Difference between revisions of "Power Strike II (Master System)"

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''For the Game Gear game released as "Power Strike II" in Europe, please visit the [[GG Aleste II]] article.''
+
{{OtherPage|desc=the [[Sega Game Gear]] game released as "Power Strike II" in Europe|page=GG Aleste II}}
 
 
 
{{Bob
 
{{Bob
 
| bobscreen=PowerStrikeII title.png
 
| bobscreen=PowerStrikeII title.png
| screenwidth=
 
 
| title=Power Strike II
 
| title=Power Strike II
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Compile]]
 
| developer=[[Compile]]
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
| romsize=512kB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
+
| genre=Shooting{{fileref|PowerStrikeII SMS EU Box.jpg}}
| releases={{releases
+
| releases={{releasesSMS
| sms_date_eu=1993
+
| sms_date_eu=1993-09{{magref|smf|3|27}}{{magref|segapro|24|34}}
 
| sms_code_eu=9024
 
| sms_code_eu=9024
 +
| sms_date_uk=1993-09{{magref|smf|3|27}}{{magref|segapro|24|34}}
 +
| sms_code_uk=9024
 +
| sms_rrp_uk=29.99{{magref|smf|3|27}}<!--24.99{{magref|segapower|45|48}}-->
 
| sms_date_au=1993
 
| sms_date_au=1993
 +
| sms_code_au=FPOW03SEC
 +
| sms_date_br=199x
 +
| sms_date_pt=1993
 +
| sms_code_pt=MSJ9024
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''Power Strike II''''' for the [[Sega Master System]] is an overhead shoot-'em-up developed by [[Compile]] which acts as a sequel to ''[[Power Strike]]''. It is not to be confused with "Power Strike II" for the Game Gear, which despite the identical name, developer and year of release, is an entirely different game, being a localization of ''[[GG Aleste II]]'' instead.
+
'''''Power Strike II''''' for the [[Sega Master System]] is an overhead shoot-'em-up developed by [[Compile]] which acts as a sequel to ''[[Power Strike]]''. It is not to be confused with "Power Strike II" for the Game Gear, which despite the identical name, developer and year of release, is an entirely different game, being a localization of ''[[GG Aleste II]]'' instead.
  
 
''Power Strike II'' takes place in an alternative past, fusing 1930s aircraft with futuristic technology seen in other Compile shooters. It was only released in PAL regions.
 
''Power Strike II'' takes place in an alternative past, fusing 1930s aircraft with futuristic technology seen in other Compile shooters. It was only released in PAL regions.
  
==Production Credits==
+
==Story==
'''Producer:''' Moo Niitani<br/>
+
In the early 1930s, many pilots have become sky pirates for survival after being laid off from their jobs as a result of the Great Depression. The player takes on the role of a Pothunter, a pilot of the Flying Falcon aircraft who earns a living by shooting down pirates.
'''Director:''' Kerol<br/>
+
 
'''Planning:''' Zod Hoshijima<br/>
+
==Gameplay==
'''Main Programmer:''' Jemini Hirono<br/>
+
The game is a vertically scrolling shooter. The player pilots the Flying Falcon, which is moved in any direction with the D-Pad. The player can change the movement speed of the Flying Falcon with {{2}}. The Flying Falcon is equipped with a standard pulse beam that is fired with {{1}}, which can be held down for continuous fire. The standard weapon can be upgraded by collecting Power Chips. It can also be augmented by a special weapon by collecting special weapon power-ups. Special weapons are automatically fired simultaneously with the main weapon. The special weapon can be switched or upgraded by picking up numbers corresponding to each weapon. The Flying Falcon is also equipped with a charged weapon that continues firing for a duration after the player stops firing the standard weapon.
'''Sub Programmer:''' Nattoh<br/>
+
 
'''Computer Graphics:''' Ajari, Great Samurai, Hiroshi Ryuoh In<br/>
+
The player can also collect up to two drones, which affect the strength, speed, and spread of the Falcon Flyer's main weapon.
'''Sounds:''' PSG Factory<br/>
+
 
'''Cooperations:''' Gennosuke Yumi, Winner, Tan<br/>
+
The Flying Falcon is destroyed if it takes damage from an enemy, costing the player a life. The ship respawns after a moment, but the player loses any power-up effects after losing a life. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player gains an extra life at 20,000 and 100,000 points and then every 100,000 points after that.
'''Produced by:''' Sega, Compile
+
 
 +
===Weapons===
 +
The special weapon is chosen at the beginning of the game and can be changed by collecting item pick-ups.
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Shell Up (0)
 +
| screenshot=Power Strike II SMS, Special Weapon 0.png
 +
| desc=A faster version of the standard weapon. It forks into two streams when upgraded.
 +
}}
 +
{{InfoRow
 +
| title=Shot Gun (1)
 +
| screenshot=Power Strike II SMS, Special Weapon 1.png
 +
| desc=Shoots a fan-shaped spread in front of the ship.
 +
}}
 +
{{InfoRow
 +
| title=Missile (2)
 +
| screenshot=Power Strike II SMS, Special Weapon 2.png
 +
| desc=Shoots volleys of missiles that seek targets when close.
 +
}}
 +
{{InfoRow
 +
| title=Burner (3)
 +
| screenshot=Power Strike II SMS, Special Weapon 3.png
 +
| desc=Shoots fire pillars forwards.
 +
}}
 +
{{InfoRow
 +
| title=Absorption (4)
 +
| screenshot=Power Strike II SMS, Special Weapon 4.png
 +
| desc=Shoots homing energy balls.
 +
}}
 +
{{InfoRow
 +
| title=Destroyer (5)
 +
| screenshot=Power Strike II SMS, Special Weapon 5.png
 +
| desc=Shoots piercing missiles.
 +
}}
 +
{{InfoRow
 +
| title=Napalm (6)
 +
| screenshot=Power Strike II SMS, Special Weapon 6.png
 +
| desc=Shoots energy balls that explode for area damage.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
Items are dropped by item carriers when they are destroyed and can then be collected by flying over them.
 +
 
 +
The Flying Falcon is temporarily invincible after collecting an item.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Power Chip Carrier
 +
| bgcolor=#0433ff
 +
| sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Attack to release Power Chips.
 +
}}
 +
{{InfoRow
 +
| title=Power Chip
 +
| bgcolor=#0433ff
 +
| sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=8 | crop_y=0}}
 +
| desc=Upgrades the attack speed and power of the standard weapon.
 +
}}
 +
{{InfoRow
 +
| title=Defensive Drones
 +
| bgcolor=#0433ff
 +
| sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=24 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Equips a Defensive Drone to orbit the Flying Falcon. Different colors give different power boosts.
 +
}}
 +
{{InfoRow
 +
| title=Special Weapon
 +
| bgcolor=#0433ff
 +
| sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=64 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Changes the special weapon to one of the special weapons. Picking up a number of a weapon that is already equipped upgrades the weapon. The blank panel cycles through all of the special weapons in order.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| bgcolor=#0433ff
 +
| sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Destroys all enemies on screen.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| bgcolor=#0433ff
 +
| sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=40 | crop_y=0}}
 +
| sprite2={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Power Strike II SMS, Stage 1 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 1-1.png
 +
| screenshot3=Power Strike II SMS, Stage 1-2.png
 +
| screenshot4=Power Strike II SMS, Stage 1 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Power Strike II SMS, Stage 2 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 2-1.png
 +
| screenshot3=Power Strike II SMS, Stage 2-2.png
 +
| screenshot4=Power Strike II SMS, Stage 2 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Power Strike II SMS, Stage 3 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 3-1.png
 +
| screenshot3=Power Strike II SMS, Stage 3-2.png
 +
| screenshot4=Power Strike II SMS, Stage 3 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Power Strike II SMS, Stage 4 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 4-1.png
 +
| screenshot3=Power Strike II SMS, Stage 4-2.png
 +
| screenshot4=Power Strike II SMS, Stage 4 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Power Strike II SMS, Stage 5 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 5-1.png
 +
| screenshot3=Power Strike II SMS, Stage 5-2.png
 +
| screenshot4=Power Strike II SMS, Stage 5 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Power Strike II SMS, Stage 6 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 6-1.png
 +
| screenshot3=Power Strike II SMS, Stage 6-2.png
 +
| screenshot4=Power Strike II SMS, Stage 6 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 7
 +
| screenshot=Power Strike II SMS, Stage 7 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 7-1.png
 +
| screenshot3=Power Strike II SMS, Stage 7-2.png
 +
| screenshot4=Power Strike II SMS, Stage 7 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 8
 +
| screenshot=Power Strike II SMS, Stage 8 Intro.png
 +
| screenshot2=Power Strike II SMS, Stage 8.png
 +
| screenshot3=Power Strike II SMS, Stage 8 Boss 1.png
 +
| screenshot4=Power Strike II SMS, Stage 8 Boss 2.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Producer:''' [[Masamitsu Niitani|Moo Niitani]]
 +
*'''Director:''' Kerol
 +
*'''Planning:''' Zod Hoshijima
 +
*'''Main Programmer:''' [[Takayuki Hirono|Jemini Hirono]]
 +
*'''Sub Programmer:''' Nattoh
 +
*'''Computer Graphics:''' Ajari, Great Samurai, Hiroshi Ryuoh In
 +
*'''Sounds:''' PSG Factory
 +
*'''Cooperations:''' Gennosuke Yumi, Winner, Tan
 +
*'''Produced by:''' [[Sega]], [[Compile]]
 +
| source=In-game credits{{ref|https://ghostarchive.org/varchive/xp_lqgdMe_g}}
 +
| console=SMS
 +
}}
  
==Physical Scans==
+
{{creditstable|
{{ratings
+
*[[Takayuki Kawagoe]]{{fileref|Sega_Consumer_History_JP_EnterBrain_Book.pdf|page=129}}
| icon=SMS
+
| source=Uncredited
| joypad=64
+
| console=SMS
| joypad_source={{num|25|page=75}}
 
| micromania=89
 
| micromania_source={{num|2/65}}
 
| mms=92
 
| mms_source={{num|12|page=76/77}}
 
| playerone=65
 
| playerone_source={{num|36|page=116/117}}
 
| smf=71
 
| smf_source={{num|3|page=24/25/26/27}}
 
| segapower=72
 
| segapower_source={{num|45|page=48/49}}
 
| segapro=89
 
| segapro_source={{num|23|page=68/69}}
 
 
}}
 
}}
 +
 +
==Physical scans==
 +
{{ratings|SMS}}
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=EU
 
| region=EU
 
| cover=PowerStrikeII SMS EU Box.jpg
 
| cover=PowerStrikeII SMS EU Box.jpg
| cart=
+
| cart=PowerStrikeII SMS EU Cart.jpg
 +
| manual=Power Strike II SMS, EU Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 +
| console=Master System
 +
| region=PT
 +
| cover=PowerStrikeII SMS PT cover.jpg
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=CZ ([[Datart]])
 +
| cover=PowerStrikeII SMS CZ Box.jpg
 +
| cart=PowerStrikeII SMS EU Cart.jpg
 +
| item1=Notavailable.svg
 +
| item1name=Manual
 +
}}
 +
{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=AU
 
| region=AU
| cover=
+
| cover=Power Strike II SMS AU Cover.jpg
 
| cart=PowerStrikeII SMS AU Cart.jpg
 
| cart=PowerStrikeII SMS AU Cart.jpg
 +
| cartback=Power Strike II SMS AU Cart Back.jpg
 +
| carttop=Power Strike II SMS AU Cart Top.jpg
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=BR
 +
| cover=PowerStrike2SMSBrCover.jpg
 +
| cart=PowerStrike2SMSBrCart.jpg
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=3BCFFD47294F25B25CCCB7F42C3A9C3F74333D73|md5=BD7898393B716AFF69132934BF7DCCB8|crc32=A109A6FE|size=512kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
}}
 
}}
  
{{Clear}}
+
==References==
 +
<references/>
 +
 
 +
{{PowerStrikeIISMSOmni}}
 
{{Aleste}}
 
{{Aleste}}
 +
[[Category:Game Gear Micro games]]

Revision as of 09:06, 1 September 2023

For the Sega Game Gear game released as "Power Strike II" in Europe, see GG Aleste II.

n/a

PowerStrikeII title.png

Power Strike II
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
9024
Sega Master System
PT
MSJ9024
Sega Master System
UK
£29.9929.99[2] 9024
Sega Master System
AU
FPOW03SEC
Sega Master System
BR

Power Strike II for the Sega Master System is an overhead shoot-'em-up developed by Compile which acts as a sequel to Power Strike. It is not to be confused with "Power Strike II" for the Game Gear, which despite the identical name, developer and year of release, is an entirely different game, being a localization of GG Aleste II instead.

Power Strike II takes place in an alternative past, fusing 1930s aircraft with futuristic technology seen in other Compile shooters. It was only released in PAL regions.

Story

In the early 1930s, many pilots have become sky pirates for survival after being laid off from their jobs as a result of the Great Depression. The player takes on the role of a Pothunter, a pilot of the Flying Falcon aircraft who earns a living by shooting down pirates.

Gameplay

The game is a vertically scrolling shooter. The player pilots the Flying Falcon, which is moved in any direction with the D-Pad. The player can change the movement speed of the Flying Falcon with 2. The Flying Falcon is equipped with a standard pulse beam that is fired with 1, which can be held down for continuous fire. The standard weapon can be upgraded by collecting Power Chips. It can also be augmented by a special weapon by collecting special weapon power-ups. Special weapons are automatically fired simultaneously with the main weapon. The special weapon can be switched or upgraded by picking up numbers corresponding to each weapon. The Flying Falcon is also equipped with a charged weapon that continues firing for a duration after the player stops firing the standard weapon.

The player can also collect up to two drones, which affect the strength, speed, and spread of the Falcon Flyer's main weapon.

The Flying Falcon is destroyed if it takes damage from an enemy, costing the player a life. The ship respawns after a moment, but the player loses any power-up effects after losing a life. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player gains an extra life at 20,000 and 100,000 points and then every 100,000 points after that.

Weapons

The special weapon is chosen at the beginning of the game and can be changed by collecting item pick-ups.

Power Strike II SMS, Special Weapon 0.png

Shell Up (0)
A faster version of the standard weapon. It forks into two streams when upgraded.

Power Strike II SMS, Special Weapon 1.png

Shot Gun (1)
Shoots a fan-shaped spread in front of the ship.

Power Strike II SMS, Special Weapon 2.png

Missile (2)
Shoots volleys of missiles that seek targets when close.

Power Strike II SMS, Special Weapon 3.png

Burner (3)
Shoots fire pillars forwards.

Power Strike II SMS, Special Weapon 4.png

Absorption (4)
Shoots homing energy balls.

Power Strike II SMS, Special Weapon 5.png

Destroyer (5)
Shoots piercing missiles.

Power Strike II SMS, Special Weapon 6.png

Napalm (6)
Shoots energy balls that explode for area damage.

Items

Items are dropped by item carriers when they are destroyed and can then be collected by flying over them.

The Flying Falcon is temporarily invincible after collecting an item.

Power Strike II SMS, Items.png
Power Chip Carrier
Attack to release Power Chips.
Power Strike II SMS, Items.png
Power Chip
Upgrades the attack speed and power of the standard weapon.
Power Strike II SMS, Items.png
Defensive Drones
Equips a Defensive Drone to orbit the Flying Falcon. Different colors give different power boosts.
Power Strike II SMS, Items.png
Special Weapon
Changes the special weapon to one of the special weapons. Picking up a number of a weapon that is already equipped upgrades the weapon. The blank panel cycles through all of the special weapons in order.
Power Strike II SMS, Items.png
Bomb
Destroys all enemies on screen.
Power Strike II SMS, Items.png
Power Strike II SMS, Items.png
1-Up
Gives the player an extra life.

Stages

Power Strike II SMS, Stage 1 Intro.png

Power Strike II SMS, Stage 1-1.png

Power Strike II SMS, Stage 1-2.png

Power Strike II SMS, Stage 1 Boss.png

  • Power Strike II SMS, Stage 1 Intro.png

  • Power Strike II SMS, Stage 1-1.png

  • Power Strike II SMS, Stage 1-2.png

  • Power Strike II SMS, Stage 1 Boss.png

Stage 1

Power Strike II SMS, Stage 2 Intro.png

Power Strike II SMS, Stage 2-1.png

Power Strike II SMS, Stage 2-2.png

Power Strike II SMS, Stage 2 Boss.png

  • Power Strike II SMS, Stage 2 Intro.png

  • Power Strike II SMS, Stage 2-1.png

  • Power Strike II SMS, Stage 2-2.png

  • Power Strike II SMS, Stage 2 Boss.png

Stage 2

Power Strike II SMS, Stage 3 Intro.png

Power Strike II SMS, Stage 3-1.png

Power Strike II SMS, Stage 3-2.png

Power Strike II SMS, Stage 3 Boss.png

  • Power Strike II SMS, Stage 3 Intro.png

  • Power Strike II SMS, Stage 3-1.png

  • Power Strike II SMS, Stage 3-2.png

  • Power Strike II SMS, Stage 3 Boss.png

Stage 3

Power Strike II SMS, Stage 4 Intro.png

Power Strike II SMS, Stage 4-1.png

Power Strike II SMS, Stage 4-2.png

Power Strike II SMS, Stage 4 Boss.png

  • Power Strike II SMS, Stage 4 Intro.png

  • Power Strike II SMS, Stage 4-1.png

  • Power Strike II SMS, Stage 4-2.png

  • Power Strike II SMS, Stage 4 Boss.png

Stage 4

Power Strike II SMS, Stage 5 Intro.png

Power Strike II SMS, Stage 5-1.png

Power Strike II SMS, Stage 5-2.png

Power Strike II SMS, Stage 5 Boss.png

  • Power Strike II SMS, Stage 5 Intro.png

  • Power Strike II SMS, Stage 5-1.png

  • Power Strike II SMS, Stage 5-2.png

  • Power Strike II SMS, Stage 5 Boss.png

Stage 5

Power Strike II SMS, Stage 6 Intro.png

Power Strike II SMS, Stage 6-1.png

Power Strike II SMS, Stage 6-2.png

Power Strike II SMS, Stage 6 Boss.png

  • Power Strike II SMS, Stage 6 Intro.png

  • Power Strike II SMS, Stage 6-1.png

  • Power Strike II SMS, Stage 6-2.png

  • Power Strike II SMS, Stage 6 Boss.png

Stage 6

Power Strike II SMS, Stage 7 Intro.png

Power Strike II SMS, Stage 7-1.png

Power Strike II SMS, Stage 7-2.png

Power Strike II SMS, Stage 7 Boss.png

  • Power Strike II SMS, Stage 7 Intro.png

  • Power Strike II SMS, Stage 7-1.png

  • Power Strike II SMS, Stage 7-2.png

  • Power Strike II SMS, Stage 7 Boss.png

Stage 7

Power Strike II SMS, Stage 8 Intro.png

Power Strike II SMS, Stage 8.png

Power Strike II SMS, Stage 8 Boss 1.png

Power Strike II SMS, Stage 8 Boss 2.png

  • Power Strike II SMS, Stage 8 Intro.png

  • Power Strike II SMS, Stage 8.png

  • Power Strike II SMS, Stage 8 Boss 1.png

  • Power Strike II SMS, Stage 8 Boss 2.png

Stage 8

Magazine articles

Main article: Power Strike II (Master System)/Magazine articles.

Production credits

  • Producer: Moo Niitani
  • Director: Kerol
  • Planning: Zod Hoshijima
  • Main Programmer: Jemini Hirono
  • Sub Programmer: Nattoh
  • Computer Graphics: Ajari, Great Samurai, Hiroshi Ryuoh In
  • Sounds: PSG Factory
  • Cooperations: Gennosuke Yumi, Winner, Tan
  • Produced by: Sega, Compile
Source:
In-game credits[4]


Source:
Uncredited


Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Gamers (DE)
87
[6]
Hobby Consolas (ES)
78
[7]
Joypad (FR) PAL
64
[8]
Megablast (DE)
83
[9]
Mega Force (FR)
72
[10]
Mega Fun (DE) PAL
82
[11]
Micromanía (segunda época) (ES) PAL
89
[12]
Mean Machines Sega (UK) PAL
92
[13]
Player One (FR) PAL
65
[14]
Sega Power (UK) PAL
72
[15]
Sega Pro (UK) PAL
89
[16]
Sega Zone (UK) PAL
67
[17]
Sega Master Force (UK) PAL
71
[18]
Todo Sega (ES) PAL
81
[19]
Sega Master System
78
Based on
14 reviews

Power Strike II (Master System)

Master System, EU
PowerStrikeII SMS EU Box.jpg
Cover
PowerStrikeII SMS EU Cart.jpg
Cart
Power Strike II SMS, EU Manual.pdf
Manual
Master System, PT
PowerStrikeII SMS PT cover.jpg
Cover
Master System, CZ (Datart)
PowerStrikeII SMS CZ Box.jpg
Cover
PowerStrikeII SMS EU Cart.jpg
Cart
Notavailable.svg
Manual
Master System, AU
Power Strike II SMS AU Cover.jpg
Cover
Power Strike II SMS AU Cart Top.jpg
Power Strike II SMS AU Cart Back.jpgPowerStrikeII SMS AU Cart.jpg
Cart
Master System, BR
PowerStrike2SMSBrCover.jpg
Cover
PowerStrike2SMSBrCart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 a109a6fe
MD5 bd7898393b716aff69132934bf7dccb8
SHA-1 3bcffd47294f25b25cccb7f42c3a9c3f74333d73
512kB Cartridge (EU)

References


Power Strike II (Master System)

PowerStrikeII title.png

Main page | Hidden content | Development | Magazine articles | Reception


No results



Aleste/Power Strike games for Sega systems/published by Sega
Sega Master System
Power Strike (1988) | Power Strike II (1993)
Sega Mega Drive
M.U.S.H.A. (1990)
Sega Game Gear
GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020)
Sega Mega-CD
Robo Aleste (1992)
Wii Virtual Console
M.U.S.H.A. (2008)
Sony PlayStation 4
Nintendo Switch
Aleste Collection (2020)
Aleste-related media
Music
Aleste Collection: Music Album (2022)