Rival battle: Q-Bee
Final battle: Jedah
|
Anakaris
|
A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
Move list (Special moves)
Name
|
Command
|
Description
|
Hitsugi no Mai
|
P or K
|
Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of LP (closest), LK , MP , MK , HP , and HK (furthest). This move can be performed in midair. ES move: Anakaris drops eight sarcophagi at varying distances in a barrage.
|
Ouke no Sabaki
|
P in midair
|
Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves. ES move: Anakaris blows out more ghosts, covering a larger area.
|
Kotodama Gaeshi (inhale)
|
K
|
Anakaris swallows a projectile with his body. This move can be performed in midair.
|
Kotodama Gaeshi (exhale)
|
K
|
Anakaris launches a projectile after swallowing it. This move can be performed in midair. ES move: Anakaris exhales the ES version of the swallowed projectile.
|
Cobra Blow
|
P
|
Anakaris turns his arms into a long cobra and punches with them. ES move: Anakaris performs a variant of the move that can hit more times.
|
Togame no Ana
|
K after being knocked down
|
Anakaris splits his body into two parts after landing, revealing a portal that can suck in a nearby opponent and toss them back out at the top of the screen. ES move: Anakaris performs a variant of the move where the portal stays open longer and the opponent is dropped twice.
|
Imashime no Bohi (pursuit)
|
+P or K near downed opponent
|
Anakaris drops over his opponent with the bottom of his body transformed into a pyramid. ES move: Anakaris performs a variant of the move where he catches a giant sarcophagus that drops onto him, driving the pyramid further into his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
|
Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with and , attack with P or K, hover higher with again, or return to the ground with . He jumps back and ahead normally with and .
|
Double Jump
|
or
|
Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.
|
Dash
|
or
|
Anakaris dashes a short distance backwards or forwards.
|
Warp
|
on the edge of the screen
|
Anakaris can walk through the edge of the stage and reappear on the other side of the screen.
|
Seija no Ayumi
|
+ MK or + MK
|
Anakaris does a high axe kick.
|
Seinaru Bohi
|
+K during diagonal jump
|
Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
|
Ooinaru Bohi
|
+K during diagonal jump
|
Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Miira Drop
|
P
|
Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground. ES move: Anakaris performs a variant of the move where the hands move forward trying to grab his opponent, rather than appearing a set distance away.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Shinjitsu no Oshie (guard cancel)
|
+ two P simultaneously while blocking
|
Anakaris curses his opponent, temporarily transforming them into a helpless version of themselves. This move costs two levels of meter.
|
Naraku Ana
|
+ two K simultaneously
|
Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.
|
Pharaoh Magic
|
MK LP LK MP
|
Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.
|
Pharaoh Salvation
|
HK MP MK HP (at level 2)
|
Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs two levels of meter and can be performed in midair.
|
Pharaoh Decoration
|
HK MP LK LP MK HP (at level 3)
|
Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs three levels of meter and can be performed in midair.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Pharoah Split
|
Any P and K of the same strength
|
Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with P attacking with the top half and K attacking with the bottom half).
|
|
Rival battle: Felicia
Final battle: Jedah
|
Aulbath (Rikuo)
|
A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Wave
|
Hold for 2 seconds, then +P
|
Aulbath emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent. ES move: Aulbath emits larger sound waves that travel the full width of the screen and do more damage.
|
Poison Breath
|
Hold for 2 seconds, then +K
|
Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. The distance that the cloud is dispersed depends on the strength of the button used. ES move: Aulbath releases a poison gas cloud that covers most of the width of the screen.
|
Trick Fish (guard cancel)
|
K or K
|
Aulbath jumps diagonally into the air feet first from a retreating dash. ES move: Aulbath performs a variant of the move that hits multiple times before knocking his opponent over.
|
Riverside Drop (pursuit)
|
+P or K near downed opponent
|
Aulbath rolls into a ball and bounces off his opponent. ES move: Aulbath performs a variant of the move where he bounces three times on his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Aulbath somersaults backwards or swims forward low to the ground.
|
Killer Vortex
|
+ HK
|
Aulbath spirals diagonally downward while spinning his feet like a sawblade.
|
Spinning Current
|
HP while dashing
|
Aulbath turns into a giant shell and drills his opponent while dashing.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Crystal Lancer
|
MP or HP (close)
|
Aulbath jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent. ES move: Aulbath performs a variant of the move where he hits his opponent more times.
|
Gem's Anger
|
MK or HK (close)
|
Aulbath throws his opponent into the air with his tongue, then transforms into a clam and pelts them with giant pearls. ES move: Aulbath performs a variant of the move where he jumps on his opponent after slamming them to the ground.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Aqua Spread
|
+ two P or K simultaneously
|
Aulbath calls a burst of water from the ground in front of him. When performed with P, the burst is always the same distance in front of him. When performed with K, Aulbath tracks his opponent and calls forth the burst wherever they are.
|
Sea Rage
|
+ two P simultaneously
|
Aulbath calls forth a flood.
|
Water Jail
|
+ two P simultaneously
|
Aulbath creates a giant bubble that can capture his opponent.
|
Direct Scissors
|
+ two P simultaneously (close)
|
Aulbath crouches and pinches with his arms, which become lobster claws. This move costs three levels of meter.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Ocean Rage
|
Any P and K of the same strength
|
Aulbath calls forth a flood and rides on a sea creature. He can surf in any direction using the D-Pad or mount or dismount the creature by pressing all three K simultaneously. He moves through hits while surfing.
|
|
Rival battle: Victor von Gerdenheim
Final battle: Jedah
|
Bishamon
|
A ghostly Japanese samurai who wears a cursed suit of armor.
Move list (Special moves)
Name
|
Command
|
Description
|
Iaigiri
|
Hold for 2 seconds, then +P or K
|
Bishamon swings his sword in a wide slash. He swings high with P and low with K. ES move: Bishamon swings his sword back and forth, hitting more times.
|
Karame Dama
|
P
|
Bishamon swings his sword and shoots a fireball. His opponent is dazed on impact, and Bishamon can perform one of two follow-ups. If fired in midair, Bishamon shoots the fireball diagonally downward. The air fireball also dazes his opponent, but unlike the ground fireball, Bishamon can follow it up with any move. ES move: Bishamon throws a larger fireball that does more damage.
|
Tama Yose
|
+P after Karame Dama
|
After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.
|
Tsuji Hayate
|
P after Karame Dama
|
After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.
|
Kien Zan (guard cancel)
|
P
|
Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump. ES move: Bishamon performs a variant of the move that can hit multiple times.
|
Shikabanenui (pursuit)
|
+P or K near downed opponent
|
Bishamon somersaults into the air, then dives onto his opponent with a sword stab. ES move: Bishamon performs a variant of the move where he stabs the opponent multiple times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Bishamon hops back or dashes ahead.
|
Alternate Attacks
|
+P or K
|
All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with .
|
Move list (Command throws)
Name
|
Command
|
Description
|
Kirisute Gomen
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Bishamon pulls his opponent toward him, then slashes upward with his sword. ES move: Bishamon performs a variant of the move that hits more times.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Oni Kubi Hineri
|
+ two P simultaneously (close)
|
Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.
|
Enma Ishi
|
+ two K simultaneously
|
Bishamon creates a wooden mat and slides it across the floor. If it hits his opponent, they are crushed on top of it by three falling stone blocks.
|
Togakubi Sarashi
|
+ two P simultaneously (close)
|
Bishamon slices his opponent in half with his sword.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Kogane Katabira
|
Any P and K of the same strength
|
Bishamon temporarily enhances his armor, allowing him to walk through hits.
|
|
Rival battle: Gallon
Final battle: Zabel Zarock
|
Bulleta (Baby Bonnie Hood)
|
Bulleta is a hunter of supernatural creatures. She resembles Little Red Riding Hood. She is accompanied by her pet dog Harry.
Move list (Special moves)
Name
|
Command
|
Description
|
Smile and Missile
|
Hold for 2 seconds, then +P or K
|
Bulleta launches a missile from her basket that travels most of the width of the screen. The missile is fired high with P and low with K. ES move: Bulleta fires a missile that travels the full width of the screen and hits multiple times.
|
Happy and Missile
|
Hold for 2 seconds, then +P
|
Bulleta jumps in the air and fires a missile diagonally downward. ES move: Bulleta fires a missile that hits multiple times.
|
Shyness and Strike
|
P
|
Bulleta yawns and twirls her basket, then swings it at her opponent. Holding P for longer makes the basket larger, which increases its damage slightly and its range. ES move: Bulleta swings a larger basket that does not need to be charged up.
|
Cheer and Fire
|
P
|
Bulleta holds out a wine bottle, which belches flames upwards. ES move: Bulleta performs a variant of the move that can hit multiple times.
|
Jealousy and Fake (guard cancel)
|
K while blocking
|
Bulleta replaces herself with a doll and reappears on the other side of her opponent.
|
Law of the Bullet (pursuit)
|
+P or K near downed opponent
|
Bulleta somersaults onto her opponent, bouncing into the air, then blasts her submachine gun. ES move: Bulleta performs a variant of the move where shoots her opponent more.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Bulleta runs in either direction.
|
Double Jump
|
in midair
|
Bulleta can jump again in midair.
|
Tricky Basket
|
+ MP or + MP
|
Bulleta hops backwards or forwards while swinging her basket around in front of her.
|
Stumble and Blade
|
+ MP or + MP while dashing
|
Bulleta stumbles and falls with two knives out while dashing.
|
Surprise and Hop
|
+ MK or + MK
|
Bulleta hops forward with a knee strike.
|
Malice and Mine
|
+ HK
|
Bulleta sweep kicks while tossing a mine.
|
Tell Me Why
|
+ all three K simultaneously
|
Bulleta slides along the ground, potentially under her opponent.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Sentimental Typhoon
|
MP or HP (close)
|
Bulleta holds hands with her opponent, and they spin together into a cyclone that takes her opponent away. ES move: Bulleta performs a variant of the move that does more damage.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Cool Hunting
|
+ two P simultaneously
|
Bulleta summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.
|
Beautiful Memory
|
+ two K simultaneously
|
Bulleta reminisces about her grandmother, which causes her to cry and slash her opponent repeatedly with her knives.
|
Apple for You
|
+ two K simultaneously (close)
|
Bulleta offers her opponent an apple and dives for cover, then the apple explodes.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Killing Time
|
Any P and K of the same strength
|
Bulleta fires missiles instead of punching for a duration.
|
|
Rival battle: Bishamon
Final battle: Morrigan
|
Demitri Maximoff
|
A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
Move list (Special moves)
Name
|
Command
|
Description
|
Chaos Flare
|
P
|
Demitri throws a flaming bat across the screen that momentarily stuns his opponent on impact. This move can be performed in midair. ES move: Demitri throws a fireball that does more damage and stuns for longer.
|
Demon Cradle (guard cancel)
|
P
|
Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle. ES move: Demitri performs a variant of the move that can hit multiple times before knocking his opponent down.
|
Bat Spin
|
K
|
Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral, hitting multiple times. The distance that Demitri reappears depends on the strength of the button used. This move can be performed in midair. ES move: Demitri performs a variant of the move that hits more times.
|
Hell Ride (pursuit)
|
+P or K near downed opponent
|
Demitri jumps onto his opponent with a dive kick. ES move: Demitri follows up the dive kick by transforming into his monstrous true form and kicking his opponent more, then takes a bow.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Negative Stolen
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Midnight Bliss
|
+ two P simultaneously
|
Demitri glides forward and transforms his opponent into a female version if he is male or a chibi version if she is female. He then transforms into his monstrous true form and holds his opponent up by the throat, absorbing their blood until they become empty husks.
|
Demon Billion
|
+ two K simultaneously
|
Demitri transforms into a flight of bats and flies through his opponent.
|
Midnight Pleasure
|
LP MP MK MK (half screen away or closer)
|
Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Darkside Master
|
Any P and K of the same strength
|
Demitri summons two flaming bats that fight alongside him for a duration.
|
|
Rival battle: Bulleta
Final battle: Jedah
|
Donovan Baine
|
A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.
Move list (Special moves)
Name
|
Command
|
Description
|
Killshread
|
K
|
Donovan plants his sword into the ground. The sword is planted on the left side of the screen with LK , at Donovan's location with MK , or on the right side of the screen with HK . While the sword is planted, Donovan can summon it back to him by again pressing K (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. ES move: The sword hits more times when it is summoned back.
|
Killshread Lightning
|
P after Killshread
|
While his sword is planted in the ground, Donovan calls lightning that strikes any opponent over the sword. ES move: The lightning strike can hit more times.
|
Ifrit Sword (guard cancel)
|
P
|
Donovan summons a fire spirit, which slashes a fiery sword upward. ES move: The fire spirit slashes its sword twice.
|
Blizzard Sword
|
P
|
Donovan summons an ice spirit, which tosses a large snowflake downward. ES move: The ice spirit tosses multiple snowflakes downward.
|
Lightning Sword
|
P
|
Donovan summons a lightning spirit, which shoots electricity in front of him. ES move: The lightning spirit can hit more times.
|
Foot Stab (pursuit)
|
+P or K near downed opponent
|
Donovan jumps onto his opponent with a foot stab. ES move: Donovan follows up the foot stab with a diving palm strike.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Donovan dashes backwards or forwards.
|
Killshread Surf
|
+ LK or MK in midair
|
Donovan rides his sword down from the air.
|
Killshread Dive
|
+ HK in midair
|
Donovan rides his sword down, which transforms to be large and anchor-shaped.
|
Hop Kick
|
+ HK
|
Donovan hops ahead while kicking.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Sword Grapple
|
P (close)
|
Donovan causes his opponent to levitate while his sword slashes them.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Press of Death
|
+ two K simultaneously
|
Donovan summons a giant air spirit to stomp his opponent.
|
Change Immortal
|
MP LP LK MK
|
Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with and in this state.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Slay Shred
|
Any P and K of the same strength
|
Donovan's sword flies spinning toward his opponent with every normal attack he makes.
|
|
Rival battle: Morrigan
Final battle: Jedah
|
Felicia
|
A cheerful catwoman from the United States.
Move list (Special moves)
Name
|
Command
|
Description
|
Rolling Buckler
|
P
|
Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing P. ES move: Felicia continues rolling into her opponent rather than bouncing off. If followed up with P, her uppercut hits more times.
|
Cat Spike
|
P
|
Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she leaps to the other side of them. ES move: Felicia jumps into the air and spikes the ball downward into her opponent's face.
|
Delta Kick (guard cancel)
|
K
|
Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first. ES move: Felicia performs a variant of the move that can hit more times.
|
Toy Touch (pursuit)
|
+P or K near downed opponent
|
Felicia rolls into a ball and bounces off her opponent. ES move: Felicia follows up the bounce attack with multiple claw scratches.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Cling
|
Hold when jumping onto the edge of the screen
|
Felicia can cling to the side of the screen. She jumps off when is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.
|
Roll
|
|
Felicia curls into a ball when she jumps. If she lands on top of her opponent, she can scratch them with LP . Or she can bounce off her opponent (without doing damage) if moving forward.
|
Dash
|
or
|
Felicia pounces backwards or forwards. She can pounce through her opponent if close.
|
EX Charge
|
+ two K simultaneously
|
Felicia increases her Special meter for as long as the K buttons are held, though she is vulnerable to attack while doing this.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Hell Cat
|
MK or HK (close)
|
Felicia digs her claws into her opponent and spins around them before throwing them. ES move: Felicia spins around more times and does more damage.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Dancing Flash
|
+ two P simultaneously
|
Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
|
Please Help Me!
|
+ two K simultaneously
|
Felicia cries for help, and a group of other catwomen pounce her opponent.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Kitty's Helper
|
Any P and K of the same strength
|
Felicia is followed by Alto, a young catwoman, who attacks with her for a duration.
|
|
Rival battle: Bulleta
Final battle: Dark Gallon
|
Gallon (Jon Talbain)
|
An English werewolf seeking to lift the curse of his lycanthropy.
Move list (Special moves)
Name
|
Command
|
Description
|
Beast Cannon (forward)
|
P
|
Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing P. If performed in midair, he dives diagonally downward. ES move: Gallon performs a faster version of the move.
|
Beast Cannon (rising) (guard cancel)
|
P
|
Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing P. ES move: Gallon performs a faster version of the move.
|
Climb Laser
|
K
|
Gallon jumps upward while kicking, knocking down his opponent on impact. ES move: Gallon performs a variant of the move that can hit multiple times before knocking his opponent down.
|
Million Flicker
|
P
|
Gallon quickly swipes a set of nunchaku multiple times. ES move: Gallon swings his nunchaku more times.
|
Strike Wolf (pursuit)
|
+P or K near downed opponent
|
Gallon dives onto his opponent with a vicious bite. ES move: Gallon follows up the bite with an additional strike.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Gallon pounces backwards or forwards. He can pounce through his opponent if close.
|
Pounce
|
+ all three K simultaneously
|
Gallon leaps a short distance forward.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Wild Circular
|
MK or HK (close)
|
Gallon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground. ES move: Gallon performs a variant of the move where he slams his opponent into the ground twice.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Dragon Cannon
|
+ two K simultaneously
|
Gallon summons several fire dragons to rush across the screen.
|
Moment Slice
|
LP MP LK MK (close)
|
Gallon slices his opponent with his claws.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Mirage Body
|
Any P and K of the same strength
|
Gallon howls and temporarily moves faster.
|
|
Rival battle: Zabel Zarock
Final battle: Jedah
|
Jedah Dohma
|
Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia.
Move list (Special moves)
Name
|
Command
|
Description
|
Dio Sega
|
P
|
Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade. ES move: Jedah's wing forms a larger sawblade and can hit more times.
|
Nero Fatica
|
P
|
Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe. ES move: Jedah performs additional attacks while the opponent is trapped.
|
Ira Spinta
|
K in midair
|
Jedah dives down to grab his opponent, then pulls them high into the air, slams them against the ground, and stabs them with his knife-like wings. ES move: Jedah performs a variant of the move that does more damage.
|
Ira Piano
|
+P or +P after Ira Spinta
|
After starting the Ira Spinta move but before Jedah grabs his opponent, Jedah can spin like a sawblade with his wings while diving into his opponent. ES move: Jedah performs a variant of the move that can hit more times.
|
Spregio (guard cancel)
|
P while blocking
|
Jedah decapitates himself, pushing his opponent away with a gush of blood. ES move: Jedah performs a variant of the move that can hit more times.
|
Rasare Sega (pursuit)
|
+P or K near downed opponent
|
Jedah dives onto his opponent while spinning like a sawblade with his wings. ES move: Jedah performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Jedah flies backwards or forwards. He gains altitude as she flies. He drops back to the ground when the direction is released.
|
Balzo Perdono
|
in midair
|
Jedah glides through the air with his wings.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Sangue Passare
|
MK or HK (close)
|
Jedah grabs his opponent, then pumps blood into them through his arm until they explode.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Finale Rosso
|
+ two P simultaneously
|
Jedah punches into the ground. A red puddle appears under his opponent, and many hands grab and pull the opponent down into a huge pool of blood, where they are restrained and pummeled by multiple hands before being shot back out of the pool.
|
Prova di Servo
|
+ two K simultaneously
|
Jedah cuts his wrist, causing a wave of blood to roll along the ground. If it hits an opponent, the blood turns into a large hand that grabs the opponent and splatters them into a large contract, signing away the opponent's soul to Jedah.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Santuario
|
Any P and K of the same strength
|
Jedah flies for a duration.
|
|
Rival battle: Zabel Zarock
Final battle: Jedah
|
Lei-Lei (Hsien-Ko)
|
A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Lin-Lin (Mei-Ling), who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul.
Move list (Special moves)
Name
|
Command
|
Description
|
Anki Hou
|
P
|
Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: LP for low and downward, MP for high, and HP for very high. ES move: Lei-Lei rolls a spiked ball on the ground three times.
|
Henkyou Ki
|
P
|
Lei-Lei bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. ES move: Lei-Lei performs a variant of the move with more sound waves that can hit enemies from farther away.
|
Senpuu Bu (guard cancel)
|
P
|
Lei-Lei swings while suspended from a chain, acting as a spinning blade. ES move: Lei-Lei performs a variant of the move that hits more times.
|
Zanpa (pursuit)
|
+P or K near downed opponent
|
Lei-Lei spins around on her opponent, dicing them with her claws. ES move: Lei-Lei performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Lei-Lei slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.
|
Air Walk
|
or in midair
|
Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
|
Rantetsu
|
+ MP
|
Lei-Lei punches with a swinging spiked ball.
|
Edoga
|
+ HP
|
Lei-Lei shoots her claws diagonally to the top of the screen.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Houten Geki
|
MP or HP (close)
|
Lei-Lei tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Tenrai Ha
|
LK HK MP MP
|
Lei-Lei holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
|
Chuukada
|
+ two P simultaneously
|
Lei-Lei tosses a bomb, which has a timer of 9 seconds. The bomb can be moved by hitting it with low attacks. It explodes when the timer runs out, which can harm both Lei-Lei and her opponent.
|
Chireitou
|
+ two K simultaneously
|
Lei-Lei impales the ground, causing multiple large blades to spike out of the ground in front of her.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Rimoukon
|
Any P and K of the same strength
|
Mei-Ling returns to her human form and enhances Lei-Lei's defense, allowing her to walk through hits.
|
|
Rival battle: Jedah
Final battle: Morrigan
|
Lilith Aensland
|
A succubus, split from the soul of Morrigan and given her own body by Jedah. As she is new to the world, she has a childlike naivete, and her abilities are themed around light rather than darkness.
Move list (Special moves)
Name
|
Command
|
Description
|
Soul Flash
|
P
|
Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. The speed of the projectile depends on the strength of the button used. This move can be performed in midair. ES move: Lilith fires a slow-moving projectile that travels farther and can hit multiple times.
|
Shining Blade (guard cancel)
|
P
|
Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ES move: Lilith performs the move three times in succession.
|
Merry Turn
|
K
|
Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact. ES move: Lilith performs a variant of the move that hits multiple times before knocking her opponent over.
|
Toe Pierce (pursuit)
|
+P or K near downed opponent
|
Lilith jumps onto her opponent with a stomp. ES move: Lilith performs a variant of the move where she stomps three times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Lilith dashes backwards or forwards.
|
High Jump
|
|
Lilith jumps higher.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Mystic Arrow
|
P
|
Lilith leaps forward, grabbing her opponent. She then transforms her wings into a giant bow and shoots her opponent like an arrow. The distance that she hops depends on the strength of the button used. ES move: Lilith performs a variant of this move that bounces her opponent off the side of the screen after being shot, which can be used to set up juggle combos.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Luminous Illusion
|
LP LP LK HP (half screen away or closer)
|
Lilith uses her wings to fly toward her opponent, then performs a series of attacks with a duplicate of herself, ending with the opponent being bisected (permanently if the move is used to win the match). This move can be performed in midair.
|
Splendor Love
|
+ two K simultaneously
|
Lilith jumps into the air and turns her wings into a swarm of bats that carry her opponent into the air with her while attacking them.
|
Gloomy Puppet Show
|
+ two K simultaneously (at level 2)
|
Lilith throws a top hat. If it hits her opponent, Lilith changes into a bunny girl outfit and her opponent is forced to dance for her. The game plays a simple tune, which the player must duplicate using the six attack buttons. The opponent is then electrocuted, with the amount of damage dealt depending on how well the player played the rhythm minigame. This move costs two levels of meter.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Mimic Doll
|
LP + LK or MP + MK
|
Lilith creates a duplicate of herself, which follows her and mimics her movements and attacks.
|
Mirror Doll
|
HP + HK
|
Lilith creates a duplicate of herself, which appears on the other side of her opponent and mimics her movements and attacks.
|
|
Rival battle: Demitri
Final battle: Lilith
|
Morrigan Aensland
|
A seductive succubus who is captivated by the human world. She is the daughter and heir of Belial Aensland, the ruler of the demon realm of Makai.
Move list (Special moves)
Name
|
Command
|
Description
|
Soul Fist
|
P
|
Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. ES move: Morrigan shoots a larger and faster projectile that hits multiple times.
|
Shadow Blade (guard cancel)
|
P
|
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. ES move: Morrigan performs a variant of the move that hits multiple times before knocking her opponent over.
|
Shell Pierce (pursuit)
|
+P or K near downed opponent
|
Morrigan dives straight down onto her opponent with her wings wrapped around her legs in a pointed cone. ES move: Morrigan performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Vector Drain
|
MP or HP (close)
|
Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. ES move: Morrigan performs a variant of the move that does more damage.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Darkness Illusion
|
LP LP LK HP (half screen away or closer)
|
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself.
|
Valkyrie Turn
|
+ two K simultaneously, then P or K
|
Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair.
|
Finishing Shower
|
MP LP LK MK
|
Morrigan hovers in the air while bombarding her opponent with energy bullets.
|
Cryptic Needle
|
HP MP LP
|
Morrigan uses her wings like a long arm to grab her opponent and stab them with needles.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Astral Vision
|
Any P and K of the same strength
|
A double of Morrigan appears on the other side of the screen and mirrors her moves.
|
|
Rival battle: Felicia
Final battle: Jedah
|
Phobos (Huitzil)
|
One of a legion of robots, resembling dogou figurines, created to destroy all life on Earth.
Move list (Special moves)
Name
|
Command
|
Description
|
Plasma Beam
|
P or K
|
Phobos shoots a laser beam across the screen. He fires the beam high while standing with P or low while crouching with K. ES move: Phobos shoots a taller laser beam in the center (regardless of whether P or K is used).
|
Might Launcher
|
P
|
Phobos shoots two rockets across the screen, which knocks over opponents. This move can be performed in midair. ES move: Phobos shoots larger rockets that hit multiple times.
|
Genocide Vulcan
|
P
|
Phobos raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. ES move: Phobos performs a variant of the move that does more damage.
|
Plasma Trap
|
K in midair
|
Phobos drops a mine on the ground that rolls a short distance before electrifying opponents. ES move: Phobos drops two mines that do more damage. The opponent can be knocked from one into the other.
|
Reflect Wall (guard cancel)
|
P while blocking
|
Phobos generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.
|
Drill Dive (pursuit)
|
+P or K near downed opponent
|
Phobos transforms the bottom of its body into a large drill and dives onto its opponent. ES move: Phobos performs a variant of the move where he dives from higher and hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Float
|
Hold , , or in midair
|
Phobos floats in the air for a duration instead of jumping.
|
Dash
|
or
|
Phobos uses its arms as rockets to dash backwards or forwards.
|
Air Dash
|
or in midair
|
Phobos moves horizontally in midair.
|
Alternate Attacks
|
+P or K
|
All of Phobos's standing punches and kicks have alternate forms with longer reach when combined with .
|
Move list (Command throws)
Name
|
Command
|
Description
|
Circuit Scrapper
|
MP or HP (close)
|
Phobos throws its opponent high into the air with giant magnets. ES move: Phobos performs a variant of the move that slams its opponent back and forth before throwing them high into the air.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Final Guardian β
|
+ two K simultaneously
|
Phobos shoots a magnetic sphere that stuns its opponent, then transforms into a turret and blasts its opponent with a hail of gunfire.
|
Erasing Spheres
|
+ two K simultaneously
|
Phobos shoots two spheres that travel across the screen before exploding.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Ray of Doom
|
Any P and K of the same strength
|
Phobos calls two duplicates of itself that fire plasma beams when it attacks.
|
|
Rival battle: Phobos
Final battle: Jedah
|
Pyron
|
An alien that can control fire.
Move list (Special moves)
Name
|
Command
|
Description
|
Sol Smasher
|
P
|
Pyron hurls a large fireball. The angle of the throw depends on the button used: LP for straight ahead, MP for a middle angle, and HP for a high angle. If performed in midair, Pyron throws a large fireball downward diagonally. ES move: Pyron throws a large fireball forwards that hits multiple times.
|
Zodiac Fire (guard cancel)
|
P
|
Pyron rolls across the ground like a wheel, which knocks over opponents on impact. ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.
|
Orbital Blaze
|
K in midair
|
Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. ES move: Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.
|
Galaxy Trip (air)
|
P
|
Pyron disappears and reappears in the air. His horizontal location depends on the button used: LP for the left side of the screen, MP for the middle, and HP for the right side of the screen.
|
Galaxy Trip (ground)
|
K
|
Pyron disappears and reappears on the ground. His horizontal location depends on the button used: LK for the left side of the screen, MK for the middle, and HK for the right side of the screen.
|
Flame Cone (pursuit)
|
+P or K near downed opponent
|
Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames. ES move: Pyron performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.
|
Rushing Punch
|
+P
|
Pyron punches forward while moving.
|
Diving Punch
|
+P in midair
|
Pyron punches while diving diagonally downward.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Planet Burning
|
MP or HP (close)
|
Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground. ES move: Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Cosmo Disruption
|
+ two P or K simultaneously
|
Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding P or K for longer, which increases the damage dealt.
|
Piled Hell
|
+ two K simultaneously
|
Pyron changes into a tall pillar of energy. This move can be performed in midair.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Shining Gemini
|
Any P and K of the same strength
|
Pyron creates a duplicate of himself that performs special moves while he attacks.
|
|
Rival battle: Anakaris
Final battle: Jedah
|
Q-Bee
|
A Soul Bee, a humanoid insect that feasts on human souls to survive.
Move list (Special moves)
Name
|
Command
|
Description
|
S×p
|
KKKKK
|
Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.
|
C→R
|
P
|
Q-Bee flies forward to grab her opponent, then stabs multiple times with her stinger and flips her opponent over. This move can be performed in midair. ES move: Q-Bee flies forward to grab and sting her opponent, then dies, leaving the opponent in a cocoon. A new Q-Bee is birthed from the cocoon, then the opponent is knocked out of the cocoon as it breaks apart.
|
ΔA
|
K
|
Q-Bee flies to the corner of the screen, then dives diagonally downward with her stinger. This move can be performed in midair. ES move: Q-Bee performs a variant of this move that does more damage and stuns her opponent momentarily.
|
R.M. (guard cancel)
|
K while blocking
|
Q-Bee turns around and stretches her legs, pushing her opponent back with her stinger. ES move: Q-Bee performs a variant of this move that does more damage.
|
SU (pursuit)
|
+P or K near downed opponent
|
Q-Bee hops onto her opponent with her stinger. ES move: Q-Bee performs a variant of the move that hits more times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Float
|
Hold , , or in midair
|
Q-Bee floats in the air for a duration instead of jumping.
|
Dash
|
or
|
Q-Bee dashes backwards or forwards. After dashing forwards, she slides on the ground a short distance.
|
Homing Dash
|
in midair
|
Q-Bee glides through the air.
|
Move list (Command throws)
Name
|
Command
|
Description
|
O.M.
|
P (close)
|
Q-Bee hops over her opponent, then launches a large stinger that sends her opponent flying away. ES move: Q-Bee impales her opponent two times with her stinger before hopping over them and launching her stinger.
|
Move list (EX moves)
Name
|
Command
|
Description
|
QJ
|
+ two P simultaneously
|
Q-Bee throws a large honey sphere, which floats around and bounces off the edges of the screen. If it touches her opponent, it covers them in sticky honey, which does not damage but stuns them. This move can be performed in midair.
|
+B
|
+ two K simultaneously
|
Q-Bee flies to the corner of the screen, where a hive appears and a swarm of bees fly out of it to mob her opponent. This move can be performed in midair.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
i²
|
Any P and K of the same strength
|
Q-Bee flies for a duration.
|
|
Rival battle: Aulbath
Final battle: Jedah
|
Sasquatch
|
A bigfoot from the mountains of Canada.
Move list (Special moves)
Name
|
Command
|
Description
|
Big Breath
|
P
|
Sasquatch blows his icy breath in front of him, which freezes opponents that it touches. ES move: Sasquatch performs a variant on the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.
|
Big Towers
|
P
|
Sasquatch surrounds himself in sharp ice towers. ES move: Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him.
|
Big Blow
|
P
|
Sasquatch winds up a big punch. He does more damage and dashes farther if P is charged for longer. ES move: Sasquatch winds up a big punch that hits multiple times without needing to be charged.
|
Big Typhoon (guard cancel)
|
K
|
Sasquatch kicks ahead with his foot, which twists around and grows in size. ES move: Sasquatch kicks ahead with his foot, which spins like a cyclone.
|
Big Wheel (pursuit)
|
+P or K near downed opponent
|
Sasquatch rolls into a ball and bounces off his opponent. ES move: Sasquatch follows up the bounce by falling and sitting on his opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Sasquatch leaps backwards or forwards while curled up like a cannonball.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Big Brunch
|
MP or HP (close)
|
Sasquatch swallows and then spits out his opponent, who is frozen temporarily. ES move: Sasquatch performs a variant of the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.
|
Big Swing
|
D-Pad in a 360° rotation, then MK or HK (close)
|
Sasquatch grabs his opponent and swings them around in circles before throwing them. ES move: Sasquatch performs a variant of the move that does more damage.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Big Freeze
|
+ two P simultaneously
|
Sasquatch shoots an ice beam from his mouth.
|
Big Ice Burn
|
+ two K simultaneously (half screen away or closer)
|
Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.
|
Big Trap
|
TAUNT
|
Sasquatch eats a banana and throws the peel on the ground, which his opponent can slip on (though this does no damage).
|
Big Sledge
|
D-Pad in a 360° rotation twice, then two K simultaneously (close)
|
Sasquatch grabs his opponent and rides them back and forth across the screen like a sled while being pulled by ghostly dogs, then he hits them away.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Big Resistor
|
LP + LK or MP + MK
|
Sasquatch enhances his armor, allowing him to walk through hits.
|
MAPS
|
HP + HK
|
Sasquatch calls upon the Magical Avalanche Penguin Super-Unit, a gang of mechanical penguins, to assist him. They can be sent to explode on his opponent with P.
|
|
Rival battle: Lilith
Final battle: Jedah
|
Victor von Gerdenheim
|
A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
Move list (Special moves)
Name
|
Command
|
Description
|
Mega Forehead
|
Hold for 2 seconds, then +P
|
Victor charges forward with a headbutt and a greatly enlarged head, which knocks opponents over on impact. ES move: Victor performs a variant of the move that hits multiple times before knocking his opponent over.
|
Mega Stake
|
Hold for 2 seconds, then +P
|
Victor jumps into the air and punches with a greatly enlarged fist on his way down. ES move: Victor performs a variant of the move that can hit multiple times.
|
Gyro Crush
|
P
|
Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead). ES move: Victor spins around twice with his fists extended, then follows up with a punch forward.
|
Giga Burn (guard cancel)
|
K
|
Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. ES move: Victor performs a variant of the move that hits multiple times.
|
Victor Finger (pursuit)
|
+P or K near downed opponent
|
Victor punches down at his opponent with two enlarged hands. ES move: Victor punches twice with his enlarged hands.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Dash
|
or
|
Victor dashes backwards or forwards.
|
Minimum Step
|
+ all three K simultaneously
|
Victor hops forward.
|
Dengeki Touki
|
Hold MP , HP , MK , or HK while standing or crouching
|
Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Mega Shock
|
K (close)
|
Victor grabs his opponent with both fists and shocks them repeatedly.
|
Mega Spike
|
D-Pad in a 360° rotation, then P (close)
|
Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Thunder Break
|
Hold for 2 seconds, then + two K simultaneously
|
Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.
|
Geldenheim 3
|
D-Pad in a 360° rotation twice, then two K simultaneously (close)
|
Victor leaps toward his opponent, turns around, and grabs them with his rear. The ghosts of Professor Gerdenheim and his assistant Emily appear, and Victor's opponent is electrified, then tossed away.
|
Move list (Dark Force)
Name
|
Command
|
Description
|
Great Geldenheim S
|
LP + LK or MP + MK
|
Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability, speed, and throws.
|
Great Geldenheim L
|
HP + HK
|
Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability and speed and charges his medium and hard punches and kicks with electricity.
|
|
Rival battle: Lei-Lei
Final battle: Jedah
|
Zabel Zarock (Lord Raptor)
|
A zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
Move list (Special moves)
Name
|
Command
|
Description
|
Death Hurricane
|
K
|
Zabel Zarock spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. ES move: Zabel Zarock performs a variant of the move that can hit multiple times before knocking his opponent over.
|
Skull Sting
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K
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Zabel Zarock jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. ES move: Zabel Zarock performs a variant of the move that hits more times.
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Hell's Gate
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K
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Le Malta pops out of the ground and swallows Zabel Zarock, then spits him out somewhere depending on the button used: LK spits him out in the same location, MK spits him out a half-screen away, and HK spits him out a full screen away.
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Death Phrase (guard cancel)
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K while blocking
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Zabel Zarock plays his guitar, repelling his opponent with its sound waves. ES move: Zabel Zarock performs a variant of the move that hits an additional time.
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Skull Javelin (pursuit)
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+P or K near downed opponent
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Zabel Zarock dances on top of his opponent with a few kicks. ES move: Zabel Zarock performs a variant of the move that hits more times.
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Move list (Command normals)
Name
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Command
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Description
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Crouch Walk
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or
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Zabel Zarock can walk while crouched.
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Dash
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or
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Zabel Zarock crouch walks a short distance quickly.
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Air Walk
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or in midair
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Zabel Zarock can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.
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Alternate Attacks
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+P or K
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All of Zabel Zarock's standing punches and kicks have alternate forms with longer reach when combined with .
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Aerial Punches
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+P in midair
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Zabel Zarock downward.
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Death Drill
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+K in midair
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Zabel Zarock glides downward while spinning his body like a drill.
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Move list (Command throws)
Name
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Command
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Description
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Skull Punish
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MP or HP (close)
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Zabel Zarock jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground. ES move: Zabel Zarock performs a variant of the move where he stabs his opponent more.
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Move list (EX moves)
Name
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Command
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Description
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Evil Scream
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+ two P simultaneously
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Zabel Zarock impales his opponent and pulls them near him, then uppercuts them with an electrified claw.
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Death Voltage
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+ two K simultaneously
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Zabel Zarock spins his body like a top diagonally upward while electrified. This move can be performed in midair.
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Hell Dunk
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+ two P simultaneously
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Le Malta swallows Zabel Zarock's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Zabel Zarock dunks the ball, which transforms back into his opponent after hitting the ground.
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Move list (Dark Force)
Name
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Command
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Description
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Ultimate Undead
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Any P and K of the same strength
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Zabel Zarock uses Le Malta to enhance his attacks. All of his normal moves are changed to chainsaw attacks that can hit multiple times. He cannot use special moves or throws, and his dash is changed to a leap. His guard cancel uses a different animation but works the same.
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