Difference between revisions of "Asahiko Kikuchi"

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| company=[[Sonic Team (company)|Sonic Team]]
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| start=2001{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}}
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[Global Entertainment R&D Dept. 1]]
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{{Employment
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| company=[[Sega of America]]
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| start=2004{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}}
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| divisions=[[Sega Studios USA]]
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| role=Designer
 
| role=Designer
 
| education=J.F. Oberlin Senior High School (1996), Keio University (2001)
 
| education=J.F. Oberlin Senior High School (1996), Keio University (2001)
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| twitter=IDA_10
 
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{{sub-stub}}'''{{PAGENAME}}''' (菊地 麻比古) is a designer who worked at Sonic Team from 2001 to 2004.
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{{sub-stub}}'''{{PAGENAME}}''' (菊地 麻比古) is a Japanese designer who worked at [[Sonic Team (company)|Sonic Team]] in Japan from 2001 to 2004. After a brief period working at [[Global Entertainment R&D Dept. 1]] up to at least December 3, 2004{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, he moved to the United States to work at [[Sega Studios USA]], the successor to [[Sonic Team USA]]{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}}. He has since worked for [[wikipedia:Bandai Namco Entertainment|Bandai Namco Entertainment]], [[wikipedia:Jam City (company)|Jam City]] and [[Ubisoft]]{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}}.
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Asahiko Kikuchi}}
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{{ProductionHistory|Asahiko Kikuchi|菊地 麻比古}}
 
 
* ''[[Sonic Battle]]'' (2003) — Story Mode Planner
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Level Designer
 
* ''Afro Samurai'' (2009) — Design Lead (Afro Samurai Development Team)
 
  
 
==Interviews==
 
==Interviews==
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{{mirror}}
 
*[https://www.famitsu.com/news/201209/04018879.html Asahiko Kikuchi interview by Famitsu (September 4, 2012)]
 
*[https://www.famitsu.com/news/201209/04018879.html Asahiko Kikuchi interview by Famitsu (September 4, 2012)]
  
 
==External links==
 
==External links==
*[https://twitter.com/IDA_10 Asahiko Kikuchi on Twitter]
 
 
*[https://game.watch.impress.co.jp/docs/news/718331.html Asahiko Kikuchi's lecture at CEDEC 2015]
 
*[https://game.watch.impress.co.jp/docs/news/718331.html Asahiko Kikuchi's lecture at CEDEC 2015]
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 12:07, 30 November 2023

Kikuchi Asahiko.jpg
Asahiko Kikuchi
Place of birth: Sagamihara, Kanagawa prefecture, Japan
Employment history:
Sonic Team (2001[1] – )
Divisions:
Sega of America (2004[1] – )
Divisions:
Role(s): Designer
Education: J.F. Oberlin Senior High School (1996), Keio University (2001)
Twitter: @IDA_10

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Asahiko Kikuchi (菊地 麻比古) is a Japanese designer who worked at Sonic Team in Japan from 2001 to 2004. After a brief period working at Global Entertainment R&D Dept. 1 up to at least December 3, 2004[2], he moved to the United States to work at Sega Studios USA, the successor to Sonic Team USA[1]. He has since worked for Bandai Namco Entertainment, Jam City and Ubisoft[1].

Production history

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

External links

References