variant of the move that hits multiple times before knocking his opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Aulbath somersaults backwards or swims forward low to the ground.}} | ||
{{MoveListRow | Killer Vortex | {{down}}+{{button|text=HK}} | Aulbath spirals diagonally downward while spinning his feet like a sawblade.}} | {{MoveListRow | Killer Vortex | {{down}}+{{button|text=HK}} | Aulbath spirals diagonally downward while spinning his feet like a sawblade.}} | ||
{{MoveListRow | Spinning Current | {{button|text=HP}} while dashing | Aulbath turns into a giant shell and drills his opponent while dashing.}} | {{MoveListRow | Spinning Current | {{button|text=HP}} while dashing | Aulbath turns into a giant shell and drills his opponent while dashing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Crystal Lancer | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Aulbath jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent.}} | + | {{MoveListRow | Crystal Lancer | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Aulbath jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent. ''ES move:'' Aulbath performs a variant of the move where he hits his opponent more times.}} |
− | {{MoveListRow | Gem's Anger | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Aulbath throws his opponent into the air with his tongue, then transforms into a clam and pelts them with giant pearls.}} | + | {{MoveListRow | Gem's Anger | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Aulbath throws his opponent into the air with his tongue, then transforms into a clam and pelts them with giant pearls. ''ES move:'' Aulbath performs a variant of the move where he jumps on his opponent after slamming them to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=Bulleta is a hunter of supernatural creatures. She resembles Little Red Riding Hood. She is accompanied by her pet dog Harry. | | desc=Bulleta is a hunter of supernatural creatures. She resembles Little Red Riding Hood. She is accompanied by her pet dog Harry. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Smile and Missile | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bulleta launches a missile | + | {{MoveListRow | Smile and Missile | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bulleta launches a missile from her basket that travels most of the width of the screen. The missile is fired high with {{punch}} and low with {{kick}}. ''ES move:'' Bulleta fires a missile that travels the full width of the screen and hits multiple times.}} |
− | {{MoveListRow | Happy and Missile | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Bulleta jumps in the air and fires a missile diagonally downward.}} | + | {{MoveListRow | Happy and Missile | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Bulleta jumps in the air and fires a missile diagonally downward. ''ES move:'' Bulleta fires a missile that hits multiple times.}} |
− | {{MoveListRow | Shyness and Strike | {{QCB}} {{punch}} | Bulleta yawns and twirls her basket, then swings it at her opponent. Holding {{punch}} for longer makes the basket larger, which increases its damage slightly and its range.}} | + | {{MoveListRow | Shyness and Strike | {{QCB}} {{punch}} | Bulleta yawns and twirls her basket, then swings it at her opponent. Holding {{punch}} for longer makes the basket larger, which increases its damage slightly and its range. ''ES move:'' Bulleta performs a variant of the move with a larger basket that does not need to be charged up.}} |
− | {{MoveListRow | Cheer and Fire | {{DPF}} {{punch}} | Bulleta holds out a wine bottle, which belches flames upwards.}} | + | {{MoveListRow | Cheer and Fire | {{DPF}} {{punch}} | Bulleta holds out a wine bottle, which belches flames upwards. ''ES move:'' Bulleta performs a variant of the move that can hit multiple times.}} |
{{MoveListRow | Jealousy and Fake<br>''(guard counter)'' | {{DPF}} {{kick}} while blocking | Bulleta replaces herself with a doll and reappears on the other side of her opponent.}} | {{MoveListRow | Jealousy and Fake<br>''(guard counter)'' | {{DPF}} {{kick}} while blocking | Bulleta replaces herself with a doll and reappears on the other side of her opponent.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Bulleta can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Bulleta can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Bulleta runs in either direction.}} | ||
{{MoveListRow | Double Jump | {{up}} in midair | Bulleta can jump again in midair.}} | {{MoveListRow | Double Jump | {{up}} in midair | Bulleta can jump again in midair.}} | ||
{{MoveListRow | Stumble and Blade | {{right}}+{{button|text=MP}} while dashing | Bulleta stumbles and falls with two knives out while dashing.}} | {{MoveListRow | Stumble and Blade | {{right}}+{{button|text=MP}} while dashing | Bulleta stumbles and falls with two knives out while dashing.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Sentimental Typhoon | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Bulleta holds hands with her opponent, and they spin together into a cyclone that takes her opponent away.}} | + | {{MoveListRow | Sentimental Typhoon | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Bulleta holds hands with her opponent, and they spin together into a cyclone that takes her opponent away. ''ES move:'' Bulleta performs a variant of the move that does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A ghostly Japanese samurai who wears a cursed suit of armor. | | desc=A ghostly Japanese samurai who wears a cursed suit of armor. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}.}} | + | {{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}. ''ES move:'' Bishamon swings his sword back and forth, hitting more times.}} |
− | {{MoveListRow | Karame Dama | {{HCF}} {{punch}} | Bishamon swings his sword and shoots a fireball. His opponent is dazed on impact, and Bishamon can perform one of two follow-ups. If fired in midair, Bishamon shoots the fireball diagonally downward. The air fireball also dazes his opponent, but unlike the ground fireball, Bishamon can follow it up with any move.}} | + | {{MoveListRow | Karame Dama | {{HCF}} {{punch}} | Bishamon swings his sword and shoots a fireball. His opponent is dazed on impact, and Bishamon can perform one of two follow-ups. If fired in midair, Bishamon shoots the fireball diagonally downward. The air fireball also dazes his opponent, but unlike the ground fireball, Bishamon can follow it up with any move. ''ES move:'' Bishamon throws a larger fireball that does more damage.}} |
{{MoveListRow | Tama Yose | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}} | {{MoveListRow | Tama Yose | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}} | ||
{{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.}} | {{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.}} | ||
− | {{MoveListRow | Kien Zan<br>''(guard counter)'' | {{DPF}} {{punch}} | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump.}} | + | {{MoveListRow | Kien Zan<br>''(guard counter)'' | {{DPF}} {{punch}} | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump. ''ES move:'' Bishamon performs a variant of the move that can hit multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Bishamon hops back or dashes ahead.}} | ||
{{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword.}} | + | {{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{button|text=MP}} or {{button|text=HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword. ''ES move:'' Bishamon performs a variant of the move that hits more times.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A noble vampire from Romania, resembling Dracula, with the ability to control dark energy. | | desc=A noble vampire from Romania, resembling Dracula, with the ability to control dark energy. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a | + | {{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a flaming bat across the screen that momentarily stuns his opponent on impact. This move can be performed in midair. ''ES move:'' Demitri throws a fireball that does more damage and stuns for longer.}} |
− | {{MoveListRow | Demon Cradle<br>''(guard counter)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle.}} | + | {{MoveListRow | Demon Cradle<br>''(guard counter)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle. ''ES move:'' Demitri performs a variant of the move that can hit multiple times before knocking his opponent down.}} |
− | {{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral. This move can be performed in midair.}} | + | {{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral, hitting multiple times. The distance that Demitri reappears depends on the strength of the button used. This move can be performed in midair. ''ES move:'' Demitri performs a variant of the move that hits more times.}} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
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| desc=A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita. | | desc=A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Killshread | {{QCB}} {{kick}} | Donovan plants his sword into the ground. While the sword is planted, | + | {{MoveListRow | Killshread | {{QCB}} {{kick}} | Donovan plants his sword into the ground. The sword is planted on the left side of the screen with {{button|text=LK}}, at Donovan's location with {{button|text=MK}}, or on the right side of the screen with {{button|text=HK}}. While the sword is planted, Donovan can summon it back to him by again pressing {{QCB}} {{kick}} (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. ''ES move:'' The sword hits more times when it is summoned back.}} |
− | {{MoveListRow | Killshread Lightning | {{QCB}} {{punch}} after Killshread | While his sword is planted in the ground, Donovan calls lightning that strikes any opponent over the sword.}} | + | {{MoveListRow | Killshread Lightning | {{QCB}} {{punch}} after Killshread | While his sword is planted in the ground, Donovan calls lightning that strikes any opponent over the sword. ''ES move:'' The lightning strike can hit more times.}} |
− | {{MoveListRow | Ifrit Sword<br>''(guard counter)'' | {{DPF}} {{punch}} | Donovan summons a fire spirit, which slashes a fiery sword upward.}} | + | {{MoveListRow | Ifrit Sword<br>''(guard counter)'' | {{DPF}} {{punch}} | Donovan summons a fire spirit, which slashes a fiery sword upward. ''ES move:'' The fire spirit slashes its sword twice.}} |
− | {{MoveListRow | Blizzard Sword | {{HCF}} {{punch}} | Donovan summons an ice spirit, which tosses a large snowflake downward.}} | + | {{MoveListRow | Blizzard Sword | {{HCF}} {{punch}} | Donovan summons an ice spirit, which tosses a large snowflake downward. ''ES move:'' The ice spirit tosses multiple snowflakes downward.}} |
− | {{MoveListRow | Lightning Sword | {{RDP}} {{punch}} | Donovan summons a lightning spirit, which shoots electricity in front of | + | {{MoveListRow | Lightning Sword | {{RDP}} {{punch}} | Donovan summons a lightning spirit, which shoots electricity in front of him. ''ES move:'' The lightning spirit can hit more times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Donovan dashes backwards or forwards.}} | ||
{{MoveListRow | Killshread Surf | {{down}}+{{button|text=LK}} or {{button|text=MK}} in midair | Donovan rides his sword down from the air.}} | {{MoveListRow | Killshread Surf | {{down}}+{{button|text=LK}} or {{button|text=MK}} in midair | Donovan rides his sword down from the air.}} | ||
{{MoveListRow | Killshread Dive | {{down}}+{{button|text=HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}} | {{MoveListRow | Killshread Dive | {{down}}+{{button|text=HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}} | ||
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| desc=A cheerful catwoman from the United States. | | desc=A cheerful catwoman from the United States. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}.}} | + | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}. ''ES move:'' Felicia performs a variant of the move that continues rolling into her opponent rather than bouncing off. If followed up with {{punch}}, her uppercut hits more times.}} |
− | {{MoveListRow | Cat Spike | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she leaps to the other side of them.}} | + | {{MoveListRow | Cat Spike | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she leaps to the other side of them. ''ES move:'' Felicia jumps into the air and spikes the ball downward into her opponent's face.}} |
− | {{MoveListRow | Delta Kick<br>''(guard counter)'' | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.}} | + | {{MoveListRow | Delta Kick<br>''(guard counter)'' | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first. ''ES move:'' Felicia performs a variant of the move that can hit more times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Cling | Hold {{left}} when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when {{left}} is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.}} | ||
{{MoveListRow | Roll | {{up}} | Felicia curls into a ball when she jumps. If she lands on top of her opponent, she can scratch them with {{button|text=LP}}. Or she can bounce off her opponent (without doing damage) if moving forward.}} | {{MoveListRow | Roll | {{up}} | Felicia curls into a ball when she jumps. If she lands on top of her opponent, she can scratch them with {{button|text=LP}}. Or she can bounce off her opponent (without doing damage) if moving forward.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Felicia pounces backwards or forwards.}} |
{{MoveListRow | EX Charge | {{down}} {{down}} + two {{kick}} simultaneously | Felicia increases her Special meter for as long as the {{kick}} buttons are held, though she is vulnerable to attack while doing this.}} | {{MoveListRow | EX Charge | {{down}} {{down}} + two {{kick}} simultaneously | Felicia increases her Special meter for as long as the {{kick}} buttons are held, though she is vulnerable to attack while doing this.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Hell Cat | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them.}} | + | {{MoveListRow | Hell Cat | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them. ''ES move:'' Felicia spins around more times and does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=An English werewolf seeking to lift the curse of his lycanthropy. | | desc=An English werewolf seeking to lift the curse of his lycanthropy. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}. If performed in midair, he dives diagonally downward.}} | + | {{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}. If performed in midair, he dives diagonally downward. ''ES move:'' Gallon performs a faster version of the move.}} |
− | {{MoveListRow | Beast Cannon (rising)<br>''(guard counter)'' | {{DPF}} {{punch}} | Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | + | {{MoveListRow | Beast Cannon (rising)<br>''(guard counter)'' | {{DPF}} {{punch}} | Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}. ''ES move:'' Gallon performs a faster version of the move.}} |
− | {{MoveListRow | Climb Laser | {{down}} {{up}} {{kick}} | Gallon jumps upward while kicking.}} | + | {{MoveListRow | Climb Laser | {{down}} {{up}} {{kick}} | Gallon jumps upward while kicking, knocking down his opponent on impact. ''ES move:'' Gallon performs a variant of the move that can hit multiple times before knocking his opponent down.}} |
− | {{MoveListRow | Million Flicker | {{RDP}} {{punch}} | Gallon quickly swipes a set of nunchaku multiple times.}} | + | {{MoveListRow | Million Flicker | {{RDP}} {{punch}} | Gallon quickly swipes a set of nunchaku multiple times. ''ES move:'' Gallon swings his nunchaku more times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Gallon pounces backwards or forwards.}} | ||
{{MoveListRow | Pounce | {{down}} + all three {{kick}} simultaneously | Gallon leaps a short distance forward.}} | {{MoveListRow | Pounce | {{down}} + all three {{kick}} simultaneously | Gallon leaps a short distance forward.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Wild Circular | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Gallon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground.}} | + | {{MoveListRow | Wild Circular | {{HCB}} {{button|text=MK}} or {{button|text=HK}} (close) | Gallon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground. ''ES move:'' Gallon performs a variant of the move where he slams his opponent into the ground twice.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia. | | desc=Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dio Sega | {{QCF}} {{punch}} | Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade.}} | + | {{MoveListRow | Dio Sega | {{QCF}} {{punch}} | Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade. ''ES move:'' Jedah's wing forms a larger sawblade and can hit more times.}} |
− | {{MoveListRow | Nero Fatica | {{QCB}} {{punch}} | Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe.}} | + | {{MoveListRow | Nero Fatica | {{QCB}} {{punch}} | Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe. ''ES move:'' Jedah performs additional attacks while the opponent is trapped.}} |
− | {{MoveListRow | Ira Spinta | {{HCB}} {{kick}} in midair | Jedah dives down to grab his opponent, then pulls them high into the air, slams them against the ground, and stabs them with his knife-like wings.}} | + | {{MoveListRow | Ira Spinta | {{HCB}} {{kick}} in midair | Jedah dives down to grab his opponent, then pulls them high into the air, slams them against the ground, and stabs them with his knife-like wings. ''ES move:'' Jedah performs a variant of the move that does more damage.}} |
− | {{MoveListRow | Ira Piano | {{left}}+{{punch}} or {{right}}+{{punch}} after Ira Spinta | After starting the Ira Spinta move but before Jedah grabs his opponent, Jedah can spin like a sawblade with his wings while diving into his opponent.}} | + | {{MoveListRow | Ira Piano | {{left}}+{{punch}} or {{right}}+{{punch}} after Ira Spinta | After starting the Ira Spinta move but before Jedah grabs his opponent, Jedah can spin like a sawblade with his wings while diving into his opponent. ''ES move:'' Jedah performs a variant of the move that can hit more times.}} |
− | {{MoveListRow | Spregio<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | Jedah decapitates himself, pushing his opponent away with a gush of blood.}} | + | {{MoveListRow | Spregio<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | Jedah decapitates himself, pushing his opponent away with a gush of blood. ''ES move:'' Jedah performs a variant of the move that can hit more times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Balzo Perdono | {{right}} {{right}} in midair | Jedah glides through the air.}} | + | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Jedah flies backwards or forwards. He gains altitude as she flies. He drops back to the ground when the direction is released.}} |
+ | {{MoveListRow | Balzo Perdono | {{right}} {{right}} in midair | Jedah glides through the air with his wings.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
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| desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Lin-Lin (Mei-Ling), who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul. | | desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Lin-Lin (Mei-Ling), who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{button|text=LP}} for low and downward, {{button|text=MP}} for high, and {{button|text=HP}} for very high.}} | + | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{button|text=LP}} for low and downward, {{button|text=MP}} for high, and {{button|text=HP}} for very high. ''ES move:'' Lei-Lei rolls a spiked ball on the ground three times.}} |
− | {{MoveListRow | Henkyou Ki | {{QCB}} {{punch}} | Lei-Lei bangs a gong, which can reflect or absorb other projectiles. | + | {{MoveListRow | Henkyou Ki | {{QCB}} {{punch}} | Lei-Lei bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. ''ES move:'' Lei-Lei performs a variant of the move with more sound waves that can hit enemies from farther away.}} |
− | {{MoveListRow | Senpuu Bu<br>''(guard counter)'' | {{DPF}} {{punch}} | Lei-Lei swings while suspended from a chain, acting as a spinning blade.}} | + | {{MoveListRow | Senpuu Bu<br>''(guard counter)'' | {{DPF}} {{punch}} | Lei-Lei swings while suspended from a chain, acting as a spinning blade. ''ES move:'' Lei-Lei performs a variant of the move that hits more times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Lei-Lei slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.}} | ||
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}} | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}} | ||
{{MoveListRow | Rantetsu | {{right}}+{{button|text=MP}} | Lei-Lei punches with a swinging spiked ball.}} | {{MoveListRow | Rantetsu | {{right}}+{{button|text=MP}} | Lei-Lei punches with a swinging spiked ball.}} | ||
Line 373: | Line 384: | ||
| desc=A succubus, split from the soul of Morrigan and given her own body by Jedah. | | desc=A succubus, split from the soul of Morrigan and given her own body by Jedah. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. This move can be performed in midair.}} | + | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. The speed of the projectile depends on the strength of the button used. This move can be performed in midair. ''ES move:'' Lilith fires a slow-moving projectile that travels farther and can hit multiple times.}} |
− | {{MoveListRow | Shining Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}} | + | {{MoveListRow | Shining Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ''ES move:'' Lilith performs the move three times in succession.}} |
− | {{MoveListRow | Merry Turn | {{QCB}} {{kick}} | Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact.}} | + | {{MoveListRow | Merry Turn | {{QCB}} {{kick}} | Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact. ''ES move:'' Lilith performs a variant of the move that hits multiple times before knocking her opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Lilith dashes backwards or forwards.}} | ||
{{MoveListRow | High Jump | {{down}} {{up}} | Lilith jumps higher.}} | {{MoveListRow | High Jump | {{down}} {{up}} | Lilith jumps higher.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Mystic Arrow | {{HCB}} {{punch}} | Lilith leaps forward, grabbing her opponent. She then transforms her wings into a giant bow and shoots her opponent like an arrow.}} | + | {{MoveListRow | Mystic Arrow | {{HCB}} {{punch}} | Lilith leaps forward, grabbing her opponent. She then transforms her wings into a giant bow and shoots her opponent like an arrow. The distance that she hops depends on the strength of the button used. ''ES move:'' Lilith performs a variant of this move that bounces her opponent off the side of the screen after being shot, which can be used to set up juggle combos.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A Scottish succubus with a particular fascination with the souls of human men. | | desc=A Scottish succubus with a particular fascination with the souls of human men. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | + | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. ''ES move:'' Morrigan shoots a larger and faster projectile that hits multiple times.}} |
− | {{MoveListRow | Shadow Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}} | + | {{MoveListRow | Shadow Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ''ES move:'' Morrigan performs a variant of the move that hits multiple times before knocking her opponent over.}} |
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | + | {{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. ''ES move:'' Morrigan performs a variant of the move that does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
Line 427: | Line 442: | ||
| desc=One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. | | desc=One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} or {{kick}} | | + | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} or {{kick}} | Phobos shoots a laser beam across the screen. He fires the beam high while standing with {{punch}} or low while crouching with {{kick}}. ''ES move:'' Phobos shoots a taller laser beam in the center (regardless of whether {{punch}} or {{kick}} is used).}} |
− | {{MoveListRow | Might Launcher | {{ | + | {{MoveListRow | Might Launcher | {{QCB}} {{punch}} | Phobos shoots two rockets across the screen, which knocks over opponents. This move can be performed in midair. ''ES move:'' Phobos shoots larger rockets that hit multiple times.}} |
− | {{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | | + | {{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | Phobos raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. ''ES move:'' Phobos performs a variant of the move that does more damage.}} |
− | {{MoveListRow | Plasma Trap | {{QCB}} {{kick}} in midair | | + | {{MoveListRow | Plasma Trap | {{QCB}} {{kick}} in midair | Phobos drops a mine on the ground that rolls a short distance before electrifying opponents. ''ES move:'' Phobos drops two mines that do more damage. The opponent can be knocked from one into the other.}} |
− | {{MoveListRow | Reflect Wall<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | | + | {{MoveListRow | Reflect Wall<br>''(guard counter)'' | {{DPF}} {{punch}} while blocking | Phobos generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | | + | {{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | Phobos floats in the air for a duration instead of jumping.}} |
− | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | | + | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Phobos uses its arms as rockets to dash backwards or forwards.}} |
− | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of | + | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Phobos moves horizontally in midair.}} |
+ | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Phobos's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Circuit Scrapper | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | | + | {{MoveListRow | Circuit Scrapper | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Phobos throws its opponent high into the air with giant magnets. ''ES move:'' Phobos performs a variant of the move that slams its opponent back and forth before throwing them high into the air.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
− | {{MoveListRow | Final Guardian β | {{DPF}} + two {{kick}} simultaneously | | + | {{MoveListRow | Final Guardian β | {{DPF}} + two {{kick}} simultaneously | Phobos shoots a magnetic sphere that stuns its opponent, then transforms into a turret and blasts its opponent with a hail of gunfire.}} |
− | {{MoveListRow | Erasing Spheres | {{RDP}} + two {{kick}} simultaneously | | + | {{MoveListRow | Erasing Spheres | {{RDP}} + two {{kick}} simultaneously | Phobos shoots two spheres that travel across the screen before exploding.}} |
}} | }} | ||
{{MoveListTable | desc=Dark Force | | {{MoveListTable | desc=Dark Force | | ||
− | {{MoveListRow | Ray of Doom | Any {{punch}} and {{kick}} of the same strength | | + | {{MoveListRow | Ray of Doom | Any {{punch}} and {{kick}} of the same strength | Phobos calls two duplicates of itself that fire plasma beams when it attacks.}} |
}} | }} | ||
}} | }} | ||
Line 458: | Line 474: | ||
| desc=An alien that can control fire. | | desc=An alien that can control fire. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron | + | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{button|text=LP}} for straight ahead, {{button|text=MP}} for a middle angle, and {{button|text=HP}} for a high angle. If performed in midair, Pyron throws a large fireball downward diagonally. ''ES move:'' Pyron throws a large fireball forwards that hits multiple times.}} |
− | {{MoveListRow | Zodiac Fire<br>''(guard counter)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel.}} | + | {{MoveListRow | Zodiac Fire<br>''(guard counter)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel, which knocks over opponents on impact. ''ES move:'' Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}} |
− | {{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him.}} | + | {{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. ''ES move:'' Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}} |
{{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen, {{button|text=MP}} for the middle, and {{button|text=HP}} for the right side of the screen.}} | {{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen, {{button|text=MP}} for the middle, and {{button|text=HP}} for the right side of the screen.}} | ||
{{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen, {{button|text=MK}} for the middle, and {{button|text=HK}} for the right side of the screen.}} | {{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen, {{button|text=MK}} for the middle, and {{button|text=HK}} for the right side of the screen.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.}} | ||
{{MoveListRow | Rushing Punch | {{right}}+{{punch}} | Pyron punches forward while moving.}} | {{MoveListRow | Rushing Punch | {{right}}+{{punch}} | Pyron punches forward while moving.}} | ||
{{MoveListRow | Diving Punch | {{down}}+{{punch}} in midair | Pyron punches while diving diagonally downward.}} | {{MoveListRow | Diving Punch | {{down}}+{{punch}} in midair | Pyron punches while diving diagonally downward.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Planet Burning | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground.}} | + | {{MoveListRow | Planet Burning | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground. ''ES move:'' Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
Line 489: | Line 506: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | S×p | {{repeat|{{kick}}}} | Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.}} | {{MoveListRow | S×p | {{repeat|{{kick}}}} | Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.}} | ||
− | {{MoveListRow | C→R | {{HCF}} {{punch}} | Q-Bee | + | {{MoveListRow | C→R | {{HCF}} {{punch}} | Q-Bee flies forward to grab her opponent, then stabs multiple times with her stinger and flips her opponent over. This move can be performed in midair. ''ES move:'' Q-Bee flies forward to grab and sting her opponent, then dies, leaving the opponent in a cocoon. A new Q-Bee is birthed from the cocoon, then the opponent is knocked out of the cocoon as it breaks apart.}} |
− | {{MoveListRow | ΔA | {{QCB}} {{ | + | {{MoveListRow | ΔA | {{QCB}} {{kick}} | Q-Bee flies to the corner of the screen, then dives diagonally downward with her stinger. This move can be performed in midair. ''ES move:'' Q-Bee performs a variant of this move that does more damage and stuns her opponent momentarily.}} |
− | {{MoveListRow | R.M.<br>''(guard counter)'' | {{DPF}} {{kick}} while blocking | Q-Bee turns around | + | {{MoveListRow | R.M.<br>''(guard counter)'' | {{DPF}} {{kick}} while blocking | Q-Bee turns around and stretches her legs, pushing her opponent back with her stinger. ''ES move:'' Q-Bee performs a variant of this move that does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | Q-Bee floats in the air for a duration instead of jumping.}} | {{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | Q-Bee floats in the air for a duration instead of jumping.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Q-Bee dashes backwards or forwards. After dashing forwards, she slides on the ground a short distance.}} | ||
{{MoveListRow | Homing Dash | {{right}} {{right}} in midair | Q-Bee glides through the air.}} | {{MoveListRow | Homing Dash | {{right}} {{right}} in midair | Q-Bee glides through the air.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | O.M. | {{HCB}} {{punch}} (close) | Q-Bee hops over her opponent, then | + | {{MoveListRow | O.M. | {{HCB}} {{punch}} (close) | Q-Bee hops over her opponent, then launches a large stinger that sends her opponent flying away. ''ES move:'' Q-Bee impales her opponent two times with her stinger before hopping over them and launching her stinger.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A bigfoot from the mountains of Canada. | | desc=A bigfoot from the mountains of Canada. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Big | + | {{MoveListRow | Big Breath | {{QCF}} {{punch}} | Sasquatch blows his icy breath in front of him, which freezes opponents that it touches. ''ES move:'' Sasquatch performs a variant on the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.}} |
− | {{MoveListRow | Big Blow | {{DPF}} {{punch}} | Sasquatch winds up a big punch. He does more damage and dashes farther if {{punch}} is charged for longer. | + | {{MoveListRow | Big Towers | {{down}} {{down}} {{punch}} | Sasquatch surrounds himself in sharp ice towers. ''ES move:'' Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him.}} |
− | + | {{MoveListRow | Big Blow | {{DPF}} {{punch}} | Sasquatch winds up a big punch. He does more damage and dashes farther if {{punch}} is charged for longer. ''ES move:'' Sasquatch winds up a big punch that hits multiple times without needing to be charged.}} | |
− | {{MoveListRow | Big Typhoon<br>''(guard counter)'' | {{DPF}} {{kick}} | Sasquatch kicks ahead with his foot, which twists around and grows in size.}} | + | {{MoveListRow | Big Typhoon<br>''(guard counter)'' | {{DPF}} {{kick}} | Sasquatch kicks ahead with his foot, which twists around and grows in size. ''ES move:'' Sasquatch kicks ahead with his foot, which spins like a cyclone.}} |
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Sasquatch leaps backwards or forwards.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Big Brunch | {{right}} {{downright}} {{down}} {{button|text=MP}} or {{button|text=HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily.}} | + | {{MoveListRow | Big Brunch | {{right}} {{downright}} {{down}} {{button|text=MP}} or {{button|text=HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily. ''ES move:'' Sasquatch performs a variant of the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.}} |
− | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{button|text=MK}} or {{button|text=HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them.}} | + | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{button|text=MK}} or {{button|text=HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them. ''ES move:'' Sasquatch performs a variant of the move that does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim. | | desc=A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Mega Forehead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head.}} | + | {{MoveListRow | Mega Forehead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head, which knocks opponents over on impact. ''ES move:'' Victor performs a variant of the move that hits multiple times before knocking his opponent over.}} |
− | {{MoveListRow | Mega Stake | Hold {{down}} for 2 seconds, then {{up}}+{{ | + | {{MoveListRow | Mega Stake | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Victor jumps into the air and punches with a greatly enlarged fist on his way down. ''ES move:'' Victor performs a variant of the move that can hit multiple times.}} |
− | {{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead).}} | + | {{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead). ''ES move:'' Victor spins around twice with his fists extended, then follows up with a punch forward.}} |
− | {{MoveListRow | Giga Burn<br>''(guard counter)'' | {{ | + | {{MoveListRow | Giga Burn<br>''(guard counter)'' | {{DPF}} {{kick}} | Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. ''ES move:'' Victor performs a variant of the move that hits multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Victor dashes backwards or forwards.}} | ||
{{MoveListRow | Minimum Step | {{down}} {{down}} + all three {{kick}} simultaneously | Victor hops forward.}} | {{MoveListRow | Minimum Step | {{down}} {{down}} + all three {{kick}} simultaneously | Victor hops forward.}} | ||
{{MoveListRow | Dengeki Touki | Hold {{button|text=MP}}, {{button|text=HP}}, {{button|text=MK}}, or {{button|text=HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.}} | {{MoveListRow | Dengeki Touki | Hold {{button|text=MP}}, {{button|text=HP}}, {{button|text=MK}}, or {{button|text=HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.}} | ||
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| desc=A zombie rock star from Australia. He is accompanied by his pet monster Le Malta. | | desc=A zombie rock star from Australia. He is accompanied by his pet monster Le Malta. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Death Hurricane | {{QCB}} {{kick}} | Zabel Zarock spins his body like a top diagonally upward. This move can be performed in midair.}} | + | {{MoveListRow | Death Hurricane | {{QCB}} {{kick}} | Zabel Zarock spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. ''ES move:'' Zabel Zarock performs a variant of the move that can hit multiple times before knocking his opponent over.}} |
− | {{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Zabel Zarock jumps in the air, then dives down with a sawblade on his leg. This move can be performed in midair.}} | + | {{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Zabel Zarock jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. ''ES move:'' Zabel Zarock performs a variant of the move that hits more times.}} |
{{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Zabel Zarock, then spits him out somewhere depending on the button used: {{button|text=LK}} spits him out in the same location, {{button|text=MK}} spits him out a half-screen away, and {{button|text=HK}} spits him out a full screen away.}} | {{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Zabel Zarock, then spits him out somewhere depending on the button used: {{button|text=LK}} spits him out in the same location, {{button|text=MK}} spits him out a half-screen away, and {{button|text=HK}} spits him out a full screen away.}} | ||
− | {{MoveListRow | Death Phrase<br>''(guard counter)'' | {{DPF}} {{kick}} while blocking | Zabel Zarock plays his guitar, repelling his opponent with its sound waves.}} | + | {{MoveListRow | Death Phrase<br>''(guard counter)'' | {{DPF}} {{kick}} while blocking | Zabel Zarock plays his guitar, repelling his opponent with its sound waves. ''ES move:'' Zabel Zarock performs a variant of the move that hits an additional time.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Zabel Zarock can walk while crouched.}} | {{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Zabel Zarock can walk while crouched.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Zabel Zarock crouch walks a short distance quickly.}} | ||
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Zabel Zarock can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.}} | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Zabel Zarock can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.}} | ||
{{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Zabel Zarock's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Zabel Zarock's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
Line 590: | Line 613: | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Skull Punish | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Zabel Zarock jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground.}} | + | {{MoveListRow | Skull Punish | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Zabel Zarock jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground. ''ES move:'' Zabel Zarock performs a variant of the move where he stabs his opponent more.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | |
Revision as of 01:52, 15 August 2023
Vampire Savior: The Lord of Vampire | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (18 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Vampire Savior: The Lord of Vampire (ヴァンパイア セイヴァー) is a versus fighting game by Capcom which was later brought to the Sega Saturn in Japan. It is the sequel to Vampire Hunter and the third release in the Darkstalkers franchise.
The game was at one point set for release in North America as DarkStalkers 3: Vampire Savior[4], but this version did not materialise.
Contents
Story
Jedah Dohma, one of the high nobles of Makai, is resurrected after a premature death long ago. Seeing the current chaotic state of the demon world, he decides that the only way to save Makai is to recreate it. To this end, he conjures a pocket dimension known as Majigen, to which he summons worthy souls to help feed his new world.
Gameplay
The game is a fighting game similar to the preceding entries in the series. It introduces four new characters (Bulleta, Jedah, Lilith, and Q-Bee) and adds new moves or revises the existing characters. It replaces the traditional round system with a system similar to Rare's Killer Instinct: each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking). The game also introduces a new type of special ability called Dark Force moves.
There is a single-player mode where the player chooses any character and fights six opponents before facing a final boss, which differs depending on the selected character. Each character also has a secret rival battle that can be played if the player does not lose a life marker and finishes at least three opponents with an EX or a Dark Force move before reaching the fifth opponent. A second player can challenge the first at any point by pressing START on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters can pursue knocked down opponents by holding with the medium or hard kick button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. Knocked down characters can recover and leap away by holding or and pressing any attack button.
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform three types of special moves: ES moves, EX moves, and Dark Force moves. ES moves ("enhanced special" moves) are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically. EX moves ("extra special" moves) are unique special abilities that are usually more flashy and do more damage. Some characters can cancel chain combos into EX moves. New to the game are Dark Force moves, which use a level of the Super meter to perform a character-specific ability that temporarily boosts the character's damage, defense, or mobility for a limited period. Dark Force moves are performed by holding a punch and a kick button of the same strength or . The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES, EX, or Dark Force move costs a level. The Special meter levels are retained between rounds but not battles.
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All special moves can be performed as ES moves if two P or K buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws.
Bulleta, Jedah, Lilith, and Q-Bee are new characters. Donovan, Phobos, and Pyron were absent in the original arcade release, but they are present in the Saturn version.
Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two P buttons or two K buttons simultaneously. {{InfoTable|
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Anakaris |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
Name | Command | Description |
Pharoah Split | Any P and K of the same strength | Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with P attacking with the top half and K attacking with the bottom half). |
|-
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Aulbath (Rikuo) |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
Name | Command | Description |
Ocean Rage | Any P and K of the same strength | Aulbath calls forth a flood and rides on a sea creature. He can surf in any direction using the D-Pad or mount or dismount the creature by pressing all three K simultaneously. He moves through hits while surfing. |
|-
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Bulleta (Baby Bonnie Hood) |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|Bulleta is a hunter of supernatural creatures. She resembles Little Red Riding Hood. She is accompanied by her pet dog Harry.
Name | Command | Description |
Killing Time | Any P and K of the same strength | Bulleta fires missiles instead of punching for a duration. |
|-
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Bishamon |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A ghostly Japanese samurai who wears a cursed suit of armor.
Name | Command | Description |
Kirisute Gomen | D-Pad in a 360° rotation, then MP or HP (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword. ES move: Bishamon performs a variant of the move that hits more times. |
Name | Command | Description |
Kogane Katabira | Any P and K of the same strength | Bishamon temporarily enhances his armor, allowing him to walk through hits. |
|-
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Demitri Maximoff |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Donovan Baine |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.
Name | Command | Description |
Killshread | K | Donovan plants his sword into the ground. The sword is planted on the left side of the screen with LK , at Donovan's location with MK , or on the right side of the screen with HK . While the sword is planted, Donovan can summon it back to him by again pressing K (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. ES move: The sword hits more times when it is summoned back. |
Killshread Lightning | P after Killshread | While his sword is planted in the ground, Donovan calls lightning that strikes any opponent over the sword. ES move: The lightning strike can hit more times. |
Ifrit Sword (guard counter) |
P | Donovan summons a fire spirit, which slashes a fiery sword upward. ES move: The fire spirit slashes its sword twice. |
Blizzard Sword | P | Donovan summons an ice spirit, which tosses a large snowflake downward. ES move: The ice spirit tosses multiple snowflakes downward. |
Lightning Sword | P | Donovan summons a lightning spirit, which shoots electricity in front of him. ES move: The lightning spirit can hit more times. |
Name | Command | Description |
Dash | or | Donovan dashes backwards or forwards. |
Killshread Surf | + LK or MK in midair | Donovan rides his sword down from the air. |
Killshread Dive | + HK in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped. |
Hop Kick | + HK | Donovan hops ahead while kicking. |
Name | Command | Description |
Sword Grapple | P (close) | Donovan causes his opponent to levitate while his sword slashes them. |
Name | Command | Description |
Press of Death | + two K simultaneously | Donovan summons a giant air spirit to stomp his opponent. |
Change Immortal | MP LP LK MK | Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with and in this state. |
Name | Command | Description |
Slay Shred | Any P and K of the same strength | Donovan's sword flies spinning toward his opponent with every normal attack he makes. |
|-
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Felicia |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A cheerful catwoman from the United States.
Name | Command | Description |
Rolling Buckler | P | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing P. ES move: Felicia performs a variant of the move that continues rolling into her opponent rather than bouncing off. If followed up with P, her uppercut hits more times. |
Cat Spike | P | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she leaps to the other side of them. ES move: Felicia jumps into the air and spikes the ball downward into her opponent's face. |
Delta Kick (guard counter) |
K | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first. ES move: Felicia performs a variant of the move that can hit more times. |
Name | Command | Description |
Wall Cling | Hold when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom. |
Roll | Felicia curls into a ball when she jumps. If she lands on top of her opponent, she can scratch them with LP . Or she can bounce off her opponent (without doing damage) if moving forward. | |
Dash | or | Felicia pounces backwards or forwards. |
EX Charge | + two K simultaneously | Felicia increases her Special meter for as long as the K buttons are held, though she is vulnerable to attack while doing this. |
Name | Command | Description |
Hell Cat | MK or HK (close) | Felicia digs her claws into her opponent and spins around them before throwing them. ES move: Felicia spins around more times and does more damage. |
Name | Command | Description |
Dancing Flash | + two P simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks. |
Please Help Me! | + two K simultaneously (half screen away or closer) | Felicia cries for help, and a group of other catwomen pounce her opponent. |
Name | Command | Description |
Kitty's Helper | Any P and K of the same strength | Felicia is followed by Alto, a young catwoman, who attacks with her for a duration. |
|-
| rowspan="3" style="vertical-align: top; width: px; white-space: nowrap; "|
! style="height: 30px"|Gallon (Jon Talbain) |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|An English werewolf seeking to lift the curse of his lycanthropy.
Name | Command | Description |
Beast Cannon (forward) | P | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing P. If performed in midair, he dives diagonally downward. ES move: Gallon performs a faster version of the move. |
Beast Cannon (rising) (guard counter) |
P | Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing P. ES move: Gallon performs a faster version of the move. |
Climb Laser | K | Gallon jumps upward while kicking, knocking down his opponent on impact. ES move: Gallon performs a variant of the move that can hit multiple times before knocking his opponent down. |
Million Flicker | P | Gallon quickly swipes a set of nunchaku multiple times. ES move: Gallon swings his nunchaku more times. |
Name | Command | Description |
Dash | or | Gallon pounces backwards or forwards. |
Pounce | + all three K simultaneously | Gallon leaps a short distance forward. |
Name | Command | Description |
Wild Circular | MK or HK (close) | Gallon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground. ES move: Gallon performs a variant of the move where he slams his opponent into the ground twice. |
Name | Command | Description |
Dragon Cannon | + two K simultaneously | Gallon summons several fire dragons to rush across the screen. |
Moment Slice | LP MP LK MK (close) | Gallon slices his opponent with his claws. |
Name | Command | Description |
Mirage Body | Any P and K of the same strength | Gallon howls and temporarily moves faster. |
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! style="height: 30px"|Jedah Dohma |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia.
Name | Command | Description |
Dio Sega | P | Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade. ES move: Jedah's wing forms a larger sawblade and can hit more times. |
Nero Fatica | P | Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe. ES move: Jedah performs additional attacks while the opponent is trapped. |
Ira Spinta | K in midair | Jedah dives down to grab his opponent, then pulls them high into the air, slams them against the ground, and stabs them with his knife-like wings. ES move: Jedah performs a variant of the move that does more damage. |
Ira Piano | +P or +P after Ira Spinta | After starting the Ira Spinta move but before Jedah grabs his opponent, Jedah can spin like a sawblade with his wings while diving into his opponent. ES move: Jedah performs a variant of the move that can hit more times. |
Spregio (guard counter) |
P while blocking | Jedah decapitates himself, pushing his opponent away with a gush of blood. ES move: Jedah performs a variant of the move that can hit more times. |
Name | Command | Description |
Dash | or | Jedah flies backwards or forwards. He gains altitude as she flies. He drops back to the ground when the direction is released. |
Balzo Perdono | in midair | Jedah glides through the air with his wings. |
Name | Command | Description |
Sangue Passare | MK or HK (close) | Jedah grabs his opponent, then pumps blood into them through his arm until they explode. |
Name | Command | Description |
Finale Rosso | + two P simultaneously | Jedah punches into the ground. A red puddle appears under his opponent, and many hands grab and pull the opponent down into a huge pool of blood, where they are restrained and pummeled by multiple hands before being shot back out of the pool. |
Prova di Servo | + two K simultaneously | Jedah cuts his wrist, causing a wave of blood to roll along the ground. If it hits an opponent, the blood turns into a large hand that grabs the opponent and splatters them into a large contract, signing away the opponent's soul to Jedah. |
Name | Command | Description |
Santuario | Any P and K of the same strength | Jedah flies for a duration. |
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! style="height: 30px"|Lei-Lei (Hsien-Ko) |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Lin-Lin (Mei-Ling), who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul.
Name | Command | Description |
Anki Hou | P | Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: LP for low and downward, MP for high, and HP for very high. ES move: Lei-Lei rolls a spiked ball on the ground three times. |
Henkyou Ki | P | Lei-Lei bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. ES move: Lei-Lei performs a variant of the move with more sound waves that can hit enemies from farther away. |
Senpuu Bu (guard counter) |
P | Lei-Lei swings while suspended from a chain, acting as a spinning blade. ES move: Lei-Lei performs a variant of the move that hits more times. |
Name | Command | Description |
Dash | or | Lei-Lei slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards. |
Air Walk | or in midair | Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit. |
Rantetsu | + MP | Lei-Lei punches with a swinging spiked ball. |
Edoga | + HP | Lei-Lei shoots her claws diagonally to the top of the screen. |
Name | Command | Description |
Houten Geki | MP or HP (close) | Lei-Lei tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall. |
Name | Command | Description |
Tenrai Ha | LK HK MP MP | Lei-Lei holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground. |
Chuukada | + two P simultaneously | Lei-Lei tosses a bomb, which has a timer of 9 seconds. The bomb can be moved by hitting it with low attacks. It explodes when the timer runs out, which can harm both Lei-Lei and her opponent. |
Chireitou | + two K simultaneously | Lei-Lei impales the ground, causing multiple large blades to spike out of the ground in front of her. |
Name | Command | Description |
Rimoukon | Any P and K of the same strength | Mei-Ling returns to her human form and enhances Lei-Lei's defense, allowing her to walk through hits. |
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! style="height: 30px"|Lilith Aensland |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A succubus, split from the soul of Morrigan and given her own body by Jedah.
Name | Command | Description |
Soul Flash | P | Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. The speed of the projectile depends on the strength of the button used. This move can be performed in midair. ES move: Lilith fires a slow-moving projectile that travels farther and can hit multiple times. |
Shining Blade (guard counter) |
P | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ES move: Lilith performs the move three times in succession. |
Merry Turn | K | Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact. ES move: Lilith performs a variant of the move that hits multiple times before knocking her opponent over. |
Name | Command | Description |
Dash | or | Lilith dashes backwards or forwards. |
High Jump | Lilith jumps higher. |
Name | Command | Description |
Mystic Arrow | P | Lilith leaps forward, grabbing her opponent. She then transforms her wings into a giant bow and shoots her opponent like an arrow. The distance that she hops depends on the strength of the button used. ES move: Lilith performs a variant of this move that bounces her opponent off the side of the screen after being shot, which can be used to set up juggle combos. |
Name | Command | Description |
Luminous Illusion | LP LP LK HP (half screen away or closer) | Lilith uses her wings to fly toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. |
Splendor Love | + two K simultaneously | Lilith jumps into the air and turns her wings into a swarm of bats that carry her opponent into the air with her while attacking them. |
Gloomy Puppet Show | + two K simultaneously (at level 2) | Lilith throws a top hat. If it hits her opponent, Lilith changes into a bunny girl outfit and her opponent is forced to dance for her. The game plays a simple tune, which the player must duplicate using the six attack buttons. The opponent is then electrocuted, with the amount of damage dealt depending on how well the player played the rhythm minigame. This move costs two levels of meter. |
Name | Command | Description |
Mimic Doll | LP + LK or MP + MK | Lilith creates a duplicate of herself, which follows her and mimics her movements and attacks. |
Mirror Doll | HP + HK | Lilith creates a duplicate of herself, which appears on the other side of her opponent and mimics her movements and attacks. |
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! style="height: 30px"|Morrigan Aensland |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A Scottish succubus with a particular fascination with the souls of human men.
Name | Command | Description |
Soul Fist | P | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. ES move: Morrigan shoots a larger and faster projectile that hits multiple times. |
Shadow Blade (guard counter) |
P | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ES move: Morrigan performs a variant of the move that hits multiple times before knocking her opponent over. |
Name | Command | Description |
Dash | or | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released. |
Name | Command | Description |
Vector Drain | MP or HP (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. ES move: Morrigan performs a variant of the move that does more damage. |
Name | Command | Description |
Darkness Illusion | LP LP LK HP (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. |
Valkyrie Turn | + two K simultaneously, then P or K | Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair. |
Finishing Shower | MP LP LK MK | Morrigan hovers in the air while bombarding her opponent with energy bullets. |
Cryptic Needle | HP MP LP | Morrigan uses her wings like a long arm to grab her opponent and stab them with needles. |
Name | Command | Description |
Astral Vision | Any P and K of the same strength | A double of Morrigan appears on the other side of the screen and mirrors her moves. |
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! style="height: 30px"|Phobos (Huitzil) |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake.
Name | Command | Description |
Plasma Beam | P or K | Phobos shoots a laser beam across the screen. He fires the beam high while standing with P or low while crouching with K. ES move: Phobos shoots a taller laser beam in the center (regardless of whether P or K is used). |
Might Launcher | P | Phobos shoots two rockets across the screen, which knocks over opponents. This move can be performed in midair. ES move: Phobos shoots larger rockets that hit multiple times. |
Genocide Vulcan | P | Phobos raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. ES move: Phobos performs a variant of the move that does more damage. |
Plasma Trap | K in midair | Phobos drops a mine on the ground that rolls a short distance before electrifying opponents. ES move: Phobos drops two mines that do more damage. The opponent can be knocked from one into the other. |
Reflect Wall (guard counter) |
P while blocking | Phobos generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair. |
Name | Command | Description |
Float | Hold , , or in midair | Phobos floats in the air for a duration instead of jumping. |
Dash | or | Phobos uses its arms as rockets to dash backwards or forwards. |
Air Dash | or in midair | Phobos moves horizontally in midair. |
Alternate Attacks | +P or K | All of Phobos's standing punches and kicks have alternate forms with longer reach when combined with . |
Name | Command | Description |
Circuit Scrapper | MP or HP (close) | Phobos throws its opponent high into the air with giant magnets. ES move: Phobos performs a variant of the move that slams its opponent back and forth before throwing them high into the air. |
Name | Command | Description |
Final Guardian β | + two K simultaneously | Phobos shoots a magnetic sphere that stuns its opponent, then transforms into a turret and blasts its opponent with a hail of gunfire. |
Erasing Spheres | + two K simultaneously | Phobos shoots two spheres that travel across the screen before exploding. |
Name | Command | Description |
Ray of Doom | Any P and K of the same strength | Phobos calls two duplicates of itself that fire plasma beams when it attacks. |
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! style="height: 30px"|Pyron |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|An alien that can control fire.
Name | Command | Description |
Sol Smasher | P | Pyron hurls a large fireball. The angle of the throw depends on the button used: LP for straight ahead, MP for a middle angle, and HP for a high angle. If performed in midair, Pyron throws a large fireball downward diagonally. ES move: Pyron throws a large fireball forwards that hits multiple times. |
Zodiac Fire (guard counter) |
P | Pyron rolls across the ground like a wheel, which knocks over opponents on impact. ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over. |
Orbital Blaze | K in midair | Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over. |
Galaxy Trip (air) | P | Pyron disappears and reappears in the air. His horizontal location depends on the button used: LP for the left side of the screen, MP for the middle, and HP for the right side of the screen. |
Galaxy Trip (ground) | K | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: LK for the left side of the screen, MK for the middle, and HK for the right side of the screen. |
Name | Command | Description |
Dash | or | Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released. |
Rushing Punch | +P | Pyron punches forward while moving. |
Diving Punch | +P in midair | Pyron punches while diving diagonally downward. |
Name | Command | Description |
Planet Burning | MP or HP (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground. ES move: Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent. |
Name | Command | Description |
Cosmo Disruption | + two P or K simultaneously | Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding P or K for longer, which increases the damage dealt. |
Piled Hell | + two K simultaneously | Pyron changes into a tall pillar of energy. This move can be performed in midair. |
Name | Command | Description |
Shining Gemini | Any P and K of the same strength | Pyron creates a duplicate of himself that performs special moves while he attacks. |
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! style="height: 30px"|Q-Bee |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A Soul Bee, a humanoid insect that feasts on human souls to survive.
Name | Command | Description |
S×p | KKKKK | Q-Bee turns around and swings her stinger furiously. This move can be performed in midair. |
C→R | P | Q-Bee flies forward to grab her opponent, then stabs multiple times with her stinger and flips her opponent over. This move can be performed in midair. ES move: Q-Bee flies forward to grab and sting her opponent, then dies, leaving the opponent in a cocoon. A new Q-Bee is birthed from the cocoon, then the opponent is knocked out of the cocoon as it breaks apart. |
ΔA | K | Q-Bee flies to the corner of the screen, then dives diagonally downward with her stinger. This move can be performed in midair. ES move: Q-Bee performs a variant of this move that does more damage and stuns her opponent momentarily. |
R.M. (guard counter) |
K while blocking | Q-Bee turns around and stretches her legs, pushing her opponent back with her stinger. ES move: Q-Bee performs a variant of this move that does more damage. |
Name | Command | Description |
Float | Hold , , or in midair | Q-Bee floats in the air for a duration instead of jumping. |
Dash | or | Q-Bee dashes backwards or forwards. After dashing forwards, she slides on the ground a short distance. |
Homing Dash | in midair | Q-Bee glides through the air. |
Name | Command | Description |
O.M. | P (close) | Q-Bee hops over her opponent, then launches a large stinger that sends her opponent flying away. ES move: Q-Bee impales her opponent two times with her stinger before hopping over them and launching her stinger. |
Name | Command | Description |
QJ | + two P simultaneously | Q-Bee throws a large honey sphere, which floats around and bounces off the edges of the screen. If it touches her opponent, it covers them in sticky honey, which does not damage but stuns them. This move can be performed in midair. |
+B | + two K simultaneously | Q-Bee flies to the corner of the screen, where a hive appears and a swarm of bees fly out of it to mob her opponent. This move can be performed in midair. |
Name | Command | Description |
i² | Any P and K of the same strength | Q-Bee flies for a duration. |
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! style="height: 30px"|Sasquatch |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A bigfoot from the mountains of Canada.
Name | Command | Description |
Big Breath | P | Sasquatch blows his icy breath in front of him, which freezes opponents that it touches. ES move: Sasquatch performs a variant on the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double. |
Big Towers | P | Sasquatch surrounds himself in sharp ice towers. ES move: Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him. |
Big Blow | P | Sasquatch winds up a big punch. He does more damage and dashes farther if P is charged for longer. ES move: Sasquatch winds up a big punch that hits multiple times without needing to be charged. |
Big Typhoon (guard counter) |
K | Sasquatch kicks ahead with his foot, which twists around and grows in size. ES move: Sasquatch kicks ahead with his foot, which spins like a cyclone. |
Name | Command | Description |
Dash | or | Sasquatch leaps backwards or forwards. |
Name | Command | Description |
Big Brunch | MP or HP (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily. ES move: Sasquatch performs a variant of the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double. |
Big Swing | D-Pad in a 360° rotation, then MK or HK (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them. ES move: Sasquatch performs a variant of the move that does more damage. |
Name | Command | Description |
Big Freeze | + two P simultaneously | Sasquatch shoots an ice beam from his mouth. |
Big Ice Burn | + two K simultaneously (half screen away or closer) | Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath. |
Big Trap | TAUNT | Sasquatch eats a banana and throws the peel on the ground, which his opponent can slip on (though this does no damage). |
Big Sledge | D-Pad in a 360° rotation twice, then two K simultaneously (close) | Sasquatch grabs his opponent and rides them back and forth across the screen like a sled while being pulled by ghostly dogs, then he hits them away. |
Name | Command | Description |
Big Resistor | LP + LK or MP + MK | Sasquatch enhances his armor, allowing him to walk through hits. |
MAPS | HP + HK | Sasquatch calls upon the Magical Avalanche Penguin Super-Unit, a gang of mechanical penguins, to assist him. They can be sent to explode on his opponent with P. |
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! style="height: 30px"|Victor von Gerdenheim |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
Name | Command | Description |
Mega Forehead | Hold for 2 seconds, then +P | Victor charges forward with a headbutt and a greatly enlarged head, which knocks opponents over on impact. ES move: Victor performs a variant of the move that hits multiple times before knocking his opponent over. |
Mega Stake | Hold for 2 seconds, then +P | Victor jumps into the air and punches with a greatly enlarged fist on his way down. ES move: Victor performs a variant of the move that can hit multiple times. |
Gyro Crush | P | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead). ES move: Victor spins around twice with his fists extended, then follows up with a punch forward. |
Giga Burn (guard counter) |
K | Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. ES move: Victor performs a variant of the move that hits multiple times. |
Name | Command | Description |
Dash | or | Victor dashes backwards or forwards. |
Minimum Step | + all three K simultaneously | Victor hops forward. |
Dengeki Touki | Hold MP , HP , MK , or HK while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower. |
Name | Command | Description |
Mega Shock | K (close) | Victor grabs his opponent with both fists and shocks them repeatedly. |
Mega Spike | D-Pad in a 360° rotation, then P (close) | Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down. |
Name | Command | Description |
Thunder Break | Hold for 2 seconds, then + two K simultaneously | Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground. |
Geldenheim 3 | D-Pad in a 360° rotation twice, then two K simultaneously (close) | Victor leaps toward his opponent, turns around, and grabs them with his rear. The ghosts of Professor Gerdenheim and his assistant Emily appear, and Victor's opponent is electrified, then tossed away. |
Name | Command | Description |
Great Geldenheim S | LP + LK or MP + MK | Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability, speed, and throws. |
Great Geldenheim L | HP + HK | Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability and speed and charges his medium and hard punches and kicks with electricity. |
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! style="height: 30px"|Zabel Zarock (Lord Raptor) |- |style="vertical-align: top; height: 30px; font-size:small"|
|- | style="vertical-align: top;"|A zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
Name | Command | Description |
Death Hurricane | K | Zabel Zarock spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. ES move: Zabel Zarock performs a variant of the move that can hit multiple times before knocking his opponent over. |
Skull Sting | K | Zabel Zarock jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. ES move: Zabel Zarock performs a variant of the move that hits more times. |
Hell's Gate | K | Le Malta pops out of the ground and swallows Zabel Zarock, then spits him out somewhere depending on the button used: LK spits him out in the same location, MK spits him out a half-screen away, and HK spits him out a full screen away. |
Death Phrase (guard counter) |
K while blocking | Zabel Zarock plays his guitar, repelling his opponent with its sound waves. ES move: Zabel Zarock performs a variant of the move that hits an additional time. |
Name | Command | Description |
Crouch Walk | or | Zabel Zarock can walk while crouched. |
Dash | or | Zabel Zarock crouch walks a short distance quickly. |
Air Walk | or in midair | Zabel Zarock can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit. |
Alternate Attacks | +P or K | All of Zabel Zarock's standing punches and kicks have alternate forms with longer reach when combined with . |
Aerial Punches | +P in midair | Zabel Zarock downward. |
Death Drill | +K in midair | Zabel Zarock glides downward while spinning his body like a drill. |
Name | Command | Description |
Skull Punish | MP or HP (close) | Zabel Zarock jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground. ES move: Zabel Zarock performs a variant of the move where he stabs his opponent more. |
Name | Command | Description |
Evil Scream | + two P simultaneously | Zabel Zarock impales his opponent and pulls them near him, then uppercuts them with an electrified claw. |
Death Voltage | + two K simultaneously | Zabel Zarock spins his body like a top diagonally upward while electrified. This move can be performed in midair. |
Hell Dunk | + two P simultaneously | Le Malta swallows Zabel Zarock's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Zabel Zarock dunks the ball, which transforms back into his opponent after hitting the ground. |
Name | Command | Description |
Ultimate Undead | Any P and K of the same strength | Zabel Zarock uses Le Malta to enhance his attacks. All of his normal moves are changed to chainsaw attacks that can hit multiple times. He cannot use special moves or throws, and his dash is changed to a leap. His guard cancel uses a different animation but works the same. |
|- |-
Stages
Characters have particular stages where their matches are hosted in the single-player mode. Some characters share a stage, and some characters use multiple stages. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.
In the two-player mode, the alternate color scheme can be chosen by holding while selecting the stage, or the stage can be randomized by holding .
History
Legacy
Aside from re-releases, this game has been the last entry in the Darkstalkers series (though characters from the series would continue to appear in crossover games such as Marvel vs. Capcom: Clash of Super Heroes and Capcom vs. SNK: Millennium Fight 2000).
The game was included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.
Production credits
- Main Music Composer: Anarchy Takapon (Takayuki Iwai)
- Sub Music Composer: Cyber-T (Tetsuya Shibata), Masato Kouda (Cipher)
- Sound Effect & Voice Edit: MOE.T (Cipher)
- Sound Driver: Yasushi Ikeda "A!Ohana"
- Sound Tool: Tomohiro Masuda (Q~CVE)
- Sound "Q_64M" Hardware: IDA~~~~~~~N
- Character Design: Eripyonsuke, Makoto Ishii, Fujihara, ARI, Takemoto, Rumi Chan, Takayuki Kosaka, Reiko_Komatsu, Masarusan-N, Kuri, Tanuki, Kitasan, Ball Boy, Mizuho, Q, WHO, Kimo Kimo, N_Labo, You.Ten.Nakano, Mizupyon, Kaname, Tsuyoshi, Fuzii & Peliko, G.Kamina, Yoshioka, IsI.B GAO, Hitoshi Igarashi, Kozuchi
- Scroll Design: Kyotani, Yumiko Nakatsuka, Tamachan, Chie Morisaki, Goro Suzuki 1996, Kanno, Yuugen, Pokkemon
- Program Design: Hyper Shinchan, Cham, PON, MiN, Ittetsu, 24 (Nishi), Moto & Tomo Nogi, T.Hirokado, Hard.Yas - Jedah -
- Planner: S.Obata, Neo_G -H. Ishizawa-, Malachie, Nohah, Kanetaka (Kinta)
- Voice Actor: Kae Araki, Yuji Ueda, Hiroko Konishi, Isshin Chiba, Kan Tokumaru, Yayoi Jinguji, Michiko Neya, Nobuyuki Hiyama, Miyuki Matsushita, Yoshizumi Kozue, Jyurouta Kosugi, Kyoko Hikami
- Special Thanks: Haruo Murata, Takuya Shiraiwa, Erik Suzuki, Shoei, Sakomizu, Hiroaki "X68K" Kondo (Cipher), MOE.K (Momora)
- Producer: Tetsuya Iijima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto, And Capcom All Staff
- Sound Adviser: Anarchy Takapon (Takayuki Iwai), Takeshi Kitamura (MOE.T), Hiroshi Ohno
- Programmer: Masashi Kitamura, Takahiro Ichiba, Takashi Endo, Misa Hashimoto, Hiroko Matsubara, Takahiro Matsuo, Haruhiko Shimizu
- Director: Kenshi Kimura
- Development Manager: S-Hama
- Producer: Hyper Mickey
- ...And
- Presented by: Capcom
Magazine articles
- Main article: Vampire Savior: The Lord of Vampire/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
87 | |
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Based on 17 reviews |
Technical information
- Main article: Vampire Savior: The Lord of Vampire/Technical information.
References
- ↑ File:VampireSavior Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ 3.0 3.1 3.2 Sega Saturn Magazine, "1998-11 (1998-04-10,17)" (JP; 1998-03-27), page 2
- ↑ File:E31997 Capcom PressKit.pdf, page 15
- ↑ File:VampireS Saturn JP SSEnding.pdf
- ↑ Ação Games, "Julho 1998" (BR; 1998-xx-xx), page 40
- ↑ Consoles +, "Juin 1998" (FR; 1998-0x-xx), page 124
- ↑ Computer & Video Games, "June 1998" (UK; 1998-05-13), page 66
- ↑ Edge, "June 1998" (UK; 1998-05-21), page 89
- ↑ Famitsu, "1998-04-24" (JP; 1998-04-10), page 1
- ↑ Gamers' Republic, "June 1998" (US; 1998-05-xx), page 86
- ↑ MAN!AC, "06/98" (DE; 1998-05-06), page 60
- ↑ Mega Console, "Giugno 1998" (IT; 1998-xx-xx), page 74
- ↑ Mega Fun, "07/98" (DE; 1998-06-03), page 94
- ↑ neXt Level, "Juli 1998" (DE; 1998-06-19), page 76
- ↑ Saturn Fan, "1998 No. 8" (JP; 1998-04-10), page 163
- ↑ Saturn Fan, "1998 No. 11" (JP; 1998-05-29), page 70
- ↑ Sega Magazin, "Juli 1998" (DE; 1998-06-03), page 12
- ↑ Sega Saturn Magazine, "June 1998" (UK; 1998-05-xx), page 66
- ↑ Sega Saturn Magazine, "1998-12 (1998-04-24)" (JP; 1998-04-10), page 192
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Video Games, "6/98" (DE; 1998-05-27), page 94
Vampire Savior: The Lord of Vampire | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: Vampire Savior: The Lord of Vampire Taikenban (1998) |
Darkstalkers/Vampire games for Sega systems | |
---|---|
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000) | |
Related games | |
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998) |