Difference between revisions of "Carl Mey"
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− | | company=[[Electronic Arts]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/}} | + | | employment={{Employment| |
+ | | company=[[Electronic Arts]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=1989-11 | ||
+ | | end=1992-04 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Sega of America]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/details/experience/}} | ||
+ | | start=1992-04 | ||
+ | | end=1994-04 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[WMS Gaming]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=1994-04 | ||
+ | | end=1996-03 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Gametek]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=1996-03 | ||
+ | | end=1998-08 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Presage Studio]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=1999-10 | ||
+ | | end=2001-04 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Namco USA]]{{ref|https://www.linkedin.com/in/carl-mey-070587172/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=2001-03 | ||
+ | | end=2003-03 | ||
+ | }} | ||
| role=Producer{{ref|https://www.linkedin.com/in/carl-mey-070587172/}}, Programmer{{ref|https://www.linkedin.com/in/carl-mey-070587172/}} | | role=Producer{{ref|https://www.linkedin.com/in/carl-mey-070587172/}}, Programmer{{ref|https://www.linkedin.com/in/carl-mey-070587172/}} | ||
− | | education= | + | | education=[[wikipedia:College of Marin|College of Marin]] (1981-1982; BS Computer Science and Electronic Engineering){{ref|https://www.linkedin.com/in/carl-mey-070587172/}} |
− | }}{{sub-stub}}'''{{PAGENAME}}''' is an American programmer and former [[Sega of America]] producer | + | }}{{sub-stub}}'''{{PAGENAME}}''' is an American programmer and former [[Sega of America]] producer{{ref|https://www.linkedin.com/in/carl-mey-070587172/}}, notable for serving as the producer of the unreleased [[Sega VR]] headset's four planned games. |
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==Production history== | ==Production history== |
Latest revision as of 06:15, 14 April 2024
Carl Mey |
---|
Place of birth: United States |
Employment history: Electronic Arts[1] (1989-11 – 1992-04)
Sega of America[1] (1992-04 – 1994-04)
WMS Gaming[1] (1994-04 – 1996-03)
Presage Studio[1] (1999-10 – 2001-04)
|
Role(s): Producer[2], Programmer[2] |
Education: College of Marin (1981-1982; BS Computer Science and Electronic Engineering)[2] |
This teeny-tiny article needs some work. You can help us by expanding it.
Carl Mey is an American programmer and former Sega of America producer[2], notable for serving as the producer of the unreleased Sega VR headset's four planned games.
Production history
- Lakers versus Celtics and the NBA Playoffs (Mega Drive; 1990) — Genesis Programming by[3]
- Rings of Power (Mega Drive; 1992) — Tech Directors[4]
- Road Rash (Mega Drive; 1991) — Technical Direction[5]
- Desert Strike: Return to the Gulf (Mega Drive; 1992) — Technical Director[6]
- Surf Ninjas (Game Gear; 1993) — Producer[7]
- NBA Action '94 (Mega Drive; 1994) — Sega Producer
- Nuclear Rush (Mega Drive; unreleased) — Produced By
- Outlaw Racing (Mega Drive; unreleased) — Producer
External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 https://www.linkedin.com/in/carl-mey-070587172/details/experience/
- ↑ 2.0 2.1 2.2 2.3 https://www.linkedin.com/in/carl-mey-070587172/
- ↑ File:Lakers versus Celtics and the NBA Playoffs MD credits.pdf
- ↑ File:Rings of Power MD credits.pdf
- ↑ File:Road Rash MD credits.pdf
- ↑ File:Desert Strike MD credits.pdf
- ↑ File:Surfninjas gg us manual.pdf, page 2