Difference between revisions of "Takashi Hiraro"
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| employment={{Employment | | employment={{Employment | ||
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
− | | start=1999-04{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | start=1999-04{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
− | | end=2000-07{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | end=2000-07{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
| divisions=[[Sega Software R&D Dept. 5]] | | divisions=[[Sega Software R&D Dept. 5]] | ||
}} | }} | ||
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| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
| start= | | start= | ||
− | | end=2015-07{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | end=2015-07{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
− | | divisions=[[Sega AM1 (2005- | + | | divisions=[[Sega AM1 (2005-2011)|Sega AM1]], [[Sega R&D1 (2011-2015)|Sega R&D1]]{{ref|https://web.archive.org/web/20231120125807/https://cedil.cesa.or.jp/cedil_sessions/view/1056}} |
}} | }} | ||
{{Employment | {{Employment | ||
| company=[[wikipedia:Bandai Namco Studios|Bandai Namco Studios]] | | company=[[wikipedia:Bandai Namco Studios|Bandai Namco Studios]] | ||
− | | start=2015-08{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | start=2015-08{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
− | | end=2015-12{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | end=2015-12{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
| notsega=yes | | notsega=yes | ||
}} | }} | ||
{{Employment | {{Employment | ||
| company=Bandai Namco Studio Vancouver | | company=Bandai Namco Studio Vancouver | ||
− | | start=2016-01{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | start=2016-01{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
− | | end=2018-11{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | end=2018-11{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
| notsega=yes | | notsega=yes | ||
}} | }} | ||
{{Employment | {{Employment | ||
| company=[[wikipedia:Square Enix|Square Enix]] | | company=[[wikipedia:Square Enix|Square Enix]] | ||
− | | start=2018-12{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | + | | start=2018-12{{ref|https://archive.is/wa9Wy|https://www.linkedin.com/in/tak-hiraro/details/experience/}} |
| end= | | end= | ||
| notsega=yes | | notsega=yes | ||
}} | }} | ||
| role=Director, designer | | role=Director, designer | ||
− | | education=Doshisha University (Bachelor of Commerce, Commercial Science, 1999){{ref|https://www.linkedin.com/in/tak-hiraro}} | + | | education=Doshisha University (Bachelor of Commerce, Commercial Science, 1999){{ref|https://archive.is/sIGm1|https://www.linkedin.com/in/tak-hiraro}} |
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (平魯 隆導) was a producer and director at [[Sega]]. He is best known for ''[[Samurai Bloodshow]]'' and its sequels, which he promoted with the persona '''KIRA★ROSSO''' (キラ★ロッ), writing and singing lyrics for "The theme of SAMURAI BLOODSHOW", including at concert performances by [[(H.)|[H.]]].{{ref|https://www.linkedin.com/in/tak-hiraro/details/publications/}} | + | {{sub-stub}}'''{{PAGENAME}}''' (平魯 隆導), also known as '''TK4 SK8'''{{ref|https://web.archive.org/web/20030423020933/http://www.segarosso.com/staff/allstaff/131.html}}, was a producer and director at [[Sega]]. He is best known for ''[[Samurai Bloodshow]]'' and its sequels, which he promoted with the persona '''KIRA★ROSSO''' (キラ★ロッ), writing and singing lyrics for "The theme of SAMURAI BLOODSHOW", including at concert performances by [[(H.)|[H.]]].{{ref|https://archive.is/GpLjF|https://www.linkedin.com/in/tak-hiraro/details/publications/}} |
==Production history== | ==Production history== | ||
{{ProductionHistory|{{PAGENAME}}|平魯 隆導}} | {{ProductionHistory|{{PAGENAME}}|平魯 隆導}} | ||
[[Category:Use ProductionHistory template]] | [[Category:Use ProductionHistory template]] | ||
− | *''[[Mobile Suit Gundam 0079 Card Builder]]'' (2005) — Game Director, Lead Game Designer{{ref|https://www.linkedin.com/in/tak-hiraro/details/projects/}} | + | *''[[Mobile Suit Gundam 0079 Card Builder]]'' (2005) — Game Director, Lead Game Designer{{ref|https://archive.is/chij5|https://www.linkedin.com/in/tak-hiraro/details/projects/}} |
− | *''[[Mobile Suit Gundam 0083 Card Builder]]'' (2007) — Game Director, Lead Game Designer{{ref|https://www.linkedin.com/in/tak-hiraro/details/projects/}} | + | *''[[Mobile Suit Gundam 0083 Card Builder]]'' (2007) — Game Director, Lead Game Designer{{ref|https://archive.is/chij5|https://www.linkedin.com/in/tak-hiraro/details/projects/}} |
*''[[maimai]]'' (2012) — Director | *''[[maimai]]'' (2012) — Director | ||
− | *''[[Ace Attorney in Joypolis]]'' (2012) — Game Director, Lead Game Designer{{ref|https://www.linkedin.com/in/tak-hiraro/details/projects/}} | + | *''[[Ace Attorney in Joypolis]]'' (2012) — Game Director, Lead Game Designer{{ref|https://archive.is/chij5|https://www.linkedin.com/in/tak-hiraro/details/projects/}} |
==External links== | ==External links== | ||
+ | * [https://web.archive.org/web/*/http://www.segarosso.com/staff/allstaff/131.html Sega Rosso profile (archive)] | ||
+ | * [http://backup.segakore.fr/hitmaker/site/columnpast/column158.html Hito Maker entry #158] | ||
* [https://www.linkedin.com/in/tak-hiraro/details/experience/ {{PAGENAME}} on LinkedIn] | * [https://www.linkedin.com/in/tak-hiraro/details/experience/ {{PAGENAME}} on LinkedIn] | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 11:03, 24 April 2024
Takashi Hiraro |
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Employment history:
Divisions:
Divisions:
Square Enix (2018-12[1] – )
|
Role(s): Director, designer |
Education: Doshisha University (Bachelor of Commerce, Commercial Science, 1999)[3] |
This teeny-tiny article needs some work. You can help us by expanding it.
Takashi Hiraro (平魯 隆導), also known as TK4 SK8[4], was a producer and director at Sega. He is best known for Samurai Bloodshow and its sequels, which he promoted with the persona KIRA★ROSSO (キラ★ロッ), writing and singing lyrics for "The theme of SAMURAI BLOODSHOW", including at concert performances by [H.].[5]
Production history
- Star Wars Racer Arcade (Hikaru; 2000) — Assistant Planner
- Soul Surfer (NAOMI 2; 2002) — Project Lead/Director
- Border Down (Dreamcast; 2003) — Special Thanks
- Samurai Bloodshow (iOS; 2011) — Producer, Game Director & Project Owner
- Alexandria Bloodshow (iOS; 2012) — Producer, Game Director & Project Owner
- Hyakki Taisen Emaki (iOS; 2012) — Producer, Game Director & Project Owner
- Operation G.H.O.S.T. (RingWide; 2011)
- Mobile Suit Gundam 0079 Card Builder (2005) — Game Director, Lead Game Designer[6]
- Mobile Suit Gundam 0083 Card Builder (2007) — Game Director, Lead Game Designer[6]
- maimai (2012) — Director
- Ace Attorney in Joypolis (2012) — Game Director, Lead Game Designer[6]
External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 https://www.linkedin.com/in/tak-hiraro/details/experience/ (archive.today)
- ↑ https://cedil.cesa.or.jp/cedil_sessions/view/1056 (Wayback Machine: 2023-11-20 12:58)
- ↑ https://www.linkedin.com/in/tak-hiraro (archive.today)
- ↑ http://www.segarosso.com/staff/allstaff/131.html (Wayback Machine: 2003-04-23 02:09)
- ↑ https://www.linkedin.com/in/tak-hiraro/details/publications/ (archive.today)
- ↑ 6.0 6.1 6.2 https://www.linkedin.com/in/tak-hiraro/details/projects/ (archive.today)