Difference between revisions of "Ristar/Hidden content"

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==Passwords==
 
==Passwords==
In addition to the five passwords revealed in game, a number of others also affect the game. Some only work with the Japanese version, however:
+
In addition to the five passwords revealed in game, a number of others also affect the game. While all codes exist in both ROMs, some only function in the Japanese version:
  
{| class="prettytable sortable"
+
Note that ''Ristar'' only checks the leftmost letters for codes, so if a code isn't six letters long, it does not matter what the remaining letters are set to. For example, the <tt>STAR</tt> code can be written as <tt>STARS</tt> or <tt>STARRY</tt> and have the same effect.
|-
 
! Code
 
! Effect
 
! NTSC-J only?
 
|-
 
| MIEMIE
 
| Hidden items' grab points are shown with a blue star.
 
| No
 
|-
 
| CANDY
 
| Invincibility.
 
| Yes
 
|-
 
| FEEL
 
| ILOVEU, MIEMIE and CANDY active all at once.
 
| Yes
 
|-
 
| MASTER
 
| Text that hints towards a sequel is shown.
 
| Yes
 
|-
 
| MACCHA
 
| Mentions Miyake color. The final boss stage palette changes to a golden yellow.
 
| Yes
 
|-
 
| AAAAAA
 
| No Continue limit.
 
| Yes
 
|-
 
| STAR
 
| A shooting star goes across the background.
 
| Yes
 
|-
 
| VALDI
 
| Shows the Valdi Solar System.
 
| Yes
 
|-
 
| HETAP
 
| Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points.
 
| No
 
|-
 
| AGES
 
| Copyright info is displayed.
 
| No
 
|-
 
| XXXXXX
 
| Clears/deactivates all current passwords.
 
| No
 
|}
 
  
==Debug features==
+
===Invincibilty===
===Free movement===
+
{{HiddenContent
 +
| image1=Ristar MD JP Invincibility.png
 +
| desc=Enter <tt>CANDY</tt>. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
===True Sight===
 +
{{HiddenContent
 +
| image1=Ristar MD US TrueSight1.png
 +
| image2=Ristar MD US TrueSight2.png
 +
| desc=Enter <tt>MIEMIE</tt>. Will mark hidden items' grab points with a blue star.
 +
}}
 +
 
 +
===Hyper mode===
 +
{{HiddenContent
 +
| image1=Ristar MD JP HyperMode.png
 +
| desc=Enter <tt>FEEL</tt>. This is essentially the <tt>CANDY</tt> (invincibility), <tt>ILOVEU</tt> (round select) and <tt>MIEMIE</tt> (true sight) codes in one. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
===No continue limit===
 +
{{HiddenContent
 +
| image1=Ristar MD JP AAAAAA.png
 +
| desc=Enter <tt>AAAAAA</tt>. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
===Shooting star===
 +
{{HiddenContent
 +
| image1=Ristar MD Password STAR.png
 +
| desc=Enter <tt>STAR</tt>. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
===Show the Valdi system===
 +
{{HiddenContent
 +
| image1=Ristar MD Password VALDI.png
 +
| desc=Enter <tt>VALDI</tt>. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
===Reverse the high score in demo mode===
 +
{{HiddenContent
 +
| image1=Ristar MD Password HETAP.png
 +
| desc=Enter <tt>HETAP</tt>. The high score will becomes the worst score at 9,999,900 points.
 +
}}
 +
 
 +
==="Please wait for next story" text===
 +
{{HiddenContent
 +
| image1=Ristar MD Password MASTER.png
 +
| desc=Enter <tt>MASTER</tt> to reveal some text that may be hinting at a sequel. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
===Show copyright information===
 +
{{HiddenContent
 +
| image1=Ristar MD Password AGES.png
 +
| desc=Enter <tt>AGES</tt>.
 +
}}
 +
 
 +
===Clear all passwords===
 +
{{HiddenContent
 +
| image1=Ristar MD US XXXXXX.png
 +
| desc=Enter <tt>XXXXXX</tt>. This clears the effects of any previously entered passwords.
 +
}}
 +
 
 +
===Change final boss stage palette to yellow===
 +
{{HiddenContent
 +
| image1=Ristar MD JP MACCHA.png
 +
| image2=Ristar MD Password MACCHA.png
 +
| desc=Enter <tt>MACCHA</tt>. This only works in the Japanese version of the game.
 +
}}
 +
 
 +
==Mary Had a Little Lamb==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=If the player waits for one minute after throwing the final metronome to the final Umotomat in the first area of Planet Sonata before encountering the mini-boss, a rendition of "Mary Had a Little Lamb" will play.
 +
}}
 +
 
 +
==Bonus jewel in Planet Sonata's mini-boss==
 +
{{HiddenContent
 +
| image1=Ristar MD 4-1BonusJewel.png
 +
| desc=If the mini-boss of Planet Sonata is defeated before the first wave of Chibis appear, an Umotomat will fly in from the right and drop a Yellow Jewel worth 10,000 points. As the bobbing heads move quickly in randomised patterns, this is incredibly difficult to do, though a player with quick-enough reflexes can land three hits on one of the heads during the mini-boss intro.
 +
}}
 +
 
 +
==Unused content==
 +
===Audio===
 +
{{UnusedTable|type=Audio|ids=yes|
 +
{{UnusedRow
 +
| content=
 +
| id=21
 +
| desc=A springy sound.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=22
 +
| desc=A "thud" sound effect.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=2E
 +
| desc=Sounds like a rustling bush, much like the bushes in Round 1-1.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=2F
 +
| desc=Another rustling sound.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=3F
 +
| desc=Sounds like something freezing.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=41
 +
| desc=
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=43
 +
| desc=A harsh metallic clang.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=46
 +
| desc=Used for the parachute bombs in Round 5-2 in the [[Ristar (prototype; 1994-07-01)|07-01]] prototype.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=48
 +
| desc=A small explosion sound.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=4A
 +
| desc=A dizzying sort of sound.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=4B
 +
| desc=A light tapping sound, akin to a woodpecker.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=50
 +
| desc=
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=65
 +
| desc=Comes after the tidal sounds of Round 2-1.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=69
 +
| desc=Used for Uranim's laser projectile in the 07-01 prototype. Was replaced with a voice sample.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=6A
 +
| desc=Used when hitting Uranim in the 07-01 prototype. Was replaced with a voice sample.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=6B
 +
| desc=Used when Uranim started to charge his laser projectile in the 07-01 prototype. Was replaced with a voice sample.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=77
 +
| desc=A destructive sound of some kind.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=79
 +
| desc=A destructive sound of some kind.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=82
 +
| desc=A low humming sound that loops indefinitely.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=85
 +
| desc=Bubbling sounds.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=86
 +
| desc=Sounds like a sped-up version of the bubble-grabbing sound effect from the ''Sonic the Hedgehog'' games.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=87
 +
| desc=Sounds like a sped-up version of the underwater warning bell from the ''Sonic the Hedgehog'' games.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=88
 +
| desc=A buzzer sound for making an incorrect choice.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=B2
 +
| desc=A voice sample of laughter.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=E1
 +
| desc=A voice sample associated with the Freon native.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=E5
 +
| desc=A sound effect from ''[[Sonic the Hedgehog 3]]''. It is not in the 07-01 prototype, and not used in any version.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=E7
 +
| desc=A sound effect from ''[[Sonic the Hedgehog 3]]''. It is not in the 07-01 prototype, and not used in any version.
 +
}}
 +
{{UnusedRow
 +
| content=
 +
| id=E8
 +
| desc=A sound effect from ''[[Sonic the Hedgehog 3]]''. It is not in the 07-01 prototype, and not used in any version.
 +
}}
 +
}}
 +
 
 +
===Debug features===
 +
====Free movement====
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Enter [[Action Replay|Pro Action Replay]] code '''FFE50B:78''' to enable a free movement feature. While in free movement mode, hold {{A}}, {{B}} or {{C}} to move faster. To exit free movement, disable the code and press {{Start}}.{{ref|https://tcrf.net/Ristar_(Genesis)}}
+
| desc=Enter [[Action Replay|Pro Action Replay]] code {{CheatCode|FFE50B:78}} to enable a free movement feature. While in free movement mode, hold {{A}}, {{B}} or {{C}} to move faster. To exit free movement, disable the code and press {{Start}}.{{ref|https://tcrf.net/Ristar_(Genesis)}}
 
}}
 
}}
  
===Old stage select===
+
====Old stage select====
 
{{HiddenContent
 
{{HiddenContent
| image1=
+
| image1=Ristar MD OldStageSelect.png
 
| desc=An early text-based stage select can be accessed using the following [[Game Genie]] codes depending on game version and pressing {{Start}}:
 
| desc=An early text-based stage select can be accessed using the following [[Game Genie]] codes depending on game version and pressing {{Start}}:
*'''NTSC-J:''' BZ6A-AAHG + AP6A-AZ9J
+
{{{!}} class="prettytable"
*'''NTSC-U/PAL:''' BZ6A-AAH8 + AP6A-AZ2A
+
!NTSC-J
 +
{{!}}{{CheatCode|BZ6A-AAHG}} + {{CheatCode|AP6A-AZ9J}}
 +
{{!}}-
 +
!NTSC-U/PAL
 +
{{!}}{{CheatCode|BZ6A-AAH8}} + {{CheatCode|AP6A-AZ2A}}
 +
{{!}}}
 
To navigate this screen, press {{A}} and {{C}} to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.{{ref|https://tcrf.net/Ristar_(Genesis)}}
 
To navigate this screen, press {{A}} and {{C}} to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.{{ref|https://tcrf.net/Ristar_(Genesis)}}
 
}}
 
}}
  
===Slow motion===
+
====Slow motion====
 
{{HiddenContent
 
{{HiddenContent
 
| noimage=yes
 
| noimage=yes
| desc=Pro Action Replay code '''FFFE05:08''' will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.{{ref|https://tcrf.net/Ristar_(Genesis)}}
+
| desc=Pro Action Replay code {{CheatCode|FFFE05:08}} will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.{{ref|https://tcrf.net/Ristar_(Genesis)}}
 
}}
 
}}
  

Latest revision as of 17:05, 29 January 2024

Back to: Ristar.

Passwords

In addition to the five passwords revealed in game, a number of others also affect the game. While all codes exist in both ROMs, some only function in the Japanese version:

Note that Ristar only checks the leftmost letters for codes, so if a code isn't six letters long, it does not matter what the remaining letters are set to. For example, the STAR code can be written as STARS or STARRY and have the same effect.

Invincibilty

Ristar MD JP Invincibility.png

Enter CANDY. This only works in the Japanese version of the game.

True Sight

Ristar MD US TrueSight1.png

Ristar MD US TrueSight2.png

Enter MIEMIE. Will mark hidden items' grab points with a blue star.

Hyper mode

Ristar MD JP HyperMode.png

Enter FEEL. This is essentially the CANDY (invincibility), ILOVEU (round select) and MIEMIE (true sight) codes in one. This only works in the Japanese version of the game.

No continue limit

Ristar MD JP AAAAAA.png

Enter AAAAAA. This only works in the Japanese version of the game.

Shooting star

Ristar MD Password STAR.png

Enter STAR. This only works in the Japanese version of the game.

Show the Valdi system

Ristar MD Password VALDI.png

Enter VALDI. This only works in the Japanese version of the game.

Reverse the high score in demo mode

Ristar MD Password HETAP.png

Enter HETAP. The high score will becomes the worst score at 9,999,900 points.

"Please wait for next story" text

Ristar MD Password MASTER.png

Enter MASTER to reveal some text that may be hinting at a sequel. This only works in the Japanese version of the game.

Show copyright information

Ristar MD Password AGES.png

Enter AGES.

Clear all passwords

Ristar MD US XXXXXX.png

Enter XXXXXX. This clears the effects of any previously entered passwords.

Change final boss stage palette to yellow

Ristar MD JP MACCHA.png

Ristar MD Password MACCHA.png

Enter MACCHA. This only works in the Japanese version of the game.

Mary Had a Little Lamb

If the player waits for one minute after throwing the final metronome to the final Umotomat in the first area of Planet Sonata before encountering the mini-boss, a rendition of "Mary Had a Little Lamb" will play.

Bonus jewel in Planet Sonata's mini-boss

Ristar MD 4-1BonusJewel.png

If the mini-boss of Planet Sonata is defeated before the first wave of Chibis appear, an Umotomat will fly in from the right and drop a Yellow Jewel worth 10,000 points. As the bobbing heads move quickly in randomised patterns, this is incredibly difficult to do, though a player with quick-enough reflexes can land three hits on one of the heads during the mini-boss intro.

Unused content

Audio

Audio ID Description
21 A springy sound.
22 A "thud" sound effect.
2E Sounds like a rustling bush, much like the bushes in Round 1-1.
2F Another rustling sound.
3F Sounds like something freezing.
41
43 A harsh metallic clang.
46 Used for the parachute bombs in Round 5-2 in the 07-01 prototype.
48 A small explosion sound.
4A A dizzying sort of sound.
4B A light tapping sound, akin to a woodpecker.
50
65 Comes after the tidal sounds of Round 2-1.
69 Used for Uranim's laser projectile in the 07-01 prototype. Was replaced with a voice sample.
6A Used when hitting Uranim in the 07-01 prototype. Was replaced with a voice sample.
6B Used when Uranim started to charge his laser projectile in the 07-01 prototype. Was replaced with a voice sample.
77 A destructive sound of some kind.
79 A destructive sound of some kind.
82 A low humming sound that loops indefinitely.
85 Bubbling sounds.
86 Sounds like a sped-up version of the bubble-grabbing sound effect from the Sonic the Hedgehog games.
87 Sounds like a sped-up version of the underwater warning bell from the Sonic the Hedgehog games.
88 A buzzer sound for making an incorrect choice.
B2 A voice sample of laughter.
E1 A voice sample associated with the Freon native.
E5 A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version.
E7 A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version.
E8 A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version.

Debug features

Free movement

Notavailable.svg

Enter Pro Action Replay code FFE50B:78 to enable a free movement feature. While in free movement mode, hold A, B or C to move faster. To exit free movement, disable the code and press  START .[1]

Old stage select

Ristar MD OldStageSelect.png

An early text-based stage select can be accessed using the following Game Genie codes depending on game version and pressing  START :

NTSC-J BZ6A-AAHG + AP6A-AZ9J
NTSC-U/PAL BZ6A-AAH8 + AP6A-AZ2A

To navigate this screen, press A and C to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.[1]

Slow motion

Pro Action Replay code FFFE05:08 will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.[1]

References


Ristar

Ristar final.PNG

Main page | Comparisons | Maps | Downloadable content | Changelog | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1994-07-01 | 07-18 | 08-12 | 08-26