(One intermediate revision by the same user not shown)
Line 98:
Line 98:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Cho Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
+
{{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}}
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}}
}}
}}
Line 136:
Line 136:
{{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}}
{{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}}
{{MoveListRow | Ryuuenbu<br>''(Break Shot)'' | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}}
{{MoveListRow | Ryuuenbu<br>''(Break Shot)'' | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}}
−
{{MoveListRow | Hissatu Shinobibachi | {{HCF}} {{button|text=POWER}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}}
+
{{MoveListRow | Hissatsu Shinobibachi | {{HCF}} {{button|text=POWER}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}}
{{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}}
{{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}}
{{MoveListRow | Kagero no Mai | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Mai clasps her hands and a pillar of flame snakes around her and into the air.}}
{{MoveListRow | Kagero no Mai | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Mai clasps her hands and a pillar of flame snakes around her and into the air.}}
Line 146:
Line 146:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Chou Hissatu Shinobibachi | {{right}} {{downleft}} {{right}}+{{kick}}+{{button|text=POWER}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}}
+
{{MoveListRow | Chou Hissatsu Shinobibachi | {{right}} {{downleft}} {{right}}+{{kick}}+{{button|text=POWER}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}}
{{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.}}
{{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.}}
}}
}}
Line 189:
Line 189:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Senpuu Gouken | {{right}} {{downright}} {{down}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}}
+
{{MoveListRow | Senpuu Gouken | {{QCFD}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}}
{{MoveListRow | '''Hidden:''' Geki Hou | {{right}} {{HCF}} {{button|text=POWER}} | Tung leans forward and grows to massive size before charging ahead.}}
{{MoveListRow | '''Hidden:''' Geki Hou | {{right}} {{HCF}} {{button|text=POWER}} | Tung leans forward and grows to massive size before charging ahead.}}
}}
}}
Line 232:
Line 232:
}}
}}
{{MoveListTable | desc=Command normals |
{{MoveListTable | desc=Command normals |
−
{{MoveListRow | Mudoh Shibari Nage Nage | {{left}}+{{button|text=POWER}} (close) | Sokaku tosses his opponent with his shakujo. This move can be followed up with {{left}} {{downleft}} {{down}} {{button|text=POWER}} to strike the opponent with the shakujo while on the ground.}}
+
{{MoveListRow | Mudoh Shibari Nage Nage | {{left}}+{{button|text=POWER}} (close) | Sokaku tosses his opponent with his shakujo. This move can be followed up with {{QCBD}} {{button|text=POWER}} to strike the opponent with the shakujo while on the ground.}}
{{MoveListRow | Shoten Satsu | {{down}}+{{button|text=POWER}} in midair (close) | Sokaku grabs his opponent in midair and falls to the ground on top of them.}}
{{MoveListRow | Shoten Satsu | {{down}}+{{button|text=POWER}} in midair (close) | Sokaku grabs his opponent in midair and falls to the ground on top of them.}}
{{MoveListRow | Shakujo Upper | {{downright}}+{{punch}} | Sokaku thrusts his shakujo high into the air.}}
{{MoveListRow | Shakujo Upper | {{downright}}+{{punch}} | Sokaku thrusts his shakujo high into the air.}}
Line 260:
Line 260:
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
{{MoveListRow | Teiou Shukumyouken | {{right}} {{HCF}}, then hold {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Chonrei throws an energy blast across the screen.}}
{{MoveListRow | Teiou Shukumyouken | {{right}} {{HCF}}, then hold {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Chonrei throws an energy blast across the screen.}}
−
{{MoveListRow | '''Hidden:''' Teiou Ryuuseiken | {{right}} {{left}} {{downleft}} {{down}} {{downright}} {{kick}} {{button|text=POWER}} | Chonrei throws a large energy blast, which is trailed by a wave on the ground.}}
+
{{MoveListRow | '''Hidden:''' Teiou Ryuuseiken | {{right}} {{QCBD}} {{kick}} {{button|text=POWER}} | Chonrei throws a large energy blast, which is trailed by a wave on the ground.}}
}}
}}
}}
}}
Line 273:
Line 273:
{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}}
{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}}
{{MoveListRow | Teiou Shinganken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}}
{{MoveListRow | Teiou Shinganken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}}
−
{{MoveListRow | Teiou Kuusatsu Jinganken | {{right}} {{downright}} {{down}} in midair | Chonshu disappears and reappears in the air behind his opponent.}}
+
{{MoveListRow | Teiou Kuusatsu Jinganken | {{QCFD}} in midair | Chonshu disappears and reappears in the air behind his opponent.}}
}}
}}
{{MoveListTable | desc=Command normals |
{{MoveListTable | desc=Command normals |
Line 327:
Line 327:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Guillotine | {{right}} {{downright}} {{down}} {{downleft}} {{kick}}+{{button|text=POWER}} | Ryuji leaps forward, coming down with an empowered fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}}
+
{{MoveListRow | Guillotine | {{QCFD}} {{downleft}} {{kick}}+{{button|text=POWER}} | Ryuji leaps forward, coming down with an empowered fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}}
{{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=POWER}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}}
{{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=POWER}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}}
}}
}}
Line 435:
Line 435:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Super Fire Wheel | {{QCF}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}}
+
{{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}}
{{MoveListRow | '''Hidden:''' Wild Whirlwind | {{down}} {{downright}} {{HCB}} {{button|text=POWER}} | Billy swipes upward with his cudgel, which grows to massive size, then smacks it downward while it is on fire.}}
{{MoveListRow | '''Hidden:''' Wild Whirlwind | {{down}} {{downright}} {{HCB}} {{button|text=POWER}} | Billy swipes upward with his cudgel, which grows to massive size, then smacks it downward while it is on fire.}}
}}
}}
Line 478:
Line 478:
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
{{MoveListRow | Kaiser Wave | Hold {{left}} for 2 seconds, then {{upright}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Wolfgang pulls his arms back, then throws a tall fireball across the screen. Holding {{kick}}+{{button|text=POWER}} for longer charges a more powerful fireball.}}
{{MoveListRow | Kaiser Wave | Hold {{left}} for 2 seconds, then {{upright}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Wolfgang pulls his arms back, then throws a tall fireball across the screen. Holding {{kick}}+{{button|text=POWER}} for longer charges a more powerful fireball.}}
−
{{MoveListRow | '''Hidden:''' Gigantic Cyclone | {{HCB}} {{right}} {{downright}} {{down}} {{button|text=POWER}} (close) | Wolfgang holds both of his arms out and spins upward in a whirlwind.}}
+
{{MoveListRow | '''Hidden:''' Gigantic Cyclone | {{HCB}} {{QCFD}} {{button|text=POWER}} (close) | Wolfgang holds both of his arms out and spins upward in a whirlwind.}}
{{MoveListRow | '''Hidden:''' Unlimited Desire | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=POWER}} {{kick}} {{button|text=POWER}} {{punch}} {{kick}} {{button|text=POWER}} | Wolfgang performs a series of attacks. He can finish with a punch by pressing {{button|text=POWER}} or finish with a Gigantic Cyclone by pressing {{RDP}} {{punch}}+{{button|text=POWER}}.}}
{{MoveListRow | '''Hidden:''' Unlimited Desire | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=POWER}} {{kick}} {{button|text=POWER}} {{punch}} {{kick}} {{button|text=POWER}} | Wolfgang performs a series of attacks. He can finish with a punch by pressing {{button|text=POWER}} or finish with a Gigantic Cyclone by pressing {{RDP}} {{punch}}+{{button|text=POWER}}.}}
}}
}}
Line 502:
Line 502:
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
{{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Geese ducks and calls energy spikes around him.}}
{{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Geese ducks and calls energy spikes around him.}}
−
{{MoveListRow | '''Hidden:''' Thunder Break | {{right}} {{downright}} {{down}} {{button|text=POWER}} | Geese ducks and calls down multiple lightning strikes around him.}}
+
{{MoveListRow | '''Hidden:''' Thunder Break | {{QCFD}} {{button|text=POWER}} | Geese ducks and calls down multiple lightning strikes around him.}}
{{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{punch}} {{kick}} {{kick}} {{kick}} {{button|text=POWER}} {{button|text=POWER}} {{button|text=POWER}} {{QCB}} {{button|text=POWER}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}}
{{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{punch}} {{kick}} {{kick}} {{kick}} {{button|text=POWER}} {{button|text=POWER}} {{button|text=POWER}} {{QCB}} {{button|text=POWER}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}}
}}
}}
Line 520:
Line 520:
{{MoveListRow | Zeneiken | {{downleft}} {{right}} {{button|text=POWER}} | Andy charges forward while ramming with his shoulder and knee.}}
{{MoveListRow | Zeneiken | {{downleft}} {{right}} {{button|text=POWER}} | Andy charges forward while ramming with his shoulder and knee.}}
{{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}}
{{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}}
−
{{MoveListRow | Genei Shiranui | {{right}} {{downright}} {{down}} {{button|text=SWAY}} while dashing | Andy disappears, then reappears behind his opponent with a knockdown kick.}}
+
{{MoveListRow | Genei Shiranui | {{QCFD}} {{button|text=SWAY}} while dashing | Andy disappears, then reappears behind his opponent with a knockdown kick.}}
}}
}}
{{MoveListTable | desc=Command normals |
{{MoveListTable | desc=Command normals |
Line 527:
Line 527:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Cho Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
+
{{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}}
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}}
}}
}}
Line 565:
Line 565:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Senpuu Gouken | {{right}} {{downright}} {{down}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}}
+
{{MoveListRow | Senpuu Gouken | {{QCFD}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}}
−
{{MoveListRow | '''Hidden:''' Senpuu Gou Ken | {{right}} {{downright}} {{down}} {{button|text=POWER}} | Tung turns sideways and flies diagonally into the air while stomping.}}
+
{{MoveListRow | '''Hidden:''' Senpuu Gou Ken | {{QCFD}} {{button|text=POWER}} | Tung turns sideways and flies diagonally into the air while stomping.}}
}}
}}
}}
}}
Line 587:
Line 587:
}}
}}
{{MoveListTable | desc=Power moves |
{{MoveListTable | desc=Power moves |
−
{{MoveListRow | Super Fire Wheel | {{QCF}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}}
+
{{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}}
{{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}}
{{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}}
The game is an update to Real Bout Garou Densetsu. It retains the basic mechanics and simplified control scheme of that game but updates many of the sprites, introduces new stages, removes the ring-outs, and returns to the two-lane fighting system of the earlier Fatal Fury games. It also adds back some characters last seen in Fatal Fury Special. The game is considered non-canon and has no storyline.
Characters move with and . They dash with or ; dashes can be canceled by tapping in the opposite direction. Characters crouch with and can move forward while crouched with (or when facing left). They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can perform a punch with , a kick with , or a "Power Attack" with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button.
Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations.
Fights take place in two-lane battlegrounds. Players initially fight in the foreground lane but can switch into the opposite lane with . This can be used to dodge attacks or confuse the opponent. If the opponent is already in a different lane, the character can attack across the lanes, moving into the opposite lane in the process, by pressing the punch or kick button, or the character can knock the opponent into the same lane by pressing the Power Attack button.
The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches.
Modes
The game has the following modes:
Arcade: The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. A second player can enter the game at any time by pressing START to start a two-player match. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game).
Versus: The game has a dedicated two-player mode where players can choose any character and any stage to play.
Original: This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade.
Practice: A training mode where the player can choose any character to play and to fight against. The opponent is passive, does not attack or block, and cannot be defeated, and there is no time limit. The player's character has a permanent P. Power gauge and flashing health, so Super Power and Hidden Power moves can be performed repeatedly.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P
Punch
K
Kick
POWER
Power attack
SWAY
Sway
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
Each character has two outfit colors: the default color is selected with P and the secondary color is selected with POWER .
Terry Bogard
Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry.
Move list (Special moves)
Name
Command
Description
Burn Knuckle
P or POWER +P+K (fake)
Terry leaps forward with a burning fist. The move travels faster and farther when performed with POWER .
Power Wave
P or POWER
Terry punches the ground, causing a wave of energy to roll across the floor. When performed with P, the wave sweeps across the entire screen. When performed with POWER , the wave is taller but only explodes in front of Terry rather than traveling across the screen.
Power Dunk (Break Shot)
K
Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.
Rising Tackle
Hold for 2 seconds, then +P
Terry spins into the air while upside down and holding an arm out.
Crack Shoot
K
Terry jumps forward while kicking in a circle.
Passing Sway
SWAY
Terry does an elbow strike, followed by a spinning jump kick, landing in the other lane.
Move list (Command normals)
Name
Command
Description
Wild Upper
+P
Terry performs an uppercut.
Backspin Kick
+K
Terry steps forward with a spinning hook kick, which knocks his opponent into the other lane.
Move list (Power moves)
Name
Command
Description
Power Geyser
K+ POWER +K+ POWER (fake)
Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
Hidden: Triple Geyser
POWER
Terry punches the ground, causing three energy geysers to erupt from the ground in a series, which can juggle the opponent from one into the next.
Andy Bogard
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui.
Move list (Special moves)
Name
Command
Description
Hishouken
P +P+K (fake)
Andy throws a long-ranged burst of ki energy from his hand.
Shouryuudan
POWER
Andy jumps into the air while fanning his arms around him.
Zeneiken
P or POWER +P+K (fake)
Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with POWER and can be followed up with a dashing punch by pressing POWER again during the move.
Kuuhadan (Break Shot)
K
Andy launches off the ground with his hands, flying feet-first toward his opponent.
Bakushin
POWER
Andy dashes forward with a palm strike. If it connects, he jumps onto his opponent and pushes a pressure point. He then jumps away from the stunned opponent and punches his fist to his palm, which causes an explosion of damage to the opponent.
Move list (Command normals)
Name
Command
Description
Age Omote
+P
Andy thrusts upward with a palm.
Slide Palm
+P during dash
Andy does a palm thrust while dashing.
Abise Keri
+K
Andy performs a cartwheel kick.
Move list (Power moves)
Name
Command
Description
Chou Reppa Dan
Hold for 2 seconds, then +K+ POWER +K+ POWER (fake)
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Hidden: Zanei Reppa
POWER
Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.
Joe Higashi
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan.
Move list (Special moves)
Name
Command
Description
Hurricane Upper
P or POWER +P+K (fake)
Joe punches into the air, generating a cyclone that moves across the ground. When performed with P, the cyclone moves across the entire screen. When performed with POWER , Joe generates three cyclones in a row.
Baku Retsu Ken
PPPPP
Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with P.
Slash Kick
K
Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.
Tiger Kick (Break Shot)
K +P+K (fake)
Joe rises diagonally upward with a flaming knee strike.
Ougon no Kakato
K
Joe jumps forward while doing a fiery rolling kick.
Pressure Knee
POWER
Joe charges forward, then rises with a knee strike. He can perform an additional kick by pressing K while in the air.
Move list (Command normals)
Name
Command
Description
Hiza Jigoku
+ POWER (close)
Joe grabs and knees his opponent repeatedly.
Quick Upper
+P
Joe performs an uppercut.
Rising Elbow
+P
Joe strikes upward with an elbow.
Joe Sobat
+K
Joe performs a roundhouse kick, which knocks his opponent into the other lane.
Slide Kick
+K
Joe slides forward with a sweep kick, which knocks his opponent over.
Move list (Power moves)
Name
Command
Description
Screw Upper
K+ POWER
Joe punches into the air, generating a tall inferno that covers the full height of the screen.
Hidden: Slide Screw
POWER
Joe leaps forward with a burning kick, then follows up with another kick while still in midair.
Mai Shiranui
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo.
Move list (Special moves)
Name
Command
Description
Kachousen
P +P+K (fake)
Mai throws her folding fan at her opponent.
Midare Kachousen
POWER up to four times
Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.
Ryuuenbu (Break Shot)
P
Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.
Hissatsu Shinobibachi
POWER
Mai performs a cartwheel, then drops to the ground with an elbow strike.
Musabi no Mai
+P+K in midair
Mai dives diagonally downward with her arms spread out.
Kagero no Mai
Hold for 2 seconds, then + POWER
Mai clasps her hands and a pillar of flame snakes around her and into the air.
Move list (Command normals)
Name
Command
Description
Yume Zakura
+ POWER in midair (close)
Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.
Ryuu no Mai
+P
Mai spins around and attacks with the sash around her waist, which knocks her opponent into the other lane.
Flying Kick
POWER up to three times
Mai does a chain of up to three kicks that knock her opponent into the air.
Move list (Power moves)
Name
Command
Description
Chou Hissatsu Shinobibachi
+K+ POWER
Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Hidden: Gekka Midare Botan
+ POWER
Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.
Duck King
Duck King is a young fighter who mixes breakdancing into his fighting style.
Move list (Special moves)
Name
Command
Description
Head Spin Attack
P or POWER
Duck King rolls into a ball and flies across the screen like a cannonball. The move travels farther and hits more times when performed with POWER and can be followed up with a downward kick with POWER POWER POWER POWER POWER .
Flying Spin Attack
P in midair
Duck King rolls into a ball and falls diagonally downward.
Break Storm
K
Duck King flies diagonally upward while kicking.
Dancing Dive (Break Shot)
K
Duck King flies through the air with a knee strike.
Duck Feint Air
in midair
Duck King puffs his clothes and floats in the air momentarily. He can perform his Flying Spin Attack with P while doing this move.
Duck Feint Ground
+ POWER during dash
Duck King slides on his knees, which can pass through his opponent.
Cross Head Spin
SWAY
Duck King rolls into a ball and flies into the other lane.
Move list (Command normals)
Name
Command
Description
Reverse Breaker
+ POWER in midair (close)
Duck King grabs his opponent in midair and slams them into the ground.
Needle Thrust
+K
Duck King slides along the ground, which can sweep opponents.
Mad Spin Hammer
+P
Duck King pulls his fists back, then smashes them down in front of him, which can attack opponents who are crouch-blocking.
Move list (Power moves)
Name
Command
Description
Break Spiral
K+ POWER (close)
Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.
Hidden: Duck Dance
P+K+ POWER +K+ POWER (fake)
Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with K+ POWER , the Dancing Caliber with K+ POWER , the Rolling Punisher by holding for 2 seconds, then +K+ POWER , and the Diving Punisher with K+ POWER in midair.
Tung Fu Rue
Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size.
Move list (Special moves)
Name
Command
Description
Dogan Hou
P +P+K (fake)
Tung exhales a fireball up into the air diagonally.
Senshippo
P or POWER
Tung leaps forward with a fist strike. The move travels faster and farther when performed with POWER .
Dai Shou Ha
Hold for 2 seconds, then + POWER
Tung punches ahead, which causes an explosion of ki to appear in front of him.
Ressen Kyaku (Break Shot)
K
Tung turns sideways and repeatedly stomps his opponent.
Move list (Command normals)
Name
Command
Description
Migi Kouryuu
+P
Tung does an underhand punch upwards.
Move list (Power moves)
Name
Command
Description
Senpuu Gouken
+K+ POWER +K+ POWER (fake)
Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.
Hidden: Geki Hou
POWER
Tung leans forward and grows to massive size before charging ahead.
Bob Wilson
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs.
Move list (Special moves)
Name
Command
Description
Rolling Turtle
K or POWER
Bob spins while kicking outward. When performed with K, he spins on his head and can move with or . When performed with POWER , he spins on his side and moves forward.
Wild Wolf
Hold for 2 seconds, then +K
Bob rolls forward with a cartwheel kick.
Bison Horn
Hold for 2 seconds, then + POWER
Bob does a backflip while kicking.
Monkey Dance (Break Shot)
K
Bob rises diagonally upward while spinning his legs around him in kicks.
Move list (Command normals)
Name
Command
Description
Air Falcon
+ POWER in midair (close)
Bob grabs and knees his opponent in midair.
Hedgehog
+P while dashing
Bob slides forward with a headbutt.
Eagle Step
+K in midair
Bob kicks downward with both legs while falling.
Elephant Tusk
+K
Bob kicks upward from a crouch.
Move list (Power moves)
Name
Command
Description
Dangerous Wolf
K+ POWER
Bob performs multiple advancing cartwheel kicks.
Hidden: Mad Spinning Wolf
POWER +K+ POWER (fake)
Bob hovers in place while spinning around with an outstretched leg. He finishes with an additional kick by pressing POWER POWER POWER POWER POWER .
Sokaku Mochizuki
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school.
Move list (Special moves)
Name
Command
Description
Makibashi
P +P+K (fake)
Sokaku tosses a set of caltrops on the ground in front of him.
Yaen Kari (Break Shot)
P
Sokaku summons miniature versions of himself that swarm and attack his opponent.
Jashin Kon
K
Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.
Ja Kon Mai
PPPPP
Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with + POWER , strike from a crouch with + POWER , strike downward with + POWER , strike ahead with + POWER , or claw downward with his hand with SWAY .
Rai Jin Gu
+K
Sokaku swipes upward with his shakujo while it is electrified.
Katsu
+K
Sokaku lifts his hat and screams, creating damaging sound waves a short distance in front of him.
Hyoi Dan
POWER
Sokaku summons a demon spirit that punches and screams at his opponent.
Kimon Jin
D-Pad in 360° rotation, then POWER (close)
Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.
Ka En Jin
SWAY
Sokaku transforms into a fireball and moves to the other lane.
Move list (Command normals)
Name
Command
Description
Mudoh Shibari Nage Nage
+ POWER (close)
Sokaku tosses his opponent with his shakujo. This move can be followed up with POWER to strike the opponent with the shakujo while on the ground.
Shoten Satsu
+ POWER in midair (close)
Sokaku grabs his opponent in midair and falls to the ground on top of them.
Shakujo Upper
+P
Sokaku thrusts his shakujo high into the air.
Move list (Power moves)
Name
Command
Description
Ikazuchi
K+ POWER +K+ POWER (fake)
Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.
Hidden: Muzan Dan
POWER
Sokaku lifts his shakujo into the air, summoning a demon spirit that grabs him and uses him to club his opponent.
Jin Chonrei
Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls.
Move list (Special moves)
Name
Command
Description
Teiou Tengenken
POWER
Chonrei flings an energy ball across the screen. The energy ball can be charged by holding POWER for longer before releasing it for a larger and more powerful attack.
Teiou Tenjiken (Break Shot with POWER )
P or POWER
Chonrei rises diagonally into the air while spinning his arms out.
Teiou Jinsokuken
P
Chonrei dashes forward with his hands clasped for an elbow strike.
Shin Jinsokuken
P
Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.
Ryuutenshin
K
Chonrei rolls along the ground. He rolls longer if K is held for longer. This move does no damage but can be used to pass through opponents.
Teiou Tashinken
K after opponent launches projectile
Chonrei crosses his arms, which can reflect projectiles back toward their casters.
Teiou Rojinken
+ POWER
Chonrei throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonrei after it returns to him.
Move list (Command normals)
Name
Command
Description
Ryuusatsukyaku
+K
Chonrei steps forward with an axe kick.
Move list (Power moves)
Name
Command
Description
Teiou Shukumyouken
, then hold K+ POWER +K+ POWER (fake)
Chonrei throws an energy blast across the screen.
Hidden: Teiou Ryuuseiken
K POWER
Chonrei throws a large energy blast, which is trailed by a wave on the ground.
Jin Chonshu
Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls.
Move list (Special moves)
Name
Command
Description
Teiou Tengenken
P or POWER
Chonshu flings an energy ball across the screen.
Teiou Tenjiken
P or POWER
Chonshu rises vertically into the air while generating an energy vortex around him.
Teiou Jinsokuken
P
Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.
Teiou Shinganken (Break Shot with POWER )
P, K, or POWER
Chonshu disappears and reappears in the same spot with P, above his opponent with K, or behind his opponent with POWER . When reappearing above his opponent, he can roll into a ball by pressing P, K, or POWER , which damages his opponent when he lands on them.
Teiou Kuusatsu Jinganken
in midair
Chonshu disappears and reappears in the air behind his opponent.
Move list (Command normals)
Name
Command
Description
Ryuukaitou
+ POWER
Chonshu rolls along the ground a short distance, which can knock down opponents.
Kourinsatsu
+P
Chonshu steps forward and swings his arm downward, which can attack opponents who are crouch-blocking.
Move list (Power moves)
Name
Command
Description
Teiou Rojinken
K+ POWER +K+ POWER (fake)
Chonshu throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonshu after it returns to him. This move can be performed in midair.
Hidden: Teiou Shukumyouken
K POWER
Chonshu generates a large ball of energy in front of him.
Hon-Fu
Hon-Fu is a nunchaku-wielding detective from Hong Kong.
Move list (Special moves)
Name
Command
Description
Honoo no Taneuma
PPPPP
Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing P; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.
Seikuu Rekka Kon (Break Shot with POWER )
P or POWER +P+K (fake)
Hon-Fu rises into the air while swinging a flaming nunchaku upward.
Denkou Sekka no Chi
Hold for 2 seconds, then +K +P+K (fake)
Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing PPPPP.
Denkou Sekka no Ten
K
Hon-Fu somersaults forward, coming down while swinging his nunchaku.
Hisshou Gyakushuukyaku
POWER
Hon-Fu jumps to the edge of the screen behind him while spinning his nunchaku, then bounces off the screen and falls diagonally downward while kicking and spinning his nunchaku.
Kuuron no Yomi
POWER against grounded opponent
Hon-Fu kicks upward from a crouch. If he hits a grounded opponent, he blocks multiple attacks from his opponent, then counters with a high kick that sends his opponent spinning away.
Kokuryuu
POWER against airborne opponent
Hon-Fu kicks upward from a crouch. If he hits an airborne opponent, he follows up with a series of kicks while flying forwards, ending with a backflip kick.
Move list (Command normals)
Name
Command
Description
Keiraku Randa
+ POWER (close)
Hon-Fu jumps on top of his opponent and hits them multiple times.
Fumikomi Sokugeri
+K
Hon-Fu steps forward with a high kick.
Haetataki
+P
Hon-Fu whips his nunchaku diagonally upward.
Move list (Power moves)
Name
Command
Description
Bakuhatsu Goroo
K+ POWER
Hon-Fu runs forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.
Hidden: Cadenza no Arashi
POWER
Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.
Ryuji Yamazaki
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket.
Move list (Special moves)
Name
Command
Description
Sabaki no Aikuchi (Break Shot)
+P
Ryuji slashes with his knife.
Hebitsukai
P, K, or POWER
Ryuji charges his arm. When POWER is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. He punches diagonally upward with P, straight ahead with K, or diagonally downward with POWER . The move can be canceled by pressing SWAY .
Baigaeshi
POWER
Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.
Sadomazo
K
Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
Bakudan Pachiki
POWER (close)
Ryuiji grabs his opponent, then hits them with an explosive headbutt.
Move list (Command normals)
Name
Command
Description
Headbutt
+ POWER (close)
Ryuji grabs and headbutts his opponent repeatedly.
Bussashi
+P
Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.
Shouten
+P
Ryuji performs an uppercut.
Kachi Age
P+K in midair
Ryuji punches into the air.
Move list (Power moves)
Name
Command
Description
Guillotine
K+ POWER
Ryuji leaps forward, coming down with an empowered fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
Hidden: Driller
D-Pad in a 360° rotation, then POWER (close)
Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
Blue Mary
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo.
Move list (Special moves)
Name
Command
Description
Spin Fall
P
Mary leaps forward and falls with an axe kick.
Vertical Arrow (Break Shot)
K
Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing K again during the move.
Mary Spider
POWER
Mary flips over her opponent, then takes them down with a neck hold.
Straight Slicer
Hold for 2 seconds, then +K
Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing K.
Mary Head Buster
K against grounded attack
Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.
Stun Gun Smasher
POWER against airborne attack
Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.
Good Night Backbreaker
P+K (close)
Mary performs a suplex on her opponent.
Move list (Command normals)
Name
Command
Description
Step Roller
+K
Mary steps forward with a spinning hook kick, followed by a low sweep.
Move list (Power moves)
Name
Command
Description
Mary Splash Rose
K+ POWER
Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
Hidden: Mary Typhoon
POWER (close)
Mary jumps onto her opponent's shoulders, grabs their head between her feet, and slams them into the ground.
Franco Bash
Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic.
Move list (Special moves)
Name
Command
Description
Zapper
P +P+K (fake)
Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.
Double Kong (Break Shot)
P
Franco throws a hook with each hand.
Golden Bomber
POWER
Franco charges forward with a powerful spinning punch that can knock his opponent over.
Guts Dunk
K
Franco flies into the air with a kick, then comes down with a stomp.
Waving Blow
SWAY
Franco punches two times while moving into the other lane, knocking his opponent into the other lane with him.
Move list (Command normals)
Name
Command
Description
Bash Tornado
+K
Franco kicks in a circle, which knocks his opponent into the other lane.
Move list (Power moves)
Name
Command
Description
Megaton Screw
K+ POWER
Franco steps in with his fists clasped, then knocks his opponent into the air with a punch.
Hidden: Armageddon Buster
POWER
Franco punches and uppercuts his opponent into the air. He can follow up with multiple high punches with PPPPP, multiple knee strikes with KKKKK, or multiple low punches with POWER POWER POWER POWER POWER .
Kim Kaphwan
Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice.
Move list (Special moves)
Name
Command
Description
Hangetsuzan
K or POWER +P+K (fake)
Kim rolls forward with a somersaulting crescent kick. The move can knock opponents over when performed with POWER .
Hienzan
Hold for 2 seconds, then +K
Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing +K during the move.
Hishoukyaku
+K in midair
Kim dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with +K for a sliding sweep.
Kuusajin (Break Shot)
P
Kim spins diagonally upward while kicking.
Hakikyaku
P
Kim turns and stomps in front of him.
Move list (Command normals)
Name
Command
Description
Nerichagi
+K
Kim lifts his leg high and comes down with an axe kick, which hits up to two times and can attack opponents who are crouch-blocking.
Move list (Power moves)
Name
Command
Description
Hou'ou Tenbukyaku
K+ POWER in midair
Kim drops diagonally downward with a kick. If it connects, he performs multiple backflip kicks in midair, finishing with a spinning kick.
Hidden: Hou'oukyaku
POWER +K+ POWER (fake)
Kim dashes forward, then performs a series of kicks, kicking his opponent into the air with a burst of energy.
Cheng Sinzan
Cheng Sinzan is a greedy rich man who enters tournaments to win prize money.
Move list (Special moves)
Name
Command
Description
Zenpou Ki Rai Hou
P +P+K (fake)
Cheng tosses a ball of energy in a low arc in front of him.
Taikuu Ki Rai Hou
P
Cheng tosses a ball of energy in a high arc in front of him.
Ha Gan Geki (Break Shot with POWER )
Hold for 2 seconds, then +K or POWER +P+K (fake)
Cheng rolls forward along the ground like a spinning boulder.
Chou Taiko Bara Uchi
Hold for 2 seconds, then +P
Cheng flies into the air, then falls to the ground with a belly flop.
Chou Handou Manpuku Hougan
K
Cheng puffs up his body. If he is hit by his opponent while doing this, he flies away to the edge of the screen, then shoots back across the screen like a cannonball.
Move list (Command normals)
Name
Command
Description
Kiai Nage
+ POWER (close)
Cheng jumps on top of his opponent and headbutts them multiple times.
Raku Ha Sou Ken
+P
Cheng drops his arms down to his sides, which can attack opponents who are crouch-blocking.
Hakkei Ura Ken
P+K
Cheng creates an energy orb around his fist, then drops his fist downward, knocking his opponent into the other plane.
Move list (Power moves)
Name
Command
Description
Bakurai Hoh
Hold for 2 seconds, then +K+ POWER
Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.
Hidden: Tenchi Houraku Mujin Hou
POWER
Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.
Bosses
Billy Kane
Billy Kane is a career criminal and the right-hand man of Geese Howard.
Move list (Special moves)
Name
Command
Description
Whirlwind Cudgel
PPPPP
Billy twirls his cudgel in front of him rapidly.
Mid-Section Club Cruncher
Hold for 2 seconds, then +P
Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with + POWER before the move hits.
Sparrow Drop
P
Billy whips his cudgel diagonally upward, and it expands into the air.
Super Pursuit Cudgel
K +P+K (fake)
Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.
Fire Dragon Pursuit Club (Break Shot)
K
Billy performs two alternating strikes with his cudgel.
Move list (Command normals)
Name
Command
Description
Jigoku Otoshi
+K (close)
Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.
Move list (Power moves)
Name
Command
Description
Super Fire Wheel
K+ POWER
Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.
Hidden: Wild Whirlwind
POWER
Billy swipes upward with his cudgel, which grows to massive size, then smacks it downward while it is on fire.
Laurence Blood
Laurence Blood is a former matador who uses a fighting style based on his bullfighting methods.
Move list (Special moves)
Name
Command
Description
Bloody Sabre
P up to three times
Laurence slides forward with an elbow strike, then a palm strike, and finally multiple sabre swipes if the move is completed all three times.
Bloody Spin (Break Shot with POWER )
Hold for 2 seconds, then +K or POWER
Laurence spirals through the air in front of him like a torpedo. The move travels faster and farther when performed with POWER .
Bloody Axle
POWER
Laurence flies diagonally into the air while spinning. He can attack with his cloak by pressing any attack button; throw his sabre by pressing , then any attack button; or grab and throw his opponent with or and any attack button (if close).
Move list (Command normals)
Name
Command
Description
Ole
P+K
Laurence steps aside and claps his hands in the air, dodging any attacks.
Heat Sabre
+P
Laurence thrusts in front of him with his sabre.
Aerial Sabre
+P in midair
Laurence stabs downward with his sabre.
Tornado Kick
+K
Laurence does a reverse heel kick, which knocks his opponent into the other lane.
Move list (Power moves)
Name
Command
Description
Bloody Flash
LK + HK +K+ POWER (fake)
Laurence swipes his sabre repeatedly in front of him in wide arcs.
Hidden: Final Death Bloody
POWER
Laurence charges forward, attacking multiple times with his sabre.
Wolfgang Krauser
Wolfgang Krauser is a German nobleman seeking to defeat the man who was responsible for Geese's downfall.
Move list (Special moves)
Name
Command
Description
Blitz Ball
P or POWER +P+K (fake)
Wolfgang throws a fireball. He throws it high with P or low with POWER .
Leg Tomahawk (Break Shot)
K
Wolfgang leaps forward with a rolling kick.
Dangerous Thrust
+P (close)
Wolfgang grabs and shoves his opponent, moving them to the other side of him.
Lift Up Blow
+P (close)
Wolfgang grabs and tosses his opponent into the air, then catches them with a punch.
Phoenix Throw
POWER
Wolfgang catches a jumping attack from his opponent and counters with a powerbomb.
Move list (Command normals)
Name
Command
Description
Kaiser Body Press
+ POWER in midair
Wolfgang does a body press in the air.
Death Hammer
+K+ POWER
Wolfgang punches down to the ground, which can attack opponents who are crouch-blocking.
Move list (Power moves)
Name
Command
Description
Kaiser Wave
Hold for 2 seconds, then +K+ POWER +K+ POWER (fake)
Wolfgang pulls his arms back, then throws a tall fireball across the screen. Holding K+ POWER for longer charges a more powerful fireball.
Hidden: Gigantic Cyclone
POWER (close)
Wolfgang holds both of his arms out and spins upward in a whirlwind.
Hidden: Unlimited Desire
+PPK POWER K POWER PK POWER
Wolfgang performs a series of attacks. He can finish with a punch by pressing POWER or finish with a Gigantic Cyclone by pressing P+ POWER .
Geese Howard
Geese Howard is a crime boss who controls South Town. After obtaining the Jin Scrolls, he reconsolidates his power over South Town and seeks vengeance from the Bogard brothers. He appears as a normally selectable character, but a powerful "Nightmare" version of him appears as a secret boss if certain conditions are met. The player only has one chance to defeat Geese; the game cannot be continued if Geese wins.
Move list (Special moves)
Name
Command
Description
Reppuuken
P or POWER +P+K (fake)
Geese sends a violent shockwave across the ground. He creates a larger shockwave with POWER , but there is a longer start-up delay.
Shippuuken
P or POWER in midair
Geese throws a fireball diagonally downward. He throws two fireballs downward with POWER .
Jaeiken (Break Shot withK)
Hold for 2 seconds, then +K or POWER
Geese charges ahead in a burst of energy. When performed with K, he follows up with a palm strike (and can be used as a Break Shot). When performed with POWER , he follows up with a takedown.
Atemi Nage Joudan
K
Geese catches a jumping attack from his opponent and counters with a throw.
Urakumogakushi
POWER
Geese catches a standing attack from his opponent and counters with a flaming punch.
Move list (Command normals)
Name
Command
Description
Kosatsu Shou
+ POWER (close)
Geese holds his opponent in the air by the neck.
Lunge
P+K
Geese lunges forward with an open-handed swipe, which can attack opponents who are crouch-blocking.
Shouten Myoujou'uchi
+P
Geese thrusts upward with a palm.
Raikou Mawashi Geri
+K
Geese steps forward with a crescent kick.
Move list (Power moves)
Name
Command
Description
Raging Storm
K+ POWER +K+ POWER (fake)
Geese ducks and calls energy spikes around him.
Hidden: Thunder Break
POWER
Geese ducks and calls down multiple lightning strikes around him.
Hidden: Deadly Rave
+PPPKKK POWER POWER POWER POWER
Geese performs a series of attacks, ending by throwing a fireball from his hands.
EX Andy Bogard, also sometimes called "Shadow Andy," reflects the darker side of Andy's spirit. He uses many of Andy's moves from Real Bout Fatal Fury.
Move list (Special moves)
Name
Command
Description
Geki Hishouken
POWER
Andy generates a large ball of ki energy in front of him.
Zeneiken
POWER
Andy charges forward while ramming with his shoulder and knee.
Yami Abise Geri
K
Andy rolls backward with a flaming kick.
Genei Shiranui
SWAY while dashing
Andy disappears, then reappears behind his opponent with a knockdown kick.
Move list (Command normals)
Name
Command
Description
Age Omote
+P
Andy thrusts upward with a palm.
Shiranui Kumo Karami
+ POWER in midair
Andy tries to grab his opponent while falling. If he lands on his opponent, he captures them in a chokehold from behind.
Move list (Power moves)
Name
Command
Description
Chou Reppa Dan
Hold for 2 seconds, then +K+ POWER +K+ POWER (fake)
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Hidden: Zanei Reppa
POWER
Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.
EX Blue Mary
EX Blue Mary is a sadomasochistic version of Blue Mary. She uses some of Mary's moves from Garou Densetsu 3.
Move list (Special moves)
Name
Command
Description
Mary Spider (Break Shot)
POWER
Mary flips over her opponent, then takes them down with a neck hold.
Mary Snatcher
K
Mary jumps with a diagonal kick. If she connects with an airborne opponent, she grabs them with her legs and slams them to the ground. She can follow up with a neck hold by pressing POWER during the move.
Straight Slicer
Hold for 2 seconds, then +K
Mary crouches and slides forward with a sweep kick. She can instead grab her opponent with her legs and slam them to the ground by pressing K before the move connects.
Quick Sway
P+K
Mary dodges an attack. If close, she can grab her opponent by pressing POWER during the quick sway.
Move list (Command normals)
Name
Command
Description
Rising Foot
+K
Mary kicks up toward her opponent's face.
Move list (Power moves)
Name
Command
Description
Mary Typhoon
K+ POWER (close)
Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.
Hidden: Mary Spinning Toss
PPK POWER (close)
Mary kicks her opponent into the air. After landing, she picks up the opponent and swings them around before tossing them back into the air.
EX Tung Fu Rue
EX Tung Fu Rue is a version of Tung Fu that uses his moveset from Fatal Fury Special.
Move list (Special moves)
Name
Command
Description
Senshippo (Break Shot with POWER )
P or POWER
Tung leaps forward with a fist strike. The move travels faster and farther when performed with POWER .
Shou Ha
Hold for 2 seconds, then +P +P+K (fake)
Tung shoots a short-ranged burst of ki from his palm.
Gekihou
POWER POWER POWER POWER POWER
Tung crouches and unleashes a large spirit that attacks airborne opponents.
Ressen Kyaku
K (close)
Tung turns sideways and repeatedly stomps his opponent.
Move list (Command normals)
Name
Command
Description
Migi Kouryuu
+P
Tung does an underhand punch upwards.
Move list (Power moves)
Name
Command
Description
Senpuu Gouken
+K+ POWER +K+ POWER (fake)
Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.
Hidden: Senpuu Gou Ken
POWER
Tung turns sideways and flies diagonally into the air while stomping.
Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with + POWER before the move hits.
Sparrow Drop
P
Billy whips his cudgel diagonally upward, and it expands into the air.
Super Pursuit Cudgel
K +P+K (fake)
Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.
Fire Dragon Pursuit Club (Break Shot)
K
Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.
Water Dragon Pursuit Club (Break Shot)
POWER
Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.
Move list (Command normals)
Name
Command
Description
Jigoku Otoshi
+K (close)
Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.
Super Torso Thrust
+P
Billy thrusts his cudgel forwards.
Move list (Power moves)
Name
Command
Description
Super Fire Wheel
K+ POWER
Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.
Hidden: Red Lotus Killer Cudgel
POWER
Billy jumps into the air, striking with his flaming cudgel.
Stages
Every character has a stage where matches are hosted, with stages shared by multiple characters. Every stage has recolored variants at later times of day for the second and third rounds.
Each stage has objects at the corners, which are destroyed if a fighter is attacked into them enough times. The character is stunned momentarily when this happens. Destroyed objects are restored after each round. Geese's stage is the only stage that does not have any corner objects.
USA
Used by Terry Bogard, Blue Mary, and Duck King.
Japan
Used by Andy Bogard, Mai Shiranui, and Sokaku Mochizuki.
Brazil
Used by Joe Higashi, Franco Bash, and Bob Wilson.
China
Used by Tung Fu and Jin Chonrei.
Hong Kong
Used by Cheng Sinzan and Hon-Fu.
Korea
Used by Kim Kaphwan and Jin Chonshu.
South Town
Used by Billy Kane.
Germany
Used by Laurence Blood.
Krauser Stage
Used by Wolfgang Krauser.
Geese Stage
Used by Geese Howard.
History
Legacy
A sequel, Real Bout Fatal Fury 2: The Newcomers, was released in 1998. However, it was exclusive to the Neo Geo MVS and AES and Neo Geo CD and not ported to any other consoles at the time, so it is the only mainline 2D Fatal Fury game not to receive a port to a Sega console.
An update to the game called Real Bout Fatal Fury Special: Dominated Mind was released for the PlayStation exclusively in Japan in 1998. This version adds new moves and characters but removes the hidden characters and the two-line battle system.