Clockwork Knight 2

From Sega Retro

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ClockworkKnight2JP Title.png

Clockwork Knight 2
System(s): Sega Saturn
Publisher: Sega
Developer:
Supporting companies:
Sound driver: SCSP/CD-DA (1 track)
Genre: Action[2][3]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,8004,800 GS-9029
Sega Rating: All Ages
Sega Saturn
US
$49.9949.99 81036
ESRB: Kids to Adults
Sega Saturn
EU
MK81021-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81021-50
USK: 6
Sega Saturn
PT
STJ81021
Sega Saturn
UK
£39.9939.99[6] MK81021-50
ELSPA: 3+ OK
Sega Saturn
PL
219zł219
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
R$59.9959.99 191086
Tectoy: Todas as Idades

Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platforming game released for the Sega Saturn in 1995.

Story

The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier, one of many in the house. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.

However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there is no voice to wake them up anymore, the toys will never live again, so Pepper and Ginger head off to find Chelsea before it is too late.

The last game had a happy ending as they had found Chelsea, but there was a major unresolved problem: Chelsea was safe and sound, but would not wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe, while Pepper himself continues on his quest to find Chelsea.

Characters

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Sir Tongara de Pepperouchau III ("Pepper")
The protagonist and sole playable character in the main game. He is brave and dashing but also quite clumsy. He aims to find Chelsea as well as his missing grandfather.

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Sir Ginger
Pepper's chief rival and something of a showoff. He works with Pepper in saving Chelsea. He discovers from Pepper's grandfather that Chelsea is his sister and that his key can wake her up again. He is playable in the US version using a cheat code.

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Barobaro
Pepper's nearsighted but ever-faithful donkey-for-a-steed. He appears to be a wine bottle on a wheeled basket. He has a crush on Soltia. Pepper rides on his back in a few levels of the game.

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Silver
Ginger's steed. A horse-shaped clothesbrush, he is quite snobby in thinking he is the perfect horse for the perfect warrior.

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Prunchau
Pepper's valet and close friend. He is a top who is very conscientious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level and gives suggestions in Soltian Roulette.

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Le Bon
Ginger's valet, a cheerful rubber ball. He sometimes races Pepper in-game, and he also gives suggestions in Soltian Roulette.

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Sir Oneon de Pepperouchau
Pepper's father. He is a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.

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Sir Garluch de Pepperouchau
Pepper's highly-respected, if somewhat misguided, grandfather. He falls under the dark spell like the lesser toys. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea.

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Pa Zur
Ginger's lord and mentor, a sliding puzzle. All the toys consider him a wise old mystic.

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Soltia
A hot-tempered perfume bottle who loves music, cards, and games of chance. She has a crush on Pepper and considers Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds and gives suggestions to players.

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Chelsea
A beautiful young doll whose voice wakes all the toys every night at midnight. Both Pepper and Ginger compete for her heart. Her kidnapping starts the events of this game and its sequel.

Gameplay

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Goal

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Le Bon race

This game is a side-scrolling platformer, similar to its predecessor. Players control the toy knight Sir Pepperouchau through four rooms, each consisting of two normal levels and a boss fight. The game is presented in "2.5D" with 2D sprites over 3D backgrounds. Levels are larger than the previous game and take greater advantage of the 2.5D format. Pepper can move into the background layer of some levels, and paths sometimes take 90-degree turns. There are hidden races against Le Bon, where succeeding awards a Gold Key and failing awards a Pocket Watch.

Pepper walks with Left or Right and sprints with Left Left or Right Right. Some objects can be pushed by moving into them. He crouches with Down. He jumps with A or C and jumps higher if the button is held for longer. He jumps farther while running. Pepper attacks enemies by using a wind-up key like a sword; he thrusts the key ahead by tapping B. Many enemies require multiple stabs to defeat (causing them to pop into a burst of confetti). The first stab stuns the enemy, rendering them harmless for a duration. Pepper can pick up stunned enemies or other small objects (such as eggs) that are scattered around the levels by holding B when next to them. He can throw an object he is carrying by releasing B; objects can be thrown upward with Up+B or set down with Down+B. He can move while holding an object. Stunned enemies awaken after a duration, which damages Pepper if he is holding them. Pepper can use his key to interact with some objects in levels, such as opening boxes. Pepper can twist his key around with BBBBB, which is more powerful and can defeat most enemies with a single touch.

Some levels are autoscrolling levels that are played on horseback. In these levels, Barobaro slows down with Left and speeds up with Right. He jumps with A or C and attacks by popping his head off with B.

Pepper starts the game with three hit points, depicted as gears in the lower-left corner of the screen. He loses a hit point each time he takes damage from an enemy or hazard, and he loses a try if time or hit points run out. There are no checkpoints, so losing a try sends a player back to the beginning of a level. Leaping onto the missing letter in "CLOCKWORK" on the goal at the end of the level awards an extra life. The game ends if the player runs out of lives but can be continued at the cost of 20 Imperial Crowns (collectables that are found throughout the game). The player can set the difficulty level (Training, Normal, and Hard) and number of starting lives from the options before starting the game. The final boss fight can only be played on Normal or Hard difficulty.

Items

Items can be collected by walking over them or poking them with Pepper's wind-up key. Items are sometimes found inside speckled eggs, which can be picked up and thrown to open them.

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Imperial Crown
A bottle cap with a picture of a crown on it. These can be wagered in the Soltian Roulette bonus game or spent to continue the game if lost.
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Pocket Watch
A pocket watch that is scattered around almost as much as Imperial Crowns. Awards either one or five bonus seconds on the timer.
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Keys
Wind-up keys that restore a hit point. Bronze Keys refill one point, Silver Keys refill all points, and Gold Keys refill all points and increase the maximum by one (up to five hit points total for the current try). If Pepper is already at full health with five hit points, the Gold Key awards an extra life.
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Helmets
A blue helmet (Oneon's Helmet) awards an extra life. The much-rarer red helmet (Garluch's Helmet) awards three extra lives.
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Pa-Zur Sphere
Makes Pepper invincible for a short time.
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Speckled Egg
Throw to break open and release items.
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Card
There are 32 cards scattered around the game, four per level. Collecting all four cards in a level awards a Gold Key; collecting all 32 awards a cheat code for a level select.

Levels

This game has fourteen levels: four different rooms with two normal levels and one boss each, plus a sub-boss and a final boss.

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Study Room
Boss:
Crazy TV
A smaller, easier version of the Crazy TV boss fight from the first game starts off the second. The artwork on the face of the TV is different to the version from the first game. This fight is only normally played in Japanese and PAL releases of the game, but it can be played in the NTSC release using a cheat code to play the game as Ginger.

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  • Clockworkknight2 Saturn JP SSSt5-0.png

  • Clockwork Knight 2 Saturn, Stage 1-1.png

  • Clockwork Knight 2 Saturn, Stage 1-2.png

  • Clockwork Knight 2 Saturn, Stage 1-3.png

Kid's Room
Boss:
Funky Snaky
A playroom filled with colorful toys, with large towers made of blocks and some race car tracks to ride Barobaro on.

The boss is Funky Snaky, a floating snake made up of wooden blocks, a castanet, and spiked balls with a microphone on the tip of its tail that is its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then.

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  • Clockworkknight2 Saturn JP SSSt6-0.png

  • Clockwork Knight 2 Saturn, Stage 2-1.png

  • Clockwork Knight 2 Saturn, Stage 2-2.png

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  • Clockwork Knight 2 Saturn, Stage 2-5.png

Study Room
Boss:
Paper Morphy
A darker environment with candlelit desktops and stacks of books. Pepper can load into cannons with Down to launch himself between the foreground and background layers. Some open books can be pushed closed by pushing them.

The boss is Paper Morphy, a page from a neglected book that impersonates animals. The destroyed "Crazy TV" boss can be seen in the background.

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  • Clockworkknight2 Saturn JP SSSt7-0.png

  • Clockwork Knight 2 Saturn, Stage 3-1.png

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  • Clockwork Knight 2 Saturn, Stage 3-3.png

Bath Room
Boss:
Captain Octopus
Most of this room is situated on or around the bath tub. The first level has rising and falling water. Pepper rides Barobaro through the water on the second level.

The boss is Captain Octopus, a giant, soap-throwing pirate toy octopus.

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  • Clockworkknight2 Saturn JP SSSt8-0.png

  • Clockwork Knight 2 Saturn, Stage 4-1.png

  • Clockwork Knight 2 Saturn, Stage 4-2.png

  • Clockwork Knight 2 Saturn, Stage 4-3.png

  • Clockwork Knight 2 Saturn, Stage 4-4.png

Clock Tower
Boss:
King Gears
Gears, pipes, and oily platforms abound as the search for Chelsea nears its close. Pepper can use his key to change the direction of how some things turn.

The boss is King Gears, a large castle that transforms into a cruel beast with powerful arms and the ability to dispense enemies onto the battlefield.

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  • Clockworkknight2 Saturn JP SSLst.png

  • Clockwork Knight 2 Saturn, Stage 5-2.png

Final Boss
Boss:
Garluch the Dragon
A final one-on-one battle with Garluch the Dragon, a behemoth of a creature composed of various bits (such as umbrellas and a teddy bear) and piloted by Pepper's grandfather. This level can only be fought when playing it on Normal or Hard.

Bonus game

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Soltian Roulette

After finishing the boss level of the first three rooms, the player can play a bonus game with Soltia, Prunchau, and Le Bon. The player bets Imperial Crowns on the likelihood of getting something from a roulette of various things (including bonus items such as Imperial Crowns, 1-Ups, 3-Ups or clown heads, which award nothing). After betting 5, 10, or 15 Imperial Crowns, the boxes reveal their contents (the amount of everything varies depending on how much the player bets), then go for a quick spin. After the boxes come to a rest, the player chooses a box. If the player picks a box with a prize in it, it can be kept, or the player can choose to spin again for a double-or-nothing round. This can be done up to four times, with the amount of doubles going down by one each time.

History

Legacy

It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.

There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.

Clockwork Knight Illustration Contest

Front of the cover dated 03.1995 issue of "TV Magazine" advertising the contest.

Sometime in early 1995, during production of the game, it was decided that the "Clockwork Knight Illustration Contest (クロックワークナイト・イラストコンテスト)" would be held.

The game's producer Noriyoshi Oba would contact "Mr. Sahara (佐原氏)" from the Editorial Department of Japan's TV Magazine (テレビマガジン)[7][8], and the contest was first advertised on the front of the February 1995 (cover dated March 1995/1995.03) issue as "セガ・サターンクロックワークナイトイラスト大コンテスト"[9] and simply "クロックワークナイトイラスト大コンテスト" on the Contents Page.[10]

The basics of the competition were as follows:

Entries were to be drawn on the clear side of a plain postcard, and then the 2 little white address boxes with blue text included on the corresponding Magazine page were to be cut out and attached to the address side of the postcard. The entrants also had to pay 50 Yen (¥50) for postage costs.

As this was a contest, there were of course several prizes on offer. The prizes that were on offer were as follows[11]:

  • Grand Prize (1 Winner Only) - Sega Saturn Console with controllers, etc.
  • Prize A (3 Winners Only) - Clockwork Knight game for Sega Saturn.
  • Prize B (3 Winners Only) - Virtua Fighter game for Sega Saturn.

(It is assumed that the Grand Prize would also come with a copy of each game)

Judging the entries were[11]:

  • Noriyoshi Oba - Clockwork Knight Producer (大場 規勝 - クロックワークナイトプロデューサー)
  • Murasaki Fumi - SEGA PR (村崎 史 - セガ広報)
  • Ogawa Toru - Editor in Chief (小川 徹 - 本誌編集長)
Scan from the cover dated 05.1995 issue of "TV Magazine" announcing the winners.

The contest would ended on 1995.03.05, and the winners of the Contest were later announced in the 1995.05 issue of TV Magazine.

The winners of the competition were as follows:

  • Grand Prize Winner: Takuya Kawamoto from Ōsaka Prefecture (大阪府/ 川本 拓弥)
  • Prize A Top Winner: Yuiko Muraoka from Aichi Prefecture (愛知県/ (村岡 佑伊子)
  • Prize A Other Winners: Asuka Kido from Saitama Prefecture (埼玉県/ 木戸 あすか) & Saori Nishimura from Hyōgo Prefecture (兵庫県/ 西村 沙織)
  • Prize B Top Winner: Yūsuke Hanai from Aichi Prefecture (愛知県/ 花井 祐輔)
  • Prize B Other Winners: Kazuaki Mihara from Kyōto Prefecture (京都府/ 三原 一晃) & Hikaru Suzuki from Aichi Prefecture (愛知県/ 鈴木 輝)

In addition to the prizes above, the winners of the contest also had their names and illustrations shown during the credits of the NTSC-J version of the game, along with a few others who didn't win.

Said illustrations, along with the names of the winners can be seen here.

The contest itself, "Mr. Sahara" and TV Magazine are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed in the "Versions" section below. TV Magazine was also thanked as "テレビマガジン編集部のみなさん (TV Magazine Editorial Staff)" in the Japanese Version credits under the "Special Thanks" section.

Clockwork Knight "Trap Idea" Contest

File:SSM JP 19950601 1995-06.pdf Around 2 months before the initial Japanese release of the game, a contest was announced in the street dated 1995.06 issue of Sega Saturn Magazine (Japan) with a sense of "urgency"., looking for ideas for "Traps"/Enemies and Gimmicks for the then upcoming sequel.

The contest details remark on the fun use of 3D in the original game, such as the Doll Houses in Betsy's room that would fall onto the player or the toy locomotive that appeared in Kevin's Room, and that while there were already many such interesting things implemented in the new game, that it might also be fun to put the ideas of the readers into the game.

Readers were encouraged to send in as many different ideas as possible to a designated address (The Product Management Department's "Clockwork Knight Section" at SEGA of Japan's offices), and for their efforts, they had a chance of winning one of 10 copies of the game.

Given that the game was very much nearing it's final stages, a release was only a few months away, and as previously mentioned, the competition itself was presented with a sense of urgency, it was stated that any entries postmarked after 1995.06.07 would not be considered for the contest. Entrants also had to agree to only send in original/previously unused ideas, and that all industrial property rights, clothing rights and other clothing parental rights arising from the submitted ideas, sketches, etc. belong to SEGA ENTERPRISES CO., LTD. Minors were also required to attach a letter of parental consent along with their entry, otherwise it could not be accepted.

The competition details stated that results of the contest were set to be announced in a later issue of the magazine, but no fixed date was set for this at the time.

File:SSM JP 19951101 1995-11.pdf 5 months later, the the street dated 1995.11 issue of Sega Saturn Magazine (Japan) was released, and within it's pages the winners of the contest were finally announced.

The 10 winners were decided in two formats:

  • Good Work (佳作): Ideas that were not actually used in the game, but that the game staff thought were pretty good ideas.
  • Excellent Work (優秀作): Ideas that the game staff felt were so good that they were adopted into the game, either as is, or adapted to better suit the world of Clockwork Knight.

The following 5 ideas were the winners of the "Good Work" category:

  • Choro-Q Finish by Takita Yūichi-San, Age 20 (「了チョロQ 」 - 滝田祐一さん, 20歳)

A mini toy car with a with coil-spring pullback motor is pulled backwards by Tongara, which he can then ride, and launches towards an enemy, sending the enemy flying towards the sky before exploding.

"SEGA" commented that they enjoyed the fact that the characteristics of the toy and the action of the tongara are inextricably engaged.

  • Flower Pot by Sawada Shunsuke-San, Age 12 (「植木鉢」 - 沢田俊介さん, 12歳)

Water is added to a plant, and it grows rapidly until it becomes a huge ivy, with many large leaves. If you jump on this leaf and travel upwards, you'll find a shortcut to the back road and the goal.

"SEGA" commented that they found this idea to be particularly eye-catching, and were impressed with such a simple image.

  • Household Resident gets up to use the Bathroom by Asami Hiroyuki-San, Age 21 (「住人、トイレで起きる」 - 朝見浩幸さん, 21歳)

The resident gets up in the middle of the night to use the Bathroom, and you must avoid being stepped on. If you are stepped on, then you will instantly die in one hit. Such small details are included by the resident being awoken by dim lights being accidently turned on by the player throughout the home.

"SEGA" commented that in terms of the impact of the idea itself,t his one was the best one. And that the idea of having the residents of the household appear in some form was a fine idea indeed.

In addition to the above three ideas, "Bamboo dragonfly; flying in the sky" by Sabihico Matsuyama (「竹とんぼ」 空を飛ぶ - 松山錆彦さん) and "The Harvest Cup; barrier" by Higashimoto Takehiko-san (「穫明カップ」 バリア - 東本岳彦さん) were also decided as "good works", but no information on them was presented.

File:SSM JP 19951101 1995-11.pdf The following 5 ideas were the winners of the "Excellent Work Work" category:

  • Turntable by Shimizu Noriya-San, Age 23 (「ターンテーブル」 - 清水典也さん, 23歳))

When the left switch is turned, the direction of the records rotation changes. There is also a switch on the right that turns the record player on and off, stopping the rotation completely. When the rotation stops, the BGM also stops. The stopped BGM fades back in once Tongara leaves the turntable.

"SEGA" commented how much they liked this idea, and how much it suited the world of Clockwork Knight. They really liked the idea that the rotation direction of the record can be changed by switching the switch, and so they incorporated this idea into the "detent" gears that appear in "Clock Tower".

  • New Attack Method by Taguchi Isao-San, Age 24 (「新しい攻撃法 」 - 田口 勲さん, 24歳)

Using Tongara's key to hit enimies to clear other things, or allow access to other enimies and enemies he otherwise couldn't.

"SEGA" commented how much they really liked the idea, so they adaped it and used it in the Study Room with the Edwards in parts where you can break the floor to access parts you previously couldn't, and to please try it out.

  • Cannon that can be operated Player 2 by Zero Pop-San, Age 21 (「2 Pが操作できる大砲」 - ゼロ・ポップさん, 25歳)

When Tongara reaches a certain place, a big arrow will appear in front of the screen. The original idea of this is for Player 2 to control the direction of this and decide where Tongara ends up.

"SEGA" commented how they like to use the scaling function of the Sega Saturn well, and that because of this the games artists utilised this person's idea in the large Study Room stages. They also made it so Tongara himself enters the canon without the need of assistance from Player 2, and they felt players will have fun using the cannons to switch between the front and back of the stage.

  • Page Turning of Hell by Shimoshige Masaru-San, Age 24 (「地獄のページめくり」 - 下重 勝さん, 24歳)

The basic idea was to use books around the home to help the player progress. Ideas were given such as using a book that has been spread open as a foothold to reach a higher path, or running on the pages of an open book and turning them over to defeat enemies.

"SEGA" commented that the "Study Room" stage is filled with books, so this idea was perfect. Various book "traps and gimmicks" are waiting for the player to find in that stage, and to please try to find everything.

  • Enemy Changing with Oragami by Ando Yuki-San, Age 18 (「折り紙で変化する敵」 - 安東雄起さん, 18歳)

The first form is a piece of paper that looks like origami and transforms into various shapes such as animals, etc, and it would come after you in these different forms one by one until defeated.

"SEGA" loved this idea so much that they used it without much revision for the Boss (Paper Morphy) of the "Study Room" stage, and commented how even though it's such a simple idea, it is a brilliant one that would be hard to come up with.

The contest itself, "Mr. Kondo" and 'Sega Saturn Magazine are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed in the "Versions" section below. Sega Saturn Magazine was also thanked as "セガサターンマガジン編集部のみなさん (Sega Saturn Magazine Editorial Staff)" in the Japanese Version credits under the "Special Thanks" section.

Versions

The NTSC (US) version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with "Part 1" removed. As it is based on Fukubukuro, the game contains additional modes such as The Movies! and Bosses Galore, both of which are missing from the European and Japanese versions of the game.

One thing to be noted in the NTSC (US) version is that just like Fukubukuro, the "A Lullaby" ending video and even credits screens are missing, and after beating "Part 2", you are simply returned to the main title screen after being shown the ending video and the screen showing how many cards you collected during your play.

On a special note, the Disc for the Japanese version of the game contains an easter egg in the form of an .DOC file titled "README.DOC", which when viewed contains messages from the team that developed the game, all in Japanese. This file can be seen here.

Localised names

Also known as
Language Localised Name English Translation
English Clockwork Knight 2 Clockwork Knight 2
English (US) Clockwork Knight 2 Clockwork Knight 2
Japanese クロックワークナイト ペパルーチョの大冒険 下巻 Clockwork Knight: Pepperouchau no Daibouken Gekan

Production credits

Japanese version

クロックワークナイト・イラストコンテスト[12] [13][14]

  • 大阪府: 川本 拓弥くん - 4才
  • 愛知県: 村岡 佑伊子ちゃん - 3才
  • 埼玉県: 木戸 あすかちゃん - 8才
  • 兵庫県: 西村 沙織ちゃん - 11才
  • 愛知県: 花井 祐輔くん - 5才
  • 京都府: 三原 一晃くん - 6才
  • 愛知県: 鈴木 輝くん - 14才
  • 兵庫県: 小林 知恵ちゃん - 11才
  • 長野県: 神林 広樹くん - 5才
  • 福岡県: 高山 じゅんやくん - 5才
  • 富山県: 大坪 和馬くん - 6才
  • 兵庫県: 西村 美那子ちゃん - 14才
  • 新潟県: 高橋 ふみのりくん - 8才
  • 愛知県: 野本 かずのりくん - 7才
  • 北海道: 泉 竜太くん - 4才

クロックワークナイト スタッフ
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 津山 智子
Source:
In-game credits
Clockworkknight2 Saturn JP SSEnding.pdf
[15]

Overseas version

Clockwork Knight -Staff-
Source:
In-game credits

Source:
In-game credits[16]

Source:
US manual
Clockworkknight2 sat us manual.pdf
[17]

Magazine articles

Main article: Clockwork Knight 2/Magazine articles.

Promotional material

ClockworkKnight2 Saturn JP Flyer.pdf

PDF
Saturn JP "What's Next" flyer
ClockworkKnight2 Saturn JP Flyer.pdf
ClockworkKnight2 Saturn JP Flyer.jpg
Saturn JP "Wanted" flyer
ClockworkKnight2 Saturn JP Flyer.jpg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC
68
[18]
Consoles + (FR) NTSC
92
[19]
Consoles + (FR)
90
[20]
Computer & Video Games (UK)
89
[21]
Electronic Gaming Monthly (US) NTSC-U
88
[22]
Famitsu (JP) NTSC-J
80
[23]
Fun Generation (DE)
70
[24]
GameFan (US) NTSC-U
97
[25]
Game Players (US) NTSC-U
79
[26]
GamePro (US) NTSC-U
75
[27]
Gamers (DE) PAL
73
[28]
Gry Komputerowe (PL)
75
[29]
Hobby Consolas (ES) PAL
88
[30]
Joypad (FR) NTSC-J
92
[31]
Joypad (FR)
92
[32]
MAN!AC (DE) PAL
83
[33]
Maximum (UK)
75
[34]
Mega Force (FR) PAL
86
[35]
Mega Fun (DE) NTSC-J
83
[36]
Mean Machines Sega (UK) NTSC-J
76
[37]
Mean Machines Sega (UK) PAL
73
[38]
Next Generation (US) NTSC-J
50
[39]
Player One (FR)
96
[40]
Saturn Fan (JP) NTSC-J
77
[41]
Saturn+ (UK) PAL
86
[42]
Sega News (CZ)
94
[43]
Sega Power (UK) NTSC-J
53
[44]
Sega Pro (UK) NTSC-J
82
[45]
Świat Gier Komputerowych (PL)
85
[46]
Sega Saturn Magazine (UK)
88
[6]
Sega Saturn Magazine (JP) NTSC-J
60
[47]
Sega Saturn Magazine (JP) NTSC-J
75
[48]
Strana Igr (RU)
73
[49]
Todo Sega (ES)
87
[50]
Total Saturn (UK) PAL
58
[51]
Ultimate Future Games (UK) NTSC-J
60
[52]
Ultimate Gamer (US)
70
[53]
Última Generación (ES)
79
[54]
Video Games (DE) PAL
68
[55]
VideoGames (US) NTSC-U
80
[56]
Sega Saturn
79
Based on
40 reviews

Clockwork Knight 2

Saturn, JP
CK2 Saturn JP Box Back.jpgClockwork2 sat jp frontcover.jpg
Cover
ClockworkKnight2SaturnJPSpine.jpg
Spinecard
Clockwork2 sat jp disc.jpg
Disc
Clockwork Knight 2 Sega Saturn Japan Manual.pdf
Manual
ClockworkKnight2SaturnJPAspectFlyer.jpg
Aspect Flyer
Saturn, US
ClockworkKnight2 Sat US backcover.jpgCK2 Saturn US Box Front.jpg
Cover
ClockworkKnight2 Sat US disc.jpg
Disc
Clockworkknight2 sat us manual.pdf
Manual
ClockworkKnight2SaturnUSQRC.pdf
Reg Card
Saturn, EU
Clockwork Knight 2 Saturn EU Box.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, FR (Blister pack)
ClockworkKnight2 Sat FR blister front.jpg
Cover
Saturn, DE
CWK2 Sat DE cover.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, PT
CWK2 Sat PT cover.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, AU
CWK2 Sat AU cover.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, BR

Technical information

Main article: Clockwork Knight 2/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
328,960,128 CD-ROM (EU) MK81021-50 V1.001
Sega Saturn
CRC32
MD5
SHA-1
329,136,528 1995-07-05 CD-ROM (JP) GS-9029 V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
450,043,440 CD-ROM (US) 81036 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
1995-08-30 Page

Track list

NTSC-J/PAL Ver.

1. Data track  
2. Pretty Please Boogie - Game Mix (3:47) 
From: Title Theme
Running time: 3:47

NTSC-U Ver.

1. Data track  
2. Pretty Please Boogie - Game Mix (3:49) 
3. Clockwork Knight (Reprise) - Game Mix (0:44) 
Running time: 4:33

Save data

Saturn (NTSC-U) Save Data
Name Comment File Size Description
CLOCK__DATA クロックワークナイト 1 block(s)


The NTSC-J version is not use save data.

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Saturn (JP) Extra files
Folder / File Type Size description
README.DOC TXT 16,087 Messages from the developers. Exclusive to the NTSC-J version.

External links

  • Sega of Japan catalogue page (Japanese): Saturn

References

  1. http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
  2. File:CK2 Saturn JP Box Back.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  4. https://groups.google.com/g/rec.games.video.sega/c/2495u_3vvr8/m/HqeDtrFQeHYJ
  5. GamePro, "March 1996" (US; 1996-xx-xx), page 44
  6. 6.0 6.1 6.2 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 60
  7. TV Magazine info on Japan Wikipedia
  8. TV Magazine info on Transformers Wiki
  9. The cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
  10. Contents page of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
  11. 11.0 11.1 Competition page with prize, entry and judge information of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
  12. YouTube video of Clockwork Knight 2 NTSC-J Version Credits.
  13. Clockwork Knight ~Pepperochau no Daibouken - Gekan~ Staff Credits from http://raido.moe.
  14. Clockwork Knight 2 Credits from MobyGames.
  15. File:Clockworkknight2 Saturn JP SSEnding.pdf
  16. https://www.youtube.com/watch?v=_cvWI2GoPsY&t=221
  17. File:Clockworkknight2 sat us manual.pdf, page 22
  18. CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
  19. Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
  20. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
  21. Computer & Video Games, "November 1995" (UK; 1995-10-13), page 44
  22. Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 34
  23. Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
  24. Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
  25. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  26. Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
  27. GamePro, "April 1996" (US; 1996-xx-xx), page 78
  28. Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
  29. Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
  30. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
  31. Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
  32. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 84
  33. MAN!AC, "10/95" (DE; 1995-09-13), page 64
  34. Maximum, "November 1995" (UK; 1995-11-xx), page 145
  35. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
  36. Mega Fun, "11/95" (DE; 1995-10-18), page 82
  37. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 58
  38. Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 92
  39. Next Generation, "November 1995" (US; 1995-10-24), page 172
  40. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
  41. Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
  42. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
  43. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
  44. Sega Power, "November 1995" (UK; 1995-09-21), page 45
  45. Sega Pro, "October 1995" (UK; 1995-09-07), page 48
  46. Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
  47. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
  48. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
  49. Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
  50. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
  51. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
  52. Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
  53. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
  54. Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
  55. Video Games, "9/95" (DE; 1995-08-30), page 94
  56. VideoGames, "April 1996" (US; 1996-03-19), page 62


Clockwork Knight 2

ClockworkKnight2JP Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception


Books: Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)
Sega Saturn
Prototypes: 1995-08-30



Clockwork Knight series of games
Sega Saturn
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled)
Nintendo GameCube
Knight'n Knight (Cancelled)
Sampler Discs
Sega Saturn
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995)
Clockwork Knight related media
Music
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996)
Book
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)