Difference between revisions of "Gargoyles"

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{{otherPage|desc=the 2023 aftermarket re-release|page=Gargoyles (Limited Run Games)}}
 
{{Bob
 
{{Bob
 
| bobscreen=Gargoyles Title.png
 
| bobscreen=Gargoyles Title.png
| title=Gargoyles
 
 
| publisher=[[Buena Vista Interactive]]
 
| publisher=[[Buena Vista Interactive]]
| developer=[[Buena Vista Interactive]]
+
| developer=[[Disney Interactive]]
 +
| licensor=
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=3MB
+
| sounddriver=[[GEMS]]
| usa=15 May 1995
+
| peripherals=
 +
| players=1
 
| genre=Action
 
| genre=Action
| esrb=ka
+
| releases={{releasesMD
| tectoy=ti
+
| md_date_us=1995-11{{magref|egm|77|100}}
 +
| md_code_us=T-239056
 +
| md_rating_us=ka
 +
| md_date_br=1996-12
 +
| md_code_br=047200
 +
| md_rating_br=ti
 +
}}
 +
}}
 +
'''''{{PAGENAME}}''''' is an action game for the [[Sega Mega Drive]] made in 1995 by [[Buena Vista Interactive]] made to tie in with the ''[[wikipedia:Gargoyles (TV series)|Gargoyles]]'' television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).
 +
 
 +
==Story==
 +
The game loosely follows the plot of the show. The player controls the protagonist Goliath as he seeks to put an end to the Eye of Odin, a corrupted magical talisman that can transform whoever comes to possess it. Demona, the most recent owner of the Eye, ultimately becomes the main antagonist.
 +
 
 +
==Gameplay==
 +
The game is an action platformer in which the player controls Goliath, leader of the Manhattan Clan of Gargoyles. He moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{C}}. He is able to pump his wings once to increase his jumping distance by pressing {{C}} again while in mid-air. He can climb walls and ceilings with his claws and automatically grabs them when he jumps onto them.
 +
 
 +
He swipes enemies with his claws with {{B}}, which can be repeated two or three times to perform combo moves. He can also grab weaker enemies that are within reach with {{A}} and then slam them into the ground with {{A}} again. He can perform a shoulder roll to attack enemies or break through doors and weak walls by pressing {{B}} while running. He can also dive into the ground with {{A}} to attack enemies or break through skylights and weak floors.
 +
 
 +
Goliath's health is indicated by a meter in the lower-left of the screen. It goes down as he takes damage from enemies. When it flashes red, he is close to death. The number of lives he has is shown as a Roman numeral next to his health meter. If the player runs out of lives, the game ends unless the player has found an Enchanted Gargoyle Totem item to earn a continue.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Shield
 +
| bgcolor=#000000
 +
| sprite={{sprite | Gargoyles, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Temporarily makes Goliath invulnerable.
 +
}}
 +
{{InfoRow
 +
| title=Hammer
 +
| bgcolor=#000000
 +
| sprite={{sprite | Gargoyles, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Temporarily gives Goliath one-hit kills.
 +
}}
 +
{{InfoRow
 +
| title=Chalice
 +
| bgcolor=#000000
 +
| sprite={{sprite | Gargoyles, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Restores a small portion of Goliath's health meter.
 +
}}
 +
{{InfoRow
 +
| title=Goblet
 +
| bgcolor=#000000
 +
| sprite={{sprite | Gargoyles, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Fully restores Goliath's health meter.
 +
}}
 +
{{InfoRow
 +
| title=Gargoyle Totem
 +
| bgcolor=#000000
 +
| sprite={{sprite | Gargoyles, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Enchanted Gargoyle Totem
 +
| bgcolor=#000000
 +
| sprite=
 +
| desc=Gives the player a continue.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Evil Awakens
 +
| screenshot=Gargoyles, Stage 1-1.png
 +
| screenshot2=Gargoyles, Stage 1-2.png
 +
| screenshot3=Gargoyles, Stage 1-3.png
 +
| screenshot4=Gargoyles, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Siege of the Rookery
 +
| screenshot=Gargoyles, Stage 2-1.png
 +
| screenshot2=Gargoyles, Stage 2-2.png
 +
| screenshot3=Gargoyles, Stage 2-3.png
 +
| screenshot4=Gargoyles, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stone and Steel
 +
| screenshot=Gargoyles, Stage 3-1.png
 +
| screenshot2=Gargoyles, Stage 3-2.png
 +
| screenshot3=Gargoyles, Stage 3-3.png
 +
| screenshot4=Gargoyles, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Subterranean Terror
 +
| screenshot=Gargoyles, Stage 4.png
 +
| screenshot2=Gargoyles, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Forge
 +
| screenshot=Gargoyles, Stage 5-1.png
 +
| screenshot2=Gargoyles, Stage 5-2.png
 +
| screenshot3=Gargoyles, Stage 5-3.png
 +
| screenshot4=Gargoyles, Stage 5-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Final Fury
 +
| screenshot=Gargoyles, Stage 6 Boss 1.png
 +
| screenshot2=Gargoyles, Stage 6 Boss 2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 
}}
 
}}
{{stub}}
 
'''Gargoyles''' is an action game for the [[Sega Mega Drive]] made in 1995 by [[Buena Vista Interactive]] made to tie in with the ''[[wikipedia:Gargoyles (TV series)|Gargoyles]]'' television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).
 
  
In the game, you control Goliath, leader of the Manhattan Clan of Gargoyles, who can run, charge ({{B}} while running), climb walls ({{C}} to jump on; you automatically grab on), punch ({{B}}) and throw ({{A}}) objects, jump ({{C}}), and hover in midair for two seconds ({{C}} twice). You can charge in midair to break through the floor or charge through walls which can be broken.
+
==History==
 +
===Development===
 +
The game uses the [[Motorola 68000]]'s <tt>tas</tt> (test and set) opcode to do condition-related things (exactly what is unknown; TODO). <tt>tas</tt> runs in a different way from other CPUs, and for some unknown reason the Genesis is wired differently (what exactly is going on is unknown; TODO). The designers of the VA2 revision of the [[Genesis 3]] overlooked this, and for some unknown reason, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported. The VA1 revision of the Genesis 3 runs the game as it should.
  
The game uses the MC68000's <tt>tas</tt> (test and set) opcode to do condition-related things (exactly what is unknown; TODO). <tt>tas</tt> uses a write cycle to set the highest bit of its operand, but some hardware setup makes this not happen. The designers of the [[Genesis 3]] overlooked this, and for some unknown reason, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported.
+
Programmer Chris Shrigley has released the source code to the game on his web site.{{ref|http://shrigley.com/source_code_archive/}}
  
==Physical Scans==
+
===Legacy===
{{ratings
+
In September 2022, game journalist Max Nasikan released [https://vk.com/@maui_mallard-making-of-gargoyles-an-interview-with-the-creators/ extensive interviews with ten of the game's developers], including some unreleased material from the development of the game. In January of the same year, issue 229 of ''Retro Gamer'' magazine featured an article on the creation of the ''Gargoyles'' game, based on these interviews.
| egm=58
+
 
| gamefan=90
+
On September 9th, 2022, it was announced during the Disney D23 Expo that a remastered version of the game was in development.{{ref|https://comicbook.com/gaming/news/disney-gargoyles-remastered-video-game-announced/}} ''Gargoyles Remastered'' was released on October 19th, 2023 for the [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], [[Steam]], and [[GOG]].{{ref|https://disneyparks.disney.go.com/blog/2023/09/new-disney-gargoyles-remastered-video-game-launches-on-oct-19/}} It includes new high-resolution, hand-drawn graphics and a redone soundtrack, with the visuals and sound of the original game available as an option. [[Limited Run Games]] released physical editions of the console versions, in a standard edition, Classic Edition, and Collector's Edition, as well as producing a re-release of the original Mega Drive game.
}}{{Scanbox
+
 
 +
==Versions==
 +
A [[Super NES]] version was in development but canceled.{{ref|http://shrigley.com/source_code_archive/}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Programmer:''' Chris Shrigley
 +
*'''Senior Producer:''' Patrick Gilmore
 +
*'''Assistant Producer:''' David Bergantino
 +
*'''Lead Artist:''' Thom Ang
 +
*'''Lead Level Design:''' Joel Goodsell
 +
*'''Backgrounds:''' Katherine Murta Adams, Tom Barlow, Tom Breeden, Jody C. McMurrian, Roddy Navarro, [[Mark Lorenzen]]
 +
*'''Additional Art and Animation:''' Shelli L. Droe, Kurt Dumas, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
 +
*'''Art Support:''' Arden Ishimaru, Dao Le, Toby Espiritu
 +
*'''3-D Art and Animation:''' Spencer Hale, Ed Trillo, J.P. Asperin
 +
*'''Music Composition:''' [[wikipedia:Michael Giacchino|Michael Giacchino]]
 +
*'''Audio Engineering and Sound Design:''' Patrick Collins
 +
*'''Project Manager:''' Bob Rademacher
 +
*'''Production Administrator:''' James Mellott
 +
*'''Asset Management:''' Jayne Shrigley
 +
{{creditsheader|Creative Capers Entertainment}}
 +
*'''Animation Producer:''' G. Sue Shakespeare
 +
*'''Animation Directors:''' Terry Shakespeare, David Molina
 +
*'''Directing Animator:''' Greg Tiernan
 +
*'''Character Poses:''' Adam van Wyk
 +
*'''Production Manager:''' Darci Ernst
 +
*'''Production Accountant:''' Patrice Monis
 +
*'''Animation:''' Connor Flynn, Ron M. Friedman, Michael Kiely, Dermot O'Connor, Adam van Wyk, Ron Zorman
 +
*'''Clean-Up Artists:''' Adam Burke, Richard Draper, Aidan Flynn, Ron M. Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman
 +
*'''Animation Checkers:''' Penelope Sevier, Carla Washburn
 +
*'''Camera Manager:''' Robert Rose
 +
*'''Test Camera:''' Brendan Harris, Tony Quinn, Arantxa Rodriguez
 +
*'''Asst. Prod. Coordinator:''' Kathy Burton
 +
*'''Production Assistants:''' James Arnold, Leanne Howard, Bobbi Swartzendruber
 +
{{creditsheader|Renegade Animation}}
 +
*'''Director:''' Darrell van Citters
 +
*'''Producer:''' Ashley Quinn
 +
*'''Lead Animator:''' Dean Wellins
 +
*'''Additional Animation:''' Lee McCaulla
 +
*'''Assistant Animation:''' Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside
 +
{{creditsheader|}}
 +
*'''Product Evaluation Supervisor:''' Jeff Blattner
 +
*'''Lead Testers:''' Kevin Ocampo, Shane Cleavelin, Aki Kim
 +
*'''Game Testers:''' Brian Adriano, Roger Bray, John Castro, Daryl David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, and Marcus Pregent
 +
|source=In-game credits
 +
|pdf=Gargoyles MD credits.pdf
 +
|console=MD
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|Gargoyles MD US PrintAdvert.jpg|US print advert}}
 +
}}
 +
 
 +
==Physical scans==
 +
{{ratings|MD}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
 
| front=Gargoyles MD US Box.jpg
 
| front=Gargoyles MD US Box.jpg
 
| cart=Gargoyles MD US Cart.jpg
 
| cart=Gargoyles MD US Cart.jpg
 +
| manual=Gargoyles MD US Manual.pdf
 +
| poster=Gargoyles MD US Poster.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=BR
 
| region=BR
| front=Gargoyles MD BR Box.jpg
+
| cover=Gargoyles MD BR Box.jpg
| cart=
+
| cart=Gargoyles MD BR Cart.jpg
 +
| manual=Gargoyles MD BR Manual.pdf
 
}}
 
}}
  
[[Category:Mega Drive Games]]
+
==Technical information==
[[Category:Mega Drive Action Games]]
+
{{mainArticle|{{PAGENAME}}/Technical information}}
[[Category:1995 Mega Drive Games]]
+
 
[[Category:Sega Channel Games]]
+
==References==
 +
<references/>
 +
 
 +
{{GargoylesOmni}}
 +
{{DisneyTV}}
 +
 
 +
[[Category:Sega Channel games]]

Revision as of 17:07, 29 December 2023

For the 2023 aftermarket re-release, see Gargoyles (Limited Run Games).

n/a

Gargoyles Title.png

Gargoyles
System(s): Sega Mega Drive
Publisher: Buena Vista Interactive
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-239056
ESRB: Kids to Adults
Sega Mega Drive
BR
047200
Tectoy: Todas as Idades

Gargoyles is an action game for the Sega Mega Drive made in 1995 by Buena Vista Interactive made to tie in with the Gargoyles television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).

Story

The game loosely follows the plot of the show. The player controls the protagonist Goliath as he seeks to put an end to the Eye of Odin, a corrupted magical talisman that can transform whoever comes to possess it. Demona, the most recent owner of the Eye, ultimately becomes the main antagonist.

Gameplay

The game is an action platformer in which the player controls Goliath, leader of the Manhattan Clan of Gargoyles. He moves with Left and Right and ducks with Down. He jumps with C. He is able to pump his wings once to increase his jumping distance by pressing C again while in mid-air. He can climb walls and ceilings with his claws and automatically grabs them when he jumps onto them.

He swipes enemies with his claws with B, which can be repeated two or three times to perform combo moves. He can also grab weaker enemies that are within reach with A and then slam them into the ground with A again. He can perform a shoulder roll to attack enemies or break through doors and weak walls by pressing B while running. He can also dive into the ground with A to attack enemies or break through skylights and weak floors.

Goliath's health is indicated by a meter in the lower-left of the screen. It goes down as he takes damage from enemies. When it flashes red, he is close to death. The number of lives he has is shown as a Roman numeral next to his health meter. If the player runs out of lives, the game ends unless the player has found an Enchanted Gargoyle Totem item to earn a continue.

Items

Gargoyles, Items.png
Shield
Temporarily makes Goliath invulnerable.
Gargoyles, Items.png
Hammer
Temporarily gives Goliath one-hit kills.
Gargoyles, Items.png
Chalice
Restores a small portion of Goliath's health meter.
Gargoyles, Items.png
Goblet
Fully restores Goliath's health meter.
Gargoyles, Items.png
Gargoyle Totem
Gives the player an extra life.
Enchanted Gargoyle Totem
Gives the player a continue.

Levels

Gargoyles, Stage 1-1.png

Gargoyles, Stage 1-2.png

Gargoyles, Stage 1-3.png

Gargoyles, Stage 1 Boss.png

  • Gargoyles, Stage 1-1.png

  • Gargoyles, Stage 1-2.png

  • Gargoyles, Stage 1-3.png

  • Gargoyles, Stage 1 Boss.png

Evil Awakens

Gargoyles, Stage 2-1.png

Gargoyles, Stage 2-2.png

Gargoyles, Stage 2-3.png

Gargoyles, Stage 2 Boss.png

  • Gargoyles, Stage 2-1.png

  • Gargoyles, Stage 2-2.png

  • Gargoyles, Stage 2-3.png

  • Gargoyles, Stage 2 Boss.png

Siege of the Rookery

Gargoyles, Stage 3-1.png

Gargoyles, Stage 3-2.png

Gargoyles, Stage 3-3.png

Gargoyles, Stage 3 Boss.png

  • Gargoyles, Stage 3-1.png

  • Gargoyles, Stage 3-2.png

  • Gargoyles, Stage 3-3.png

  • Gargoyles, Stage 3 Boss.png

Stone and Steel

Gargoyles, Stage 4.png

Gargoyles, Stage 4 Boss.png

  • Gargoyles, Stage 4.png

  • Gargoyles, Stage 4 Boss.png

Subterranean Terror

Gargoyles, Stage 5-1.png

Gargoyles, Stage 5-2.png

Gargoyles, Stage 5-3.png

Gargoyles, Stage 5-4.png

  • Gargoyles, Stage 5-1.png

  • Gargoyles, Stage 5-2.png

  • Gargoyles, Stage 5-3.png

  • Gargoyles, Stage 5-4.png

The Forge

Gargoyles, Stage 6 Boss 1.png

Gargoyles, Stage 6 Boss 2.png

  • Gargoyles, Stage 6 Boss 1.png

  • Gargoyles, Stage 6 Boss 2.png

The Final Fury

History

Development

The game uses the Motorola 68000's tas (test and set) opcode to do condition-related things (exactly what is unknown; TODO). tas runs in a different way from other CPUs, and for some unknown reason the Genesis is wired differently (what exactly is going on is unknown; TODO). The designers of the VA2 revision of the Genesis 3 overlooked this, and for some unknown reason, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported. The VA1 revision of the Genesis 3 runs the game as it should.

Programmer Chris Shrigley has released the source code to the game on his web site.[2]

Legacy

In September 2022, game journalist Max Nasikan released extensive interviews with ten of the game's developers, including some unreleased material from the development of the game. In January of the same year, issue 229 of Retro Gamer magazine featured an article on the creation of the Gargoyles game, based on these interviews.

On September 9th, 2022, it was announced during the Disney D23 Expo that a remastered version of the game was in development.[3] Gargoyles Remastered was released on October 19th, 2023 for the PlayStation 4, Xbox One, Nintendo Switch, Steam, and GOG.[4] It includes new high-resolution, hand-drawn graphics and a redone soundtrack, with the visuals and sound of the original game available as an option. Limited Run Games released physical editions of the console versions, in a standard edition, Classic Edition, and Collector's Edition, as well as producing a re-release of the original Mega Drive game.

Versions

A Super NES version was in development but canceled.[2]

Production credits

  • Programmer: Chris Shrigley
  • Senior Producer: Patrick Gilmore
  • Assistant Producer: David Bergantino
  • Lead Artist: Thom Ang
  • Lead Level Design: Joel Goodsell
  • Backgrounds: Katherine Murta Adams, Tom Barlow, Tom Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen
  • Additional Art and Animation: Shelli L. Droe, Kurt Dumas, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
  • Art Support: Arden Ishimaru, Dao Le, Toby Espiritu
  • 3-D Art and Animation: Spencer Hale, Ed Trillo, J.P. Asperin
  • Music Composition: Michael Giacchino
  • Audio Engineering and Sound Design: Patrick Collins
  • Project Manager: Bob Rademacher
  • Production Administrator: James Mellott
  • Asset Management: Jayne Shrigley
Creative Capers Entertainment
  • Animation Producer: G. Sue Shakespeare
  • Animation Directors: Terry Shakespeare, David Molina
  • Directing Animator: Greg Tiernan
  • Character Poses: Adam van Wyk
  • Production Manager: Darci Ernst
  • Production Accountant: Patrice Monis
  • Animation: Connor Flynn, Ron M. Friedman, Michael Kiely, Dermot O'Connor, Adam van Wyk, Ron Zorman
  • Clean-Up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ron M. Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman
  • Animation Checkers: Penelope Sevier, Carla Washburn
  • Camera Manager: Robert Rose
  • Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez
  • Asst. Prod. Coordinator: Kathy Burton
  • Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber
Renegade Animation
  • Director: Darrell van Citters
  • Producer: Ashley Quinn
  • Lead Animator: Dean Wellins
  • Additional Animation: Lee McCaulla
  • Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside
  • Product Evaluation Supervisor: Jeff Blattner
  • Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim
  • Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, and Marcus Pregent
Source:
In-game credits
Gargoyles MD credits.pdf
[5]

Magazine articles

Main article: Gargoyles/Magazine articles.

Promotional material

US print advert

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
90
[6]
Ação Games (BR)
75
[7]
Cool Gamer (RU)
80
[8]
Electronic Gaming Monthly (US) NTSC-U
58
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
80
[11]
Freak (IL)
79
[12]
GameFan (US) NTSC-U
90
[13]
Game Players (US) NTSC-U
85
[14]
GamePro (US) NTSC-U
88
[15]
Game Informer (US) NTSC-U
83
[16]
Igry Sega Luchshiye iz luchshikh. Vypusk 2 (RU)
56
[17]
MAN!AC (DE) NTSC-U
72
[18]
Mega Force (FR) NTSC-U
84
[19]
Tricks (RU)
85
[20]
Tricks 16 bit (RU)
84
[21]
Sega Mega Drive
79
Based on
16 reviews

Gargoyles

Mega Drive, US
Gargoyles MD US Box.jpg
Cover
Gargoyles MD US Cart.jpg
Cart
Gargoyles MD US Manual.pdf
Manual
Gargoyles MD US Poster.jpg
Poster
Mega Drive, BR
Gargoyles MD BR Box.jpg
Cover
Gargoyles MD BR Cart.jpg
Cart
Gargoyles MD BR Manual.pdf
Manual

Technical information

Main article: Gargoyles/Technical information.

References


Gargoyles

Gargoyles Title.png

Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


No results



Games based on Disney animated television series for Sega systems
Sega Mega Drive
TaleSpin (1992) | Bonkers (1994) | Gargoyles (1995)
Sega Game Gear
TaleSpin (1993) | Bonkers Wax Up! (1994)
Sega Master System
Bonkers Wax Up! (1995)