Difference between revisions of "Asahiko Kikuchi"
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− | | employment= | + | | employment={{Employment |
+ | | company=[[Sonic Team (company)|Sonic Team]] | ||
+ | | start=2001{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of America]] | ||
+ | | start=2004{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}} | ||
+ | | divisions=[[Sega Studios USA]] | ||
+ | }} | ||
| role=Designer | | role=Designer | ||
| education=J.F. Oberlin Senior High School (1996), Keio University (2001) | | education=J.F. Oberlin Senior High School (1996), Keio University (2001) | ||
+ | | twitter=IDA_10 | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (菊地 麻比古) is a designer who worked at Sonic Team from 2001 to 2004. | + | {{sub-stub}}'''{{PAGENAME}}''' (菊地 麻比古) is a Japanese designer who worked at [[Sonic Team (company)|Sonic Team]] in Japan from 2001 to 2004. After a brief period working at [[Global Entertainment R&D Dept. 1]] up to at least December 3, 2004{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, he moved to the United States to work at [[Sega Studios USA]], the successor to [[Sonic Team USA]]{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}}. He has since worked for [[wikipedia:Bandai Namco Entertainment|Bandai Namco Entertainment]], [[wikipedia:Jam City (company)|Jam City]] and [[Ubisoft]]{{ref|1=https://web.archive.org/web/20230330210403/https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w=}}. |
==Production history== | ==Production history== | ||
{{ProductionHistory|Asahiko Kikuchi|菊地 麻比古}} | {{ProductionHistory|Asahiko Kikuchi|菊地 麻比古}} | ||
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==Interviews== | ==Interviews== | ||
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==External links== | ==External links== | ||
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*[https://game.watch.impress.co.jp/docs/news/718331.html Asahiko Kikuchi's lecture at CEDEC 2015] | *[https://game.watch.impress.co.jp/docs/news/718331.html Asahiko Kikuchi's lecture at CEDEC 2015] | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 12:07, 30 November 2023
Asahiko Kikuchi |
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Place of birth: Sagamihara, Kanagawa prefecture, Japan |
Employment history: Sonic Team (2001[1] – )
Divisions:
Sega of America (2004[1] – )
Divisions:
|
Role(s): Designer |
Education: J.F. Oberlin Senior High School (1996), Keio University (2001) |
Twitter: @IDA_10 |
This teeny-tiny article needs some work. You can help us by expanding it.
Asahiko Kikuchi (菊地 麻比古) is a Japanese designer who worked at Sonic Team in Japan from 2001 to 2004. After a brief period working at Global Entertainment R&D Dept. 1 up to at least December 3, 2004[2], he moved to the United States to work at Sega Studios USA, the successor to Sonic Team USA[1]. He has since worked for Bandai Namco Entertainment, Jam City and Ubisoft[1].
Production history
- Phantasy Star Online Episode I & II (GameCube; 2002) — Item
- Phantasy Star Online Episode I & II (Xbox; 2003) — Item
- Sonic Battle (Game Boy Advance; 2003) — Story Mode Planner[3]
- Sega Superstars (PlayStation 2; 2004) — Game Designers
- Sega Superstars (PlayStation 2; 2004) — Level Designers
- Shadow the Hedgehog (PlayStation 2; 2005) — Level Designers
- Shadow the Hedgehog (GameCube; 2005) — Level Designers
- Shadow the Hedgehog (Xbox; 2005) — Level Designers
- NiGHTS: Journey of Dreams (Wii; 2007) — Game Designers
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
External links
References
- ↑ 1.0 1.1 1.2 1.3 https://jade.secure-host.com/cgi-bayspo/kurasu/kurasu.cgi?k=277&w= (Wayback Machine: 2023-03-30 21:04)
- ↑ http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ File:Sonic Battle GBA credits.pdf