Difference between revisions of "Yasumaro Hotta"
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In his introduction in the 1994 issue of [[Harmony]], he clarified that his name is pronounced Yasumaro, not Yasumaru{{magref|harmony|127|20}}. Likely because of this, he also used the alias '''Maro'''{{ref|https://tcrf.net/Clockwork_Knight_2}}. | In his introduction in the 1994 issue of [[Harmony]], he clarified that his name is pronounced Yasumaro, not Yasumaru{{magref|harmony|127|20}}. Likely because of this, he also used the alias '''Maro'''{{ref|https://tcrf.net/Clockwork_Knight_2}}. | ||
− | While his first 2 games were platformers, in the developer messages for '[[Clockwork Knight 2]]''{{ref|https://tcrf.net/Clockwork_Knight_2}}, he expressed interest in making an RPG and a "pretty girl game", similar to ''[[Blue Seed: Kushinada Hirokuden | + | While his first 2 games were platformers, in the developer messages for '[[Clockwork Knight 2]]''{{ref|https://tcrf.net/Clockwork_Knight_2}}, he expressed interest in making an RPG and a "pretty girl game", similar to ''[[Blue Seed: Kushinada Hirokuden]]'' or ''[[Magic Knight Rayearth (Saturn)|Magic Knight Rayearth]]'', which could apply to ''[[Sakura Taisen]]'', the last game he is known to have worked on. |
− | ]]'' or ''[[Magic Knight Rayearth (Saturn)|Magic Knight Rayearth]]'', which could apply to ''[[Sakura Taisen]]'', the last game he is known to have worked on. | ||
==Production history== | ==Production history== |
Revision as of 04:43, 1 December 2023
Yasumaro Hotta |
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Employment history: Sega Enterprises (1994-04-01[1] – )
Divisions:
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Role(s): Programmer |
Education: Tokyo University of Science[1] |
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Yasumaro Hotta (堀田 泰丸) is a former programmer who worked in Sega's CS2 department, both before and after the 1995/1996 restructures. He was born in July/August, having the Leo star sign, and his blood type is O[1].
In his introduction in the 1994 issue of Harmony, he clarified that his name is pronounced Yasumaro, not Yasumaru[1]. Likely because of this, he also used the alias Maro[2].
While his first 2 games were platformers, in the developer messages for 'Clockwork Knight 2[2], he expressed interest in making an RPG and a "pretty girl game", similar to Blue Seed: Kushinada Hirokuden or Magic Knight Rayearth, which could apply to Sakura Taisen, the last game he is known to have worked on.