Difference between revisions of "Robert Morgan"
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==Career== | ==Career== | ||
− | In early 1996, | + | {{PAGENAME}} began his career in the video game industry in 1988, where he spent about two years as a freelance programmer on a number of [[Apple II]] computer games. Following this, he was hired at [[Interactive Designs]] in 1990, and would spend roughly the next two decades as a technical director for numerous game development companies in Southern California. After a couple of years spent at [[Accolade]], Morgan accepted a role as technology director for [[Sega Technical Institute]] in February 1995.{{ref|https://www.linkedin.com/in/ro-mo/details/experience/}} |
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+ | In early 1996, Morgan co-founded two game development studios: [[Point of View]] and [[Captivation Digital Laboratories]]. The former specialized in game design and development, while the latter focused on the technologies used to build and run games. | ||
==Production history== | ==Production history== |
Latest revision as of 03:36, 19 October 2023
Robert Morgan |
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Place of birth: United States |
Date of birth: 1974 (age 49-50) |
Employment history: Interactive Designs[1] (1990 – 1992)
Sega InterActive[1] (1992 – 1993)
Sega of America[1] (1995-02 – 1996-10)
Divisions:
Point of View (1996 – 200x)
Captivation Digital Laboratories[1] (1996-10 – 2001-07)
Shaba Games[1] (2004-07 – 2009-12)
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Role(s): Director[1], Lead Programmer[1] |
Education: California State Polytechnic University, Pomona (BS Computer Science; 1988-1992)[1], Notre Dame de Namur University (M.Ed Education Technology; 2001-2006)[1] |
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Robert Morgan is an American software engineer and former Sega Technical Institute technology director and lead programmer.[1] Hired by Rod Nakamoto at the California-based Interactive Designs in 1990, he was later brought into Sega after the studio was purchased by Sega of America in 1992. After a roughly two-year stint at Accolade, Morgan returned to the company as the technology direction of Sega Technical Institute, where he would contribute to a number of titles in the mid 1990's - particularly the infamously-cancelled Sonic X-treme.
Morgan was married to freelance illustrator and fellow Sega Technical Institute member Betty Cunningham.[2]
Career
Robert Morgan began his career in the video game industry in 1988, where he spent about two years as a freelance programmer on a number of Apple II computer games. Following this, he was hired at Interactive Designs in 1990, and would spend roughly the next two decades as a technical director for numerous game development companies in Southern California. After a couple of years spent at Accolade, Morgan accepted a role as technology director for Sega Technical Institute in February 1995.[1]
In early 1996, Morgan co-founded two game development studios: Point of View and Captivation Digital Laboratories. The former specialized in game design and development, while the latter focused on the technologies used to build and run games.
Production history
- Greendog: The Beached Surfer Dude! (Mega Drive; 1992) — Programmers[3]
- TaleSpin (Mega Drive; 1992) — Programmers[4]
- Dinosaurs for Hire (Mega Drive; 1993) — LOBSTER Engine Programming[5] (as Robert 'Elvis is King' Morgan)
- Eternal Champions (Mega Drive; 1993) — Special Thanks to[6]
- Comix Zone (Mega Drive; 1995) — A.I. Scripting[7]
- The Ooze (Mega Drive; 1995) — Boss Programming[8]
- Comix Zone (Windows PC; 1995) — A.I. Scripting[7]
- Die Hard Arcade (Sega Titan Video; 1996)
- Die Hard Arcade (Saturn; 1997) — Special Thanks[9]
- Sega Smash Pack (Game Boy Advance; 2002) — Special Thanks
- KRAD (Dreamcast; unreleased) — Programmer
- Sonic X-treme (Saturn; unreleased)
External links
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 https://www.linkedin.com/in/ro-mo/details/experience/
- ↑ File:BettyCunningham memorial.pdf
- ↑ File:Greendog MD credits.pdf
- ↑ File:TaleSpin MD credits.pdf
- ↑ File:Dinosaurs for Hire MD credits.pdf
- ↑ File:Eternal Champions MD credits.pdf
- ↑ 7.0 7.1 File:Comix Zone MD credits.pdf
- ↑ File:Ooze MD credits.pdf
- ↑ File:Die Hard Arcade Saturn credits.pdf