Difference between revisions of "Alien Front Online"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[WOW Entertainment]] | | developer=[[WOW Entertainment]] | ||
+ | | support={{company|[[Sega.com]]}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
− | | peripherals=[[Dreamcast Microphone]], [[Dreamcast | + | | peripherals=[[Jump Pack]], [[Dreamcast Microphone]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] |
| players=1-8 | | players=1-8 | ||
| genre=Action | | genre=Action | ||
| releases={{releasesDC | | releases={{releasesDC | ||
− | | dc_date_us=2001-08- | + | | dc_date_us=2001-08-07{{ref|1=https://web.archive.org/web/20031207202813/http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=802}}{{ref|https://web.archive.org/web/20010822001018/http://www.ebgames.com:80/ebx/categories/newReleases/morenr-DC.asp}} |
| dc_code_us=51171 | | dc_code_us=51171 | ||
+ | | dc_rating_us=t | ||
}} | }} | ||
− | |||
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' is a [[Sega Dreamcast]] action game developed by [[WOW Entertainment]]. It is an online version of the arcade game ''[[Alien Front]]'' that was only released in North America, where it was bundled with the [[Dreamcast Microphone]]. |
==Gameplay== | ==Gameplay== | ||
As the name suggests, it was intended to be played across the internet, thus becoming one of the first home console games to provide real-time voice communication between two players over the web. Players take control of one of two teams, a tank from the army side or an organic vehicle on the alien side to ultimately decide the fate of the human race and who will dominate the globe. | As the name suggests, it was intended to be played across the internet, thus becoming one of the first home console games to provide real-time voice communication between two players over the web. Players take control of one of two teams, a tank from the army side or an organic vehicle on the alien side to ultimately decide the fate of the human race and who will dominate the globe. | ||
− | ===Game | + | ===Game modes=== |
''Alien Front Online'' features three game modes. Two of which are single player focused: | ''Alien Front Online'' features three game modes. Two of which are single player focused: | ||
*'''Arcade''' allows you to play on either the army side or the alien side and choose from one of three vehicles. Defeat a set number of enemy opponents to succeed under the time limit. Depending on certain conditions will allow you more time for the next match. | *'''Arcade''' allows you to play on either the army side or the alien side and choose from one of three vehicles. Defeat a set number of enemy opponents to succeed under the time limit. Depending on certain conditions will allow you more time for the next match. | ||
*'''Tactics''' is a mission oriented game mode where restrictions are in place to achieve victory in over 60 missions for either side. | *'''Tactics''' is a mission oriented game mode where restrictions are in place to achieve victory in over 60 missions for either side. | ||
− | *'''Online''' allows up to eight players split into two teams for team based games over the internet. Online play requires a [[Dreamcast Modem]] and is not compatible with the [[ | + | *'''Online''' allows up to eight players split into two teams for team based games over the internet. Online play requires a [[Dreamcast Modem]] and is not compatible with the [[Broadband Adapter]]. |
There are also three different multiplayer modes: | There are also three different multiplayer modes: | ||
Line 72: | Line 72: | ||
==History== | ==History== | ||
− | ''Alien Front Online''<nowiki>'</nowiki>s release was poorly planned - the game was launched six months after [[Sega of America]] announced an end to Dreamcast support, and its late arrival stopped the game from reaching other markets. Shortly after release Sega moved from a free online gameplay model to one which required payment, dramatically reducing the amount of online users. Inevitably all ''Alien Front Online'' servers were taken down | + | ''Alien Front Online''<nowiki>'</nowiki>s release was poorly planned - the game was launched six months after [[Sega of America]] announced an end to Dreamcast support, and its late arrival stopped the game from reaching other markets. Shortly after release Sega moved from a free online gameplay model to one which required payment, dramatically reducing the amount of online users. Inevitably all ''Alien Front Online'' servers were taken down. |
An arcade version also intended for North America was advertised, however it has not yet been confirmed if any cabinets made it into production. The plan was to allow 4 vs. 4 Dreamcast vs. NAOMI matches over the internet as well as offering local multiplayer. | An arcade version also intended for North America was advertised, however it has not yet been confirmed if any cabinets made it into production. The plan was to allow 4 vs. 4 Dreamcast vs. NAOMI matches over the internet as well as offering local multiplayer. | ||
There were also plans for an [[N-Gage]] version of the game that allowed for local bluetooth two-player deathmatch along with single player game modes, however due to the poor performance of the platform, Sega decided to cancel this version of the game. | There were also plans for an [[N-Gage]] version of the game that allowed for local bluetooth two-player deathmatch along with single player game modes, however due to the poor performance of the platform, Sega decided to cancel this version of the game. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Product Development}} | ||
+ | *'''Vice President of Product Development:''' [[Jin Shimazaki]] | ||
+ | *'''Localization Manager:''' [[Osamu Shibamiya]] | ||
+ | *'''Localization Producer:''' [[Klayton Vorlick]] | ||
+ | *'''Lead Tester:''' [[Shawn Dobbins]] | ||
+ | *'''Assistant Lead Testers:''' Joseph Mora, Daniel Airey | ||
+ | *'''Testers:''' Jose Venegas, Robert Reich, Derek Wong, Jake Covert, Daniel Kingdon, Brian Ivanhoe, Walter Kim, Seth Benton | ||
+ | {{creditsheader|Marketing}} | ||
+ | *'''Director of Product Marketing:''' [[John Golden]] | ||
+ | *'''Product Manager:''' [[Richard Briggs|Rich Briggs]] | ||
+ | *'''Associate Product Managers:''' [[Noah Musler]], [[Cord Smith]] | ||
+ | *'''Public relations:''' [[Gwen Marker]], [[Teri Higgins]] | ||
+ | {{creditsheader|Creative Services}} | ||
+ | *'''Director of Creative Services:''' [[Robert Schonfisch|Bob Schonfisch]] | ||
+ | *'''Project Manager:''' [[Angela Santos]] | ||
+ | *'''Project Coordinator:''' [[Arianne Pitts]] | ||
+ | {{creditsheader|Manual Production}} | ||
+ | *'''Writer:''' Ted Chapman | ||
+ | *'''Special Thanks:''' [[Peter Moore]], [[Michael Rhinehart]], [[Sandra Castagnola]], [[Makoto Uchida]], [[Shinobu Shindo]] | ||
+ | {{creditsheader|[[Sega.Com]]}} | ||
+ | *'''Executive Producer:''' [[Jerry Markota]] | ||
+ | *'''Network Producer:''' [[Ryan Hurth]] | ||
+ | *'''Administrative Support:''' [[Joyce Takakura]] | ||
+ | *'''Network Test Manager:''' [[Lancelot Nelson|Lance Nelson]] | ||
+ | *'''Lead Network Analyst:''' [[Jason Nolen]] | ||
+ | *'''Assistant Network Analyst:''' [[Clifford Wilhelm]] | ||
+ | *'''Network Analysts:''' [[Darren Nagtalon]], Eric Wilhelm, [[Nic Azizian]], Leland Smith | ||
+ | {{creditsheader|Development Team}} | ||
+ | *'''Producer / Designer:''' [[Makoto Uchida]] | ||
+ | *'''Producer / Programmer:''' Kevin Klemmick | ||
+ | *'''Senior Programmers:''' Brian Lewis, Hamilton Feltman, [[Tomoaki Takayanagi]] | ||
+ | *'''Additional Programming:''' [[Takashi Kosaka]] | ||
+ | *'''Producer / Art Director:''' Gerardo Sprigg | ||
+ | *'''Lead Animator:''' Stephen B. Lewis | ||
+ | *'''Senior Artists:''' [[Kunitake Aoki]], Dante Fuget, [[Hiroshi Kanazawa]], Young Song | ||
+ | *'''2D Illustrator:''' [[Tony De Zuniga]] | ||
+ | *'''Sound Composer:''' [[Howard Drossin]], [[Makito Nomiya]] | ||
+ | | source=Manual credits (US) | ||
+ | | console=DC | ||
+ | | pdf=Alienfrontonline dc us manual.pdf | ||
+ | | pdfpage=24 | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |576k|43|26-31 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | <gallery> | ||
+ | SegaPRFTP AlienFrontOnline AFO JU~1 logo.png | ||
+ | SegaPRFTP AlienFrontOnline ALIENF~4.png | ||
+ | SegaPRFTP AlienFrontOnline ALIENFRO.jpg | ||
+ | SegaPRFTP AlienFrontOnline ALIENFRO.png | ||
+ | SegaPRFTP AlienFrontOnline 2LEGAB~1.png | ||
+ | SegaPRFTP AlienFrontOnline 2LEGBE~1.png | ||
+ | SegaPRFTP AlienFrontOnline 4LEGBACK.png | ||
+ | SegaPRFTP AlienFrontOnline 4LEGFR~1.png | ||
+ | SegaPRFTP AlienFrontOnline ALIEN ~2.png | ||
+ | SegaPRFTP AlienFrontOnline ALIENS~1.png | ||
+ | SegaPRFTP AlienFrontOnline HI RES ALIEN ~1.png | ||
+ | SegaPRFTP AlienFrontOnline HOVERP~1.png | ||
+ | SegaPRFTP AlienFrontOnline HOVERP~2.png | ||
+ | SegaPRFTP AlienFrontOnline HOVERP~3.png | ||
+ | SegaPRFTP AlienFrontOnline ALIEN ~1.png | ||
+ | SegaPRFTP AlienFrontOnline ARMY S~1.png | ||
+ | SegaPRFTP AlienFrontOnline ALIENB~1.png | ||
+ | SegaPRFTP AlienFrontOnline ALIENF~3.png | ||
+ | SegaPRFTP AlienFrontOnline ARMYBA~1.png | ||
+ | SegaPRFTP AlienFrontOnline FORFOOD.png | ||
+ | SegaPRFTP AlienFrontOnline M1ATAN~1.png | ||
+ | SegaPRFTP AlienFrontOnline M1ATAN~2.png | ||
+ | SegaPRFTP AlienFrontOnline MERKAV~1.png | ||
+ | SegaPRFTP AlienFrontOnline MERKAV~2.png | ||
+ | SegaPRFTP AlienFrontOnline MERKAV~3.png | ||
+ | SegaPRFTP AlienFrontOnline GENERA~1.png | ||
+ | SegaPRFTP AlienFrontOnline MONSTE~1.png | ||
+ | SegaPRFTP AlienFrontOnline SNOWBA~1.png | ||
+ | SegaPRFTP AlienFrontOnline RED TR~1.png | ||
+ | SegaPRFTP AlienFrontOnline WATCHING.png | ||
+ | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|DC}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 99: | Line 181: | ||
| inlay=Alienfrontonline dc us inlay.jpg | | inlay=Alienfrontonline dc us inlay.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/*/http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=802 Dreamcast] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{AlienFrontOnlineOmni}} | ||
[[Category:Unreleased NAOMI games]] | [[Category:Unreleased NAOMI games]] |
Latest revision as of 14:46, 12 August 2024
Alien Front Online | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: Sega | ||||||||||
Developer: WOW Entertainment | ||||||||||
Supporting companies: Sega.com | ||||||||||
Peripherals supported: Jump Pack, Dreamcast Microphone, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-8 | ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Alien Front Online is a Sega Dreamcast action game developed by WOW Entertainment. It is an online version of the arcade game Alien Front that was only released in North America, where it was bundled with the Dreamcast Microphone.
Contents
Gameplay
As the name suggests, it was intended to be played across the internet, thus becoming one of the first home console games to provide real-time voice communication between two players over the web. Players take control of one of two teams, a tank from the army side or an organic vehicle on the alien side to ultimately decide the fate of the human race and who will dominate the globe.
Game modes
Alien Front Online features three game modes. Two of which are single player focused:
- Arcade allows you to play on either the army side or the alien side and choose from one of three vehicles. Defeat a set number of enemy opponents to succeed under the time limit. Depending on certain conditions will allow you more time for the next match.
- Tactics is a mission oriented game mode where restrictions are in place to achieve victory in over 60 missions for either side.
- Online allows up to eight players split into two teams for team based games over the internet. Online play requires a Dreamcast Modem and is not compatible with the Broadband Adapter.
There are also three different multiplayer modes:
- Team Deathmatch: The team with the most kills wins.
- Fortress: One team must destroy four enemy fortress gates while the other team must defend them during the time limit.
- Flag: A flag will appear in the arena and one player must grab onto it for 150 seconds. The flag carrier cannot collect weapon attachments while holding the flag.
Army Technology
Vehicles
- MK2 Merkava
- M1A Abrams
- M109-A2
Sub Weapons
- Flame Thrower
- Turbo Engine
- Grenade Launcher
- Hellfire Missile
- Homing Missile
- Guided Missile
- Machine Gun
- Nuclear Missile
Alien Technology
Vehicles
- Hov Craft
- 2L Walker
- SP Walker
Sub Weapons
- Gravity Ball
- Flying Drone
- Seeker Wing
- Light Swarm
- Cloaking Spore
- Cyclops Blast
- Alien Spike
- Meteor Shower
Repair Facility
Both teams have their own versions of a repair facility that will heal vehicles that are parked within their highlighted boundaries. The more damaged the vehicle is, the longer it will take to repair. In addition it will also occasionally spawn weapons that automatically attach to player's vehicles.
- The Motor Pool, used by the army team, appears highlighted in a green lined box.
- The Healing Bath, used by the alien team appears highlighted as a red lined circle.
- Med-Bots will replenish up to one third of the player's vehicle strength appearing as small white boxes with a red cross embedded on it's side scattered through the environment. These do not appear in the Tactics mode.
History
Alien Front Online's release was poorly planned - the game was launched six months after Sega of America announced an end to Dreamcast support, and its late arrival stopped the game from reaching other markets. Shortly after release Sega moved from a free online gameplay model to one which required payment, dramatically reducing the amount of online users. Inevitably all Alien Front Online servers were taken down.
An arcade version also intended for North America was advertised, however it has not yet been confirmed if any cabinets made it into production. The plan was to allow 4 vs. 4 Dreamcast vs. NAOMI matches over the internet as well as offering local multiplayer.
There were also plans for an N-Gage version of the game that allowed for local bluetooth two-player deathmatch along with single player game modes, however due to the poor performance of the platform, Sega decided to cancel this version of the game.
Production credits
- Vice President of Product Development: Jin Shimazaki
- Localization Manager: Osamu Shibamiya
- Localization Producer: Klayton Vorlick
- Lead Tester: Shawn Dobbins
- Assistant Lead Testers: Joseph Mora, Daniel Airey
- Testers: Jose Venegas, Robert Reich, Derek Wong, Jake Covert, Daniel Kingdon, Brian Ivanhoe, Walter Kim, Seth Benton
- Director of Product Marketing: John Golden
- Product Manager: Rich Briggs
- Associate Product Managers: Noah Musler, Cord Smith
- Public relations: Gwen Marker, Teri Higgins
- Director of Creative Services: Bob Schonfisch
- Project Manager: Angela Santos
- Project Coordinator: Arianne Pitts
- Writer: Ted Chapman
- Special Thanks: Peter Moore, Michael Rhinehart, Sandra Castagnola, Makoto Uchida, Shinobu Shindo
- Executive Producer: Jerry Markota
- Network Producer: Ryan Hurth
- Administrative Support: Joyce Takakura
- Network Test Manager: Lance Nelson
- Lead Network Analyst: Jason Nolen
- Assistant Network Analyst: Clifford Wilhelm
- Network Analysts: Darren Nagtalon, Eric Wilhelm, Nic Azizian, Leland Smith
- Producer / Designer: Makoto Uchida
- Producer / Programmer: Kevin Klemmick
- Senior Programmers: Brian Lewis, Hamilton Feltman, Tomoaki Takayanagi
- Additional Programming: Takashi Kosaka
- Producer / Art Director: Gerardo Sprigg
- Lead Animator: Stephen B. Lewis
- Senior Artists: Kunitake Aoki, Dante Fuget, Hiroshi Kanazawa, Young Song
- 2D Illustrator: Tony De Zuniga
- Sound Composer: Howard Drossin, Makito Nomiya
Magazine articles
- Main article: Alien Front Online/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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68 | |
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Based on 11 reviews |
Technical information
- Main article: Alien Front Online/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (US) |
External links
- Sega of America webpage: Dreamcast
References
- ↑ http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=802 (Wayback Machine: 2003-12-07 20:28)
- ↑ http://www.ebgames.com:80/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2001-08-22 00:10)
- ↑ File:Alienfrontonline dc us manual.pdf, page 24
- ↑ 576 Konzol, "Október 2001" (HU; 2001-xx-xx), page 40
- ↑ Dreamcast Magazine, "No. 27" (UK; 2001-10-04), page 46
- ↑ Edge, "November 2001" (UK; 2001-10-08), page 86
- ↑ Electronic Gaming Monthly, "October 2001" (US; 2001-09-04), page 150
- ↑ Game Informer, "September 2001" (US; 2001-0x-xx), page 88
- ↑ MAN!AC, "10/2001" (DE; 2001-09-05), page 56
- ↑ Neo Plus, "Październik 2001" (PL; 2001-xx-xx), page 30
- ↑ Next Generation, "October 2001" (US; 2001-09-18), page 82
- ↑ PSX Extreme, "09/2001" (PL; 2001-0x-xx), page 57
- ↑ Power Unlimited, "Jaargang 09, Nummer 10, Oktober 2001" (NL; 2001-xx-xx), page 55
- ↑ Strana Igr, "Noyabr 2001 1/2" (RU; 2001-xx-xx), page 64
Alien Front Online | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs |
- Jump Pack-compatible games
- Dreamcast Microphone-compatible games
- Dreamcast Modem-compatible games
- Race Controller-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-8 player games
- US Dreamcast games
- Dreamcast games
- 2001 Dreamcast games
- All 2001 games
- Dreamcast action games
- All action games
- All games
- Stubs
- Missing ROM hashes
- Old technical information
- Alien Front Online
- Unreleased NAOMI games