Difference between revisions of "Takaya Hirota"
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| image=Takaya Hirota.png | | image=Takaya Hirota.png | ||
| birthplace=Maebashi, Gumma, Japan | | birthplace=Maebashi, Gumma, Japan | ||
− | | dob= | + | | dob=1975{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} |
| dod= | | dod= | ||
− | | company=[[Sega | + | | employment={{Employment |
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | start=2000{{ref|1=https://www.facebook.com/takaya.hirota.7/about_work_and_education}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Rosso]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega R&D1 (2011-2015)|Sega R&D 1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]]{{ref|https://web.archive.org/web/20231127122910/https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/2018csr_report_a4.pdf}} | ||
+ | | divisions=[[Games & Digital Services IP & Game Studio Research & Development Division Game Art Department]] | ||
+ | }} | ||
| role=Artist, designer | | role=Artist, designer | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (廣田 隆哉) is a | + | {{sub-stub}}'''{{PAGENAME}}''' (廣田 隆哉) is a former artist at [[Sega]]. He joined in 2000.{{ref|1=https://www.facebook.com/takaya.hirota.7/about_work_and_education}} Before 2013 he became chief technical artist at [[Sega R&D1 (2011-2015)|R&D 1]].{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} On January 16th 2019, he started a new job at [https://en.wikipedia.org/wiki/DeNA DeNA]. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Takaya Hirota|廣田 隆哉}} | + | {{ProductionHistory|Takaya Hirota|廣田 隆哉|廣田隆哉|ひろ}} |
==External links== | ==External links== |
Latest revision as of 12:00, 19 April 2024
Takaya Hirota |
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Place of birth: Maebashi, Gumma, Japan |
Date of birth: 1975[1] (age 48-49) |
Employment history: Sega Enterprises (2000[2] – )
Divisions:
Divisions:
|
Role(s): Artist, designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Takaya Hirota (廣田 隆哉) is a former artist at Sega. He joined in 2000.[2] Before 2013 he became chief technical artist at R&D 1.[1] On January 16th 2019, he started a new job at DeNA.
Production history
- Cardcaptor Sakura: Tomoyo no Video Daisakusen (Dreamcast; 2000) — Designer (as ひろ)
- Initial D: Arcade Stage (NAOMI 2 GD-ROM; 2002) — Graphic Designers
- Initial D: Arcade Stage Ver. 2 (NAOMI 2 GD-ROM; 2002) — デザイン (as 廣田 隆哉)
- Initial D: Special Stage (PlayStation 2; 2003) — デザイン (as 廣田 隆哉)
- Initial D: Street Stage (PlayStation Portable; 2006) — デザイン (as 廣田 隆哉)
- Kyoutou Kotoba RPG Kotodaman (iOS; 2018) — キャラクター (as 廣田隆哉)
- Kyoutou Kotoba RPG Kotodaman (Android; 2018) — キャラクター (as 廣田隆哉)
External links
References
- ↑ 1.0 1.1 https://area.autodesk.jp/column/tutorial/softimage_maniacs/ (Wayback Machine: 2023-10-29 15:09)
- ↑ 2.0 2.1 https://www.facebook.com/takaya.hirota.7/about_work_and_education
- ↑ https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/2018csr_report_a4.pdf (Wayback Machine: 2023-11-27 12:29)
Categories:
- Sega Enterprises, Ltd. employees
- Sega Rosso employees
- Sega Corporation (2000-2015) employees
- Sega R&D1 (2011-2015) staff members
- External PDF reference
- Sega GamesCategory:External PDF reference employees
- Games & Digital Services IP & Game Studio Research & Development Division Game Art Department staff members
- Artists
- Designers
- All people
- Sub-stubs