Difference between revisions of "Yoshio Fukushima"
From Sega Retro
Line 6: | Line 6: | ||
| employment={{Employment | | employment={{Employment | ||
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
− | | divisions=[[Sega R&D 1]],[[Sega AM1]] | + | | divisions=[[Sega R&D 1]],[[Sega AM1]]{{ref|https://twitter.com/fukushimasan/status/95842393835847683}} |
}} | }} | ||
| role=Programmer | | role=Programmer |
Latest revision as of 13:12, 3 April 2024
Yoshio Fukushima |
---|
Employment history:
Divisions:
|
Role(s): Programmer |
Twitter: @fukushimasan |
This teeny-tiny article needs some work. You can help us by expanding it.
Yoshio "Yossan" Fukushima[2] (福島 淑生) is a former programmer at Sega of Japan. He first worked on arcade games, but like Hidetoshi Takeshita, made his console debut with Panzer Dragoon[2]. He was not credited for his work until Clockwork Knight. He left Sega not long after the release of Clockwork Knight 2
Production history
- Line of Fire (X Board; 1989) — Programmed by
- D. D. Crew (System 18; 1991) — Programmer
- Holosseum (System 32; 1992) — Title idea, main programmer
- Clockwork Knight (Saturn; 1994) — System & Main Character[3]
- Clockwork Knight 2 (Saturn; 1995) — プログラマー[4] (as 福島 淑生)
- Clockwork Knight 2 (Saturn; 1995) — System Programmer/Main Character Programmer
- Densetsu no Ogre Battle (Saturn; 1996) — Programming[5]