Difference between revisions of "Region codes"
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:''Note: article needs a better name.'' | :''Note: article needs a better name.'' | ||
− | {{stub}} | + | {{stub}}Starting with the release of PAL models of the [[Sega Master System]] in 1986, [[Sega]] labelled the consoles with a product code which also included a region code in order to reflect specific hardware requirements for each region. The main differences between countries were generally related to the RF modulator, specifically the colour encoding and broadcast system (PAL-I / PAL-G / NTSC etc) along with the RF output channel, which had to be on an unused frequency which often varied between countries. Some countries also had stricter requirements on RF shielding which resulted in extra shielding in German models for example. The region codes were later also extended to software. It is an extension of the system which first started in Japan, and applies to most regions of the world not directly covered by Sega of Japan or Sega of America. Neither was it used by other manufacturers such as [[Tec Toy]] or [[Samsung]] who had the exclusive distribution rights to their respective regions. |
− | This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used | + | This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used by Sega of Japan or Sega of America (although it was used in Canada whilst [[Irwin Electronics]] had the distribution rights). However, with the region codes "01" and "02" remaining unused, it would seem likely that these were reserved internally for Sega of Japan and Sega of America respectively. Whilst region codes weren't used prior to the Sega Master System, the SC-3000 Service Manual notes{{fileref|SC-3000ServiceManual.pdf|page=9}} the various differences between models for different countries which have direct equivalences with the region codes used with later hardware releases. |
Regions are identified by the last three digits of Sega product codes. Most common format is the following: | Regions are identified by the last three digits of Sega product codes. Most common format is the following: | ||
Line 15: | Line 15: | ||
Identifying region codes is vital for documenting Sega game releases. Games can vary between regions of the world for language, marketing or censorship purposes. Many databases fail to take these attributes into account. | Identifying region codes is vital for documenting Sega game releases. Games can vary between regions of the world for language, marketing or censorship purposes. Many databases fail to take these attributes into account. | ||
+ | |||
+ | ==Pre-Dreamcast== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 25: | Line 27: | ||
|Australia | |Australia | ||
| Some software releases. | | Some software releases. | ||
− | |Master System hardware "PAL-B(VV)", ''[[Lord of the Sword]]'', ''[[Miracle Warriors: Seal of the Dark Lord]]'', ''[[Ys: Ancient Ys Vanished Omen]]'' | + | |Master System / Mega Drive hardware "PAL-B(VV)", ''[[Lord of the Sword]]'', ''[[Miracle Warriors: Seal of the Dark Lord]]'', ''[[Ys: Ancient Ys Vanished Omen]]'' |
|- | |- | ||
|04 | |04 | ||
|New Zealand | |New Zealand | ||
| | | | ||
− | |Master System hardware "PAL-B(VE)" | + | |Master System / Mega Drive hardware "PAL-B(VE)" |
|- | |- | ||
|05 | |05 | ||
|United Kingdom | |United Kingdom | ||
| | | | ||
− | |Master System hardware "PAL-I" | + | |Master System / Mega Drive hardware "PAL-I" |
|- | |- | ||
|06 | |06 | ||
|Spain | |Spain | ||
− | | | + | | |
− | |Master System hardware "PAL-G" | + | |Master System / Mega Drive hardware "PAL-G" |
|- | |- | ||
|07 | |07 | ||
|South East Asia | |South East Asia | ||
| | | | ||
− | |Mega Drive Hardware "PAL-B(VE)" | + | |Master System / Mega Drive Hardware "PAL-B(VE)" |
|- | |- | ||
|08 | |08 | ||
Line 55: | Line 57: | ||
|France | |France | ||
| | | | ||
− | |Master System hardware "RGB" | + | |Master System / Mega Drive hardware "RGB FR." |
|- | |- | ||
|10 | |10 | ||
|Unknown | |Unknown | ||
− | | | + | |Possibly Austria or Denmark |
|Master System hardware "PAL-G" | |Master System hardware "PAL-G" | ||
|- | |- | ||
Line 65: | Line 67: | ||
|Hong Kong | |Hong Kong | ||
| | | | ||
− | |Master System | + | |Master System / Mega Drive hardware "PAL-I" |
|- | |- | ||
|13 | |13 | ||
|Italy | |Italy | ||
| | | | ||
− | |Master System hardware "PAL-G" | + | |Master System / Mega Drive hardware "PAL-G" |
|- | |- | ||
|15 | |15 | ||
Line 80: | Line 82: | ||
|Taiwan | |Taiwan | ||
| | | | ||
− | |Sega Pico Hardware | + | |32X / Sega Pico Hardware |
|- | |- | ||
|18 | |18 | ||
|Germany | |Germany | ||
|Previously West Germany | |Previously West Germany | ||
− | |Master System hardware "PAL-G" | + | |Master System / Mega Drive hardware "PAL-G" |
|- | |- | ||
|19 | |19 | ||
Line 94: | Line 96: | ||
|20 | |20 | ||
|The Netherlands | |The Netherlands | ||
+ | | | ||
+ | |Master System / Mega Drive hardware "PAL-G" | ||
+ | |- | ||
+ | |21 | ||
+ | |United Arab Emirates / Gulf | ||
| | | | ||
|Master System hardware "PAL-G" | |Master System hardware "PAL-G" | ||
Line 100: | Line 107: | ||
|Canada | |Canada | ||
|Label says "CANADA" | |Label says "CANADA" | ||
− | |Master System hardware "NTSC" | + | |Master System / Genesis hardware "NTSC" |
|- | |- | ||
|24 | |24 | ||
|Nordic | |Nordic | ||
| | | | ||
− | |Master System hardware "PAL-G" | + | |Master System / Mega Drive hardware "PAL-G" |
|- | |- | ||
|25 | |25 | ||
− | | | + | |Switzerland |
− | | | + | |PAL-G cantons of Switzerland. |
|Master System hardware "PAL-G" | |Master System hardware "PAL-G" | ||
+ | |- | ||
+ | |26 | ||
+ | |Switzerland (Romandy) | ||
+ | |French speaking cantons | ||
+ | |Master System hardware "RGB SW." | ||
|- | |- | ||
|27 | |27 | ||
− | | | + | |South Africa |
− | |||
| | | | ||
− | |- | + | |Master System hardware "PAL-I" |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|33 | |33 | ||
Line 136: | Line 143: | ||
|Not including Japan and South Korea | |Not including Japan and South Korea | ||
| | | | ||
+ | |- | ||
+ | |46 | ||
+ | |Portugal | ||
+ | | | ||
+ | |Sega Pico Software | ||
+ | |- | ||
+ | |50 | ||
+ | |Europe | ||
+ | |Used for non-localised European content. | ||
+ | | | ||
+ | |- | ||
+ | |55 | ||
+ | |Benelux? | ||
+ | | | ||
+ | |''[[Spirou]]'' | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Dreamcast== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Code | ||
+ | !Region | ||
+ | !Notes | ||
+ | !Examples | ||
+ | |- | ||
+ | |27 | ||
+ | |France/Spain | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |29 | ||
+ | |Germany | ||
+ | |Alternative to -18 | ||
+ | |''[[Worms Armageddon]]'' | ||
|- | |- | ||
|45 | |45 | ||
Line 141: | Line 183: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | |- | ||
+ | |46 | ||
+ | |Portugal | ||
+ | | | ||
+ | |''[[Dreamkey Version 2.0]]'', ''[[Dreamkey 3.1]]'' | ||
|- | |- | ||
|50 | |50 | ||
Line 270: | Line 318: | ||
|United Kingdom/The Netherlands | |United Kingdom/The Netherlands | ||
| | | | ||
− | |''[[Le Mans 24 Hours]]'' | + | |''[[Le Mans 24 Hours (Dreamcast)|Le Mans 24 Hours]]'' |
|- | |- | ||
|92 | |92 | ||
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Other consoles have different methods. For example, [[Nintendo]] currently employs a [[Nintendo of Europe Colored Triangles|coloured triangle system]]. | Other consoles have different methods. For example, [[Nintendo]] currently employs a [[Nintendo of Europe Colored Triangles|coloured triangle system]]. | ||
+ | ==References== | ||
+ | <references/> | ||
[[Category:Sega]] | [[Category:Sega]] |
Latest revision as of 07:10, 3 December 2023
- Note: article needs a better name.
This short article is in need of work. You can help Sega Retro by adding to it.
Starting with the release of PAL models of the Sega Master System in 1986, Sega labelled the consoles with a product code which also included a region code in order to reflect specific hardware requirements for each region. The main differences between countries were generally related to the RF modulator, specifically the colour encoding and broadcast system (PAL-I / PAL-G / NTSC etc) along with the RF output channel, which had to be on an unused frequency which often varied between countries. Some countries also had stricter requirements on RF shielding which resulted in extra shielding in German models for example. The region codes were later also extended to software. It is an extension of the system which first started in Japan, and applies to most regions of the world not directly covered by Sega of Japan or Sega of America. Neither was it used by other manufacturers such as Tec Toy or Samsung who had the exclusive distribution rights to their respective regions.
This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used by Sega of Japan or Sega of America (although it was used in Canada whilst Irwin Electronics had the distribution rights). However, with the region codes "01" and "02" remaining unused, it would seem likely that these were reserved internally for Sega of Japan and Sega of America respectively. Whilst region codes weren't used prior to the Sega Master System, the SC-3000 Service Manual notes[1] the various differences between models for different countries which have direct equivalences with the region codes used with later hardware releases.
Regions are identified by the last three digits of Sega product codes. Most common format is the following:
First-Party:
MK-XXXYYY-ZZ
Third-Party:
T-XXXYYY-ZZ
in which green symbolises the First-Party MK-Series Code or Third-Party T-Series Code, and purple dictates the region. The amount of numbers may vary, and some codes lack the "MK-" or "T-". Often European country codes only apply to packaging - the cartridges or discs may be identical to other European releases. In some cases European product codes are identical to those used in North America.
Identifying region codes is vital for documenting Sega game releases. Games can vary between regions of the world for language, marketing or censorship purposes. Many databases fail to take these attributes into account.
Pre-Dreamcast
Code | Region | Notes | Examples |
---|---|---|---|
03 | Australia | Some software releases. | Master System / Mega Drive hardware "PAL-B(VV)", Lord of the Sword, Miracle Warriors: Seal of the Dark Lord, Ys: Ancient Ys Vanished Omen |
04 | New Zealand | Master System / Mega Drive hardware "PAL-B(VE)" | |
05 | United Kingdom | Master System / Mega Drive hardware "PAL-I" | |
06 | Spain | Master System / Mega Drive hardware "PAL-G" | |
07 | South East Asia | Master System / Mega Drive Hardware "PAL-B(VE)" | |
08 | South Korea | Came into use with the Sega Saturn | |
09 | France | Master System / Mega Drive hardware "RGB FR." | |
10 | Unknown | Possibly Austria or Denmark | Master System hardware "PAL-G" |
11 | Hong Kong | Master System / Mega Drive hardware "PAL-I" | |
13 | Italy | Master System / Mega Drive hardware "PAL-G" | |
15 | China | Master System / Mega Drive hardware "PAL-D" | |
16 | Taiwan | 32X / Sega Pico Hardware | |
18 | Germany | Previously West Germany | Master System / Mega Drive hardware "PAL-G" |
19 | Soviet Union | Master System hardware "SECAM" | |
20 | The Netherlands | Master System / Mega Drive hardware "PAL-G" | |
21 | United Arab Emirates / Gulf | Master System hardware "PAL-G" | |
22 | Canada | Label says "CANADA" | Master System / Genesis hardware "NTSC" |
24 | Nordic | Master System / Mega Drive hardware "PAL-G" | |
25 | Switzerland | PAL-G cantons of Switzerland. | Master System hardware "PAL-G" |
26 | Switzerland (Romandy) | French speaking cantons | Master System hardware "RGB SW." |
27 | South Africa | Master System hardware "PAL-I" | |
33 | Turkey | Master System hardware "PAL-G" | |
39 | Saudi Arabia | Master System hardware "NTSC" | |
40 | Asia | Not including Japan and South Korea | |
46 | Portugal | Sega Pico Software | |
50 | Europe | Used for non-localised European content. | |
55 | Benelux? | Spirou |
Dreamcast
Code | Region | Notes | Examples |
---|---|---|---|
27 | France/Spain | ||
29 | Germany | Alternative to -18 | Worms Armageddon |
45 | Brazil | ||
46 | Portugal | Dreamkey Version 2.0, Dreamkey 3.1 | |
50 | Europe | Used for non-localised European content. | |
51 | Germany/France/The Netherlands | Gauntlet Legends, Marvel vs. Capcom | |
53 | United Kingdom/France/Germany | Alternative to -50 | Time Stalkers |
55 | The Netherlands | ||
56 | United Kingdom/Italy | Resident Evil 3: Nemesis | |
58 | Germany/France/The Netherlands | Monaco Grand Prix: Racing Simulation 2, Pen Pen | |
59 | France/The Netherlands | Fur Fighters, V-Rally 2: Expert Edition | |
60 | Italy/Spain | Buzz Lightyear of Star Command | |
61 | United Kingdom/Spain/Italy | Gauntlet Legends, Pen Pen | |
64 | United Kingdom/France/Germany | Wetrix Plus, Wild Metal | |
71 | United Kingdom/France/Germany/Spain | Alternative to -50 | Conflict Zone |
72 | France/Spain | Sometimes alternative to -50 | Resident Evil 3: Nemesis, Conflict Zone |
74 | United Kingdom/Germany/Italy/The Netherlands | Stupid Invaders | |
75 | France/Spain/Italy | Disney's Donald Duck Quack Attack | |
76 | United Kingdom/Spain/The Netherlands | Deadly Skies, ESPN International Track & Field | |
77 | Germany/France/Italy | Deadly Skies | |
78 | Scandinavia | ||
79 | France/The Netherlands/Italy/Spain | Worms Armageddon | |
80 | France (with English language) | Evil Dead: Hail to the King | |
81 | Spain/Portugal/Italy | V-Rally 2: Expert Edition | |
82 | Germany/The Netherlands | Looney Tunes: Space Race | |
83 | France/Germany | Dragon's Blood | |
87 | Germany/France/Italy | ESPN International Track & Field | |
88 | United Kingdom/Spain | Evil Dead: Hail to the King | |
89 | United Kingdom/France/Germany/Sweden/Finland | NHL 2K | |
91 | United Kingdom/The Netherlands | Le Mans 24 Hours | |
92 | France/Italy | Silver | |
97 | United Kingdom/Spain/Italy/Portugal/The Netherlands | Record of Lodoss War |
Other consoles have different methods. For example, Nintendo currently employs a coloured triangle system.