Difference between revisions of "Real Bout Garou Densetsu Special"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Real Bout Garou Densetsu Special Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Real Bout Garou Densetsu Special Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is an update to ''[[Real Bout Garou Densetsu]]''. It retains the basic mechanics and simplified control scheme of that game but updates many of the sprites, introduces new stages, removes the ring-outs, and returns to the two-lane fighting system of the earlier ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' games. It also adds back some characters last seen in ''[[Fatal Fury Special]]''. The game is considered non-canon and has no storyline. | ||
+ | |||
+ | Characters move with {{left}} and {{right}}. They dash with {{left}} {{left}} or {{right}} {{right}}; dashes can be canceled by tapping in the opposite direction. Characters crouch with {{down}} and can move forward while crouched with {{downright}} (or {{downleft}} when facing left). They jump upward with {{up}}; holding {{up}} jumps higher than tapping {{up}}. They jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a punch with {{A}}, a kick with {{B}}, or a "Power Attack" with {{C}}. Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing {{C}} when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button. | ||
+ | |||
+ | Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations. | ||
+ | |||
+ | Fights take place in two-lane battlegrounds. Players initially fight in the foreground lane but can switch into the opposite lane with {{Z}}. This can be used to dodge attacks or confuse the opponent. If the opponent is already in a different lane, the character can attack across the lanes, moving into the opposite lane in the process, by pressing the punch or kick button, or the character can knock the opponent into the same lane by pressing the Power Attack button. | ||
+ | |||
+ | The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches. | ||
+ | |||
+ | ===Modes=== | ||
+ | The game has the following modes: | ||
+ | |||
+ | *'''Arcade:''' The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game). A second player can enter the game at any time by pressing {{Start}} to start a two-player match. | ||
+ | *'''Versus:''' The game has a dedicated two-player mode where players can choose any character and any stage to play. | ||
+ | *'''Original:''' This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade. | ||
+ | *'''Practice:''' A training mode where the player can choose any character to play and to fight against. The opponent is passive, does not attack or block, and cannot be defeated, and there is no time limit. The player's character has a permanent P. Power gauge and flashing health, so Super Power and Hidden Power moves can be performed repeatedly. | ||
===Characters=== | ===Characters=== | ||
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. | ||
− | All of the characters from ''[[Real Bout Garou Densetsu]]'' return. Tung Fu Rue | + | All of the characters from ''[[Real Bout Garou Densetsu]]'' return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from ''[[Fatal Fury Special]]''. |
+ | |||
+ | Each character has two outfit colors: the default color is selected with {{punch}} and the secondary color is selected with {{button|text=POWER}}. | ||
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent. | Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent. | ||
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{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{button|text=POWER}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{punch}} or {{button|text=POWER}} | Terry punches the ground, causing a wave of energy to roll across the floor. When performed with {{punch}}, the wave sweeps across the entire screen. When performed with {{button|text=POWER}}, the wave is taller but only explodes in front of Terry rather than traveling across the screen.}} | {{MoveListRow | Power Wave | {{QCF}} {{punch}} or {{button|text=POWER}} | Terry punches the ground, causing a wave of energy to roll across the floor. When performed with {{punch}}, the wave sweeps across the entire screen. When performed with {{button|text=POWER}}, the wave is taller but only explodes in front of Terry rather than traveling across the screen.}} | ||
− | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}} | + | {{MoveListRow | Power Dunk<br>''(Break Shot)'' | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}} |
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out.}} | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out.}} | ||
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle.}} | ||
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| desc=Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | | desc=Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Hishouken | {{QCB}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Andy throws a long-ranged burst of ki energy from his hand.}} |
− | {{MoveListRow | | + | {{MoveListRow | Shouryuudan | {{DPF}} {{button|text=POWER}} | Andy jumps into the air while fanning his arms around him.}} |
{{MoveListRow | Zeneiken | {{downleft}} {{right}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with {{button|text=POWER}} and can be followed up with a dashing punch by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | {{MoveListRow | Zeneiken | {{downleft}} {{right}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with {{button|text=POWER}} and can be followed up with a dashing punch by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | ||
− | {{MoveListRow | Kuuhadan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent.}} | + | {{MoveListRow | Kuuhadan<br>''(Break Shot)'' | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent.}} |
{{MoveListRow | Bakushin | {{HCB}} {{button|text=POWER}} | Andy dashes forward with a palm strike. If it connects, he jumps onto his opponent and pushes a pressure point. He then jumps away from the stunned opponent and punches his fist to his palm, which causes an explosion of damage to the opponent.}} | {{MoveListRow | Bakushin | {{HCB}} {{button|text=POWER}} | Andy dashes forward with a palm strike. If it connects, he jumps onto his opponent and pushes a pressure point. He then jumps away from the stunned opponent and punches his fist to his palm, which causes an explosion of damage to the opponent.}} | ||
}} | }} | ||
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{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with {{QCF}} {{punch}}.}} | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with {{QCF}} {{punch}}.}} | ||
{{MoveListRow | Slash Kick | {{downleft}} {{right}} {{kick}} | Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.}} | {{MoveListRow | Slash Kick | {{downleft}} {{right}} {{kick}} | Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.}} | ||
− | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Joe rises diagonally upward with a flaming knee strike.}} | + | {{MoveListRow | Tiger Kick<br>''(Break Shot)'' | {{DPF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Joe rises diagonally upward with a flaming knee strike.}} |
{{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a fiery rolling kick.}} | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a fiery rolling kick.}} | ||
{{MoveListRow | Pressure Knee | {{DPF}} {{button|text=POWER}} | Joe charges forward, then rises with a knee strike. He can perform an additional kick by pressing {{QCF}} {{kick}} while in the air.}} | {{MoveListRow | Pressure Knee | {{DPF}} {{button|text=POWER}} | Joe charges forward, then rises with a knee strike. He can perform an additional kick by pressing {{QCF}} {{kick}} while in the air.}} | ||
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{{MoveListRow | Kachousen | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Mai throws her folding fan at her opponent.}} | {{MoveListRow | Kachousen | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Mai throws her folding fan at her opponent.}} | ||
{{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}} | {{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Ryuuenbu<br>''(Break Shot)'' | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}} |
{{MoveListRow | Hissatu Shinobibachi | {{HCF}} {{button|text=POWER}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}} | {{MoveListRow | Hissatu Shinobibachi | {{HCF}} {{button|text=POWER}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}} | ||
{{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | {{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Yume Zakura | {{down}}+{{button|text=POWER}} in midair (close) | Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.}} | {{MoveListRow | Yume Zakura | {{down}}+{{button|text=POWER}} in midair (close) | Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Ryuu no Mai | {{left}}+{{punch}} | Mai spins around and attacks with the sash around her waist, which knocks her opponent into the other lane.}} |
{{MoveListRow | Flying Kick | {{button|text=POWER}} up to three times | Mai does a chain of up to three kicks that knock her opponent into the air.}} | {{MoveListRow | Flying Kick | {{button|text=POWER}} up to three times | Mai does a chain of up to three kicks that knock her opponent into the air.}} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Duck King | | name=Duck King | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=192}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=192}} | ||
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{{MoveListRow | Flying Spin Attack | {{QCF}} {{punch}} in midair | Duck King rolls into a ball and falls diagonally downward.}} | {{MoveListRow | Flying Spin Attack | {{QCF}} {{punch}} in midair | Duck King rolls into a ball and falls diagonally downward.}} | ||
{{MoveListRow | Break Storm | {{DPF}} {{kick}} | Duck King flies diagonally upward while kicking.}} | {{MoveListRow | Break Storm | {{DPF}} {{kick}} | Duck King flies diagonally upward while kicking.}} | ||
− | {{MoveListRow | Dancing Dive | {{QCB}} {{kick}} | Duck King flies through the air with a knee strike.}} | + | {{MoveListRow | Dancing Dive<br>''(Break Shot)'' | {{QCB}} {{kick}} | Duck King flies through the air with a knee strike.}} |
{{MoveListRow | Duck Feint Air | {{down}} {{down}} in midair | Duck King puffs his clothes and floats in the air momentarily. He can perform his Flying Spin Attack with {{QCF}} {{punch}} while doing this move.}} | {{MoveListRow | Duck Feint Air | {{down}} {{down}} in midair | Duck King puffs his clothes and floats in the air momentarily. He can perform his Flying Spin Attack with {{QCF}} {{punch}} while doing this move.}} | ||
{{MoveListRow | Duck Feint Ground | {{downright}}+{{button|text=POWER}} during dash | Duck King slides on his knees, which can pass through his opponent.}} | {{MoveListRow | Duck Feint Ground | {{downright}}+{{button|text=POWER}} during dash | Duck King slides on his knees, which can pass through his opponent.}} | ||
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{{MoveListRow | Senshippo | {{QCB}} {{punch}} or {{button|text=POWER}} | Tung leaps forward with a fist strike. The move travels faster and farther when performed with {{button|text=POWER}}.}} | {{MoveListRow | Senshippo | {{QCB}} {{punch}} or {{button|text=POWER}} | Tung leaps forward with a fist strike. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
{{MoveListRow | Dai Shou Ha | Hold {{downleft}} for 2 seconds, then {{upright}}+{{button|text=POWER}} | Tung punches ahead, which causes an explosion of ki to appear in front of him.}} | {{MoveListRow | Dai Shou Ha | Hold {{downleft}} for 2 seconds, then {{upright}}+{{button|text=POWER}} | Tung punches ahead, which causes an explosion of ki to appear in front of him.}} | ||
− | {{MoveListRow | Ressen Kyaku | {{DPF}} {{kick}} | Tung turns sideways and repeatedly stomps his opponent.}} | + | {{MoveListRow | Ressen Kyaku<br>''(Break Shot)'' | {{DPF}} {{kick}} | Tung turns sideways and repeatedly stomps his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Wild Wolf | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bob rolls forward with a cartwheel kick.}} | {{MoveListRow | Wild Wolf | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bob rolls forward with a cartwheel kick.}} | ||
{{MoveListRow | Bison Horn | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Bob does a backflip while kicking.}} | {{MoveListRow | Bison Horn | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Bob does a backflip while kicking.}} | ||
− | {{MoveListRow | Monkey Dance | {{DPF}} {{kick}} | Bob rises diagonally upward while spinning his legs around him in kicks.}} | + | {{MoveListRow | Monkey Dance<br>''(Break Shot)'' | {{DPF}} {{kick}} | Bob rises diagonally upward while spinning his legs around him in kicks.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Makibashi | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Sokaku tosses a set of caltrops on the ground in front of him.}} | {{MoveListRow | Makibashi | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Sokaku tosses a set of caltrops on the ground in front of him.}} | ||
− | {{MoveListRow | Yaen Kari | {{QCB}} {{punch}} | Sokaku summons miniature versions of himself that swarm and attack his opponent.}} | + | {{MoveListRow | Yaen Kari<br>''(Break Shot)'' | {{QCB}} {{punch}} | Sokaku summons miniature versions of himself that swarm and attack his opponent.}} |
{{MoveListRow | Jashin Kon | {{HCF}} {{kick}} | Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.}} | {{MoveListRow | Jashin Kon | {{HCF}} {{kick}} | Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.}} | ||
{{MoveListRow | Ja Kon Mai | {{repeat|{{punch}}}} | Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with {{downleft}}+{{button|text=POWER}}, strike from a crouch with {{downright}}+{{button|text=POWER}}, strike downward with {{upright}}+{{button|text=POWER}}, strike ahead with {{right}}+{{button|text=POWER}}, or claw downward with his hand with {{button|text=SWAY}}.}} | {{MoveListRow | Ja Kon Mai | {{repeat|{{punch}}}} | Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with {{downleft}}+{{button|text=POWER}}, strike from a crouch with {{downright}}+{{button|text=POWER}}, strike downward with {{upright}}+{{button|text=POWER}}, strike ahead with {{right}}+{{button|text=POWER}}, or claw downward with his hand with {{button|text=SWAY}}.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Billy Kane | | name=Billy Kane | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=768}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=768}} | ||
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{{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | {{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
{{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} | {{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} | ||
− | {{MoveListRow | Fire Dragon Pursuit Club | {{QCB}} {{kick}} | Billy performs two alternating strikes with his cudgel.}} | + | {{MoveListRow | Fire Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{kick}} | Billy performs two alternating strikes with his cudgel.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| name=Geese Howard | | name=Geese Howard | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=768}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=768}} | ||
− | | sprite={{sprite | Garou Densetsu | + | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Geese Howard.gif}} |
| desc=Geese Howard is a crime boss who controls South Town. After obtaining the Jin Scrolls, he reconsolidates his power over South Town and seeks vengeance from the Bogard brothers. | | desc=Geese Howard is a crime boss who controls South Town. After obtaining the Jin Scrolls, he reconsolidates his power over South Town and seeks vengeance from the Bogard brothers. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=POWER}}, but there is a longer start-up delay.}} | {{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=POWER}}, but there is a longer start-up delay.}} | ||
{{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=POWER}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=POWER}}.}} | {{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=POWER}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=POWER}}.}} | ||
− | {{MoveListRow | Jaeiken | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Geese charges ahead in a burst of energy. When performed with {{kick}}, he follows up with a palm strike. When performed with {{button|text=POWER}}, he follows up with a takedown.}} | + | {{MoveListRow | Jaeiken<br>''(Break Shot with'' {{kick}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Geese charges ahead in a burst of energy. When performed with {{kick}}, he follows up with a palm strike (and can be used as a Break Shot). When performed with {{button|text=POWER}}, he follows up with a takedown.}} |
{{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | {{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | ||
{{MoveListRow | Urakumogakushi | {{HCF}} {{button|text=POWER}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}} | {{MoveListRow | Urakumogakushi | {{HCF}} {{button|text=POWER}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Wolfgang Krauser | | name=Wolfgang Krauser | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=768}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=768}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Blitz Ball | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Wolfgang throws a fireball. He throws it high with {{punch}} or low with {{button|text=POWER}}.}} | {{MoveListRow | Blitz Ball | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Wolfgang throws a fireball. He throws it high with {{punch}} or low with {{button|text=POWER}}.}} | ||
− | {{MoveListRow | Leg Tomahawk | {{QCF}} {{kick}} | Wolfgang leaps forward with a rolling kick.}} | + | {{MoveListRow | Leg Tomahawk<br>''(Break Shot)'' | {{QCF}} {{kick}} | Wolfgang leaps forward with a rolling kick.}} |
{{MoveListRow | Dangerous Thrust | {{HCF}}+{{punch}} (close) | Wolfgang grabs and shoves his opponent, moving them to the other side of him.}} | {{MoveListRow | Dangerous Thrust | {{HCF}}+{{punch}} (close) | Wolfgang grabs and shoves his opponent, moving them to the other side of him.}} | ||
{{MoveListRow | Lift Up Blow | {{HCB}}+{{punch}} (close) | Wolfgang grabs and tosses his opponent into the air, then catches them with a punch.}} | {{MoveListRow | Lift Up Blow | {{HCB}}+{{punch}} (close) | Wolfgang grabs and tosses his opponent into the air, then catches them with a punch.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Laurence Blood | | name=Laurence Blood | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=768}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=768}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Bloody Sabre | {{QCF}} {{punch}} up to three times | Laurence slides forward with an elbow strike, then a palm strike, and finally multiple sabre swipes if the move is completed all three times.}} | {{MoveListRow | Bloody Sabre | {{QCF}} {{punch}} up to three times | Laurence slides forward with an elbow strike, then a palm strike, and finally multiple sabre swipes if the move is completed all three times.}} | ||
− | {{MoveListRow | Bloody Spin | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Laurence spirals through the air in front of him like a torpedo. The move travels faster and farther when performed with {{button|text=POWER}}.}} | + | {{MoveListRow | Bloody Spin<br>''(Break Shot with'' {{button|text=POWER}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Laurence spirals through the air in front of him like a torpedo. The move travels faster and farther when performed with {{button|text=POWER}}.}} |
{{MoveListRow | Bloody Axle | {{QCF}} {{button|text=POWER}} | Laurence flies diagonally into the air while spinning. He can attack with his cloak by pressing any attack button; throw his sabre by pressing {{QCF}}, then any attack button; or grab and throw his opponent with {{left}} or {{right}} and any attack button (if close).}} | {{MoveListRow | Bloody Axle | {{QCF}} {{button|text=POWER}} | Laurence flies diagonally into the air while spinning. He can attack with his cloak by pressing any attack button; throw his sabre by pressing {{QCF}}, then any attack button; or grab and throw his opponent with {{left}} or {{right}} and any attack button (if close).}} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Jin Chonrei | | name=Jin Chonrei | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=576}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=576}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Teiou Tengenken | {{QCF}} {{button|text=POWER}} | Chonrei flings an energy ball across the screen. The energy ball can be charged by holding {{button|text=POWER}} for longer before releasing it for a larger and more powerful attack.}} | {{MoveListRow | Teiou Tengenken | {{QCF}} {{button|text=POWER}} | Chonrei flings an energy ball across the screen. The energy ball can be charged by holding {{button|text=POWER}} for longer before releasing it for a larger and more powerful attack.}} | ||
− | {{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonrei rises diagonally into the air while spinning his arms out.}} | + | {{MoveListRow | Teiou Tenjiken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonrei rises diagonally into the air while spinning his arms out.}} |
{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for an elbow strike.}} | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for an elbow strike.}} | ||
{{MoveListRow | Shin Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.}} | {{MoveListRow | Shin Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Jin Chonshu | | name=Jin Chonshu | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=576}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=576}} | ||
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{{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonshu rises vertically into the air while generating an energy vortex around him.}} | {{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonshu rises vertically into the air while generating an energy vortex around him.}} | ||
{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | ||
− | {{MoveListRow | Teiou Shinganken | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} | + | {{MoveListRow | Teiou Shinganken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} |
{{MoveListRow | Teiou Kuusatsu Jinganken | {{right}} {{downright}} {{down}} in midair | Chonshu disappears and reappears in the air behind his opponent.}} | {{MoveListRow | Teiou Kuusatsu Jinganken | {{right}} {{downright}} {{down}} in midair | Chonshu disappears and reappears in the air behind his opponent.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Honoo no Taneuma | {{QCB}} {{repeat|{{punch}}}} | Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing {{punch}}; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.}} | {{MoveListRow | Honoo no Taneuma | {{QCB}} {{repeat|{{punch}}}} | Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing {{punch}}; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.}} | ||
− | {{MoveListRow | Seikuu Rekka Kon | {{DPF}} {{punch}} or {{button|text=POWER}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Hon-Fu rises into the air while swinging a flaming nunchaku upward.}} | + | {{MoveListRow | Seikuu Rekka Kon<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{DPF}} {{punch}} or {{button|text=POWER}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Hon-Fu rises into the air while swinging a flaming nunchaku upward.}} |
{{MoveListRow | Denkou Sekka no Chi | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing {{repeat|{{punch}}}}.}} | {{MoveListRow | Denkou Sekka no Chi | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing {{repeat|{{punch}}}}.}} | ||
{{MoveListRow | Denkou Sekka no Ten | {{QCB}} {{kick}} | Hon-Fu somersaults forward, coming down while swinging his nunchaku.}} | {{MoveListRow | Denkou Sekka no Ten | {{QCB}} {{kick}} | Hon-Fu somersaults forward, coming down while swinging his nunchaku.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Ryuji Yamazaki | | name=Ryuji Yamazaki | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=384}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=384}} | ||
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| desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | | desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sabaki no Aikuchi | {{right}} {{downleft}} {{right}}+{{punch | + | {{MoveListRow | Sabaki no Aikuchi<br>''(Break Shot)'' | {{right}} {{downleft}} {{right}}+{{punch}} | Ryuji slashes with his knife.}} |
{{MoveListRow | Hebitsukai | {{QCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Ryuji charges his arm. When {{button|text=POWER}} is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. He punches diagonally upward with {{punch}}, straight ahead with {{kick}}, or diagonally downward with {{button|text=POWER}}. The move can be canceled by pressing {{button|text=SWAY}}.}} | {{MoveListRow | Hebitsukai | {{QCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Ryuji charges his arm. When {{button|text=POWER}} is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. He punches diagonally upward with {{punch}}, straight ahead with {{kick}}, or diagonally downward with {{button|text=POWER}}. The move can be canceled by pressing {{button|text=SWAY}}.}} | ||
{{MoveListRow | Baigaeshi | {{QCF}} {{button|text=POWER}} | Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.}} | {{MoveListRow | Baigaeshi | {{QCF}} {{button|text=POWER}} | Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick.}} | {{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick.}} | ||
− | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing {{DPF}} {{kick}} again during the move.}} | + | {{MoveListRow | Vertical Arrow<br>''(Break Shot)'' | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing {{DPF}} {{kick}} again during the move.}} |
{{MoveListRow | Mary Spider | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | {{MoveListRow | Mary Spider | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | ||
{{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing {{left}} {{right}} {{kick}}.}} | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing {{left}} {{right}} {{kick}}.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Zapper | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.}} | {{MoveListRow | Zapper | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.}} | ||
− | {{MoveListRow | Double Kong | {{QCB}} {{punch}} | Franco throws a hook with each hand.}} | + | {{MoveListRow | Double Kong<br>''(Break Shot)'' | {{QCB}} {{punch}} | Franco throws a hook with each hand.}} |
{{MoveListRow | Golden Bomber | {{downleft}} {{right}} {{button|text=POWER}} | Franco charges forward with a powerful spinning punch that can knock his opponent over.}} | {{MoveListRow | Golden Bomber | {{downleft}} {{right}} {{button|text=POWER}} | Franco charges forward with a powerful spinning punch that can knock his opponent over.}} | ||
{{MoveListRow | Guts Dunk | {{QCF}} {{upright}} {{kick}} | Franco flies into the air with a kick, then comes down with a stomp.}} | {{MoveListRow | Guts Dunk | {{QCF}} {{upright}} {{kick}} | Franco flies into the air with a kick, then comes down with a stomp.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Kim Kaphwan | | name=Kim Kaphwan | ||
| portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=192}} | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=192}} | ||
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{{MoveListRow | Hienzan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing {{down}}+{{kick}} during the move.}} | {{MoveListRow | Hienzan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing {{down}}+{{kick}} during the move.}} | ||
{{MoveListRow | Hishoukyaku | {{down}}+{{kick}} in midair | Kim dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with {{downright}}+{{kick}} for a sliding sweep.}} | {{MoveListRow | Hishoukyaku | {{down}}+{{kick}} in midair | Kim dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with {{downright}}+{{kick}} for a sliding sweep.}} | ||
− | {{MoveListRow | Kuusajin | {{DPF}} {{punch}} | Kim spins diagonally upward while kicking.}} | + | {{MoveListRow | Kuusajin<br>''(Break Shot)'' | {{DPF}} {{punch}} | Kim spins diagonally upward while kicking.}} |
{{MoveListRow | Hakikyaku | {{QCB}} {{punch}} | Kim turns and stomps in front of him.}} | {{MoveListRow | Hakikyaku | {{QCB}} {{punch}} | Kim turns and stomps in front of him.}} | ||
}} | }} | ||
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{{MoveListRow | Zenpou Ki Rai Hou | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Cheng tosses a ball of energy in a low arc in front of him.}} | {{MoveListRow | Zenpou Ki Rai Hou | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Cheng tosses a ball of energy in a low arc in front of him.}} | ||
{{MoveListRow | Taikuu Ki Rai Hou | {{DPF}} {{punch}} | Cheng tosses a ball of energy in a high arc in front of him.}} | {{MoveListRow | Taikuu Ki Rai Hou | {{DPF}} {{punch}} | Cheng tosses a ball of energy in a high arc in front of him.}} | ||
− | {{MoveListRow | Ha Gan Geki | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Cheng rolls forward along the ground like a spinning boulder.}} | + | {{MoveListRow | Ha Gan Geki<br>''(Break Shot with'' {{button|text=POWER}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Cheng rolls forward along the ground like a spinning boulder.}} |
{{MoveListRow | Chou Taiko Bara Uchi | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Cheng flies into the air, then falls to the ground with a belly flop.}} | {{MoveListRow | Chou Taiko Bara Uchi | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Cheng flies into the air, then falls to the ground with a belly flop.}} | ||
{{MoveListRow | Chou Handou Manpuku Hougan | {{HCB}} {{kick}} | Cheng puffs up his body. If he is hit by his opponent while doing this, he flies away to the edge of the screen, then shoots back across the screen like a cannonball.}} | {{MoveListRow | Chou Handou Manpuku Hougan | {{HCB}} {{kick}} | Cheng puffs up his body. If he is hit by his opponent while doing this, he flies away to the edge of the screen, then shoots back across the screen like a cannonball.}} | ||
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{{MoveListRow | Bakurai Hoh | Hold {{downleft}} for 2 seconds, then {{down}} {{downright}}+{{kick}}+{{button|text=POWER}} | Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.}} | {{MoveListRow | Bakurai Hoh | Hold {{downleft}} for 2 seconds, then {{down}} {{downright}}+{{kick}}+{{button|text=POWER}} | Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.}} | ||
{{MoveListRow | '''Hidden:''' Tenchi Houraku Mujin Hou | {{HCB}} {{button|text=POWER}} | Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.}} | {{MoveListRow | '''Hidden:''' Tenchi Houraku Mujin Hou | {{HCB}} {{button|text=POWER}} | Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=EX Andy Bogard | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Shadow Andy Bogard.gif}} | ||
+ | | desc=EX Andy Bogard, also sometimes called "Shadow Andy," reflects the darker side of Andy's spirit. He uses many of Andy's moves from ''[[Real Bout Fatal Fury]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Geki Hishouken | {{QCB}} {{button|text=POWER}} | Andy generates a large ball of ki energy in front of him.}} | ||
+ | {{MoveListRow | Zeneiken | {{downleft}} {{right}} {{button|text=POWER}} | Andy charges forward while ramming with his shoulder and knee.}} | ||
+ | {{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}} | ||
+ | {{MoveListRow | Genei Shiranui | {{right}} {{downright}} {{down}} {{button|text=SWAY}} while dashing | Andy disappears, then reappears behind his opponent with a knockdown kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Age Omote | {{downright}}+{{punch}} | Andy thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Shiranui Kumo Karami | {{down}} {{down}}+{{button|text=POWER}} in midair | Andy tries to grab his opponent while falling. If he lands on his opponent, he captures them in a chokehold from behind.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Cho Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | ||
+ | {{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=EX Blue Mary | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, EX Blue Mary.gif}} | ||
+ | | desc=EX Blue Mary is a sadomasochistic version of Blue Mary. She uses some of Mary's moves from ''[[Garou Densetsu 3]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mary Spider<br>''(Break Shot)'' | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | ||
+ | {{MoveListRow | Mary Snatcher | {{DPF}} {{kick}} | Mary jumps with a diagonal kick. If she connects with an airborne opponent, she grabs them with her legs and slams them to the ground. She can follow up with a neck hold by pressing {{downleft}} {{right}} {{button|text=POWER}} during the move.}} | ||
+ | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can instead grab her opponent with her legs and slam them to the ground by pressing {{HCF}} {{kick}} before the move connects.}} | ||
+ | {{MoveListRow | Quick Sway | {{punch}}+{{kick}} | Mary dodges an attack. If close, she can grab her opponent by pressing {{HCB}} {{button|text=POWER}} during the quick sway.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rising Foot | {{downright}}+{{kick}} | Mary kicks up toward her opponent's face.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Mary Typhoon | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} (close) | Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.}} | ||
+ | {{MoveListRow | '''Hidden:''' Mary Spinning Toss | {{punch}} {{punch}} {{left}} {{kick}} {{button|text=POWER}} (close) | Mary kicks her opponent into the air. After landing, she picks up the opponent and swings them around before tossing them back into the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=EX Tung Fu Rue | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Tung Fu Rue.gif}} | ||
+ | | desc=EX Tung Fu Rue is a version of Tung Fu that uses his moveset from ''[[Fatal Fury Special]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Senshippo<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{QCB}} {{punch}} or {{button|text=POWER}} | Tung leaps forward with a fist strike. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Shou Ha | Hold {{downleft}} for 2 seconds, then {{upright}}+{{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Tung shoots a short-ranged burst of ki from his palm.}} | ||
+ | {{MoveListRow | Gekihou | {{repeat|{{button|text=POWER}}}} | Tung crouches and unleashes a large spirit that attacks airborne opponents.}} | ||
+ | {{MoveListRow | Ressen Kyaku | {{DPF}} {{kick}} (close) | Tung turns sideways and repeatedly stomps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Migi Kouryuu | {{downright}}+{{punch}} | Tung does an underhand punch upwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Senpuu Gouken | {{right}} {{downright}} {{down}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}} | ||
+ | {{MoveListRow | '''Hidden:''' Senpuu Gou Ken | {{right}} {{downright}} {{down}} {{button|text=POWER}} | Tung turns sideways and flies diagonally into the air while stomping.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=EX Billy Kane | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, EX Billy Kane.gif}} | ||
+ | | desc=EX Billy Kane is a version of Billy that uses his moveset from ''[[Real Bout Garou Densetsu]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Whirlwind Cudgel | {{repeat|{{punch}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
+ | {{MoveListRow | Mid-Section Club Cruncher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with {{left}} {{right}}+{{button|text=POWER}} before the move hits.}} | ||
+ | {{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
+ | {{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} | ||
+ | {{MoveListRow | Fire Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{kick}} | Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}} | ||
+ | {{MoveListRow | Water Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{button|text=POWER}} | Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jigoku Otoshi | {{right}}+{{kick}} (close) | Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.}} | ||
+ | {{MoveListRow | Super Torso Thrust | {{right}}+{{punch}} | Billy thrusts his cudgel forwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Super Fire Wheel | {{QCF}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} | ||
+ | {{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}} | ||
}} | }} | ||
}} | }} | ||
Line 483: | Line 589: | ||
===Stages=== | ===Stages=== | ||
− | Every character has | + | Every character has a stage where matches are hosted, with stages shared by multiple characters. Every stage has recolored variants at later times of day for the second and third rounds. |
+ | |||
+ | Each stage has objects at the corners, which are destroyed if a fighter is attacked into them enough times. The character is stunned momentarily when this happens. Destroyed objects are restored after each round. Geese's stage is the only stage that does not have any corner objects. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, USA.png|USA|Used by Terry Bogard, Blue Mary, and Duck King.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Japan.png|Japan|Used by Andy Bogard, Mai Shiranui, and Sokaku Mochizuki.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Brazil.png|Brazil|Used by Joe Higashi, Franco Bash, and Bob Wilson.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, China.png|China|Used by Tung Fu and Jin Chonrei.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Hong Kong.png|Hong Kong|Used by Cheng Sinzan and Hon-Fu.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Korea.png|Korea|Used by Kim Kaphwan and Jin Chonshu.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, South Town.png|South Town|Used by Billy Kane.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Germany.png|Germany|Used by Laurence Blood.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Krauser.png|Krauser Stage|Used by Wolfgang Krauser.}} | ||
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Geese.png|Geese Stage|Used by Geese Howard.}} | ||
}} | }} | ||
Revision as of 12:37, 22 November 2023
Real Bout Garou Densetsu Special | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: SNK | |||||||||||||||
Developer: Yumekobo[1] | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Sound driver: SCSP/CD-DA (32 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Real Bout Garou Densetsu Special (リアルバウト餓狼伝説スペシャル) is a Sega Saturn sequel to Real Bout Garou Densetsu.
Contents
Gameplay
The game is an update to Real Bout Garou Densetsu. It retains the basic mechanics and simplified control scheme of that game but updates many of the sprites, introduces new stages, removes the ring-outs, and returns to the two-lane fighting system of the earlier Fatal Fury games. It also adds back some characters last seen in Fatal Fury Special. The game is considered non-canon and has no storyline.
Characters move with and . They dash with or ; dashes can be canceled by tapping in the opposite direction. Characters crouch with and can move forward while crouched with (or when facing left). They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can perform a punch with , a kick with , or a "Power Attack" with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button.
Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations.
Fights take place in two-lane battlegrounds. Players initially fight in the foreground lane but can switch into the opposite lane with . This can be used to dodge attacks or confuse the opponent. If the opponent is already in a different lane, the character can attack across the lanes, moving into the opposite lane in the process, by pressing the punch or kick button, or the character can knock the opponent into the same lane by pressing the Power Attack button.
The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches.
Modes
The game has the following modes:
- Arcade: The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game). A second player can enter the game at any time by pressing START to start a two-player match.
- Versus: The game has a dedicated two-player mode where players can choose any character and any stage to play.
- Original: This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade.
- Practice: A training mode where the player can choose any character to play and to fight against. The opponent is passive, does not attack or block, and cannot be defeated, and there is no time limit. The player's character has a permanent P. Power gauge and flashing health, so Super Power and Hidden Power moves can be performed repeatedly.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed.
All of the characters from Real Bout Garou Densetsu return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from Fatal Fury Special.
Each character has two outfit colors: the default color is selected with P and the secondary color is selected with POWER .
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
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Terry Bogard | |||||
Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry. | ||||||
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Andy Bogard | |||||
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||||||
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Joe Higashi | |||||
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan. | ||||||
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Mai Shiranui | |||||
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | ||||||
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Duck King | |||||
Duck King is a young fighter who mixes breakdancing into his fighting style. | ||||||
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Tung Fu Rue | |||||
Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size.
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Bob Wilson | |||||
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs. | ||||||
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Sokaku Mochizuki | |||||
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school. | ||||||
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Billy Kane | |||||
Billy Kane is a career criminal and the right-hand man of Geese Howard.
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Geese Howard | |||||
Geese Howard is a crime boss who controls South Town. After obtaining the Jin Scrolls, he reconsolidates his power over South Town and seeks vengeance from the Bogard brothers. | ||||||
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Wolfgang Krauser | |||||
Wolfgang Krauser is a German nobleman seeking to defeat the man who was responsible for Geese's downfall. | ||||||
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Laurence Blood | |||||
Laurence Blood is a former matador who uses a fighting style based on his bullfighting methods. | ||||||
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Jin Chonrei | |||||
Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls.
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Jin Chonshu | |||||
Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls. | ||||||
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Hon-Fu | |||||
Hon-Fu is a nunchaku-wielding detective from Hong Kong. | ||||||
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Ryuji Yamazaki | |||||
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||||||
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Blue Mary | |||||
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo.
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Franco Bash | |||||
Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic.
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Kim Kaphwan | |||||
Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice.
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Cheng Sinzan | |||||
Cheng Sinzan is a greedy rich man who enters tournaments to win prize money. |
Hidden
- Main article: Real Bout Garou Densetsu Special/Hidden content.
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EX Andy Bogard | |||||
EX Andy Bogard, also sometimes called "Shadow Andy," reflects the darker side of Andy's spirit. He uses many of Andy's moves from Real Bout Fatal Fury. | ||||||
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EX Blue Mary | |||||
EX Blue Mary is a sadomasochistic version of Blue Mary. She uses some of Mary's moves from Garou Densetsu 3.
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EX Tung Fu Rue | |||||
EX Tung Fu Rue is a version of Tung Fu that uses his moveset from Fatal Fury Special.
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EX Billy Kane | |||||
EX Billy Kane is a version of Billy that uses his moveset from Real Bout Garou Densetsu. |
Stages
Every character has a stage where matches are hosted, with stages shared by multiple characters. Every stage has recolored variants at later times of day for the second and third rounds.
Each stage has objects at the corners, which are destroyed if a fighter is attacked into them enough times. The character is stunned momentarily when this happens. Destroyed objects are restored after each round. Geese's stage is the only stage that does not have any corner objects.
History
Legacy
A sequel, Real Bout Fatal Fury 2: The Newcomers, was released in 1998. However, it was exclusive to the Neo Geo MVS and AES and Neo Geo CD and not ported to any other consoles at the time, so it is the only mainline 2D Fatal Fury game not to receive a port to a Sega console.
An update to the game called Real Bout Fatal Fury Special: Dominated Mind was released for the PlayStation exclusively in Japan in 1998. This version adds new moves and characters but removes the hidden characters and the two-line battle system.
Production credits
- Producer: T.Nishiyama, H.Matsumoto, S.Itoh
- Planner: T.Yariyama, Higashi Pon, Oh! Majaharu, Tsuka_Michi
- Obj Design: RIO, Soe.Soe.96, Oda_Bash, N.Kuroki, Lionheart35, Mizu.Mizu, G.Ishidamanace, Ossya!, Takehiro Isaji, Y.Ashizawa, Kaoruru, Nishikawa, Mika R Winner, Ero_Beer_Toku
- Back Design: Mic Senbey, Midorin, Tomo, Nari, Locate, Taka_Oh!!
- Demo Design: Sezabon, N.Kuroki, Ogura_A_1
- Effect: Tashiboo, Akirya
- Sound: Tate Norio, Konny, Shimizm, Ackey, Brother Hige, Mariko, Macky, Kyo_Chan, Miwa, IMO
- Voice cast: Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Shigefumi Nakai, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B.J.Love
- Program: Bo_Ffffffffng as Bof, Naoyan Apchiba
- Superviser: Stg_Oyaji 145H, Mim_104 Melon, R.Tuneoka
- Special Thanks: Kura, Mf_Yama.Remix, Sho_Chan, Asami Don, And All SNK Staff
- Director: Daisuke Nagata, LEO
- Sound: Yasuaki Fujita
- Program: Hiromi Chu, T.Kinoshita, S.Furuoka, Akaike Mitsuo, K.Kondou, K.Inoue, T.Tamaru, T.Masumura, Mituki
- Presented by: SNK
Magazine articles
- Main article: Real Bout Garou Densetsu Special/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 9 reviews |
Technical information
- Main article: Real Bout Garou Densetsu Special/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/Yumekobo
- ↑ File:RBGDS Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:RBFFS Saturn JP SSEnding.pdf
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 112
- ↑ Famitsu, "1998-01-02" (JP; 1997-12-19), page 1
- ↑ Joypad, "Février 1998" (FR; 1998-xx-xx), page 77
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 70
- ↑ Saturn Fan, "1997 No. 24" (JP; 1997-12-12), page 185
- ↑ Saturn Fan, "1998 No. 4" (JP; 1998-02-13), page 70
- ↑ SuperGamePower, "Março 1998" (BR; 1998-xx-xx), page 22
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Video Games, "6/98" (DE; 1998-05-27), page 96
Fatal Fury/Garou Densetsu games for Sega systems | |
---|---|
Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |