Difference between revisions of "Skeleton Krew"

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m (Text replacement - "==References==" to "==Technical information== ===ROM dump status=== {{romtable| }} ==References==")
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| publisher=[[Core Design]]
 
| publisher=[[Core Design]]
 
| developer=[[Core Design]]
 
| developer=[[Core Design]]
 +
| distributor={{company|[[Front Street Publishing]]||region=US}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=2MB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| md_date_us=1995-05{{magref|egm|70|125}}
 
| md_date_us=1995-05{{magref|egm|70|125}}
 
| md_code_us=T-115036
 
| md_code_us=T-115036
 +
| md_rating_us=ka
 
| md_date_eu=1995-03
 
| md_date_eu=1995-03
 
| md_code_eu=T-115036-50
 
| md_code_eu=T-115036-50
 +
| md_rating_eu=3
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| md_date_uk=1994-08{{magref|segapro|36|8}}
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| md_code_uk=T-115036-50
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| md_rating_uk=3
 
| md_date_au=1995
 
| md_date_au=1995
 +
| md_rating_au=m15
 
| md_date_br=1996-12
 
| md_date_br=1996-12
 
| md_code_br=051120
 
| md_code_br=051120
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| md_rating_br=ti
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| md_date_pt=199x
 
}}
 
}}
| elspa=3
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| otherformats={{NonSega|AmigaAGA|CD32}}
| esrb=ka
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| savetype={{SaveType
| tectoy=ti
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|MD|password
| oflc=m15
 
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is an action game for the [[Sega Mega Drive]]. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening). Versions for Amiga and Amiga CD32 were also released.
+
}}
 +
{{stub}}'''''{{PAGENAME}}''''' is an action game for the [[Sega Mega Drive]]. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).
 +
 
 +
Versions for Amiga and Amiga CD32 were also released, and a [[Sega Mega-CD]] version was planned for November 1994{{magref|gameplayers|0709|14}} (later February 1995{{magref|videogamesus|73|54}}), but did not materialise.
  
 
==Gameplay==
 
==Gameplay==
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*'''Graphics:''' James Ryman, Heather Gibson
 
*'''Graphics:''' James Ryman, Heather Gibson
 
*'''Programming:''' Chris Long, Jason Gosling
 
*'''Programming:''' Chris Long, Jason Gosling
*'''Music and SFX:''' Nathan McCree
+
*'''Music and SFX:''' [[Nathan McCree]]
 
*'''Level Design:''' Heather Gibson, Bob Churchill
 
*'''Level Design:''' Heather Gibson, Bob Churchill
 
*'''Concept and Story:''' Guy Miller, James Ryman
 
*'''Concept and Story:''' Guy Miller, James Ryman
 
*'''Testing:''' Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
 
*'''Testing:''' Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
 
*'''Produced by:''' Jeremy Smith
 
*'''Produced by:''' Jeremy Smith
 +
| source=In-game credits
 +
| pdf=Skeleton Krew MD credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
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{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|MeanMachinesSega30UK.pdf|mms|30|101
+
|mms|30|101
|SegaMagazine UK 15.pdf|segamaguk|15|100
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|segamaguk|15|100
 
}}
 
}}
 
}}
 
}}
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{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| cdconsoles=44
 
| cdconsoles_source={{num|4|page=136-139}}
 
| consolesplus=88
 
| consolesplus_source={{num|45|page=118/119}}
 
| cvg=82
 
| cvg_source={{magref|cvg|160|70|printpage=70-71}}
 
 
| gamesworld=90
 
| gamesworld=90
| gamesworld_source={{num|11|page=79}}
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| gamesworld_source={{magref|gamesworld|11|79|printpage=79}}
| joypad=83
 
| joypad_source={{num|44|page=57}}
 
| mms=83
 
| mms_source={{magref|mms|30|71|printpage=70/71}}
 
| playerone=85
 
| playerone_source={{num|51|page=94/95}}
 
| segamaguk=82
 
| segamaguk_source={{magref|segamaguk|15|88|printpage=88/89}}
 
| segapower=86
 
| segapower_source={{num|65|page=46/47}}
 
| segapro=91
 
| segapro_source={{num|43|page=58/59}}
 
| ug=80
 
| ug_source={{magref|ug|1|88}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| cover=SkeletonKrew MD EU Box.jpg
 
| cover=SkeletonKrew MD EU Box.jpg
 
| cart=SkeletonKrew MD EU Cart.jpg
 
| cart=SkeletonKrew MD EU Cart.jpg
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| manual=Skeleton Krew MD EU Manual.jpg
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| item1=SkeletonKrew MD EU pcb.jpg
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| item1name=PCB
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}}{{Scanbox
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| console=Mega Drive
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| region=PT
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| cover=SkeletonKrew MD PT cover.jpg
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}}
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{{Scanbox
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| console=Mega Drive
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| region=LT
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| cover=SkeletonKrew MD LT Box Front.png
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| item1=Notavailable.svg
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| item1name=Manual
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}}
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{{Scanbox
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| console=Mega Drive
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| region=AU
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| cover=SkeletonKrew MD AU cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
 
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{SkeletonKrewOmni}}
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[[Category:Unreleased Mega-CD games]]

Revision as of 11:45, 17 December 2023

n/a

SKeletonKrew title.png

Skeleton Krew
System(s): Sega Mega Drive
Publisher: Core Design
Developer:
Distributor: Front Street Publishing (US)
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
T-115036
ESRB: Kids to Adults
Sega Mega Drive
EU
T-115036-50
ELSPA: 3+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
T-115036-50
ELSPA: 3+ OK
Sega Mega Drive
AU
OFLC: M15
Sega Mega Drive
BR
051120
Tectoy: Todas as Idades
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).

Versions for Amiga and Amiga CD32 were also released, and a Sega Mega-CD version was planned for November 1994[3] (later February 1995[4]), but did not materialise.

Gameplay

Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.

The directional keys are used to navigate, A and C turn the characters upper body while B fires the selected weapon. When the character doesn't fire, A is for selecting weapons and C is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.

Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)

A password system is used to record progress.

Production credits

  • Graphics: James Ryman, Heather Gibson
  • Programming: Chris Long, Jason Gosling
  • Music and SFX: Nathan McCree
  • Level Design: Heather Gibson, Bob Churchill
  • Concept and Story: Guy Miller, James Ryman
  • Testing: Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
  • Produced by: Jeremy Smith
Source:
In-game credits
Skeleton Krew MD credits.pdf
[5]


Magazine articles

Main article: Skeleton Krew/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #30: "April 1995" (1995-02-28)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
90 [7]
Sega Mega Drive
90
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[8]
CD Consoles (FR)
44
[9]
Consoles + (FR)
88
[10]
Cool Gamer (RU)
70
[11]
Computer & Video Games (UK)
82
[12]
Electronic Gaming Monthly (US) NTSC-U
71
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[14]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
60
[15]
GameFan (US) NTSC-U
95
[16]
GamePro (US) NTSC-U
73
[17]
Game Informer (US) NTSC-U
58
[18]
Joypad (FR)
83
[19]
MAN!AC (DE) PAL
82
[20]
Mega (UK) PAL
83
[21]
Mega Fun (DE)
82
[22]
Mega Play (US) NTSC-U
80
[23]
Mean Machines Sega (UK) PAL
83
[24]
Player One (FR)
85
[25]
Play Time (DE)
82
[26]
Power Up! (UK)
85
[27]
Sega Magazine (UK) PAL
82
[28]
Sega Power (UK) PAL
86
[29]
Sega Pro (UK) PAL
91
[30]
Sega Mega Drive Review (RU)
74
[31]
Sega Megazone (AU)
81
[32]
Todo Sega (ES)
87
[33]
Tricks (RU)
74
[34]
Tricks 16 bit (RU)
66
[35]
Ultimate Gamer (US)
80
[36]
Video Games (DE) PAL
78
[37]
VideoGames (US) NTSC-U
90
[38]
Sega Mega Drive
77
Based on
31 reviews

Skeleton Krew

Mega Drive, US
SkeletonKrew MD US Box Back.jpgSkeletonKrew MD US Box Front.jpg
Cover
SkeletonKrew MD US Cart.jpg
Cart
Mega Drive, EU
SkeletonKrew MD EU Box.jpg
Cover
SkeletonKrew MD EU Cart.jpg
Cart
Skeleton Krew MD EU Manual.jpg
Manual
SkeletonKrew MD EU pcb.jpg
PCB
Mega Drive, PT
SkeletonKrew MD PT cover.jpg
Cover
Mega Drive, LT
SkeletonKrew MD LT Box Front.png
Cover
Notavailable.svg
Manual
Mega Drive, AU
SkeletonKrew MD AU cover.jpg
Cover
Mega Drive, BR
SkeletonKrew MD BR Box.jpg
Cover
SkeletonKrew MD BR Cart.jpg
Cart

Technical information

Main article: Skeleton Krew/Technical information.

References

  1. Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 125
  2. Sega Pro, "September 1994" (UK; 1994-08-11), page 8
  3. Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 14
  4. VideoGames, "February 1995" (US; 1995-0x-xx), page 54
  5. File:Skeleton Krew MD credits.pdf
  6. Sega Magazine, "March 1995" (UK; 1995-02-15), page 100
  7. Games World: The Magazine, "May 1995" (UK; 1995-0x-xx), page 79
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 210
  9. CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 136
  10. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 118
  11. Cool Gamer, "9" (RU; 2002-10-13), page 189
  12. Computer & Video Games, "March 1995" (UK; 1995-02-15), page 70
  13. Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 34
  14. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 357
  15. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 242
  16. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
  17. GamePro, "June 1995" (US; 1995-xx-xx), page 56
  18. Game Informer, "May 1995" (US; 1995-0x-xx), page 29
  19. Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 59
  20. MAN!AC, "05/95" (DE; 1995-04-12), page 40
  21. Mega, "March 1995" (UK; 1995-02-28), page 12
  22. Mega Fun, "06/95" (DE; 1995-05-24), page 74
  23. Mega Play, "June/July 1995" (US; 1995-0x-xx), page 48
  24. Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 71
  25. Player One, "Mars 1995" (FR; 1995-0x-xx), page 94
  26. Play Time, "7/95" (DE; 1995-06-07), page 106
  27. Power Up!, "Saturday, June 24, 1995" (UK; 1995-06-24), page 1
  28. Sega Magazine, "March 1995" (UK; 1995-02-15), page 88
  29. Sega Power, "April 1995" (UK; 1995-02-16), page 46
  30. Sega Pro, "April 1995" (UK; 1995-02-23), page 58
  31. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 126
  32. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 29
  33. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 38
  34. Tricks, "5/95" (RU; 1995-xx-xx), page 28
  35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 24
  36. Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 88
  37. Video Games, "6/95" (DE; 1995-05-17), page 95
  38. VideoGames, "July 1995" (US; 1995-0x-xx), page 60


Skeleton Krew

SKeletonKrew title.png

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