Difference between revisions of "Doki Doki Penguin Land"
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| bobscreen=Doki Doki Penguin Land Title.png | | bobscreen=Doki Doki Penguin Land Title.png | ||
| publisher={{company|[[Sega]]|system=Arcade,SG}} | | publisher={{company|[[Sega]]|system=Arcade,SG}} | ||
− | {{company|[[Pony | + | {{company|[[Pony]]|system=MSX}} |
| developer={{company|[[Sega R&D 2]]|system=Arcade,SG}} | | developer={{company|[[Sega R&D 2]]|system=Arcade,SG}} | ||
| licensor={{company|[[Sega]]|system=MSX}} | | licensor={{company|[[Sega]]|system=MSX}} | ||
Line 12: | Line 12: | ||
}} | }} | ||
{{releasesSG | {{releasesSG | ||
− | | sg_date_jp=1985 | + | | sg_date_jp=1985-07{{magref|gamemachinejp|264|8}} |
| sg_rrp_jp=4,800{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | | sg_rrp_jp=4,800{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | ||
| sg_code_jp=C-50 | | sg_code_jp=C-50 | ||
Line 18: | Line 18: | ||
}} | }} | ||
{{releasesHC | {{releasesHC | ||
− | | msx_date_jp=1985 | + | | msx_date_jp=1985-11 |
+ | | msx_rrp_jp=4,900 | ||
+ | | msx_code_jp=R49X5805 | ||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (どきどきペンギンランド) is a [[Sega SG-1000]] puzzle game developed by [[Sega R&D 2]] and published by [[Sega]]. First released in Japan in 1985, it was additionally brought to Taiwan, and saw a port to Japanese arcades and [[MSX]] personal computers. | |
A [[Sega Master System]] sequel, ''[[Doki Doki Penguin Land: Uchuu Daibouken]]'', was later released in August 1987, where it was localized as ''[[Penguin Land]]''. | A [[Sega Master System]] sequel, ''[[Doki Doki Penguin Land: Uchuu Daibouken]]'', was later released in August 1987, where it was localized as ''[[Penguin Land]]''. | ||
==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Doki Doki Penguin Land SG, Gameplay.png|width=200|Gameplay}} | ||
The basic aim of ''Doki Doki Penguin Land'' is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. | The basic aim of ''Doki Doki Penguin Land'' is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. | ||
− | You control | + | You control Adelie (アデリー) the penguin, guiding the egg to his girlfriend, Fairy (フェアリー). {{1}} jumps, {{2}} digs. Adelie can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. |
− | + | Adelie cannot be damaged, but can be temporarily stunned, the objective being to protect the egg, not necessarily yourself. If the player leaves the screen from the bottom he/she will emerge from the top. | |
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If the player gets to the bottom of the screen, he/she will be rewarded depending on the time it took to get there. | If the player gets to the bottom of the screen, he/she will be rewarded depending on the time it took to get there. | ||
+ | |||
+ | ===Blocks=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Normal block | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=0|crop_y=0}} | ||
+ | | bgcolour=#000000 | ||
+ | | desc=Normal blocks hinder progress but can be smashed without any problems. Once gone, they never return. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Solid block | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=16|crop_y=0}} | ||
+ | | desc=Solid blocks cannot be moved or altered in any way. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Yellow block | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=32|crop_y=0}} | ||
+ | | desc=These yellow blocks will allow the egg to fall through, but not the penguin. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rock | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=48|crop_y=0}} | ||
+ | | desc=Rocks can be pushed around horizontally, but will fall if there is space below. They are the best tool for defeating enemies, but as they cannot be destroyed, can also double up as an obstacle. They can also be hit from above or below to help them fall. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Heart | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=64|crop_y=0}} | ||
+ | | desc=Hearts merely add points. Some can be found within blocks. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Enemies=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Gengou (ゲンゴウ) | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=80|crop_y=0}} | ||
+ | | desc=These polar bear creatures are the most common enemies, walking side to side along platforms. They will destroy eggs. They will fall down holes created by the penguin but will survive. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gengou (ゲンゴウ) | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=96|crop_y=0}} | ||
+ | | desc=These types of polar bear will wait on the edge of a block, jumping down if you are close. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Nosora (ノソラ) | ||
+ | | bgcolour=#000000 | ||
+ | | sprite={{sprite|DDPL sprites.png|3|crop_width=16|crop_heightheight=16|crop_x=112|crop_y=0}} | ||
+ | | desc=These mole enemies will rise up from the ground and cannot be defeated. They only show up if you spend too much time in one place. | ||
+ | }} | ||
+ | }} | ||
==History== | ==History== | ||
+ | ===Development=== | ||
+ | ''Doki Doki Penguin Land'' was the first game to be designed by future president of Sega, [[Hisao Oguchi]]. The decision to use penguins stemmed from a series of popular television advertisements for Suntory Can Beer beginning in 1983, which used animated penguins{{ref|https://web.archive.org/web/20220620124733/https://sega.jp/fb/album/02_dp/03.html}} (later known collectively as ''Penguin Family'', and then ''Papipu Penguins''). These penguins would prove popular enough to inspire a penguin craze in Japan, and alongside a range of merchandise, a feature-length animated film, ''Penguins Memory: Shiawase Monogatari'' would be released in 1985. | ||
+ | |||
+ | The game's name was inspired by the Japanese television show ''Waku Waku Doubutsu Land''{{ref|https://web.archive.org/web/20220620124733/https://sega.jp/fb/album/02_dp/03.html}}. | ||
+ | |||
===Legacy=== | ===Legacy=== | ||
''Doki Doki Penguin Land'' is often considered by Sega to be a classic, even though it has rarely been seen outside of Japan. An arcade version was developed running on hardware derived from the SG-1000, and as such is largely identical to the home version. There was also an MSX port handled by [[Pony Canyon]] which is nearly identical also. | ''Doki Doki Penguin Land'' is often considered by Sega to be a classic, even though it has rarely been seen outside of Japan. An arcade version was developed running on hardware derived from the SG-1000, and as such is largely identical to the home version. There was also an MSX port handled by [[Pony Canyon]] which is nearly identical also. | ||
Line 71: | Line 109: | ||
===SG-1000 version=== | ===SG-1000 version=== | ||
{{creditstable| | {{creditstable| | ||
− | *[[Hisao Oguchi]] | + | *'''Planning:''' [[Hisao Oguchi]]{{ref|https://web.archive.org/web/20220620124709/https://sega.jp/fb/album/02_dp/02.html}} |
− | *[[Tohru Nakabayashi]] | + | *'''Software:''' Matsuda (松田){{ref|https://web.archive.org/web/20221110112430/https://sega.jp/fb/album/img/02_dp/pic09_l.jpg}} (NOTE: Possibly [[Tatsuo Matsuda]]), Ito (伊藤){{ref|https://web.archive.org/web/20221110112430/https://sega.jp/fb/album/img/02_dp/pic09_l.jpg}} |
+ | *'''Sound:''' [[Tohru Nakabayashi]]{{ref|https://web.archive.org/web/20221110112430/https://sega.jp/fb/album/img/02_dp/pic09_l.jpg}} | ||
+ | *Mori (森){{ref|https://web.archive.org/web/20221110112430/https://sega.jp/fb/album/img/02_dp/pic09_l.jpg}} | ||
| console=SG | | console=SG | ||
+ | | source=Uncredited | ||
}} | }} | ||
+ | |||
+ | ===Arcade version=== | ||
+ | {{creditstable| | ||
+ | *'''Planning:''' [[Hisao Oguchi]]{{ref|https://web.archive.org/web/20211229132553/https://sega.jp/fb/album/02_dp/home.html}} | ||
+ | | console=Arcade | ||
+ | | source=Uncredited | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Artwork== | ||
+ | {{gitem|DokiDokiPenguinLand logo.png}} | ||
==Physical scans== | ==Physical scans== |
Revision as of 10:07, 17 January 2024
Doki Doki Penguin Land | ||||||||||||||||||||||||
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System(s): Sega SG-1000, Arcade, MSX | ||||||||||||||||||||||||
Publisher: Sega Pony | ||||||||||||||||||||||||
Developer: Sega R&D 2 | ||||||||||||||||||||||||
Licensor: Sega | ||||||||||||||||||||||||
Genre: Puzzle[1] | ||||||||||||||||||||||||
Number of players: 1-2 (alternating) | ||||||||||||||||||||||||
|
Doki Doki Penguin Land (どきどきペンギンランド) is a Sega SG-1000 puzzle game developed by Sega R&D 2 and published by Sega. First released in Japan in 1985, it was additionally brought to Taiwan, and saw a port to Japanese arcades and MSX personal computers.
A Sega Master System sequel, Doki Doki Penguin Land: Uchuu Daibouken, was later released in August 1987, where it was localized as Penguin Land.
Contents
Gameplay
The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully.
You control Adelie (アデリー) the penguin, guiding the egg to his girlfriend, Fairy (フェアリー). jumps, digs. Adelie can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash.
Adelie cannot be damaged, but can be temporarily stunned, the objective being to protect the egg, not necessarily yourself. If the player leaves the screen from the bottom he/she will emerge from the top.
If the player gets to the bottom of the screen, he/she will be rewarded depending on the time it took to get there.
Blocks
Normal block | |
---|---|
Normal blocks hinder progress but can be smashed without any problems. Once gone, they never return. | |
Solid block | |
Solid blocks cannot be moved or altered in any way. | |
Yellow block | |
These yellow blocks will allow the egg to fall through, but not the penguin. | |
Rock | |
Rocks can be pushed around horizontally, but will fall if there is space below. They are the best tool for defeating enemies, but as they cannot be destroyed, can also double up as an obstacle. They can also be hit from above or below to help them fall. | |
Heart | |
Hearts merely add points. Some can be found within blocks. |
Enemies
Gengou (ゲンゴウ) | |
---|---|
These polar bear creatures are the most common enemies, walking side to side along platforms. They will destroy eggs. They will fall down holes created by the penguin but will survive. | |
Gengou (ゲンゴウ) | |
These types of polar bear will wait on the edge of a block, jumping down if you are close. | |
Nosora (ノソラ) | |
These mole enemies will rise up from the ground and cannot be defeated. They only show up if you spend too much time in one place. |
History
Development
Doki Doki Penguin Land was the first game to be designed by future president of Sega, Hisao Oguchi. The decision to use penguins stemmed from a series of popular television advertisements for Suntory Can Beer beginning in 1983, which used animated penguins[4] (later known collectively as Penguin Family, and then Papipu Penguins). These penguins would prove popular enough to inspire a penguin craze in Japan, and alongside a range of merchandise, a feature-length animated film, Penguins Memory: Shiawase Monogatari would be released in 1985.
The game's name was inspired by the Japanese television show Waku Waku Doubutsu Land[4].
Legacy
Doki Doki Penguin Land is often considered by Sega to be a classic, even though it has rarely been seen outside of Japan. An arcade version was developed running on hardware derived from the SG-1000, and as such is largely identical to the home version. There was also an MSX port handled by Pony Canyon which is nearly identical also.
The game was released as part of Sega Ages Memorial Selection Vol.2 for the Sega Saturn as well as Sega Ages 2500 Series Vol. 23: Sega Memorial Selection (with an updated version available).
The game was followed by a Sega Master System sequel, known only as Penguin Land (known as Doki Doki Penguin Land: Uchuu Daibouken in Japan). Penguin Land was released worldwide, and is therefore the most remembered of the series. It was also followed by a third game, Doki Doki Penguin Land MD which was released on the Mega Drive in 1991 which did not leave Japan.
Production credits
SG-1000 version
- Planning: Hisao Oguchi[5]
- Software: Matsuda (松田)[6] (NOTE: Possibly Tatsuo Matsuda), Ito (伊藤)[6]
- Sound: Tohru Nakabayashi[6]
- Mori (森)[6]
Arcade version
- Planning: Hisao Oguchi[7]
Magazine articles
- Main article: Doki Doki Penguin Land/Magazine articles.
Artwork
Physical scans
Arcade version
SG-1000 version
SG-1000, TW |
---|
|
MSX version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Sega Arcade History, Enterbrain, page 84
- ↑ Game Machine, "1985-07-15" (JP; 1985-07-15), page 8
- ↑ 4.0 4.1 https://sega.jp/fb/album/02_dp/03.html (Wayback Machine: 2022-06-20 12:47)
- ↑ https://sega.jp/fb/album/02_dp/02.html (Wayback Machine: 2022-06-20 12:47)
- ↑ 6.0 6.1 6.2 6.3 https://sega.jp/fb/album/img/02_dp/pic09_l.jpg (Wayback Machine: 2022-11-10 11:24)
- ↑ https://sega.jp/fb/album/02_dp/home.html (Wayback Machine: 2021-12-29 13:25)
Games in the Doki Doki Penguin Land series | |
---|---|
Doki Doki Penguin Land (1985) | Penguin Land (1987) | Penguin Land (1990) | Ikasuze! Koi no Doki Doki Penguin Land MD (1992) | Doki Doki Penguin Land (2001) | |
Sega Ages 2500 Series Vol. 23: Sega Memorial Selection (2005) |
- 1-2 player games
- All arcade games
- Miscellaneous arcade systems
- All 1986 games
- 1986 Miscellaneous arcade systems
- JP SG-1000 games
- All JP games
- TW SG-1000 games
- All TW games
- SG-1000 games
- 1985 SG-1000 games
- All 1985 games
- SG-1000 puzzle games
- All puzzle games
- JP MSX games
- MSX games
- 1985 MSX games
- All games
- External JPEG reference
- Credits without reference
- Old technical information
- Doki Doki Penguin Land (franchise)