Difference between revisions of "Yasumaro Hotta"

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In his introduction in the 1994 issue of [[Harmony]], he clarified that his name is pronounced Yasumaro, not Yasumaru{{magref|harmony|127|20}}. Likely because of this, he also used the alias '''Maro'''{{ref|https://tcrf.net/Clockwork_Knight_2}}.
 
In his introduction in the 1994 issue of [[Harmony]], he clarified that his name is pronounced Yasumaro, not Yasumaru{{magref|harmony|127|20}}. Likely because of this, he also used the alias '''Maro'''{{ref|https://tcrf.net/Clockwork_Knight_2}}.
  
While his first 2 games were platformers, in the developer messages for '[[Clockwork Knight 2]]''{{ref|https://tcrf.net/Clockwork_Knight_2}}, he expressed interest in making an RPG and a "pretty girl game", similar to ''[[Blue Seed: Kushinada Hirokuden]]'' or ''[[Magic Knight Rayearth (Saturn)|Magic Knight Rayearth]]'', which could apply to ''[[Sakura Taisen]]'', the last game he is known to have worked on.
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While his first 2 games were platformers, in the developer messages for ''[[Clockwork Knight 2]]''{{ref|https://tcrf.net/Clockwork_Knight_2}}, he expressed interest in making an RPG and a "pretty girl game", similar to ''[[Blue Seed: Kushinada Hirokuden]]'' or ''[[Magic Knight Rayearth (Saturn)|Magic Knight Rayearth]]'', which could apply to ''[[Sakura Taisen]]'', the last game he is known to have worked on.
  
 
==Production history==
 
==Production history==

Latest revision as of 05:43, 1 December 2023

YasumaroHotta Harmony1994.jpg
Yasumaro Hotta
Employment history:
Sega Enterprises (1994-04-01[1] – )
Divisions:
Role(s): Programmer
Education: Tokyo University of Science[1]

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Yasumaro Hotta (堀田 泰丸) is a former programmer who worked in Sega's CS2 department, both before and after the 1995/1996 restructures. He was born in July/August, having the Leo star sign, and his blood type is O[1].

In his introduction in the 1994 issue of Harmony, he clarified that his name is pronounced Yasumaro, not Yasumaru[1]. Likely because of this, he also used the alias Maro[2].

While his first 2 games were platformers, in the developer messages for Clockwork Knight 2[2], he expressed interest in making an RPG and a "pretty girl game", similar to Blue Seed: Kushinada Hirokuden or Magic Knight Rayearth, which could apply to Sakura Taisen, the last game he is known to have worked on.

Production history

References