Difference between revisions of "Battle Arena Toshinden URA"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Battle Arena Toshinden URA Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|Battle Arena Toshinden URA Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Battle Arena Toshinden URA Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is a 3D fighting game like its predecessor. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. Normal movement is slow, but characters can backstep or run with {{left}} {{left}} or {{right}} {{right}}. When running, the direction can be held to continue running, and characters can attack whiel running. The fighters can move around the 3D arenas by rolling forwards (toward the screen) with {{R}} or rolling backwards (away from the screen) with {{L}}, which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with {{down}} {{down}}, which performs a roll in either direction. A roll can be paired with a run. Characters jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. | ||
+ | |||
+ | Characters attack by slashing with their weapon with {{X}} for a weak slash or {{Y}} for a heavy slash, or they can kick with {{A}} for a weak kick or {{B}} for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "super" special moves that have more difficult button combinations to perform but do more damage if they connect. | ||
+ | |||
+ | Some attacks knock a fighter down. When knocked down, characters can roll out of the way with {{left}}, {{right}}, {{L}}, or {{R}} or recover by jumping with {{up}}. Characters can attack a downed fighter by pressing {{X}}+{{A}} for a short-distance pounce or {{Y}}+{{B}} for a long-distance pounce. | ||
+ | |||
+ | Characters now have an Overdrive meter at the bottom of the screen that fills as the character deals and takes damage. Once full, the meter drains quickly, during which time the character can execute a special Overdrive move by pressing {{Z}}+{{C}}. Using an Overdrive move drains the meter completely. Each character also has a Desperation move that can only be used when the vitality bar is low and flashing. These moves are performed using special button combinations or by pressing {{Z}}+{{C}} when the vitality bar is flashing. Both Overdrive and Desperation moves can be done an unlimited number of times as long as their conditions are met. | ||
+ | |||
+ | Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching but not while jumping. Characters can grab and throw opponents by pressing the D-Pad away from the opponent while pressing a heavy punch or kick button. | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Battle Arena Toshinden URA Saturn, Bonus Game.png|width=200|Bonus Game}} | ||
+ | {{ScreenThumb|Battle Arena Toshinden URA Saturn, Move Lists.png|width=200|Move lists}} | ||
+ | The game has the following modes: | ||
+ | |||
+ | *'''1P Game:''' A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing {{Start}}. The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8). | ||
+ | *'''Vs Human:''' A two-player mode where both players can choose any character. | ||
+ | *'''Vs Computer:''' A single-player mode where the player can fight a match against any computer-controlled opponent. | ||
+ | |||
+ | There are eight difficulty levels for computer-controlled opponents. Players can also change the amount of time per bout (0 for unlimited, 60 seconds, or 99 seconds, which is the default), the number of wins needed to win a match (between 1 and 3, with a default of 2), set the strength of each player for two-player games (between 50 and 120 in increments of 10, with a default of 100 for each player), and toggle auto-guarding for each player. Players can also map guarding, taunting, alternating rolls, dashing, and pouncing (against downed opponents) to buttons in the options, which actions that are not assigned to buttons by default. | ||
===Characters=== | ===Characters=== | ||
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{slash}} refers to either slash button, while {{kick}} refers to either kick button. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{slash}} refers to either slash button, while {{kick}} refers to either kick button. | ||
+ | |||
+ | Move lists for each character can be viewed by pausing the game with {{Start}} and pressing {{Z}}. | ||
+ | |||
+ | The special moves marked as Special 1 and Special 2 are mapped to {{Z}} and {{C}} respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options. | ||
All of the characters return from ''[[Battle Arena Toshinden Remix]]'' except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as one new hidden character (Vermilion) and two new bosses (Replicant and Wolf). | All of the characters return from ''[[Battle Arena Toshinden Remix]]'' except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as one new hidden character (Vermilion) and two new bosses (Replicant and Wolf). | ||
Line 64: | Line 91: | ||
{{InfoRow | {{InfoRow | ||
| title=Eiji Shinjo | | title=Eiji Shinjo | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=0 | crop_y=0}} |
| info1name=Height | | info1name=Height | ||
| info1=5'9" | | info1=5'9" | ||
Line 82: | Line 109: | ||
{{MoveListRow | Ryuuseikyaku<br>(Special 4 in the air) | {{QCB}} {{kick}} in midair | Eiji dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Ryuuseikyaku<br>(Special 4 in the air) | {{QCB}} {{kick}} in midair | Eiji dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Syugekidan | {{downright}}+{{kick}} | Eiji slides along the ground, which sweeps his opponent.}} | {{MoveListRow | Syugekidan | {{downright}}+{{kick}} | Eiji slides along the ground, which sweeps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Jigokumon | {{Z}}+{{C}} | Eiji rushes forward, knocking his opponent into the air and then slashing the opponent with his sword repeatedly in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Byakki Mousyuken | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HS}} | Eiji rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Kayin Amoh | | title=Kayin Amoh | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=256 | crop_y=0}} |
| info1name=Height | | info1name=Height | ||
| info1=5'10" | | info1=5'10" | ||
Line 108: | Line 137: | ||
{{MoveListRow | Scottish Moon<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Kayin does a backflip kick in midair.}} | {{MoveListRow | Scottish Moon<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Kayin does a backflip kick in midair.}} | ||
{{MoveListRow | Vertical Slash | {{downright}}+{{HS}} | Kayin slashes his sword upward, which can hit up to two times.}} | {{MoveListRow | Vertical Slash | {{downright}}+{{HS}} | Kayin slashes his sword upward, which can hit up to two times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Hell's Gate | {{Z}}+{{C}} | Kayin juggles his opponent into the air with a rolling kick, then continues to kick the opponent in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Hell's Inferno | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HS}} | Kayin rushes forward and performs a series of slashes and kicks, finishing with a split kick and then spiraling up into the air at a slight diagonal angle while holding his sword out.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Sofia | | title=Sofia | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=512 | crop_y=0}} |
| info1name=Height | | info1name=Height | ||
| info1=5'8" | | info1=5'8" | ||
Line 133: | Line 164: | ||
{{MoveListRow | Jewelry Shower<br>(Special 3) | {{HCF}} {{kick}} | Sofia rolls through the air with a semicircular kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Jewelry Shower<br>(Special 3) | {{HCF}} {{kick}} | Sofia rolls through the air with a semicircular kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Rattlesnake<br>(Special 4) | {{QCF}} {{slash}} | Sofia lashes her whip repeatedly in front of her.}} | {{MoveListRow | Rattlesnake<br>(Special 4) | {{QCF}} {{slash}} | Sofia lashes her whip repeatedly in front of her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Rattlesnake Fascination | {{Z}}+{{C}} | Sofia spins around on one leg while kicking outward and swinging her whip.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Call Me Queen | {{right}} {{left}} {{right}} {{left}} {{HS}} | Sofia twirls through the air while swinging her whip around her.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Rungo Iron | | title=Rungo Iron | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=272 | crop_height=448 | crop_x=768 | crop_y=896}} |
| info1name=Height | | info1name=Height | ||
| info1=6'5" | | info1=6'5" | ||
Line 160: | Line 193: | ||
{{MoveListRow | Brutal Stomper<br>(Special 4) | {{HCB}} {{slash}} | Rungo walks forward, stomping with alternating legs on each step.}} | {{MoveListRow | Brutal Stomper<br>(Special 4) | {{HCB}} {{slash}} | Rungo walks forward, stomping with alternating legs on each step.}} | ||
{{MoveListRow | Step and Swing | {{left}}, then {{right}}+{{HS}} | Rungo steps forward and smashes downward with his club.}} | {{MoveListRow | Step and Swing | {{left}}, then {{right}}+{{HS}} | Rungo steps forward and smashes downward with his club.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Hyper Batter Up | {{Z}}+{{C}} | Rungo charges forward, then swings his club while jumping high into the air.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Mega Fire Storm | {{left}} {{downleft}} {{down}} {{downright}} {{HCB}} {{HS}} | Rungo bashes his club against the ground, creating a wave of fire that explodes into the air in six pillars.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Fo Fai | | title=Fo Fai | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=768 | crop_y=0}} |
| info1name=Height | | info1name=Height | ||
| info1=5'0" | | info1=5'0" | ||
Line 188: | Line 223: | ||
{{MoveListRow | Claw Attack | {{left}}, then {{right}}+{{HS}} | Fo lunges forward while swiping his claws.}} | {{MoveListRow | Claw Attack | {{left}}, then {{right}}+{{HS}} | Fo lunges forward while swiping his claws.}} | ||
{{MoveListRow | Claw Slide | {{down}}+{{HS}} | Fo slides across the ground with his claws out, which sweeps his opponent.}} | {{MoveListRow | Claw Slide | {{down}}+{{HS}} | Fo slides across the ground with his claws out, which sweeps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Sphere Throw | {{Z}}+{{C}} | Fo winds up his arm, then creates a large sphere of energy up in front of him.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Mystic Sphere Burst | {{right}} {{HCF}} {{left}} {{HS}} | Fo throws four large energy spheres across the battlefield, pivoting around the opponent with each one, then jumps into the air and creates one last energy sphere below him before landing.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mondo | | title=Mondo | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=1024 | crop_y=0}} |
| info1name=Height | | info1name=Height | ||
| info1=5'10" | | info1=5'10" | ||
Line 215: | Line 252: | ||
{{MoveListRow | Gouriki Fuujin<br>(Special 3) | {{HCF}} {{slash}} | Mondo slides forward while spinning his spear in front of him.}} | {{MoveListRow | Gouriki Fuujin<br>(Special 3) | {{HCF}} {{slash}} | Mondo slides forward while spinning his spear in front of him.}} | ||
{{MoveListRow | Shippu Tentsuki<br>(Special 4) | {{RDP}} {{slash}} | Mondo thrusts his spear diagonally upwards. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Shippu Tentsuki<br>(Special 4) | {{RDP}} {{slash}} | Mondo thrusts his spear diagonally upwards. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Choriki Mondohou | {{Z}}+{{C}} | Mondo leans forward and fires a volley of fireballs into the air.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Choriki Daibutsumetsu | {{QCF}} {{QCF}} {{left}} {{HS}} | Mondo rises into the air while spinning his spear over his head, then sprays multiple streams of fire from his spear in a fan pattern.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Duke Rambert | | title=Duke Rambert | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=1280 | crop_y=0}} |
| info1name=Height | | info1name=Height | ||
| info1=6'4" | | info1=6'4" | ||
Line 241: | Line 280: | ||
{{MoveListRow | Double Lunge | {{DPF}} {{slash}} | Duke lunges forward and stabs his sword twice. When performed with {{HS}}, he finishes by slashing his sword from side to side.}} | {{MoveListRow | Double Lunge | {{DPF}} {{slash}} | Duke lunges forward and stabs his sword twice. When performed with {{HS}}, he finishes by slashing his sword from side to side.}} | ||
{{MoveListRow | Charge and Strike<br>(Special 4) | {{QCF}} {{kick}} | Duke charges to the other side of his opponent with a sword strike. When performed with {{HS}}, he returns with another sword strike.}} | {{MoveListRow | Charge and Strike<br>(Special 4) | {{QCF}} {{kick}} | Duke charges to the other side of his opponent with a sword strike. When performed with {{HS}}, he returns with another sword strike.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Grand Cross | {{Z}}+{{C}} | Duke hovers in the air, then slams the ground with his sword upon landing, which creates an explosion.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | La Fin | {{downleft}} {{down}} {{downright}} {{right}} {{left}} {{HS}} | Duke spins in place while holding his sword down, then cuts his sword down from above.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ellis | | title=Ellis | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=0 | crop_y=448}} |
| info1name=Height | | info1name=Height | ||
| info1=5'1" | | info1=5'1" | ||
Line 267: | Line 308: | ||
{{MoveListRow | Tornado<br>(Special 3 on the ground) | {{QCB}} {{kick}} | Ellis curls into a ball and rolls through the air in a high arc.}} | {{MoveListRow | Tornado<br>(Special 3 on the ground) | {{QCB}} {{kick}} | Ellis curls into a ball and rolls through the air in a high arc.}} | ||
{{MoveListRow | Air Dance<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Ellis does a backflip kick in midair.}} | {{MoveListRow | Air Dance<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Ellis does a backflip kick in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Angel Kiss | {{Z}}+{{C}} | Ellis dashes forward, then stabs her opponent repeatedly with her dirks.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | French Kiss | {{right}} {{left}} {{right}} {{left}} {{HS}} | Ellis curls into a ball and rolls through the air in a high arc. If she hits her opponent while rolling, she performs a series of strikes with her dirks upon landing.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Tracy | | title=Tracy | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=256 | crop_y=448}} |
| info1name=Height | | info1name=Height | ||
| info1=5'5" | | info1=5'5" | ||
Line 289: | Line 332: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Cardiac Arrest<br>(Special 1) | {{HCF}} {{slash}} | Tracy steps forward and jabs with one of her tonfas. When performed with {{HS}}, the tonfa shoots a short-ranged burst of flame.}} | {{MoveListRow | Cardiac Arrest<br>(Special 1) | {{HCF}} {{slash}} | Tracy steps forward and jabs with one of her tonfas. When performed with {{HS}}, the tonfa shoots a short-ranged burst of flame.}} | ||
− | {{MoveListRow | Flip Kick<br>(Special 2) | {{DPF}} {{kick}} | Tracy does a backflip kick.}} | + | {{MoveListRow | Flip Kick<br>(Special 2) | {{DPF}} {{kick}} | Tracy does a backflip kick that knocks down her opponent on impact.}} |
{{MoveListRow | Chopper Strike<br>(Special 3) | {{DPF}} {{slash}} | Tracy rises into the air while holding her tonfas out. When performed with {{LS}}, she dashes forward a short distance first; when performed with {{HS}}, she walks forward with a spin while attacking with a tonfa first.}} | {{MoveListRow | Chopper Strike<br>(Special 3) | {{DPF}} {{slash}} | Tracy rises into the air while holding her tonfas out. When performed with {{LS}}, she dashes forward a short distance first; when performed with {{HS}}, she walks forward with a spin while attacking with a tonfa first.}} | ||
{{MoveListRow | Ground Tazer | {{down}} {{right}} {{downright}} {{slash}} | Tracy hits the ground with her tazer, which causes an electric wave to travel across the battlefield, which explodes after a certain distance. The explosion does damage and knocks over opponents, but the wave does nothing.}} | {{MoveListRow | Ground Tazer | {{down}} {{right}} {{downright}} {{slash}} | Tracy hits the ground with her tazer, which causes an electric wave to travel across the battlefield, which explodes after a certain distance. The explosion does damage and knocks over opponents, but the wave does nothing.}} | ||
{{MoveListRow | Jackpot | {{QCB}} {{kick}} | Tracy rolls into a ball on the ground, then plunges forward feet first. She travels in a low arc with {{LS}} and diagonally up into the air with {{HS}}. This move can also be performed in midair.}} | {{MoveListRow | Jackpot | {{QCB}} {{kick}} | Tracy rolls into a ball on the ground, then plunges forward feet first. She travels in a low arc with {{LS}} and diagonally up into the air with {{HS}}. This move can also be performed in midair.}} | ||
{{MoveListRow | Head Stomp | {{RDP}} {{slash}} | Tracy flips forward through the air in a high arc. Pressing {{Z}} or {{C}} attacks on the way down.}} | {{MoveListRow | Head Stomp | {{RDP}} {{slash}} | Tracy flips forward through the air in a high arc. Pressing {{Z}} or {{C}} attacks on the way down.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Double Flip Kick | {{Z}}+{{C}} | Tracy does two successive backflip kicks.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Badge Barrage | {{right}} {{left}} {{right}} {{left}} {{HS}} | Tracy dashes forward and performs a barrage of punches and kicks, ending with a backflip kick.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ripper | | title=Ripper | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=512 | crop_y=448}} |
| info1name=Height | | info1name=Height | ||
| info1=6'0" | | info1=6'0" | ||
Line 321: | Line 366: | ||
{{MoveListRow | Lightning Stinger II | {{QCB}} {{slash}} | Ripper spins forward while holding his katars out.}} | {{MoveListRow | Lightning Stinger II | {{QCB}} {{slash}} | Ripper spins forward while holding his katars out.}} | ||
{{MoveListRow | Lightning Stinger III | {{HCF}} {{slash}} | Ripper spins around, then plunges a katar forward.}} | {{MoveListRow | Lightning Stinger III | {{HCF}} {{slash}} | Ripper spins around, then plunges a katar forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Cutting Edge | {{Z}}+{{C}} | Ripper dashes forward and slices his opponent repeatedly with his katars.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Dancing Shadow | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HK}} | Ripper dashes forward and performs a series of strikes using his katars, finishing with a backflip kick.}} |
− | |||
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ronron | | title=Ronron | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=768 | crop_y=448}} |
| info1name=Height | | info1name=Height | ||
| info1=5'3" | | info1=5'3" | ||
Line 345: | Line 392: | ||
{{MoveListRow | Bomber Bowling<br>(Special 2) | {{QCF}} {{kick}} | Ronron rolls a giant bomb across the ground.}} | {{MoveListRow | Bomber Bowling<br>(Special 2) | {{QCF}} {{kick}} | Ronron rolls a giant bomb across the ground.}} | ||
{{MoveListRow | Zapper Stick<br>(Special 3) | {{QCB}} {{slash}} | Ronron shoots her zapper stick diagonally into the air.}} | {{MoveListRow | Zapper Stick<br>(Special 3) | {{QCB}} {{slash}} | Ronron shoots her zapper stick diagonally into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Stun Hammer | {{Z}}+{{C}} | Ronron twirls forward while shooting sparks from her zapper stick, then flies into the air while striking with it.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Ronron Panic | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HS}} | Ronron dashes forward and bashes her opponent repeatedly with her zapper stick.}} |
− | |||
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
The bosses are playable with cheat codes. | The bosses are playable with cheat codes. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
| title=Replicant | | title=Replicant | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=1024 | crop_y=448}} |
− | | desc=A robotic copy of Sho Shinjo that was created by Ronron as a peace enforcement android but turned rogue. It appears as the subboss of the game. | + | | desc=A robotic copy of Sho Shinjo that was created by Ronron as a peace enforcement android but turned rogue. It appears as the subboss of the game. It uses the same moveset as Sho. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Rekkuuzan<br>(Special 1) | {{QCF}} {{slash}} | The Replicant swings his sword two times in succession, creating two bursts of fire that travel across the battlefield.}} | ||
+ | {{MoveListRow | Hishouzan<br>(Special 2) | {{DPF}} {{slash}} | The Replicant spirals up into the air while holding his sword out, which knocks his opponent over on impact. When performed with {{LS}}, he spirals up immediately; when performed with {{HS}}, he rushes forward a distance before spiraling up.}} | ||
+ | {{MoveListRow | Zenmetsuzan | {{QCB}} {{slash}} | The Replicant somersaults forward and slices his sword downward. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Senkouga<br>(Special 3 on the ground) | {{QCB}} {{kick}} | The Replicant rolls his leg forward in a split kick.}} | ||
+ | {{MoveListRow | Suiseikyaku<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | The Replicant dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Juseigyo<br>(Special 4) | {{QCB}} {{slash}} | The Replicant leaps forward, then drops with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Gekkousen | {{down}} {{up}}+{{kick}} | The Replicant does a backflip kick in midair. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Syugekidan | {{downright}}+{{kick}} | The Replicant slides along the ground, which sweeps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Jigokumon | {{Z}}+{{C}} | The Replicant rushes forward, knocking his opponent into the air and then slashing the opponent with his sword repeatedly in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Byakki Mousyuken | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HS}} | The Replicant rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Wolf | | title=Wolf | ||
− | | sprite= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=1280 | crop_y=448}} |
− | | desc=Ronron's superior, who supervised the Toshinhei project. He wants to rule the world and stole the Replicant prototype in order to use it to dispose of talented martial artists who might stand in his way. | + | | desc=Ronron's superior, who supervised the Toshinhei project. He wants to rule the world and stole the Replicant prototype in order to use it to dispose of talented martial artists who might stand in his way. He is the final boss of the game. He fights with a wooden sword. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shimetsuzan<br>(Special 1) | {{QCB}} {{slash}} | Wolf swings his wooden sword back and strikes it against the ground. When performed with {{HS}}, a series of explosions move along the ground after striking, extending the range of the move.}} | ||
+ | {{MoveListRow | Kijindan<br>(Special 2) | {{QCF}} {{slash}} | Wolf shoots a burst of energy balls from his hand, which travel across the battlefield.}} | ||
+ | {{MoveListRow | Jinraisyu<br>(Special 3) | {{DPF}} {{kick}} | Wolf kicks the air multiple times with a flaming leg. When performed with {{HS}}, a large fireball is produced in the air after the last kick.}} | ||
+ | {{MoveListRow | Kokuken<br>(Special 4) | {{HCB}} {{slash}} | Wolf slides forward, then slashes his wooden sword multiple times from high to low.}} | ||
+ | {{MoveListRow | Kaiten Shippudan | {{HCF}} {{kick}} | Wolf spins forward while holding his wooden sword toward the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Wolf Barrage | {{Z}}+{{C}} | Wolf dashes forward and pummels his opponent with multiple punches, then he runs past his opponent while striking with his wooden sword, followed by a final sword strike.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Double Kokuken | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HS}} | Wolf slashes his wooden sword multiple times from high to low, then slides forward and does it again.}} | ||
}} | }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
{{InfoRow | {{InfoRow | ||
| title=Sho Shinjo | | title=Sho Shinjo | ||
− | | desc= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=256 | crop_height=448 | crop_x=0 | crop_y=896}} |
+ | | desc=A solitary swordsman and the brother of Eiji. He was used as the basis for the Replicant. He once again appears as a secret boss, unlocked if the player defeats Wolf without using a continue on the default difficulty setting. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Rekkuuzan<br>(Special 1) | {{QCF}} {{slash}} | Sho swings his sword two times in succession, creating two bursts of fire that travel across the battlefield.}} | ||
+ | {{MoveListRow | Hishouzan<br>(Special 2) | {{DPF}} {{slash}} | Sho spirals up into the air while holding his sword out, which knocks his opponent over on impact. When performed with {{LS}}, he spirals up immediately; when performed with {{HS}}, he rushes forward a distance before spiraling up.}} | ||
+ | {{MoveListRow | Zenmetsuzan | {{QCB}} {{slash}} | Sho somersaults forward and slices his sword downward. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Senkouga<br>(Special 3 on the ground) | {{QCB}} {{kick}} | Sho rolls his leg forward in a split kick.}} | ||
+ | {{MoveListRow | Suiseikyaku<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Sho dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Juseigyo<br>(Special 4) | {{QCB}} {{slash}} | Sho leaps forward, then drops with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
+ | {{MoveListRow | Gekkousen | {{down}} {{up}}+{{kick}} | Sho does a backflip kick in midair. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Syugekidan | {{downright}}+{{kick}} | Sho slides along the ground, which sweeps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Jigokumon | {{Z}}+{{C}} | Sho rushes forward, knocking his opponent into the air and then slashing the opponent with his sword repeatedly in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Byakki Mousyuken | {{right}} {{downright}} {{down}} {{downleft}} {{HCF}} {{HS}} | Sho rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Vermilion | | title=Vermilion | ||
− | | desc= | + | | sprite={{sprite | Battle Arena Toshinden URA Saturn, Characters.png | crop_width=288 | crop_height=448 | crop_x=256 | crop_y=896}} |
+ | | desc=A gunfighter of unknown origin. He appears as a secret boss, unlocked if the player defeats Wolf without using a continue on any difficulty setting higher than the default. He fights using two firearms, so his slash attacks are ranged. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mega Boom<br>(Special 1) | {{QCB}} {{slash}} | Vermilion shoots one of his firearms. When performed with {{LS}}, he shoots his pistol into the air; when performed with {{HS}}, he shoots his shotgun in front of him.}} | ||
+ | {{MoveListRow | Energy Dust<br>(Special 2) | {{DPF}} {{slash}} | Vermilion swings his arm, throwing an energy mist across the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Overdrive moves | | ||
+ | {{MoveListRow | Peacemaker | {{Z}}+{{C}} | Vermilion jumps into the air and shoots both of his firearms diagonally downwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Gunsmoker | {{right}} {{HCF}} {{left}} {{HS}} | Vermilion shoots both of his firearms in front of him.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
Line 393: | Line 496: | ||
{{gitem|Battle Arena Toshinden URA Saturn, Stages, Ripper.png|Ripper}} | {{gitem|Battle Arena Toshinden URA Saturn, Stages, Ripper.png|Ripper}} | ||
{{gitem|Battle Arena Toshinden URA Saturn, Stages, Ronron.png|Ronron}} | {{gitem|Battle Arena Toshinden URA Saturn, Stages, Ronron.png|Ronron}} | ||
+ | {{gitem|Battle Arena Toshinden URA Saturn, Stages, Replicant.png|Replicant}} | ||
+ | {{gitem|Battle Arena Toshinden URA Saturn, Stages, Wolf.png|Wolf}} | ||
+ | {{gitem|Battle Arena Toshinden URA Saturn, Stages, Sho.png|Sho}} | ||
+ | {{gitem|Battle Arena Toshinden URA Saturn, Stages, Vermilion.png|Vermilion}} | ||
}} | }} | ||
Line 400: | Line 507: | ||
==Versions== | ==Versions== | ||
− | The Saturn version has a different story from the original ''Battle Arena Toshinden 2'' for the [[PlayStation]]. Four characters were removed from the PlayStation game (Gaia, Chaos, Uranus, and Master), and four exclusive characters are added in their place (Ripper, Ronron, Replicant, and Wolf). Gameplay was altered, making the game feel somewhat different. There are also new arenas, a new story, and a different CG intro. | + | The Saturn version has a different story from the original ''Battle Arena Toshinden 2'' for the [[PlayStation]]. Four characters were removed from the PlayStation game (Gaia, Chaos, Uranus, and Master), and four exclusive characters are added in their place (Ripper, Ronron, Replicant, and Wolf). Tracy is the only new character from the PlayStation game who was carried over to the Saturn game. Gameplay was altered, making the game feel somewhat different. There are also new arenas, a new story, and a different CG intro. |
===Localised names=== | ===Localised names=== |
Revision as of 17:56, 6 December 2023
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Battle Arena Toshinden URA | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Takara (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Nextech, Studio Cliche | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Takara | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): PlayStation | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Tamsoft | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
|
Battle Arena Toshinden URA, called Toshinden URA (闘神伝URA) in Japan, is an entry in Takara's Battle Arena Toshinden series of fighting games, released in 1996 for the Sega Saturn.
It is a spin-off title based on the PlayStation game Battle Arena Toshinden 2, but it differs in story, characters, and gameplay. It serves as a sequel to Battle Arena Toshinden Remix. It is the second and final Battle Arena Toshinden game to appear on a Sega system.
Contents
Story
Sometime after the end of the first Toshinden Tournament, martial arts experts across the world begin vanishing. Police are mystified by the disappearances, which, unbeknowst to them, are the work of an android fighter called the Replicant. A scientist named Ronron started the Toshinhei Replicant project in order to create a peace enforcement robot, which was modeled after the world's greatest fighter, Sho Shinjo. However, the prototype was stolen before it could be completed, and the machine was turned rogue by an unknown actor.
At the same time, a mysterious traveler known as Ripper is searching for his sister. He believes that Sho is responsible for her disappearance and seeks him out.
Gameplay
The game is a 3D fighting game like its predecessor. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall.
Characters move with and and crouch with . Normal movement is slow, but characters can backstep or run with or . When running, the direction can be held to continue running, and characters can attack whiel running. The fighters can move around the 3D arenas by rolling forwards (toward the screen) with or rolling backwards (away from the screen) with , which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with , which performs a roll in either direction. A roll can be paired with a run. Characters jump upward with and jump behind and ahead with or .
Characters attack by slashing with their weapon with for a weak slash or for a heavy slash, or they can kick with for a weak kick or for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "super" special moves that have more difficult button combinations to perform but do more damage if they connect.
Some attacks knock a fighter down. When knocked down, characters can roll out of the way with , , , or or recover by jumping with . Characters can attack a downed fighter by pressing + for a short-distance pounce or + for a long-distance pounce.
Characters now have an Overdrive meter at the bottom of the screen that fills as the character deals and takes damage. Once full, the meter drains quickly, during which time the character can execute a special Overdrive move by pressing +. Using an Overdrive move drains the meter completely. Each character also has a Desperation move that can only be used when the vitality bar is low and flashing. These moves are performed using special button combinations or by pressing + when the vitality bar is flashing. Both Overdrive and Desperation moves can be done an unlimited number of times as long as their conditions are met.
Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching but not while jumping. Characters can grab and throw opponents by pressing the D-Pad away from the opponent while pressing a heavy punch or kick button.
Modes
The game has the following modes:
- 1P Game: A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing START . The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8).
- Vs Human: A two-player mode where both players can choose any character.
- Vs Computer: A single-player mode where the player can fight a match against any computer-controlled opponent.
There are eight difficulty levels for computer-controlled opponents. Players can also change the amount of time per bout (0 for unlimited, 60 seconds, or 99 seconds, which is the default), the number of wins needed to win a match (between 1 and 3, with a default of 2), set the strength of each player for two-player games (between 50 and 120 in increments of 10, with a default of 100 for each player), and toggle auto-guarding for each player. Players can also map guarding, taunting, alternating rolls, dashing, and pouncing (against downed opponents) to buttons in the options, which actions that are not assigned to buttons by default.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. S refers to either slash button, while K refers to either kick button.
Move lists for each character can be viewed by pausing the game with START and pressing .
The special moves marked as Special 1 and Special 2 are mapped to and respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options.
All of the characters return from Battle Arena Toshinden Remix except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as one new hidden character (Vermilion) and two new bosses (Replicant and Wolf).
Bosses
- Main article: Battle Arena Toshinden URA/Hidden content.
The bosses are playable with cheat codes.
Replicant | |||||||||||||||||||||||||||||||||||||||
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A robotic copy of Sho Shinjo that was created by Ronron as a peace enforcement android but turned rogue. It appears as the subboss of the game. It uses the same moveset as Sho.
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Wolf | |||||||||||||||||||||||||||||||||||||||
Ronron's superior, who supervised the Toshinhei project. He wants to rule the world and stole the Replicant prototype in order to use it to dispose of talented martial artists who might stand in his way. He is the final boss of the game. He fights with a wooden sword.
| |||||||||||||||||||||||||||||||||||||||
Sho Shinjo | |||||||||||||||||||||||||||||||||||||||
A solitary swordsman and the brother of Eiji. He was used as the basis for the Replicant. He once again appears as a secret boss, unlocked if the player defeats Wolf without using a continue on the default difficulty setting.
| |||||||||||||||||||||||||||||||||||||||
Vermilion | |||||||||||||||||||||||||||||||||||||||
A gunfighter of unknown origin. He appears as a secret boss, unlocked if the player defeats Wolf without using a continue on any difficulty setting higher than the default. He fights using two firearms, so his slash attacks are ranged.
|
Stages
Every character has his or her own stage where matches are hosted.
History
Legacy
While this would be the last Toshinden game for a Sega console, the PlayStation would receive two more sequels, Battle Arena Toshinden 3 and Toshinden 4, and a spin-off with super-deformed characters (similar to Virtua Fighter Kids) called Battle Arena Nitoushinden.
Versions
The Saturn version has a different story from the original Battle Arena Toshinden 2 for the PlayStation. Four characters were removed from the PlayStation game (Gaia, Chaos, Uranus, and Master), and four exclusive characters are added in their place (Ripper, Ronron, Replicant, and Wolf). Tracy is the only new character from the PlayStation game who was carried over to the Saturn game. Gameplay was altered, making the game feel somewhat different. There are also new arenas, a new story, and a different CG intro.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Battle Arena Toshinden URA | Battle Arena Toshinden URA |
English (US) | Battle Arena Toshinden URA | Battle Arena Toshinden URA |
Japanese | 闘神伝URA | Toshinden URA |
Comparisons
- Main article: Battle Arena Toshinden URA/Comparisons.
Production credits
- Character voice: Masaaki Ookura, Ryoutaro Okiayu, Yumi Touma, Yukimasa Kisino, Kaneto Shiozawa, Yoko Teppouzuka, Megumi Ogata, Hisao Egawa, Miyako Endoh, Hikaru Midorikawa, Hideo Ishikawa
- Newcharacter Design and Official Illustrator: Tsukasa Kotobuki
- Story Plot: Choji Yoshikawa
- Executive Producer: Hirohisa Satoh
- Producer: Takayuki Nakano
- Director: Norihiro Hayasaka
- Marketing Staff: Toshihiro Morioka, Hiroshi Takekawa, Katsuya Torihama
- Sound: Yasuhiro Nakano, Fumio Tanabe, Akihi Motoyama, Luna Umegaki
- Special thanks to: Masahiro Morikawa, Tatsuya Hocho, Shunichi Ohkusa, Takeshi Ikenoue, Akihiko Kimura, Naoyuki Takada, Takeshi Ikenoue, Akihiko Kimura, Naoyuki Takada, S.H, Mitsunori Shoji, Hirofumi Kasakawa, Humihiko Ozawa, Satoshi Kumata, Tatsuya Yaura, Tetsuya Iida, Mutsumi Nakamura, Pole To Win
- Artwork Design: Craft
- Producer: Katuji Aoyama
- Director: Yoshitaka Maki
- Program Director: Yukihiko Tani
- Program: Kazunori Ueno, Hirokazu Iwatsuki, Hiroyuki Ogasawara, Eiki Aizawa, Koh Aoki, Katsuaki Itoh
- Art Director: Yasuhiro Suzuki
- Character Modeling: Hisashi Kaneko, Hideyuki Kikuchi
- Game Arrange and New Character Motion Design: Masayuki Hiramatsu, Tomoko Onodera
- New Character Motion Data: Yoshihisa Shimizu, Masahiro Satoh, Naomi Anzai
- Background and 2D-Graphic Design: Kazushige Nagai, Atsushi Suzuki, Shiho Okumura, Kazuhiro Nagata, Takaki Iwata, Mitsuo Terao
- CG Movie: Junichi Ohta
- Openning CG Movie Bgm: Kohji Hayama
- Sound: Studio Cliche, Humito Tamayama, Naohumi Turuyama
- Special thanks to: Toshio Toyoda, Manabu Takahashi, Kenichi Okamoto, Shingo Inaba, Yukito Misumi, Munemoto Matsushima, Kouichi Matsuda, Cosmo Studio, And All Staff
- Thank You For Playing
Magazine articles
- Main article: Battle Arena Toshinden URA/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1996-18: "1996-18 (1996-10-25)" (1996-10-11)[8]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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55 | |
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Based on 26 reviews |
Technical information
- Main article: Battle Arena Toshinden URA/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
474,132,624 | CD-ROM (EU) | MK81054-50 V1.000 | ||||||||||
✔ |
|
473,977,392 | 1996-08-19 | CD-ROM (JP) | T-10305G V1.000 | |||||||||
? |
|
474,132,624 | CD-ROM (US) | 81054 V1.000 |
Track list
1. Data track |
---|
2. Ronron's Theme (1:59) |
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3. Eiji's Theme (2:03) |
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4. Vermillion's Theme (2:04) |
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5. Kayin's Theme (2:05) |
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6. Sho's Theme (2:14) |
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7. Mondo's Theme (2:03) |
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8. Fo Fai's Theme (2:04) |
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9. Sofia's Theme - Take 1 (2:06) |
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10. Rungo's Theme (2:07) |
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11. Duke's Theme (2:05) |
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12. Ripper's Theme (2:11) |
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13. Wolf's Theme (2:08) |
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14. Ellis' Theme (2:12) |
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15. Sofia's Theme - Take 2 (2:06) |
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16. Tracy's Theme (2:10) |
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17. Replicant's Theme (2:08) |
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18. Staff Roll (3:14) |
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References
- ↑ File:BATU Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 127
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ 5.0 5.1 5.2 5.3 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ Computer & Video Games, "February 1997" (UK; 1997-01-10), page 57
- ↑ File:BattleArenaToshindenURA Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1996-18 (1996-10-25)" (JP; 1996-10-11), page 115
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
- ↑ Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
- ↑ Famitsu, "1996-10-04" (JP; 1996-09-20), page 1
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 89
- ↑ Gambler, "7/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 22
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 116
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 51
- ↑ Intelligent Gamer, "December 1996" (US; 1996-1x-xx), page 82
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 75
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 88
- ↑ MAN!AC, "12/96" (DE; 1996-11-13), page 37
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 58
- ↑ Mega Fun, "12/96" (DE; 1996-11-20), page 87
- ↑ Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 82
- ↑ Next Generation, "March 1997" (US; 1997-02-11), page 94
- ↑ Player One, "Janvier 1997" (FR; 199x-xx-xx), page 108
- ↑ Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 202
- ↑ Saturn Fan, "1996 No. 23" (JP; 1996-11-01), page 70
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 48
- ↑ Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 64
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 247
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 77
- ↑ Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 31
- ↑ Ultra Game Players, "February 1997" (US; 1997-01-28), page 81
Battle Arena Toshinden URA | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs |
Battle Arena Toshinden games for Sega systems | |
---|---|
Battle Arena Toshinden Remix (1995) | Battle Arena Toshinden URA (1996) | |
Related games | |
D-Xhird (1997) |
- 1-2 player games
- JP Saturn games
- All JP games
- US Saturn games
- All US games
- EU Saturn games
- All EU games
- DE Saturn games
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