Difference between revisions of "Yoshio Inoue"

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{{sub-stub}}'''{{PAGENAME}}''' (井上 善央) is a former programmer at [[Sega of Japan]]. He graduated from [https://www.mobygames.com/company/1940/human-entertainment-inc/ Human Creative School]{{ref|https://tcrf.net/Clockwork_Knight_2}}. He typically worked on opening cinematics and is best-known for his work on ''[[Clockwork Knight]]''{{ref|https://tcrf.net/Clockwork_Knight_2}} Alongside other [[United Game Artists]], he left the company shortly after it was merged with [[Sonic Team (company)|Sonic Team]] to work at [[Q Entertainment]] under [[Tetsuya Mizuguchi]]. He later worked for [[Grounding]] alongside more former UGA staff.
  
 
==Production history==
 
==Production history==
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==External links==
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* Staff profile on ''[https://web.archive.org/web/20030404103049/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00103 www.u-ga.com]''
  
 
==References==
 
==References==
 
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Latest revision as of 04:57, 1 December 2023

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Yoshio Inoue
Employment history:
Divisions:
Role(s): Programmer

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Yoshio Inoue (井上 善央) is a former programmer at Sega of Japan. He graduated from Human Creative School[1]. He typically worked on opening cinematics and is best-known for his work on Clockwork Knight[1] Alongside other United Game Artists, he left the company shortly after it was merged with Sonic Team to work at Q Entertainment under Tetsuya Mizuguchi. He later worked for Grounding alongside more former UGA staff.

Production history

External links

References