Difference between revisions of "Real Bout Garou Densetsu Special"
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| bobscreen=RealBoutSpecial title.png | | bobscreen=RealBoutSpecial title.png | ||
| publisher=[[SNK]] | | publisher=[[SNK]] | ||
− | | developer=[[ | + | | developer=[[Yumekobo]]{{ref|http://gdri.smspower.org/wiki/index.php/Yumekobo}} |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | + | | sounddriver=SCSP/CD-DA (32 tracks) | |
− | | sounddriver=SCSP/CD-DA ( | + | | peripherals=[[Extended RAM Cartridge]] (1MB/4MB) |
− | | peripherals=[[Extended RAM Cartridge]](1MB/4MB) | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Fighting | + | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|RBGDS Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
− | | | + | | languages={{LanguageList|jp|en}} |
− | | releases={{ | + | | originalsystem=Neo Geo |
− | | sat_date_jp=1997-12-23 | + | | releases={{releasesSat |
+ | | sat_date_jp=1997-12-23{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} | ||
| sat_code_jp=T-3117G | | sat_code_jp=T-3117G | ||
| sat_rrp_jp=5,800 | | sat_rrp_jp=5,800 | ||
+ | | sat_rating_jp=all | ||
| sat_date_jp_1=1997-12-23 | | sat_date_jp_1=1997-12-23 | ||
| sat_code_jp_1=T-3119G | | sat_code_jp_1=T-3119G | ||
| sat_rrp_jp_1=7,800 | | sat_rrp_jp_1=7,800 | ||
+ | | sat_rating_jp_1=all | ||
| sat_type_jp_1=1MB RAM Pack | | sat_type_jp_1=1MB RAM Pack | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|Arcade|NG|NGCD}} |
+ | | savetype={{SaveType | ||
+ | |SAT|internal | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (リアルバウト餓狼伝説スペシャル) is a [[Sega Saturn]] sequel to ''[[Real Bout Garou Densetsu]]''. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Real Bout Garou Densetsu Special Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Real Bout Garou Densetsu Special Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is an update to ''[[Real Bout Garou Densetsu]]''. It retains the basic mechanics and simplified control scheme of that game but updates many of the sprites, introduces new stages, removes the ring-outs, and returns to the two-lane fighting system of the earlier ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' games. It also adds back some characters last seen in ''[[Fatal Fury Special]]''. The game is considered non-canon and has no storyline. | ||
+ | |||
+ | Characters move with {{left}} and {{right}}. They dash with {{left}} {{left}} or {{right}} {{right}}; dashes can be canceled by tapping in the opposite direction. Characters crouch with {{down}} and can move forward while crouched with {{downright}} (or {{downleft}} when facing left). They jump upward with {{up}}; holding {{up}} jumps higher than tapping {{up}}. They jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a punch with {{A}}, a kick with {{B}}, or a "Power Attack" with {{C}}. Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing {{C}} when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button. | ||
+ | |||
+ | Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations. | ||
+ | |||
+ | Fights take place in two-lane battlegrounds. Players initially fight in the foreground lane but can switch into the opposite lane with {{Z}}. This can be used to dodge attacks or confuse the opponent. If the opponent is already in a different lane, the character can attack across the lanes, moving into the opposite lane in the process, by pressing the punch or kick button, or the character can knock the opponent into the same lane by pressing the Power Attack button. | ||
+ | |||
+ | The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches. | ||
+ | |||
+ | ===Modes=== | ||
+ | The game has the following modes: | ||
+ | |||
+ | *'''Arcade:''' The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. A second player can enter the game at any time by pressing {{Start}} to start a two-player match. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game). | ||
+ | *'''Versus:''' The game has a dedicated two-player mode where players can choose any character and any stage to play. | ||
+ | *'''Original:''' This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade. | ||
+ | *'''Practice:''' A training mode where the player can choose any character to play and to fight against. The opponent is passive, does not attack or block, and cannot be defeated, and there is no time limit. The player's character has a permanent P. Power gauge and flashing health, so Super Power and Hidden Power moves can be performed repeatedly. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=Basic|key1={{button|text=POWER}}|value1=Power attack|key2={{button|text=SWAY}}|value2=Sway}} | ||
+ | Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent. | ||
+ | |||
+ | ====Playable==== | ||
+ | All of the characters from ''[[Real Bout Garou Densetsu]]'' return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from ''[[Fatal Fury Special]]''. | ||
+ | |||
+ | Each character has two outfit colors: the default color is selected with {{punch}} and the secondary color is selected with {{button|text=POWER}}. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Terry Bogard | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Terry Bogard.gif}} | ||
+ | | desc=Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Power Wave | {{QCF}} {{punch}} or {{button|text=POWER}} | Terry punches the ground, causing a wave of energy to roll across the floor. When performed with {{punch}}, the wave sweeps across the entire screen. When performed with {{button|text=POWER}}, the wave is taller but only explodes in front of Terry rather than traveling across the screen.}} | ||
+ | {{MoveListRow | Power Dunk<br>''(Break Shot)'' | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}} | ||
+ | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out.}} | ||
+ | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle.}} | ||
+ | {{MoveListRow | Passing Sway | {{QCF}} {{button|text=SWAY}} | Terry does an elbow strike, followed by a spinning jump kick, landing in the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wild Upper | {{downright}}+{{punch}} | Terry performs an uppercut.}} | ||
+ | {{MoveListRow | Backspin Kick | {{right}}+{{kick}} | Terry steps forward with a spinning hook kick, which knocks his opponent into the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
+ | {{MoveListRow | '''Hidden:''' Triple Geyser | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Terry punches the ground, causing three energy geysers to erupt from the ground in a series, which can juggle the opponent from one into the next.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Andy Bogard | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Andy Bogard.gif}} | ||
+ | | desc=Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hishouken | {{QCB}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Andy throws a long-ranged burst of ki energy from his hand.}} | ||
+ | {{MoveListRow | Shouryuudan | {{DPF}} {{button|text=POWER}} | Andy jumps into the air while fanning his arms around him.}} | ||
+ | {{MoveListRow | Zeneiken | {{downleft}} {{right}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with {{button|text=POWER}} and can be followed up with a dashing punch by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | ||
+ | {{MoveListRow | Kuuhadan<br>''(Break Shot)'' | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent.}} | ||
+ | {{MoveListRow | Bakushin | {{HCB}} {{button|text=POWER}} | Andy dashes forward with a palm strike. If it connects, he jumps onto his opponent and pushes a pressure point. He then jumps away from the stunned opponent and punches his fist to his palm, which causes an explosion of damage to the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Age Omote | {{downright}}+{{punch}} | Andy thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Slide Palm | {{right}}+{{punch}} during dash | Andy does a palm thrust while dashing.}} | ||
+ | {{MoveListRow | Abise Keri | {{right}}+{{kick}} | Andy performs a cartwheel kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | ||
+ | {{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Joe Higashi | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Joe Higashi.gif}} | ||
+ | | desc=Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Joe punches into the air, generating a cyclone that moves across the ground. When performed with {{punch}}, the cyclone moves across the entire screen. When performed with {{button|text=POWER}}, Joe generates three cyclones in a row.}} | ||
+ | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with {{QCF}} {{punch}}.}} | ||
+ | {{MoveListRow | Slash Kick | {{downleft}} {{right}} {{kick}} | Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.}} | ||
+ | {{MoveListRow | Tiger Kick<br>''(Break Shot)'' | {{DPF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Joe rises diagonally upward with a flaming knee strike.}} | ||
+ | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a fiery rolling kick.}} | ||
+ | {{MoveListRow | Pressure Knee | {{DPF}} {{button|text=POWER}} | Joe charges forward, then rises with a knee strike. He can perform an additional kick by pressing {{QCF}} {{kick}} while in the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hiza Jigoku | {{downright}}+{{button|text=POWER}} (close) | Joe grabs and knees his opponent repeatedly.}} | ||
+ | {{MoveListRow | Quick Upper | {{left}}+{{punch}} | Joe performs an uppercut.}} | ||
+ | {{MoveListRow | Rising Elbow | {{downright}}+{{punch}} | Joe strikes upward with an elbow.}} | ||
+ | {{MoveListRow | Joe Sobat | {{left}}+{{kick}} | Joe performs a roundhouse kick, which knocks his opponent into the other lane.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Joe slides forward with a sweep kick, which knocks his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Screw Upper | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} | Joe punches into the air, generating a tall inferno that covers the full height of the screen.}} | ||
+ | {{MoveListRow | '''Hidden:''' Slide Screw | {{right}} {{HCF}} {{button|text=POWER}} | Joe leaps forward with a burning kick, then follows up with another kick while still in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Mai Shiranui | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Mai Shiranui.gif}} | ||
+ | | desc=Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kachousen | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Mai throws her folding fan at her opponent.}} | ||
+ | {{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}} | ||
+ | {{MoveListRow | Ryuuenbu<br>''(Break Shot)'' | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}} | ||
+ | {{MoveListRow | Hissatsu Shinobibachi | {{HCF}} {{button|text=POWER}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}} | ||
+ | {{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | ||
+ | {{MoveListRow | Kagero no Mai | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Mai clasps her hands and a pillar of flame snakes around her and into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Yume Zakura | {{down}}+{{button|text=POWER}} in midair (close) | Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.}} | ||
+ | {{MoveListRow | Ryuu no Mai | {{left}}+{{punch}} | Mai spins around and attacks with the sash around her waist, which knocks her opponent into the other lane.}} | ||
+ | {{MoveListRow | Flying Kick | {{button|text=POWER}} up to three times | Mai does a chain of up to three kicks that knock her opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Chou Hissatsu Shinobibachi | {{right}} {{downleft}} {{right}}+{{kick}}+{{button|text=POWER}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | ||
+ | {{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Duck King | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=192}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Duck King.gif}} | ||
+ | | desc=Duck King is a young fighter who mixes breakdancing into his fighting style. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Head Spin Attack | {{QCF}} {{punch}} or {{button|text=POWER}} | Duck King rolls into a ball and flies across the screen like a cannonball. The move travels farther and hits more times when performed with {{button|text=POWER}} and can be followed up with a downward kick with {{repeat|{{button|text=POWER}}}}.}} | ||
+ | {{MoveListRow | Flying Spin Attack | {{QCF}} {{punch}} in midair | Duck King rolls into a ball and falls diagonally downward.}} | ||
+ | {{MoveListRow | Break Storm | {{DPF}} {{kick}} | Duck King flies diagonally upward while kicking.}} | ||
+ | {{MoveListRow | Dancing Dive<br>''(Break Shot)'' | {{QCB}} {{kick}} | Duck King flies through the air with a knee strike.}} | ||
+ | {{MoveListRow | Duck Feint Air | {{down}} {{down}} in midair | Duck King puffs his clothes and floats in the air momentarily. He can perform his Flying Spin Attack with {{QCF}} {{punch}} while doing this move.}} | ||
+ | {{MoveListRow | Duck Feint Ground | {{downright}}+{{button|text=POWER}} during dash | Duck King slides on his knees, which can pass through his opponent.}} | ||
+ | {{MoveListRow | Cross Head Spin | {{QCB}} {{button|text=SWAY}} | Duck King rolls into a ball and flies into the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Reverse Breaker | {{down}}+{{button|text=POWER}} in midair (close) | Duck King grabs his opponent in midair and slams them into the ground.}} | ||
+ | {{MoveListRow | Needle Thrust | {{downright}}+{{kick}} | Duck King slides along the ground, which can sweep opponents.}} | ||
+ | {{MoveListRow | Mad Spin Hammer | {{left}}+{{punch}} | Duck King pulls his fists back, then smashes them down in front of him, which can attack opponents who are crouch-blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Break Spiral | {{left}} {{downleft}} {{QCF}} {{upright}} {{down}} {{kick}}+{{button|text=POWER}} (close) | Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.}} | ||
+ | {{MoveListRow | '''Hidden:''' Duck Dance | {{down}} {{down}} {{punch}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with {{QCF}} {{down}} {{downright}} {{kick}}+{{button|text=POWER}}, the Dancing Caliber with {{QCB}} {{down}} {{downleft}} {{kick}}+{{button|text=POWER}}, the Rolling Punisher by holding {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}}+{{button|text=POWER}}, and the Diving Punisher with {{QCB}} {{kick}}+{{button|text=POWER}} in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Tung Fu Rue | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=384}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Tung Fu Rue.gif}} | ||
+ | | desc=Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dogan Hou | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Tung exhales a fireball up into the air diagonally.}} | ||
+ | {{MoveListRow | Senshippo | {{QCB}} {{punch}} or {{button|text=POWER}} | Tung leaps forward with a fist strike. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Dai Shou Ha | Hold {{downleft}} for 2 seconds, then {{upright}}+{{button|text=POWER}} | Tung punches ahead, which causes an explosion of ki to appear in front of him.}} | ||
+ | {{MoveListRow | Ressen Kyaku<br>''(Break Shot)'' | {{DPF}} {{kick}} | Tung turns sideways and repeatedly stomps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Migi Kouryuu | {{downright}}+{{punch}} | Tung does an underhand punch upwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Senpuu Gouken | {{QCFD}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}} | ||
+ | {{MoveListRow | '''Hidden:''' Geki Hou | {{right}} {{HCF}} {{button|text=POWER}} | Tung leans forward and grows to massive size before charging ahead.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Bob Wilson | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=576}} | ||
+ | | sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Bob Wilson.gif}} | ||
+ | | desc=Bob Wilson is a capoeira student of Richard Meyer (from ''[[Fatal Fury]]'') and helps him run his Pao Pao Cafe nightclubs. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Turtle | {{QCB}} {{kick}} or {{button|text=POWER}}| Bob spins while kicking outward. When performed with {{kick}}, he spins on his head and can move with {{left}} or {{right}}. When performed with {{button|text=POWER}}, he spins on his side and moves forward.}} | ||
+ | {{MoveListRow | Wild Wolf | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bob rolls forward with a cartwheel kick.}} | ||
+ | {{MoveListRow | Bison Horn | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Bob does a backflip while kicking.}} | ||
+ | {{MoveListRow | Monkey Dance<br>''(Break Shot)'' | {{DPF}} {{kick}} | Bob rises diagonally upward while spinning his legs around him in kicks.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Falcon | {{down}}+{{button|text=POWER}} in midair (close) | Bob grabs and knees his opponent in midair.}} | ||
+ | {{MoveListRow | Hedgehog | {{right}}+{{punch}} while dashing | Bob slides forward with a headbutt.}} | ||
+ | {{MoveListRow | Eagle Step | {{down}}+{{kick}} in midair | Bob kicks downward with both legs while falling.}} | ||
+ | {{MoveListRow | Elephant Tusk | {{downright}}+{{kick}} | Bob kicks upward from a crouch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Dangerous Wolf | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} | Bob performs multiple advancing cartwheel kicks.}} | ||
+ | {{MoveListRow | '''Hidden:''' Mad Spinning Wolf | {{QCB}} {{QCB}} {{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Bob hovers in place while spinning around with an outstretched leg. He finishes with an additional kick by pressing {{repeat|{{button|text=POWER}}}}.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Sokaku Mochizuki | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=384}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Sokaku Mochizuki.gif}} | ||
+ | | desc=Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Makibashi | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Sokaku tosses a set of caltrops on the ground in front of him.}} | ||
+ | {{MoveListRow | Yaen Kari<br>''(Break Shot)'' | {{QCB}} {{punch}} | Sokaku summons miniature versions of himself that swarm and attack his opponent.}} | ||
+ | {{MoveListRow | Jashin Kon | {{HCF}} {{kick}} | Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.}} | ||
+ | {{MoveListRow | Ja Kon Mai | {{repeat|{{punch}}}} | Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with {{downleft}}+{{button|text=POWER}}, strike from a crouch with {{downright}}+{{button|text=POWER}}, strike downward with {{upright}}+{{button|text=POWER}}, strike ahead with {{right}}+{{button|text=POWER}}, or claw downward with his hand with {{button|text=SWAY}}.}} | ||
+ | {{MoveListRow | Rai Jin Gu | {{DPF}}+{{kick}} | Sokaku swipes upward with his shakujo while it is electrified.}} | ||
+ | {{MoveListRow | Katsu | {{HCB}}+{{kick}} | Sokaku lifts his hat and screams, creating damaging sound waves a short distance in front of him.}} | ||
+ | {{MoveListRow | Hyoi Dan | {{right}} {{left}} {{right}} {{button|text=POWER}} | Sokaku summons a demon spirit that punches and screams at his opponent.}} | ||
+ | {{MoveListRow | Kimon Jin | D-Pad in 360° rotation, then {{button|text=POWER}} (close) | Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.}} | ||
+ | {{MoveListRow | Ka En Jin | {{QCB}} {{button|text=SWAY}} | Sokaku transforms into a fireball and moves to the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Mudoh Shibari Nage Nage | {{left}}+{{button|text=POWER}} (close) | Sokaku tosses his opponent with his shakujo. This move can be followed up with {{QCBD}} {{button|text=POWER}} to strike the opponent with the shakujo while on the ground.}} | ||
+ | {{MoveListRow | Shoten Satsu | {{down}}+{{button|text=POWER}} in midair (close) | Sokaku grabs his opponent in midair and falls to the ground on top of them.}} | ||
+ | {{MoveListRow | Shakujo Upper | {{downright}}+{{punch}} | Sokaku thrusts his shakujo high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Ikazuchi | {{right}} {{downright}} {{QCF}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.}} | ||
+ | {{MoveListRow | '''Hidden:''' Muzan Dan | {{right}} {{downright}} {{QCF}} {{button|text=POWER}} | Sokaku lifts his shakujo into the air, summoning a demon spirit that grabs him and uses him to club his opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Jin Chonrei | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=576}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu, Sprites, Jin Chonrei.gif}} | ||
+ | | desc=Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Teiou Tengenken | {{QCF}} {{button|text=POWER}} | Chonrei flings an energy ball across the screen. The energy ball can be charged by holding {{button|text=POWER}} for longer before releasing it for a larger and more powerful attack.}} | ||
+ | {{MoveListRow | Teiou Tenjiken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonrei rises diagonally into the air while spinning his arms out.}} | ||
+ | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for an elbow strike.}} | ||
+ | {{MoveListRow | Shin Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.}} | ||
+ | {{MoveListRow | Ryuutenshin | {{QCF}} {{kick}} | Chonrei rolls along the ground. He rolls longer if {{kick}} is held for longer. This move does no damage but can be used to pass through opponents.}} | ||
+ | {{MoveListRow | Teiou Tashinken | {{QCB}} {{kick}} after opponent launches projectile | Chonrei crosses his arms, which can reflect projectiles back toward their casters.}} | ||
+ | {{MoveListRow | Teiou Rojinken | {{QCB}} {{right}}+{{button|text=POWER}} | Chonrei throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonrei after it returns to him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ryuusatsukyaku | {{right}}+{{kick}} | Chonrei steps forward with an axe kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Teiou Shukumyouken | {{right}} {{HCF}}, then hold {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Chonrei throws an energy blast across the screen.}} | ||
+ | {{MoveListRow | '''Hidden:''' Teiou Ryuuseiken | {{right}} {{QCBD}} {{kick}} {{button|text=POWER}} | Chonrei throws a large energy blast, which is trailed by a wave on the ground.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Jin Chonshu | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=576}} | ||
+ | | sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Jin Chonshu.gif}} | ||
+ | | desc=Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=POWER}} | Chonshu flings an energy ball across the screen.}} | ||
+ | {{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonshu rises vertically into the air while generating an energy vortex around him.}} | ||
+ | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | ||
+ | {{MoveListRow | Teiou Shinganken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} | ||
+ | {{MoveListRow | Teiou Kuusatsu Jinganken | {{QCFD}} in midair | Chonshu disappears and reappears in the air behind his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ryuukaitou | {{downright}}+{{button|text=POWER}} | Chonshu rolls along the ground a short distance, which can knock down opponents.}} | ||
+ | {{MoveListRow | Kourinsatsu | {{left}}+{{punch}} | Chonshu steps forward and swings his arm downward, which can attack opponents who are crouch-blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Teiou Rojinken | {{QCB}} {{right}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Chonshu throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonshu after it returns to him. This move can be performed in midair.}} | ||
+ | {{MoveListRow | '''Hidden:''' Teiou Shukumyouken | {{QCB}} {{right}} {{kick}} {{button|text=POWER}} | Chonshu generates a large ball of energy in front of him.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Hon-Fu | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=192}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Hon-Fu.gif}} | ||
+ | | desc=Hon-Fu is a nunchaku-wielding detective from Hong Kong. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Honoo no Taneuma | {{QCB}} {{repeat|{{punch}}}} | Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing {{punch}}; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.}} | ||
+ | {{MoveListRow | Seikuu Rekka Kon<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{DPF}} {{punch}} or {{button|text=POWER}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Hon-Fu rises into the air while swinging a flaming nunchaku upward.}} | ||
+ | {{MoveListRow | Denkou Sekka no Chi | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing {{repeat|{{punch}}}}.}} | ||
+ | {{MoveListRow | Denkou Sekka no Ten | {{QCB}} {{kick}} | Hon-Fu somersaults forward, coming down while swinging his nunchaku.}} | ||
+ | {{MoveListRow | Hisshou Gyakushuukyaku | {{QCB}} {{button|text=POWER}} | Hon-Fu jumps to the edge of the screen behind him while spinning his nunchaku, then bounces off the screen and falls diagonally downward while kicking and spinning his nunchaku.}} | ||
+ | {{MoveListRow | Kuuron no Yomi | {{HCF}} {{button|text=POWER}} against grounded opponent | Hon-Fu kicks upward from a crouch. If he hits a grounded opponent, he blocks multiple attacks from his opponent, then counters with a high kick that sends his opponent spinning away.}} | ||
+ | {{MoveListRow | Kokuryuu | {{HCF}} {{button|text=POWER}} against airborne opponent | Hon-Fu kicks upward from a crouch. If he hits an airborne opponent, he follows up with a series of kicks while flying forwards, ending with a backflip kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Keiraku Randa | {{downright}}+{{button|text=POWER}} (close) | Hon-Fu jumps on top of his opponent and hits them multiple times.}} | ||
+ | {{MoveListRow | Fumikomi Sokugeri | {{right}}+{{kick}} | Hon-Fu steps forward with a high kick.}} | ||
+ | {{MoveListRow | Haetataki | {{downright}}+{{punch}} | Hon-Fu whips his nunchaku diagonally upward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Bakuhatsu Goroo | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}} | Hon-Fu runs forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.}} | ||
+ | {{MoveListRow | '''Hidden:''' Cadenza no Arashi | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Ryuji Yamazaki | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=384}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Ryuji Yamazaki.gif}} | ||
+ | | desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sabaki no Aikuchi<br>''(Break Shot)'' | {{right}} {{downleft}} {{right}}+{{punch}} | Ryuji slashes with his knife.}} | ||
+ | {{MoveListRow | Hebitsukai | {{QCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Ryuji charges his arm. When {{button|text=POWER}} is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. He punches diagonally upward with {{punch}}, straight ahead with {{kick}}, or diagonally downward with {{button|text=POWER}}. The move can be canceled by pressing {{button|text=SWAY}}.}} | ||
+ | {{MoveListRow | Baigaeshi | {{QCF}} {{button|text=POWER}} | Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.}} | ||
+ | {{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} | ||
+ | {{MoveListRow | Bakudan Pachiki | {{right}} {{left}} {{down}} {{up}} {{button|text=POWER}} (close) | Ryuiji grabs his opponent, then hits them with an explosive headbutt.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Headbutt | {{downright}}+{{button|text=POWER}} (close) | Ryuji grabs and headbutts his opponent repeatedly.}} | ||
+ | {{MoveListRow | Bussashi | {{right}}+{{punch}} | Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.}} | ||
+ | {{MoveListRow | Shouten | {{downright}}+{{punch}} | Ryuji performs an uppercut.}} | ||
+ | {{MoveListRow | Kachi Age | {{punch}}+{{kick}} in midair | Ryuji punches into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Guillotine | {{QCFD}} {{downleft}} {{kick}}+{{button|text=POWER}} | Ryuji leaps forward, coming down with an empowered fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}} | ||
+ | {{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=POWER}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Blue Mary | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=192}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Blue Mary.gif}} | ||
+ | | desc=Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick.}} | ||
+ | {{MoveListRow | Vertical Arrow<br>''(Break Shot)'' | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing {{DPF}} {{kick}} again during the move.}} | ||
+ | {{MoveListRow | Mary Spider | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | ||
+ | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing {{left}} {{right}} {{kick}}.}} | ||
+ | {{MoveListRow | Mary Head Buster | {{QCB}} {{kick}} against grounded attack | Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | ||
+ | {{MoveListRow | Stun Gun Smasher | {{QCB}} {{button|text=POWER}} against airborne attack | Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.}} | ||
+ | {{MoveListRow | Good Night Backbreaker | {{downright}} {{downright}} {{punch}}+{{kick}} (close) | Mary performs a suplex on her opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Step Roller | {{left}}+{{kick}} | Mary steps forward with a spinning hook kick, followed by a low sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Mary Splash Rose | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.}} | ||
+ | {{MoveListRow | '''Hidden:''' Mary Typhoon | {{right}} {{HCF}} {{button|text=POWER}} (close) | Mary jumps onto her opponent's shoulders, grabs their head between her feet, and slams them into the ground.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Franco Bash | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=576}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Franco Bash.gif}} | ||
+ | | desc=Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Zapper | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.}} | ||
+ | {{MoveListRow | Double Kong<br>''(Break Shot)'' | {{QCB}} {{punch}} | Franco throws a hook with each hand.}} | ||
+ | {{MoveListRow | Golden Bomber | {{downleft}} {{right}} {{button|text=POWER}} | Franco charges forward with a powerful spinning punch that can knock his opponent over.}} | ||
+ | {{MoveListRow | Guts Dunk | {{QCF}} {{upright}} {{kick}} | Franco flies into the air with a kick, then comes down with a stomp.}} | ||
+ | {{MoveListRow | Waving Blow | {{HCF}} {{button|text=SWAY}} | Franco punches two times while moving into the other lane, knocking his opponent into the other lane with him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Bash Tornado | {{right}}+{{kick}} | Franco kicks in a circle, which knocks his opponent into the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Megaton Screw | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}} | Franco steps in with his fists clasped, then knocks his opponent into the air with a punch.}} | ||
+ | {{MoveListRow | '''Hidden:''' Armageddon Buster | {{HCB}} {{button|text=POWER}} | Franco punches and uppercuts his opponent into the air. He can follow up with multiple high punches with {{repeat|{{punch}}}}, multiple knee strikes with {{repeat|{{kick}}}}, or multiple low punches with {{repeat|{{button|text=POWER}}}}.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Kim Kaphwan | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=192}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu, Sprites, Kim Kaphwan.gif}} | ||
+ | | desc=Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hangetsuzan | {{QCB}} {{kick}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Kim rolls forward with a somersaulting crescent kick. The move can knock opponents over when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Hienzan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing {{down}}+{{kick}} during the move.}} | ||
+ | {{MoveListRow | Hishoukyaku | {{down}}+{{kick}} in midair | Kim dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with {{downright}}+{{kick}} for a sliding sweep.}} | ||
+ | {{MoveListRow | Kuusajin<br>''(Break Shot)'' | {{DPF}} {{punch}} | Kim spins diagonally upward while kicking.}} | ||
+ | {{MoveListRow | Hakikyaku | {{QCB}} {{punch}} | Kim turns and stomps in front of him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nerichagi | {{left}}+{{kick}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times and can attack opponents who are crouch-blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Hou'ou Tenbukyaku | {{HCF}} {{kick}}+{{button|text=POWER}} in midair | Kim drops diagonally downward with a kick. If it connects, he performs multiple backflip kicks in midair, finishing with a spinning kick.}} | ||
+ | {{MoveListRow | '''Hidden:''' Hou'oukyaku | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Kim dashes forward, then performs a series of kicks, kicking his opponent into the air with a burst of energy.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Cheng Sinzan | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=384}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Cheng Sinzan.gif}} | ||
+ | | desc=Cheng Sinzan is a greedy rich man who enters tournaments to win prize money. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Zenpou Ki Rai Hou | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Cheng tosses a ball of energy in a low arc in front of him.}} | ||
+ | {{MoveListRow | Taikuu Ki Rai Hou | {{DPF}} {{punch}} | Cheng tosses a ball of energy in a high arc in front of him.}} | ||
+ | {{MoveListRow | Ha Gan Geki<br>''(Break Shot with'' {{button|text=POWER}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Cheng rolls forward along the ground like a spinning boulder.}} | ||
+ | {{MoveListRow | Chou Taiko Bara Uchi | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Cheng flies into the air, then falls to the ground with a belly flop.}} | ||
+ | {{MoveListRow | Chou Handou Manpuku Hougan | {{HCB}} {{kick}} | Cheng puffs up his body. If he is hit by his opponent while doing this, he flies away to the edge of the screen, then shoots back across the screen like a cannonball.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kiai Nage | {{downright}}+{{button|text=POWER}} (close) | Cheng jumps on top of his opponent and headbutts them multiple times.}} | ||
+ | {{MoveListRow | Raku Ha Sou Ken | {{right}}+{{punch}} | Cheng drops his arms down to his sides, which can attack opponents who are crouch-blocking.}} | ||
+ | {{MoveListRow | Hakkei Ura Ken | {{punch}}+{{kick}} | Cheng creates an energy orb around his fist, then drops his fist downward, knocking his opponent into the other plane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Bakurai Hoh | Hold {{downleft}} for 2 seconds, then {{down}} {{downright}}+{{kick}}+{{button|text=POWER}} | Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.}} | ||
+ | {{MoveListRow | '''Hidden:''' Tenchi Houraku Mujin Hou | {{HCB}} {{button|text=POWER}} | Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.}} | ||
+ | }} | ||
+ | }} | ||
}} | }} | ||
− | |||
− | == | + | ====Bosses==== |
− | + | {{InfoTable| | |
− | ''' | + | {{InfoFighter |
− | ''' | + | | name=Billy Kane |
− | ''' | + | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=768}} |
− | ''' | + | | sprite={{sprite | Real Bout Garou Densetsu, Sprites, Billy Kane.gif}} |
− | ''' | + | | desc=Billy Kane is a career criminal and the right-hand man of Geese Howard. |
− | ''' | + | {{MoveListTable | desc=Special moves | |
− | ''' | + | {{MoveListRow | Whirlwind Cudgel | {{repeat|{{punch}}}} | Billy twirls his cudgel in front of him rapidly.}} |
− | ''' | + | {{MoveListRow | Mid-Section Club Cruncher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with {{left}} {{right}}+{{button|text=POWER}} before the move hits.}} |
− | ''' | + | {{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} |
− | ''' | + | {{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} |
− | ''' | + | {{MoveListRow | Fire Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{kick}} | Billy performs two alternating strikes with his cudgel.}} |
− | + | }} | |
− | ''' | + | {{MoveListTable | desc=Command normals | |
− | + | {{MoveListRow | Jigoku Otoshi | {{right}}+{{kick}} (close) | Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.}} | |
− | ''' | + | }} |
− | ''' | + | {{MoveListTable | desc=Power moves | |
+ | {{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} | ||
+ | {{MoveListRow | '''Hidden:''' Wild Whirlwind | {{down}} {{downright}} {{HCB}} {{button|text=POWER}} | Billy swipes upward with his cudgel, which grows to massive size, then smacks it downward while it is on fire.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Laurence Blood | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Laurence Blood.gif}} | ||
+ | | desc=Laurence Blood is a former matador who uses a fighting style based on his bullfighting methods. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Bloody Sabre | {{QCF}} {{punch}} up to three times | Laurence slides forward with an elbow strike, then a palm strike, and finally multiple sabre swipes if the move is completed all three times.}} | ||
+ | {{MoveListRow | Bloody Spin<br>''(Break Shot with'' {{button|text=POWER}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Laurence spirals through the air in front of him like a torpedo. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Bloody Axle | {{QCF}} {{button|text=POWER}} | Laurence flies diagonally into the air while spinning. He can attack with his cloak by pressing any attack button; throw his sabre by pressing {{QCF}}, then any attack button; or grab and throw his opponent with {{left}} or {{right}} and any attack button (if close).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ole | {{punch}}+{{kick}} | Laurence steps aside and claps his hands in the air, dodging any attacks.}} | ||
+ | {{MoveListRow | Heat Sabre | {{left}}+{{punch}} | Laurence thrusts in front of him with his sabre.}} | ||
+ | {{MoveListRow | Aerial Sabre | {{down}}+{{punch}} in midair | Laurence stabs downward with his sabre.}} | ||
+ | {{MoveListRow | Tornado Kick | {{right}}+{{kick}} | Laurence does a reverse heel kick, which knocks his opponent into the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Bloody Flash | {{downright}} {{HCF}} {{downleft}} {{right}} {{LK}}+{{HK}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Laurence swipes his sabre repeatedly in front of him in wide arcs.}} | ||
+ | {{MoveListRow | '''Hidden:''' Final Death Bloody | {{down}} {{downright}} {{HCB}} {{button|text=POWER}} | Laurence charges forward, attacking multiple times with his sabre.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Wolfgang Krauser | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Wolfgang Krauser.gif}} | ||
+ | | desc=Wolfgang Krauser is a German nobleman seeking to defeat the man who was responsible for Geese's downfall. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Blitz Ball | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Wolfgang throws a fireball. He throws it high with {{punch}} or low with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Leg Tomahawk<br>''(Break Shot)'' | {{QCF}} {{kick}} | Wolfgang leaps forward with a rolling kick.}} | ||
+ | {{MoveListRow | Dangerous Thrust | {{HCF}}+{{punch}} (close) | Wolfgang grabs and shoves his opponent, moving them to the other side of him.}} | ||
+ | {{MoveListRow | Lift Up Blow | {{HCB}}+{{punch}} (close) | Wolfgang grabs and tosses his opponent into the air, then catches them with a punch.}} | ||
+ | {{MoveListRow | Phoenix Throw | {{HCF}} {{button|text=POWER}} | Wolfgang catches a jumping attack from his opponent and counters with a powerbomb.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kaiser Body Press | {{down}}+{{button|text=POWER}} in midair | Wolfgang does a body press in the air.}} | ||
+ | {{MoveListRow | Death Hammer | {{right}}+{{kick}}+{{button|text=POWER}} | Wolfgang punches down to the ground, which can attack opponents who are crouch-blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Kaiser Wave | Hold {{left}} for 2 seconds, then {{upright}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Wolfgang pulls his arms back, then throws a tall fireball across the screen. Holding {{kick}}+{{button|text=POWER}} for longer charges a more powerful fireball.}} | ||
+ | {{MoveListRow | '''Hidden:''' Gigantic Cyclone | {{HCB}} {{QCFD}} {{button|text=POWER}} (close) | Wolfgang holds both of his arms out and spins upward in a whirlwind.}} | ||
+ | {{MoveListRow | '''Hidden:''' Unlimited Desire | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=POWER}} {{kick}} {{button|text=POWER}} {{punch}} {{kick}} {{button|text=POWER}} | Wolfgang performs a series of attacks. He can finish with a punch by pressing {{button|text=POWER}} or finish with a Gigantic Cyclone by pressing {{RDP}} {{punch}}+{{button|text=POWER}}.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Geese Howard | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Geese Howard.gif}} | ||
+ | | desc=Geese Howard is a crime boss who controls South Town. After obtaining the Jin Scrolls, he reconsolidates his power over South Town and seeks vengeance from the Bogard brothers. He appears as a normally selectable character, but a powerful "Nightmare" version of him appears as a secret boss if certain conditions are met. The player only has one chance to defeat Geese; the game cannot be continued if Geese wins. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=POWER}}, but there is a longer start-up delay.}} | ||
+ | {{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=POWER}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Jaeiken<br>''(Break Shot with'' {{kick}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Geese charges ahead in a burst of energy. When performed with {{kick}}, he follows up with a palm strike (and can be used as a Break Shot). When performed with {{button|text=POWER}}, he follows up with a takedown.}} | ||
+ | {{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | ||
+ | {{MoveListRow | Urakumogakushi | {{HCF}} {{button|text=POWER}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kosatsu Shou | {{downright}}+{{button|text=POWER}} (close) | Geese holds his opponent in the air by the neck.}} | ||
+ | {{MoveListRow | Lunge | {{punch}}+{{kick}} | Geese lunges forward with an open-handed swipe, which can attack opponents who are crouch-blocking.}} | ||
+ | {{MoveListRow | Shouten Myoujou'uchi | {{downright}}+{{punch}} | Geese thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Raikou Mawashi Geri | {{left}}+{{kick}} | Geese steps forward with a crescent kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Geese ducks and calls energy spikes around him.}} | ||
+ | {{MoveListRow | '''Hidden:''' Thunder Break | {{QCFD}} {{button|text=POWER}} | Geese ducks and calls down multiple lightning strikes around him.}} | ||
+ | {{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{punch}} {{kick}} {{kick}} {{kick}} {{button|text=POWER}} {{button|text=POWER}} {{button|text=POWER}} {{QCB}} {{button|text=POWER}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=EX Andy Bogard | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Shadow Andy Bogard.gif}} | ||
+ | | desc=EX Andy Bogard, also sometimes called "Shadow Andy," reflects the darker side of Andy's spirit. He uses many of Andy's moves from ''[[Real Bout Fatal Fury]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Geki Hishouken | {{QCB}} {{button|text=POWER}} | Andy generates a large ball of ki energy in front of him.}} | ||
+ | {{MoveListRow | Zeneiken | {{downleft}} {{right}} {{button|text=POWER}} | Andy charges forward while ramming with his shoulder and knee.}} | ||
+ | {{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}} | ||
+ | {{MoveListRow | Genei Shiranui | {{QCFD}} {{button|text=SWAY}} while dashing | Andy disappears, then reappears behind his opponent with a knockdown kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Age Omote | {{downright}}+{{punch}} | Andy thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Shiranui Kumo Karami | {{down}} {{down}}+{{button|text=POWER}} in midair | Andy tries to grab his opponent while falling. If he lands on his opponent, he captures them in a chokehold from behind.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | ||
+ | {{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=EX Blue Mary | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, EX Blue Mary.gif}} | ||
+ | | desc=EX Blue Mary is a sadomasochistic version of Blue Mary. She uses some of Mary's moves from ''[[Garou Densetsu 3]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mary Spider<br>''(Break Shot)'' | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | ||
+ | {{MoveListRow | Mary Snatcher | {{DPF}} {{kick}} | Mary jumps with a diagonal kick. If she connects with an airborne opponent, she grabs them with her legs and slams them to the ground. She can follow up with a neck hold by pressing {{downleft}} {{right}} {{button|text=POWER}} during the move.}} | ||
+ | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can instead grab her opponent with her legs and slam them to the ground by pressing {{HCF}} {{kick}} before the move connects.}} | ||
+ | {{MoveListRow | Quick Sway | {{punch}}+{{kick}} | Mary dodges an attack. If close, she can grab her opponent by pressing {{HCB}} {{button|text=POWER}} during the quick sway.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rising Foot | {{downright}}+{{kick}} | Mary kicks up toward her opponent's face.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Mary Typhoon | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} (close) | Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.}} | ||
+ | {{MoveListRow | '''Hidden:''' Mary Spinning Toss | {{punch}} {{punch}} {{left}} {{kick}} {{button|text=POWER}} (close) | Mary kicks her opponent into the air. After landing, she picks up the opponent and swings them around before tossing them back into the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=EX Tung Fu Rue | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Tung Fu Rue.gif}} | ||
+ | | desc=EX Tung Fu Rue is a version of Tung Fu that uses his moveset from ''[[Fatal Fury Special]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Senshippo<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{QCB}} {{punch}} or {{button|text=POWER}} | Tung leaps forward with a fist strike. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Shou Ha | Hold {{downleft}} for 2 seconds, then {{upright}}+{{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Tung shoots a short-ranged burst of ki from his palm.}} | ||
+ | {{MoveListRow | Gekihou | {{repeat|{{button|text=POWER}}}} | Tung crouches and unleashes a large spirit that attacks airborne opponents.}} | ||
+ | {{MoveListRow | Ressen Kyaku | {{DPF}} {{kick}} (close) | Tung turns sideways and repeatedly stomps his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Migi Kouryuu | {{downright}}+{{punch}} | Tung does an underhand punch upwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Senpuu Gouken | {{QCFD}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}} | ||
+ | {{MoveListRow | '''Hidden:''' Senpuu Gou Ken | {{QCFD}} {{button|text=POWER}} | Tung turns sideways and flies diagonally into the air while stomping.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=EX Billy Kane | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, EX Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=0}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, EX Billy Kane.gif}} | ||
+ | | desc=EX Billy Kane is a version of Billy that uses his moveset from ''[[Real Bout Garou Densetsu]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Whirlwind Cudgel | {{repeat|{{punch}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
+ | {{MoveListRow | Mid-Section Club Cruncher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with {{left}} {{right}}+{{button|text=POWER}} before the move hits.}} | ||
+ | {{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
+ | {{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} | ||
+ | {{MoveListRow | Fire Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{kick}} | Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}} | ||
+ | {{MoveListRow | Water Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{button|text=POWER}} | Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jigoku Otoshi | {{right}}+{{kick}} (close) | Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.}} | ||
+ | {{MoveListRow | Super Torso Thrust | {{right}}+{{punch}} | Billy thrusts his cudgel forwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} | ||
+ | {{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Every character has a stage where matches are hosted, with stages shared by multiple characters. Every stage has recolored variants at later times of day for the second and third rounds. | ||
− | + | Each stage has objects at the corners, which are destroyed if a fighter is attacked into them enough times. The character is stunned momentarily when this happens. Destroyed objects are restored after each round. Geese's stage is the only stage that does not have any corner objects. | |
− | {{ | + | {{gallery|widths=200|screens=yes| |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, USA.png|USA|Used by Terry Bogard, Blue Mary, and Duck King.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Japan.png|Japan|Used by Andy Bogard, Mai Shiranui, and Sokaku Mochizuki.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Brazil.png|Brazil|Used by Joe Higashi, Franco Bash, and Bob Wilson.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, China.png|China|Used by Tung Fu and Jin Chonrei.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Hong Kong.png|Hong Kong|Used by Cheng Sinzan and Hon-Fu.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Korea.png|Korea|Used by Kim Kaphwan and Jin Chonshu.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, South Town.png|South Town|Used by Billy Kane.}} |
− | | | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Germany.png|Germany|Used by Laurence Blood.}} |
− | + | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Krauser.png|Krauser Stage|Used by Wolfgang Krauser.}} | |
+ | {{ginfo|Real Bout Garou Densetsu Special Saturn, Stages, Geese.png|Geese Stage|Used by Geese Howard.}} | ||
}} | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | A sequel, ''Real Bout Fatal Fury 2: The Newcomers'', was released in 1998. However, it was exclusive to the [[Neo Geo]] MVS and AES and [[Neo Geo CD]] and not ported to any other consoles at the time, so it is the only mainline 2D ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' game not to receive a port to a Sega console. | ||
+ | |||
+ | An update to the game called ''Real Bout Fatal Fury Special: Dominated Mind'' was released for the [[PlayStation]] exclusively in Japan in 1998. This version adds new moves and characters but removes the hidden characters and the two-line battle system. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Staff}} | ||
+ | *'''Producer:''' T.Nishiyama, H.Matsumoto, S.Itoh | ||
+ | *'''Planner:''' T.Yariyama, Higashi Pon, Oh! Majaharu, Tsuka_Michi | ||
+ | *'''Obj Design:''' RIO, Soe.Soe.96, Oda_Bash, N.Kuroki, Lionheart35, Mizu.Mizu, G.Ishidamanace, Ossya!, Takehiro Isaji, Y.Ashizawa, Kaoruru, Nishikawa, Mika R Winner, Ero_Beer_Toku | ||
+ | *'''Back Design:''' Mic Senbey, Midorin, Tomo, Nari, Locate, Taka_Oh!! | ||
+ | *'''Demo Design:''' Sezabon, N.Kuroki, Ogura_A_1 | ||
+ | *'''Effect:''' Tashiboo, Akirya | ||
+ | *'''Sound:''' [[Yasuo Yamate|Tate Norio]], Konny, Shimizm, Ackey, Brother Hige, Mariko, Macky, Kyo_Chan, Miwa, IMO | ||
+ | *'''Voice cast:''' Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Shigefumi Nakai, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B.J.Love | ||
+ | *'''Program:''' Bo_Ffffffffng as Bof, Naoyan Apchiba | ||
+ | *'''Superviser:''' Stg_Oyaji 145H, Mim_104 Melon, R.Tuneoka | ||
+ | *'''Special Thanks:''' Kura, Mf_Yama.Remix, Sho_Chan, Asami Don, And All [[SNK]] Staff | ||
+ | {{creditsheader|Sega Saturn Staff}} | ||
+ | *'''Director:''' Daisuke Nagata, LEO | ||
+ | *'''Sound:''' Yasuaki Fujita | ||
+ | *'''Program:''' Hiromi Chu, T.Kinoshita, S.Furuoka, Akaike Mitsuo, K.Kondou, K.Inoue, T.Tamaru, T.Masumura, Mituki | ||
+ | <br> | ||
+ | *'''Presented by:''' [[SNK]] | ||
+ | | source=In-game credits | ||
+ | | pdf=RBFFS Saturn JP SSEnding.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SAT}} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 60: | Line 654: | ||
| back=RBGDS Saturn JP Box Back.jpg | | back=RBGDS Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=RealBoutFFSpecial Saturn JP Spinecard.jpg |
− | | disc= | + | | disc=RealBoutFFSpecial Saturn JP Disc.jpg |
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 67: | Line 661: | ||
| front=RBGDS Saturn JP Box Front 1MB.jpg | | front=RBGDS Saturn JP Box Front 1MB.jpg | ||
| back=RBGDS Saturn JP Box Back 1MB.jpg | | back=RBGDS Saturn JP Box Back 1MB.jpg | ||
− | | spine= | + | | spine=RealBoutFFSpecial Saturn JP Box Spine 1MBPack.jpg |
| jewelcase=yes | | jewelcase=yes | ||
− | | jewelcasefront= | + | | jewelcasefront=RealBoutFFSpecial Saturn JP JC Front 1MBPack.jpg |
| square=yes | | square=yes | ||
− | | disc= | + | | disc=RealBoutFFSpecial Saturn JP Disc 1MBPack.jpg |
}} | }} | ||
− | {{ | + | |
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{RealBoutGarouDensetsuSpecialOmni}} | ||
{{FatalFury}} | {{FatalFury}} |
Revision as of 07:13, 25 March 2024
Real Bout Garou Densetsu Special | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: SNK | |||||||||||||||
Developer: Yumekobo[1] | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Sound driver: SCSP/CD-DA (32 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
Official in-game languages: | |||||||||||||||
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Real Bout Garou Densetsu Special (リアルバウト餓狼伝説スペシャル) is a Sega Saturn sequel to Real Bout Garou Densetsu.
Contents
Gameplay
The game is an update to Real Bout Garou Densetsu. It retains the basic mechanics and simplified control scheme of that game but updates many of the sprites, introduces new stages, removes the ring-outs, and returns to the two-lane fighting system of the earlier Fatal Fury games. It also adds back some characters last seen in Fatal Fury Special. The game is considered non-canon and has no storyline.
Characters move with and . They dash with or ; dashes can be canceled by tapping in the opposite direction. Characters crouch with and can move forward while crouched with (or when facing left). They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can perform a punch with , a kick with , or a "Power Attack" with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button.
Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations.
Fights take place in two-lane battlegrounds. Players initially fight in the foreground lane but can switch into the opposite lane with . This can be used to dodge attacks or confuse the opponent. If the opponent is already in a different lane, the character can attack across the lanes, moving into the opposite lane in the process, by pressing the punch or kick button, or the character can knock the opponent into the same lane by pressing the Power Attack button.
The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches.
Modes
The game has the following modes:
- Arcade: The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. A second player can enter the game at any time by pressing START to start a two-player match. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game).
- Versus: The game has a dedicated two-player mode where players can choose any character and any stage to play.
- Original: This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade.
- Practice: A training mode where the player can choose any character to play and to fight against. The opponent is passive, does not attack or block, and cannot be defeated, and there is no time limit. The player's character has a permanent P. Power gauge and flashing health, so Super Power and Hidden Power moves can be performed repeatedly.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
Playable
All of the characters from Real Bout Garou Densetsu return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from Fatal Fury Special.
Each character has two outfit colors: the default color is selected with P and the secondary color is selected with POWER .
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Terry Bogard | |||||
Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry. | ||||||
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Andy Bogard | |||||
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||||||
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Joe Higashi | |||||
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan. | ||||||
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Mai Shiranui | |||||
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | ||||||
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Duck King | |||||
Duck King is a young fighter who mixes breakdancing into his fighting style. | ||||||
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Tung Fu Rue | |||||
Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size.
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Bob Wilson | |||||
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs. | ||||||
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Sokaku Mochizuki | |||||
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school. | ||||||
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Jin Chonrei | |||||
Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls.
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Jin Chonshu | |||||
Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls. | ||||||
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Hon-Fu | |||||
Hon-Fu is a nunchaku-wielding detective from Hong Kong. | ||||||
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Ryuji Yamazaki | |||||
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||||||
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Blue Mary | |||||
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo.
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Franco Bash | |||||
Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic.
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Kim Kaphwan | |||||
Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice.
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Cheng Sinzan | |||||
Cheng Sinzan is a greedy rich man who enters tournaments to win prize money. |
Bosses
Hidden
- Main article: Real Bout Garou Densetsu Special/Hidden content.
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EX Andy Bogard | ||||||||||||||||||||||||||||||||||||||
EX Andy Bogard, also sometimes called "Shadow Andy," reflects the darker side of Andy's spirit. He uses many of Andy's moves from Real Bout Fatal Fury.
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EX Blue Mary | ||||||||||||||||||||||||||||||||||||||
EX Blue Mary is a sadomasochistic version of Blue Mary. She uses some of Mary's moves from Garou Densetsu 3.
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EX Tung Fu Rue | ||||||||||||||||||||||||||||||||||||||
EX Tung Fu Rue is a version of Tung Fu that uses his moveset from Fatal Fury Special.
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EX Billy Kane | ||||||||||||||||||||||||||||||||||||||
EX Billy Kane is a version of Billy that uses his moveset from Real Bout Garou Densetsu.
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Stages
Every character has a stage where matches are hosted, with stages shared by multiple characters. Every stage has recolored variants at later times of day for the second and third rounds.
Each stage has objects at the corners, which are destroyed if a fighter is attacked into them enough times. The character is stunned momentarily when this happens. Destroyed objects are restored after each round. Geese's stage is the only stage that does not have any corner objects.
History
Legacy
A sequel, Real Bout Fatal Fury 2: The Newcomers, was released in 1998. However, it was exclusive to the Neo Geo MVS and AES and Neo Geo CD and not ported to any other consoles at the time, so it is the only mainline 2D Fatal Fury game not to receive a port to a Sega console.
An update to the game called Real Bout Fatal Fury Special: Dominated Mind was released for the PlayStation exclusively in Japan in 1998. This version adds new moves and characters but removes the hidden characters and the two-line battle system.
Production credits
- Producer: T.Nishiyama, H.Matsumoto, S.Itoh
- Planner: T.Yariyama, Higashi Pon, Oh! Majaharu, Tsuka_Michi
- Obj Design: RIO, Soe.Soe.96, Oda_Bash, N.Kuroki, Lionheart35, Mizu.Mizu, G.Ishidamanace, Ossya!, Takehiro Isaji, Y.Ashizawa, Kaoruru, Nishikawa, Mika R Winner, Ero_Beer_Toku
- Back Design: Mic Senbey, Midorin, Tomo, Nari, Locate, Taka_Oh!!
- Demo Design: Sezabon, N.Kuroki, Ogura_A_1
- Effect: Tashiboo, Akirya
- Sound: Tate Norio, Konny, Shimizm, Ackey, Brother Hige, Mariko, Macky, Kyo_Chan, Miwa, IMO
- Voice cast: Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Shigefumi Nakai, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B.J.Love
- Program: Bo_Ffffffffng as Bof, Naoyan Apchiba
- Superviser: Stg_Oyaji 145H, Mim_104 Melon, R.Tuneoka
- Special Thanks: Kura, Mf_Yama.Remix, Sho_Chan, Asami Don, And All SNK Staff
- Director: Daisuke Nagata, LEO
- Sound: Yasuaki Fujita
- Program: Hiromi Chu, T.Kinoshita, S.Furuoka, Akaike Mitsuo, K.Kondou, K.Inoue, T.Tamaru, T.Masumura, Mituki
- Presented by: SNK
Magazine articles
- Main article: Real Bout Garou Densetsu Special/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 9 reviews |
Technical information
- Main article: Real Bout Garou Densetsu Special/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/Yumekobo
- ↑ File:RBGDS Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:RBFFS Saturn JP SSEnding.pdf
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 112
- ↑ Famitsu, "1998-01-02" (JP; 1997-12-19), page 1
- ↑ Joypad, "Février 1998" (FR; 1998-xx-xx), page 77
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 70
- ↑ Saturn Fan, "1997 No. 24" (JP; 1997-12-12), page 185
- ↑ Saturn Fan, "1998 No. 4" (JP; 1998-02-13), page 70
- ↑ SuperGamePower, "Março 1998" (BR; 1998-xx-xx), page 22
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Video Games, "6/98" (DE; 1998-05-27), page 96
Real Bout Garou Densetsu Special | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information
Demos: Real Bout Garou Densetsu Special Sample (?) |
Fatal Fury/Garou Densetsu games for Sega systems | |
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Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |