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Victory Goal (ビクトリーゴール) is a Japanese football game developed by Sega exclusively for the Sega Saturn.
It was Team Aquila's first creation as a sub-department of Sega CS1, and the first in the Victory Goal series. Being released in 1995, it also stands as one of the first 3D football games, though the players are represented as 2D sprites.
Victory Goal was announced alongside the Saturn in early 1994, under the working title of Virtua Soccer. However, it is only assumed Virtua Soccer became Victory Goal - in this early incarnation, only simple demo footage was shown (as was the case for Clockwork Knight, Daytona USA and Panzer Dragoon - only Virtua Fighter was partially playable), with no specific details on the team listings.
Contrary to popular belief, Victory Goal was a Japanese exclusive, featuring teams from the Japanese J. League. Its engine would be adapted and J. League teams replaced with international teams in Sega International Victory Goal. Victory Goal is hence sometimes referred to as J. League Victory Goal to make the distinction.
- Executive Producer: Mamoru Shigeta
- Producers: Yoji Ishii, Toshinori Asai, Hirotsugu Kobayashi
- Technical Director: Toshinori Asai
- Art Producer: Kou Tanaka
- Director: Tetsuo Shinyu
- Game Design / Game Coordination: Takayuki Yanagihori
- Main Program: Yuichiro Mine
- System Program: Kenji Murayama
- Select Screen Program: Masashi Hayashida
- Result Screen Program: Maki Kato (Hitachi Microsoftware Systems,Inc.)
- A.I. Program: Kiyotaka Akaza
- CD Control Program: Yuichi Matsuoka
- Backup Utility Program: Akihito Wada
- Opening Program: Yoshio Inoue
- Art Coordination: Katsuhiko Sato
- Opening Visual / Background: Hiroshi Nakatani
- Modeling: Toshiko Arisaka
- Main Characters: Ayumu Nishino
- Characters: Hiroki Okabata
- Photo Import: Mayumi Moro
- Sound Director: Tomonori Sawada
- Music Compose / Performance: Jun Senoue
- Recording Director: Tatsutoshi Narita
- Recording Engineer: Naoyuki Machida
- Sound Effects: Miki Obata
- Manipulate / Performance: Masafumi Nakao
- Special thanks to: Junichi Tsuchiya, Tatsuyuki Maeda, Satoru Takiguchi, Nifty-Serve Soccer Forum, Hitachi Microsoftware Systems, Inc., I.T.L., InVision Interactive
- Main article: Victory Goal/Magazine articles.
ROM dump status
- Sega of Japan catalogue page (Japanese): Saturn
- ↑ 1.0 1.1 (archived: 2020-03-30 22:53) https://sega.jp/history/hard/segasaturn/software.html
- ↑ CD Consoles, "Mars 1995" (FR; 1995-xx-xx), page 98-101 (98)
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 22-23 (22)
- ↑ Edge, "April 1995" (UK; 1995-02-23), page 70
- ↑ Joypad, "Février 1995" (FR; 1995-xx-xx), page 60/61 (60)
- ↑ Joypad, "Février 1995" (FR; 1995-xx-xx), page 25
- ↑ Maximum, "October 1995" (UK; 1995-09-01), page 145/146 (145)
- ↑ Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 62-64 (63)
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 40 (40/41)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 (14)
- ↑ Última Generación, "Mayo 1995" (ES; 1995-xx-xx), page 90-93 (93)