Difference between revisions of "Wild Woody"
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{{Bob | {{Bob | ||
| bobscreen=WildWoody_title.png | | bobscreen=WildWoody_title.png | ||
− | | | + | | publisher={{company|[[Sega]]|region=US}}{{company|[[Tec Toy]]|region=BR}} |
− | | | + | | developer=[[Sega Multimedia Studio]]{{intref|Interview: Doug Lanford (2011-03-01) by Sega-16}} |
− | | | ||
− | | developer=[[Sega]] | ||
| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
− | | releases={{ | + | | releases={{releasesMCD |
| mcd_date_us=1995 | | mcd_date_us=1995 | ||
| mcd_code_us=4440 | | mcd_code_us=4440 | ||
− | | mcd_date_br= | + | | mcd_rating_us=ka |
+ | | mcd_date_br=1995-10{{magref|sgp|19|13}} | ||
+ | | mcd_code_br= | ||
+ | | mcd_rating_br=ti | ||
}} | }} | ||
− | |||
}} | }} | ||
− | {{sub-stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] action platform game developed by [[Sega Multimedia Studio]] and published by [[Sega]]. The only original property created by the [[Sega of America]]-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by [[Tec Toy]] the following October. |
− | ==Physical | + | ==History== |
+ | ===Development=== | ||
+ | {{quote|After hearing the [[wikipedia:The Adventures of Bumblefoot|Adventures Of Bumblefoot CD]], I was hired to score all the music for the [[Sega CD|Sega CD-ROM]] video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world. | ||
+ | |||
+ | <br> | ||
+ | I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to [[Sega|Sega of America]] for approval, and to drummer [[Brad Kaiser]] who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February 96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the [[Sega Multimedia Studio|Sega recording studio in San Francisco]] and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). Tough game - I suck at it - I still can't get past level 2.|''[[Ron Thal]]''|ref={{ref|https://web.archive.org/web/20231101125436/http://www.bumblefoot.com/discography/other/wildwoody.htm}}}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Gordon Haberfelde]] | ||
+ | *'''Project Management:''' [[Gordon Haberfelde]], [[Chris Shen]] | ||
+ | *'''Programming Management:''' [[Dan Hitchens]], [[David Marshall]] | ||
+ | *'''Art Management:''' [[John Broenen]], [[Mimi Doggett]] | ||
+ | *'''Production Assistant:''' [[Debbie Kramer]] | ||
+ | *'''Game Design:''' [[Chris Shen]] and The Wild Woody Team | ||
+ | *'''Boss Level Design:''' [[Bruce Krueger]] | ||
+ | *'''Bonus Level Design and Programming:''' [[Doug Lanford]] | ||
+ | *'''Marketing:''' [[John Garner]] | ||
+ | *'''Marketing Assistant:''' [[Clinton Dyer]]<!-- 'Clint' Dyer in the manual --> | ||
+ | *'''Documentation and Packaging:''' [[Lorene Goble]], [[Eric Smith]] | ||
+ | *'''Programmers:''' [[Daniel Deremiah]], [[Dan Hitchens]], [[Peter Koning]], [[Rob Lamb]], [[Doug Lanford]], [[David Marshall]], [[Martin Power]], [[Rex Sabio]], [[Jean Yu]]<!-- 'Dave' Marshall in the manual --> | ||
+ | *'''Artists:''' | ||
+ | **'''World Art/Design:''' Russell Barba, John Broenen, Mimi Doggett, Bruce Krueger | ||
+ | **'''3D Art Lead:''' [[Clifford Lau]] | ||
+ | **'''3D Artists:''' Jon Bell, [[Clifford Lau]], Mike Mangano, Joel Mariano | ||
+ | **'''Motion Capture Actor:''' Donald Hom | ||
+ | **'''2D Animation:''' John Broenen, Scott Burroughs, James Guilford, Bruce Krueger, Marty Murphy, Ken Richardson, Jeremiah Sears | ||
+ | **'''2D Artists:''' Matt Crane, [[Kristin Harvey|Kristin Mallory]] | ||
+ | **'''Titles:''' [[Dick Holmes]], Mimi Doggett | ||
+ | *'''Music/Sound:''' | ||
+ | **'''Music Composed and Produced by:''' [[Ron Thal]] | ||
+ | **'''Executive Music Producer:''' [[Spencer Nilsen]] | ||
+ | **'''Music Engineered, Mixed, and Mastered by:''' [[David Young|Dave Young]], [[Ron Thal]] and [[Spencer Nilsen]] and [[SEGA Music Group]] San Francisco | ||
+ | **'''Sound/Foley Effects:''' [[Barry Blum]], [[David Young|Dave Young]] | ||
+ | **'''Gameplay Effects:''' [[Brian Coburn]], [[Mark Steven Miller|Mark Miller]] | ||
+ | *'''Voice Talent:''' | ||
+ | **'''Low Man:''' Jeff Farber | ||
+ | **'''Woody:''' Joe Kerska | ||
+ | **'''Misc. Voices:''' Bruce Robertson | ||
+ | **'''Answering Machine:''' Debbie Rogers | ||
+ | *'''Test:''' | ||
+ | **'''Test Lead:''' [[Joe Cain]] | ||
+ | **'''Asst. Lead:''' [[Blair Bullock]], [[David Dodge]], [[Scott Morris]], [[Tim Turner]] | ||
+ | **'''Testers:''' Mike Benton, Sako Bezdjian, [[Joel Breton]], Mathew Ironside, Doug Leslie, Kristoffer Lester, Neil Ryan Musser, [[Abraham Navarro|Abe Navarro]], Robert Owen, Matt Prescott, [[Steve Rapp]], Jon Ries, Scott Snyder, [[Gregg Vogt]], [[David Wood]]<!-- in the manual its 'Leslie Kristoffer', 'Lester Neil' and 'Ryan Musser' --> | ||
+ | *'''Special Thanks:''' Mark Decker, [[Doug Eidsmore]], [[Michael Latham|Mike Latham]], [[Tony Van]], Shinya Yarimizo | ||
+ | | source=In-game credits | ||
+ | | pdf=Wild Woody MCD credits.pdf | ||
+ | | console=MCD | ||
+ | }} | ||
+ | |||
+ | {{creditstable| | ||
+ | *'''Manual:''' [[Hillary Clayson Loeb]], [[Kathy Garfield]] | ||
+ | *'''Testers:''' Doug Griffiths | ||
+ | | source=US manual | ||
+ | | pdf=Wildwoody mcd us manual.pdf | ||
+ | | pdfpage=15 | ||
+ | | console=MCD | ||
+ | }} | ||
+ | |||
+ | {{creditstable| | ||
+ | *'''Drums:''' [[Brad Kaiser]] | ||
+ | | source=Uncredited{{ref|https://web.archive.org/web/20231101125436/http://www.bumblefoot.com/discography/other/wildwoody.htm}} | ||
+ | | console=MCD | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|MCD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
Line 31: | Line 101: | ||
| console=Mega-CD | | console=Mega-CD | ||
| region=BR | | region=BR | ||
− | | front= | + | | front=WildWoody MCD BR front.jpg |
| back= | | back= | ||
| spinemissing= | | spinemissing= | ||
| disc= | | disc= | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/19980629074057/http://www.sega.com:80/products/games/00464.html Mega CD] | ||
+ | *''[https://web.archive.org/web/20210608121121/http://www.opusgames.com/games/pencil/pencil.html Wild Woody (Sega CD)]'' postmortem by developer [[Doug Lanford]] at [https://web.archive.org/web/20201231221806/https://www.opusgames.com/index.html Penguins and Programmers] (Wayback Machine) | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{WildWoodyOmni}} |
Latest revision as of 12:30, 14 July 2024
Wild Woody | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Sega (US) Tec Toy (BR) | |||||||||||||||
Developer: Sega Multimedia Studio[1] | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Wild Woody is a Sega Mega-CD action platform game developed by Sega Multimedia Studio and published by Sega. The only original property created by the Sega of America-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by Tec Toy the following October.
Contents
History
Development
“ | After hearing the Adventures Of Bumblefoot CD, I was hired to score all the music for the Sega CD-ROM video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.
|
„ |
Production credits
- Producer: Gordon Haberfelde
- Project Management: Gordon Haberfelde, Chris Shen
- Programming Management: Dan Hitchens, David Marshall
- Art Management: John Broenen, Mimi Doggett
- Production Assistant: Debbie Kramer
- Game Design: Chris Shen and The Wild Woody Team
- Boss Level Design: Bruce Krueger
- Bonus Level Design and Programming: Doug Lanford
- Marketing: John Garner
- Marketing Assistant: Clinton Dyer
- Documentation and Packaging: Lorene Goble, Eric Smith
- Programmers: Daniel Deremiah, Dan Hitchens, Peter Koning, Rob Lamb, Doug Lanford, David Marshall, Martin Power, Rex Sabio, Jean Yu
- Artists:
- World Art/Design: Russell Barba, John Broenen, Mimi Doggett, Bruce Krueger
- 3D Art Lead: Clifford Lau
- 3D Artists: Jon Bell, Clifford Lau, Mike Mangano, Joel Mariano
- Motion Capture Actor: Donald Hom
- 2D Animation: John Broenen, Scott Burroughs, James Guilford, Bruce Krueger, Marty Murphy, Ken Richardson, Jeremiah Sears
- 2D Artists: Matt Crane, Kristin Mallory
- Titles: Dick Holmes, Mimi Doggett
- Music/Sound:
- Music Composed and Produced by: Ron Thal
- Executive Music Producer: Spencer Nilsen
- Music Engineered, Mixed, and Mastered by: Dave Young, Ron Thal and Spencer Nilsen and SEGA Music Group San Francisco
- Sound/Foley Effects: Barry Blum, Dave Young
- Gameplay Effects: Brian Coburn, Mark Miller
- Voice Talent:
- Low Man: Jeff Farber
- Woody: Joe Kerska
- Misc. Voices: Bruce Robertson
- Answering Machine: Debbie Rogers
- Test:
- Test Lead: Joe Cain
- Asst. Lead: Blair Bullock, David Dodge, Scott Morris, Tim Turner
- Testers: Mike Benton, Sako Bezdjian, Joel Breton, Mathew Ironside, Doug Leslie, Kristoffer Lester, Neil Ryan Musser, Abe Navarro, Robert Owen, Matt Prescott, Steve Rapp, Jon Ries, Scott Snyder, Gregg Vogt, David Wood
- Special Thanks: Mark Decker, Doug Eidsmore, Mike Latham, Tony Van, Shinya Yarimizo
- Manual: Hillary Clayson Loeb, Kathy Garfield
- Testers: Doug Griffiths
- Drums: Brad Kaiser
Magazine articles
- Main article: Wild Woody/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
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|
50 | |
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Based on 3 reviews |
Technical information
- Main article: Wild Woody/Technical information.
External links
- Sega of America webpage: Mega CD
- Wild Woody (Sega CD) postmortem by developer Doug Lanford at Penguins and Programmers (Wayback Machine)
References
- ↑ Interview: Doug Lanford (2011-03-01) by Sega-16
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ 3.0 3.1 http://www.bumblefoot.com/discography/other/wildwoody.htm (Wayback Machine: 2023-11-01 12:54)
- ↑ File:Wild Woody MCD credits.pdf
- ↑ File:Wildwoody mcd us manual.pdf, page 15
- ↑ Electronic Gaming Monthly, "September 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 58
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 88
Wild Woody | |
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Main page | Maps | Hidden content | Magazine articles | Reception | Technical information |