Difference between revisions of "Toys"
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− | | md_date_us=1993-06{{magref|sv|13|97}} | + | | md_date_us=1993-06{{magref|sv|13|97}}{{magref|megaplay|0403|48}} |
| md_rrp_us=59.95{{magref|gamepro|48|54}} | | md_rrp_us=59.95{{magref|gamepro|48|54}} | ||
| md_code_us=T-86046 | | md_code_us=T-86046 | ||
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− | *'''Concept & Design:''' David Crane, Alex Demeo | + | *'''Concept & Design:''' [[David Crane]], Alex Demeo |
*'''Technical Direction:''' Roger Booth, Genry C. Will IV | *'''Technical Direction:''' Roger Booth, Genry C. Will IV | ||
*'''Program & Design:''' Mark Morris, Dennis Benson, Chris Will, Michael Fernie | *'''Program & Design:''' Mark Morris, Dennis Benson, Chris Will, Michael Fernie | ||
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*'''Music and Sound Effects:''' Mark Van Hecke | *'''Music and Sound Effects:''' Mark Van Hecke | ||
*'''Audio Engineering:''' Jim Wallace | *'''Audio Engineering:''' Jim Wallace | ||
− | *'''Produced by:''' Alex Demeo, David Crane | + | *'''Produced by:''' Alex Demeo, [[David Crane]] |
*'''Special Thanks:''' Jason Benham, Bill Jannott, Barry Marx, Ron Roberts | *'''Special Thanks:''' Jason Benham, Bill Jannott, Barry Marx, Ron Roberts | ||
:'''In memory of Marino Demeo''' | :'''In memory of Marino Demeo''' | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Toys MD credits.pdf | ||
| console=MD | | console=MD | ||
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==Physical scans== | ==Physical scans== | ||
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==Technical information== | ==Technical information== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
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Latest revision as of 06:35, 27 November 2023
Toys | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Absolute Entertainment | |||||||||||||||
Developer: Imagineering | |||||||||||||||
Licensor: Twentieth Century Fox | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Toys is a top-down action game for the Sega Mega Drive based on the 1992 film of the same name. It was only released in North America.
Contents
Production credits
- Concept & Design: David Crane, Alex Demeo
- Technical Direction: Roger Booth, Genry C. Will IV
- Program & Design: Mark Morris, Dennis Benson, Chris Will, Michael Fernie
- Graphics: Jesse Kapili, Ross Harris
- Music and Sound Effects: Mark Van Hecke
- Audio Engineering: Jim Wallace
- Produced by: Alex Demeo, David Crane
- Special Thanks: Jason Benham, Bill Jannott, Barry Marx, Ron Roberts
- In memory of Marino Demeo
Magazine articles
- Main article: Toys/Magazine articles.
Promotional material
Print advert in GamePro (US) #46: "May 1993" (1993-xx-xx)
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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47 | |
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Based on 8 reviews |
Technical information
- Main article: Toys/Technical information.
References
- ↑ Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 97
- ↑ Mega Play, "June 1993" (US; 1993-0x-xx), page 48
- ↑ 3.0 3.1 GamePro, "July 1993" (US; 1993-xx-xx), page 54
- ↑ File:Toys MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 320
- ↑ Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 30
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 64
- ↑ Mega, "October 1993" (UK; 1993-09-16), page 43
- ↑ MegaTech, "September 1993" (UK; 1993-08-20), page 88
- ↑ Sega Power, "October 1993" (UK; 1993-09-02), page 66
- ↑ Sega Force Mega, "October 1993" (UK; 1993-08-19), page 42
Toys | |
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Main page | Comparisons | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |