Difference between revisions of "Virtua Tennis/Production credits"

From Sega Retro

(added Breakdown)
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====[[Kazuyuki Kawanuma]]====
 
====[[Kazuyuki Kawanuma]]====
 
*Assigned which sounds play where.{{magref|dmjp|2000-06|155}}
 
*Assigned which sounds play where.{{magref|dmjp|2000-06|155}}
Extra note: He just moved from another department. As in, moved to AM3, or was working in a different programming field.
 
  
 
====[[Masayuki Inoue (programmer)|Masayuki Inoue]]====
 
====[[Masayuki Inoue (programmer)|Masayuki Inoue]]====

Revision as of 04:04, 12 January 2024

Back to: Virtua Tennis.

NAOMI version

Source:
In-game credits[1]

Dreamcast version

Original Game ©Sega Corporation, 1999, 2000
©Sega/Hitmaker, 2000
Source:
In-game credits (JP)[2]

©Sega Enterprises, Ltd., 1999, 2000
Source:
In-game credits

Source:
US manual
VirtuaTennis DC US Manual.pdf
[3]

Breakdown

NAOMI version

Mitsuharu Saikawa

  • Main programmer.[4]
  • Programmed player movements.[4]
  • Programmed overall tennis rules.[4]

Kazuyuki Kawanuma

  • Assigned which sounds play where.[5]

Masayuki Inoue

  • Programmed stages, including 3D elements, background characters, shadows and clouds.[4]

Takahiro Kajimoto

  • Created player models.[5]

Kenji Shimizu

  • Created motion capture.[5]

References


Virtua Tennis

Virtuatennis title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Bootlegs


Sega Dreamcast
Demos: Power Smash Taikenban (2000)

Sega Dreamcast
Prototypes: 2000-04-11