Difference between revisions of "B.O.B."

From Sega Retro

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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=BOB_MDTitleScreen.png
 
| bobscreen=BOB_MDTitleScreen.png
| publisher=[[Electronic Arts]]
+
| bobscreen2=SpaceFunkyBOB title.png
| developer=[[Electronic Arts]], [[Chris Gray Enterprises]], [[Foley Hi-Tech]]
+
| tab1=NTSC-U/PAL
 +
| tab2=NTSC-J
 +
| publisher={{company|[[Electronic Arts]]|region=US, Europe}}, {{company|[[Electronic Arts Victor]]|region=Japan}}
 +
| developer=[[Foley Hi-Tech]], [[Chris Gray Enterprises]]
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=
+
| sounddriver=[[GEMS]]
| usa=1993
+
| peripherals=
| europe=1993
+
| players=1
| japan=19 November 1993
+
| genre=Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
| rrp_jp=8,900
+
| releases={{releasesMD
| genre=Action
+
| md_date_jp=1993-11-19{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| md_code_jp=EM20019
 +
| md_rrp_jp=8,900
 +
| md_date_us=1993-09{{magref|gamepro|51|78}}
 +
| md_rrp_us=59.95{{magref|gamepro|51|78}}
 +
| md_code_us=719201
 +
| md_date_eu=1993-08{{magref|segapower|46|42}}{{magref|mega|11|47}}
 +
| md_code_eu=E241SMXI
 +
| md_date_uk=1993-08{{magref|segapower|46|42}}{{magref|mega|11|47}}{{magref|segapro|23|28}}
 +
| md_code_uk=E241SMXI
 +
| md_rrp_uk=44.99{{magref|cvg|139|122}}{{magref|segapower|46|42}}<!--39.99{{magref|mega|11|47}}{{magref|megatech|20|72}}-->
 +
| md_date_au=1993
 +
| md_date_br=199x
 +
| md_date_sa=199x
 +
}}
 +
| otherformats={{NonSega|SNES}}
 +
}}
 +
'''''{{PAGENAME}}''''', known in Japan as '''''Space Funky B.O.B.''''' (スペースファンキーB.O.B.), is a [[Sega Mega Drive]] run-and-gun platforming game developed by [[Foley Hi-Tech]] and [[Chris Gray Enterprises]]. First published in Europe by [[Electronic Arts]] in August 1993, it was later brought to the United States the following month, and was eventually localized by [[Electronic Arts Victor]] and released in Japan in November 1993.
 +
 
 +
==Story==
 +
{{ScreenThumb|B.O.B., Introduction.png|width=200|Introduction}}
 +
B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11 PM with the family rocket intact or else he will never drive again. Along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt. He must now fight his way back (with the aid of a new gun).
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|B.O.B., Pause Menu.png|width=200|Pause menu}}
 +
The game is a run-and-gun platformer. The player controls the robot B.O.B. through three different worlds. B.O.B. must reach the end of each maze-like level, a circle of stars, before time runs out. B.O.B. moves with {{left}} and {{right}}; he cannot change direction without slowing down or stopping first. He jumps with {{C}} and jumps higher when the button is held longer. He shoots his gun with {{B}}, which has limited ammunition. He starts with the Single Shot gun, but he can acquire multiple different guns, each with its own separate ammunition. Ammunition is collected by collecting icons scattered throughout each level. He can also punch enemies when he runs out of ammunition (or if the player wishes to conserve it). B.O.B. can store a maximum of 99 shots per weapon. All weapons (besides the punch) can be fired directly upward with {{up}}+{{B}}.
 +
 
 +
B.O.B. can equip a wide variety of weapons and gadgets called "remotes," each with its own ammunition or stock. Remotes are used with {{A}}. Use of some remotes, such as the Trampoline or Helicopter Hat, is necessary to complete some stages. Remotes are collected by finding icons, and B.O.B. can store as many as 9 of each remote. The player can change B.O.B.'s load-out through the inventory menu with {{Start}}; guns are switched with {{B}} and remotes are switched with {{A}}.
 +
 
 +
B.O.B. crouches with {{down}} and stays crouching until he stands back up with {{up}}. He can move and shoot while crouched, which is sometimes necessary to fit through narrow passages, but cannot jump or use remotes. He ascends ladders with {{up}} and descends them with {{down}}. He can grab pipes and vines with {{up}} and drop off them with {{down}}.
 +
 
 +
B.O.B. has a power meter that goes down as he takes damage from enemies or hazards. B.O.B. takes a small amount of damage and is stunned for a duration if he falls from a great height. Some levels contain rechargers, which resemble doorways, that B.O.B. can enter with {{up}} and exit with {{down}} to restore his power. He is destroyed and loses a life if he runs out of power. He has special animations depending on how he dies. He loses all of his items when he loses a life and starts the stage over with the default load-out (50 shots of the Single Shot and 5 uses of the Trampoline). His power is replenished at the beginning of each level, and his weapons carry over. Each level has a time limit, and the player loses a life once it runs out; the game ends if the player runs out of lives, but there is a password system for continuing. The player earns an extra life for every 100,000 points earned and can also find extra lives in the levels. The player is given bonus points for the amount of power and time remaining at the end of each level.
 +
 
 +
===Items===
 +
====Guns====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Single Shot
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Shoots a single shot of plasma. This is the starting weapon, and B.O.B. starts with 50 shots.
 +
}}
 +
{{InfoRow
 +
| title=Triple Shot
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Shoots three plasma shots in a conical spread.
 +
}}
 +
{{InfoRow
 +
| title=Flamethrower
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=16}}
 +
| desc=Shoots a long, continuous stream of flame.
 +
}}
 +
{{InfoRow
 +
| title=Rocket
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
 +
| desc=Fires a rocket that seeks targets automatically.
 +
}}
 +
{{InfoRow
 +
| title=Bolt
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=16}}
 +
| desc=Shoots a powerful lightning bolt.
 +
}}
 +
{{InfoRow
 +
| title=Wave
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=16}}
 +
| desc=Shoots three waves in a conical spread.
 +
}}
 +
{{InfoRow
 +
| title=Punch
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=16}}
 +
| desc=Punches enemies in melee range with an oversized fist. The only weapon that does not require ammunition.
 +
}}
 +
}}
 +
====Remotes====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Flash
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=Freezes all enemies in place for a duration.
 +
}}
 +
{{InfoRow
 +
| title=Shield
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}}
 +
| desc=Surrounds B.O.B. in a force field that renders him temporarily invulnerable (including from dying because the timer ran out).
 +
}}
 +
{{InfoRow
 +
| title=Umbrella
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
 +
| desc=Slows B.O.B.'s descent and saves him from falls. He can only use this remote when he is falling.
 +
}}
 +
{{InfoRow
 +
| title=Trampoline
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}}
 +
| desc=Bounces B.O.B. upward, which can be used to access high platforms or items. B.O.B. starts with 5 uses of this remote. It can be deployed successively in mid-air.
 +
}}
 +
{{InfoRow
 +
| title=Helicopter Hat
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=32}}
 +
| desc=Allows B.O.B. to fly with propellers in his hat. Disappears if B.O.B. hits the ceiling with the hat.
 +
}}
 +
{{InfoRow
 +
| title=Floating Bomb
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=32}}
 +
| desc=Sets a bomb that explodes after a few seconds and destroys everything on screen.
 +
}}
 +
}}
 +
====Other====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Wrench
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Fully restores B.O.B.'s power. He is momentarily invulnerable after collecting this item.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
====Goth====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|B.O.B., Stage 1-1.png|Stage 1}}
 +
{{gitem|B.O.B., Stage 1-2.png|Stage 2}}
 +
{{gitem|B.O.B., Stage 1-3.png|Stage 3}}
 +
{{gitem|B.O.B., Stage 1-4.png|Stage 4}}
 +
{{gitem|B.O.B., Stage 1-5.png|Stage 5}}
 +
{{gitem|B.O.B., Stage 1-6.png|Stage 6}}
 +
{{gitem|B.O.B., Stage 1-7.png|Stage 7}}
 +
{{gitem|B.O.B., Stage 1-8.png|Stage 8}}
 +
{{gitem|B.O.B., Stage 1-9.png|Stage 9}}
 +
{{gitem|B.O.B., Stage 1-10.png|Stage 10}}
 +
{{gitem|B.O.B., Stage 1-11.png|Stage 11}}
 +
{{gitem|B.O.B., Stage 1-12.png|Stage 12}}
 +
{{gitem|B.O.B., Stage 1-13.png|Stage 13}}
 +
{{gitem|B.O.B., Stage 1-14.png|Stage 14}}
 +
}}
 +
====Anciena====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|B.O.B., Stage 2-1.png|Stage 1}}
 +
{{gitem|B.O.B., Stage 2-2.png|Stage 2}}
 +
{{gitem|B.O.B., Stage 2-3.png|Stage 3}}
 +
{{gitem|B.O.B., Stage 2-4.png|Stage 4}}
 +
{{gitem|B.O.B., Stage 2-5.png|Stage 5}}
 +
{{gitem|B.O.B., Stage 2-6.png|Stage 6}}
 +
{{gitem|B.O.B., Stage 2-7.png|Stage 7}}
 +
{{gitem|B.O.B., Stage 2-8.png|Stage 8}}
 +
{{gitem|B.O.B., Stage 2-9.png|Stage 9}}
 +
{{gitem|B.O.B., Stage 2-10.png|Stage 10}}
 +
{{gitem|B.O.B., Stage 2-11.png|Stage 11}}
 +
{{gitem|B.O.B., Stage 2-12.png|Stage 12}}
 +
{{gitem|B.O.B., Stage 2-13.png|Stage 13}}
 +
{{gitem|B.O.B., Stage 2-14.png|Stage 14}}
 +
{{gitem|B.O.B., Stage 2-15.png|Stage 15}}
 +
{{gitem|B.O.B., Stage 2-16.png|Stage 16}}
 +
{{gitem|B.O.B., Stage 2-17.png|Stage 17}}
 +
{{gitem|B.O.B., Stage 2-18.png|Stage 18}}
 +
{{gitem|B.O.B., Stage 2-19.png|Stage 19}}
 +
}}
 +
====Ultraworld====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|B.O.B., Stage 3-1.png|Stage 1}}
 +
{{gitem|B.O.B., Stage 3-2.png|Stage 2}}
 +
{{gitem|B.O.B., Stage 3-3.png|Stage 3}}
 +
{{gitem|B.O.B., Stage 3-4.png|Stage 4}}
 +
{{gitem|B.O.B., Stage 3-5.png|Stage 5}}
 +
{{gitem|B.O.B., Stage 3-6.png|Stage 6}}
 +
{{gitem|B.O.B., Stage 3-7.png|Stage 7}}
 +
{{gitem|B.O.B., Stage 3-8.png|Stage 8}}
 +
{{gitem|B.O.B., Stage 3-9.png|Stage 9}}
 +
{{gitem|B.O.B., Stage 3-10.png|Stage 10}}
 +
{{gitem|B.O.B., Stage 3-11.png|Stage 11}}
 +
{{gitem|B.O.B., Stage 3-12.png|Stage 12}}
 +
{{gitem|B.O.B., Stage 3-13.png|Stage 13}}
 +
{{gitem|B.O.B., Stage 3-14.png|Stage 14}}
 +
{{gitem|B.O.B., Stage 3-15.png|Stage 15}}
 +
{{gitem|B.O.B., Stage 3-16.png|Stage 16}}
 +
{{gitem|B.O.B., Stage 3-17.png|Stage 17}}
 +
}}
 +
 
 +
==History==
 +
===Legacy===
 +
The [[Super NES]] version of the game was released on the [[PlayStation Portable]] as part of the ''EA Replay'' compilation in 2006.
 +
 
 +
==Versions==
 +
===Localised names===
 +
{{aka
 +
|en_name=B.O.B.
 +
|us_name=B.O.B.
 +
|jp_name=スペースファンキーB.O.B.
 +
|jp_trans=Space Funky B.O.B.
 +
|jp_rom=
 +
}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Programming:''' [[David Foley]], Bob Rummell, [[Dean Sitton]], [[Burt Sloane]]
 +
*'''Animation:''' Dennis Turner
 +
*'''Art Conversion:''' [[David Foley]], Alan Murphy
 +
*'''Music:''' [[Lx Rudis]]
 +
*'''Produced by:''' Roland Kippenhan III
 +
*'''Asst. Producer:''' Robert Zalot
 +
*'''Assistant:''' Tony Iuppa
 +
*'''Game Design:''' [[Chris Gray]], Dennis Turner, Ed Zolnieryk
 +
| source=In-game credits
 +
| pdf=B.O.B. MD credits.png
 +
| console=MD
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
{{multicol|
 +
*'''Original Design:''' Chris Gray, Ed Zolniervk, Dennis Turner
 +
*'''Additional Design:''' Greg Bick, Greg Bobier
 +
*'''Programming:''' Dave Foley, Bob Rummell, Dean Sitton, Burt Sloane
 +
*'''Animation & Art Direction:''' Dennis Turner
 +
*'''Art Conversion:''' David Foley, Alan Murphy
 +
*'''Additional Animation:''' Greg Bick, Bryce Cochran, Mike D'Agnillo, Ian House, Peter King, Sean Sullivan, Christine Turner
 +
*'''Music:''' Lx Rudis
 +
*'''Technical Direction:''' Tim Brengle
 +
*'''Maps:''' Adam Mock, Ed Zolniervk
 +
*'''Producers:''' Roland Kippenhan
 +
*'''Assistant Producer:''' Robert Zalot
 +
*'''Assistant:''' Tony Iuppa
 +
*'''Testing Direction:''' Randy Delucchi
 +
*'''Product Testing:''' Robert Zalot, Tony luppa
 +
*'''Product Manager:''' Rick Lucas
 +
*'''Assistant Product Manager:''' Lisa Higgins
 +
*'''Public Relations:''' Fiona Murphy, Rachel Hassard
 +
*'''Package Design:''' Dave Parmley
 +
*'''Art Director:''' Nancy Fong
 +
*'''Documentation:''' JPoolos
 +
*'''Documentation Layout:''' Emily Favors
 +
*'''Quality Assurance:''' Walter Ianneo, Paul Armatta
 +
}}
 +
| source=Instruction manual
 +
| pdf=Bob md us manual.pdf
 +
| pdfpage=23
 +
| console=MD
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Cover artist:''' [[Marc Ericksen]]
 +
| console=MD
 +
| source=Uncredited
 
}}
 
}}
'''''B.O.B.''''', known as '''''Space Funky B.O.B.''''' (スペースファンキーB.O.B.) in Japan, is a 1993 platforming run-and-gun developed by [[Electronic Arts]], [[Chris Gray Enterprises]], and [[Foley Hi-Tech]] and published by Electronic Arts for the [[Sega Mega Drive]] and SNES.
 
  
B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11PM with the family rocket intact or else he will never drive again... but along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt, and must now fight his way back (with the aid of a new gun).
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
{{C}} jumps. {{B}} shoots the gun. {{A}} uses a special weapon, called a Remote. {{Start}} opens up the weapon select menu; use {{B}} to cycle through possible gun bullets (or a fist, see below) and {{A}} cycles through possible Remotes. You have limited ammunition on each weapon; if you run out of all types bullets for the gun, or if you select the fist in the weapon select menu, {{B}} punches. Ammunition is collected by collecting icons scattered throughout each level. Pressing {{Down}} crouches; pressing {{up}} stands back up. You can still move and shoot while crouched, but you cannot jump. The goal of each level is to get to the goal (a circle of stars) before time runs out.
+
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|gamepro|46|14-15
 +
|gamepro|48|60
 +
|egm|49|20
 +
}}
 +
|{{galleryPrintAd
 +
|cvg|141|2-3
 +
}}
  
==Mega Drive Production Credits==
+
|{{galleryPrintAd
From the title screen roll:
+
|megaforcees|17|22-23
* Programming: David Foley, Bob Rummell, Dean Sitton, Burt Sloane
+
|hobbyconsolas|24|2
* Animation: Dennis Turner
+
}}
* Art Conversion: David Foley, Alan Murphy
+
}}
* Music: Lx Rudis
+
 
* Produced By: Roland Kippenhan III
+
==Physical scans==
* Asst. Producer: Robert Zalot
+
{{ratings
* Assistant: Tony Iuppa
+
| icon=MD
* Game Design: Chris Gray, Dennis Turner, Ed Zolnieryk
+
| mdag=31
 +
| mdag_source={{num|13|page=40-41}}
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=JP
 +
| cover=BOB MD JP Box.jpg
 +
| cart=SpaceFunkyBob MD JP Cart.jpg
 +
| carttop=SpaceFancyBOB MD JP CartTop.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US
 +
| cover=BOB MD US Box.jpg
 +
| cart=Bob md us cart.jpg
 +
| manual=Bob md us manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=EU
 +
| cover=BOB MD EU Box.jpg
 +
| cart=Bob md us cart.jpg
 +
| manual=BOB MD EU Manual.jpg
 +
|item1=BOB MD EU Manual (back).jpg
 +
|item1name=Manual (back)
 +
|item2=BOB MD EU PCB.jpg
 +
|item2name=PCB
 +
|item3=BOB MD EU PCB (back).jpg
 +
|item3name=PCB (back)
 +
|item4=EA regcard UK.png
 +
|item4name=EA regcard
 +
|item5=EA regcard UK (back).png
 +
|item5name=EA regcard (back)
 +
|item6=EA 93 ad.png
 +
|item6name=EA 93 ad
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR
 +
| manual=B.O.B. MD FR Manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=BR
 +
| cover=BOB MD BR Box.jpg
 +
| cart=BOB MD BR Cart.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=GCC
 +
| cover=
 +
| cart=Bob md us cart.jpg
 +
| manual=Notavailable.svg
 +
}}
  
==Physical Scans==
+
==Technical information==
===Mega Drive Version===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
<gallery>
 
File:BOB MD US Box.jpg|US cover
 
File:BOB MD EU Box.jpg|EU cover
 
File:BOB MD JP Box.jpg|JP cover
 
</gallery>
 
  
[[Category:Mega Drive Games]]
+
==References==
[[Category:1993 Mega Drive Games]]
+
<references/>
[[Category:Mega Drive Action Games]]
+
{{BOBOmni}}

Latest revision as of 13:50, 22 August 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

BOB MDTitleScreen.png

SpaceFunkyBOB title.png

B.O.B.
System(s): Sega Mega Drive
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan)
Developer:
Distributor: Tec Toy (BR)
Sound driver: GEMS
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,9008,900 EM20019
Sega Mega Drive
US
$59.9559.95[2] 719201
Sega Mega Drive
EU
E241SMXI
Sega Mega Drive
UK
£44.9944.99[6][3] E241SMXI
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Mega Drive
SA
Non-Sega versions

B.O.B., known in Japan as Space Funky B.O.B. (スペースファンキーB.O.B.), is a Sega Mega Drive run-and-gun platforming game developed by Foley Hi-Tech and Chris Gray Enterprises. First published in Europe by Electronic Arts in August 1993, it was later brought to the United States the following month, and was eventually localized by Electronic Arts Victor and released in Japan in November 1993.

Story

B.O.B., Introduction.png

Introduction

B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11 PM with the family rocket intact or else he will never drive again. Along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt. He must now fight his way back (with the aid of a new gun).

Gameplay

B.O.B., Pause Menu.png

Pause menu

The game is a run-and-gun platformer. The player controls the robot B.O.B. through three different worlds. B.O.B. must reach the end of each maze-like level, a circle of stars, before time runs out. B.O.B. moves with Left and Right; he cannot change direction without slowing down or stopping first. He jumps with C and jumps higher when the button is held longer. He shoots his gun with B, which has limited ammunition. He starts with the Single Shot gun, but he can acquire multiple different guns, each with its own separate ammunition. Ammunition is collected by collecting icons scattered throughout each level. He can also punch enemies when he runs out of ammunition (or if the player wishes to conserve it). B.O.B. can store a maximum of 99 shots per weapon. All weapons (besides the punch) can be fired directly upward with Up+B.

B.O.B. can equip a wide variety of weapons and gadgets called "remotes," each with its own ammunition or stock. Remotes are used with A. Use of some remotes, such as the Trampoline or Helicopter Hat, is necessary to complete some stages. Remotes are collected by finding icons, and B.O.B. can store as many as 9 of each remote. The player can change B.O.B.'s load-out through the inventory menu with  START ; guns are switched with B and remotes are switched with A.

B.O.B. crouches with Down and stays crouching until he stands back up with Up. He can move and shoot while crouched, which is sometimes necessary to fit through narrow passages, but cannot jump or use remotes. He ascends ladders with Up and descends them with Down. He can grab pipes and vines with Up and drop off them with Down.

B.O.B. has a power meter that goes down as he takes damage from enemies or hazards. B.O.B. takes a small amount of damage and is stunned for a duration if he falls from a great height. Some levels contain rechargers, which resemble doorways, that B.O.B. can enter with Up and exit with Down to restore his power. He is destroyed and loses a life if he runs out of power. He has special animations depending on how he dies. He loses all of his items when he loses a life and starts the stage over with the default load-out (50 shots of the Single Shot and 5 uses of the Trampoline). His power is replenished at the beginning of each level, and his weapons carry over. Each level has a time limit, and the player loses a life once it runs out; the game ends if the player runs out of lives, but there is a password system for continuing. The player earns an extra life for every 100,000 points earned and can also find extra lives in the levels. The player is given bonus points for the amount of power and time remaining at the end of each level.

Items

Guns

B.O.B., Items.png
Single Shot
Shoots a single shot of plasma. This is the starting weapon, and B.O.B. starts with 50 shots.
B.O.B., Items.png
Triple Shot
Shoots three plasma shots in a conical spread.
B.O.B., Items.png
Flamethrower
Shoots a long, continuous stream of flame.
B.O.B., Items.png
Rocket
Fires a rocket that seeks targets automatically.
B.O.B., Items.png
Bolt
Shoots a powerful lightning bolt.
B.O.B., Items.png
Wave
Shoots three waves in a conical spread.
B.O.B., Items.png
Punch
Punches enemies in melee range with an oversized fist. The only weapon that does not require ammunition.

Remotes

B.O.B., Items.png
Flash
Freezes all enemies in place for a duration.
B.O.B., Items.png
Shield
Surrounds B.O.B. in a force field that renders him temporarily invulnerable (including from dying because the timer ran out).
B.O.B., Items.png
Umbrella
Slows B.O.B.'s descent and saves him from falls. He can only use this remote when he is falling.
B.O.B., Items.png
Trampoline
Bounces B.O.B. upward, which can be used to access high platforms or items. B.O.B. starts with 5 uses of this remote. It can be deployed successively in mid-air.
B.O.B., Items.png
Helicopter Hat
Allows B.O.B. to fly with propellers in his hat. Disappears if B.O.B. hits the ceiling with the hat.
B.O.B., Items.png
Floating Bomb
Sets a bomb that explodes after a few seconds and destroys everything on screen.

Other

B.O.B., Items.png
Wrench
Fully restores B.O.B.'s power. He is momentarily invulnerable after collecting this item.
B.O.B., Items.png
1-Up
Gives the player an extra life.

Levels

Goth

B.O.B., Stage 1-1.png

Stage 1
B.O.B., Stage 1-1.png

B.O.B., Stage 1-2.png

Stage 2
B.O.B., Stage 1-2.png

B.O.B., Stage 1-3.png

Stage 3
B.O.B., Stage 1-3.png

B.O.B., Stage 1-4.png

Stage 4
B.O.B., Stage 1-4.png

B.O.B., Stage 1-5.png

Stage 5
B.O.B., Stage 1-5.png

B.O.B., Stage 1-6.png

Stage 6
B.O.B., Stage 1-6.png

B.O.B., Stage 1-7.png

Stage 7
B.O.B., Stage 1-7.png

B.O.B., Stage 1-8.png

Stage 8
B.O.B., Stage 1-8.png

B.O.B., Stage 1-9.png

Stage 9
B.O.B., Stage 1-9.png

B.O.B., Stage 1-10.png

Stage 10
B.O.B., Stage 1-10.png

B.O.B., Stage 1-11.png

Stage 11
B.O.B., Stage 1-11.png

B.O.B., Stage 1-12.png

Stage 12
B.O.B., Stage 1-12.png

B.O.B., Stage 1-13.png

Stage 13
B.O.B., Stage 1-13.png

B.O.B., Stage 1-14.png

Stage 14
B.O.B., Stage 1-14.png

Anciena

B.O.B., Stage 2-1.png

Stage 1
B.O.B., Stage 2-1.png

B.O.B., Stage 2-2.png

Stage 2
B.O.B., Stage 2-2.png

B.O.B., Stage 2-3.png

Stage 3
B.O.B., Stage 2-3.png

B.O.B., Stage 2-4.png

Stage 4
B.O.B., Stage 2-4.png

B.O.B., Stage 2-5.png

Stage 5
B.O.B., Stage 2-5.png

B.O.B., Stage 2-6.png

Stage 6
B.O.B., Stage 2-6.png

B.O.B., Stage 2-7.png

Stage 7
B.O.B., Stage 2-7.png

B.O.B., Stage 2-8.png

Stage 8
B.O.B., Stage 2-8.png

B.O.B., Stage 2-9.png

Stage 9
B.O.B., Stage 2-9.png

B.O.B., Stage 2-10.png

Stage 10
B.O.B., Stage 2-10.png

B.O.B., Stage 2-11.png

Stage 11
B.O.B., Stage 2-11.png

B.O.B., Stage 2-12.png

Stage 12
B.O.B., Stage 2-12.png

B.O.B., Stage 2-13.png

Stage 13
B.O.B., Stage 2-13.png

B.O.B., Stage 2-14.png

Stage 14
B.O.B., Stage 2-14.png

B.O.B., Stage 2-15.png

Stage 15
B.O.B., Stage 2-15.png

B.O.B., Stage 2-16.png

Stage 16
B.O.B., Stage 2-16.png

B.O.B., Stage 2-17.png

Stage 17
B.O.B., Stage 2-17.png

B.O.B., Stage 2-18.png

Stage 18
B.O.B., Stage 2-18.png

B.O.B., Stage 2-19.png

Stage 19
B.O.B., Stage 2-19.png

Ultraworld

B.O.B., Stage 3-1.png

Stage 1
B.O.B., Stage 3-1.png

B.O.B., Stage 3-2.png

Stage 2
B.O.B., Stage 3-2.png

B.O.B., Stage 3-3.png

Stage 3
B.O.B., Stage 3-3.png

B.O.B., Stage 3-4.png

Stage 4
B.O.B., Stage 3-4.png

B.O.B., Stage 3-5.png

Stage 5
B.O.B., Stage 3-5.png

B.O.B., Stage 3-6.png

Stage 6
B.O.B., Stage 3-6.png

B.O.B., Stage 3-7.png

Stage 7
B.O.B., Stage 3-7.png

B.O.B., Stage 3-8.png

Stage 8
B.O.B., Stage 3-8.png

B.O.B., Stage 3-9.png

Stage 9
B.O.B., Stage 3-9.png

B.O.B., Stage 3-10.png

Stage 10
B.O.B., Stage 3-10.png

B.O.B., Stage 3-11.png

Stage 11
B.O.B., Stage 3-11.png

B.O.B., Stage 3-12.png

Stage 12
B.O.B., Stage 3-12.png

B.O.B., Stage 3-13.png

Stage 13
B.O.B., Stage 3-13.png

B.O.B., Stage 3-14.png

Stage 14
B.O.B., Stage 3-14.png

B.O.B., Stage 3-15.png

Stage 15
B.O.B., Stage 3-15.png

B.O.B., Stage 3-16.png

Stage 16
B.O.B., Stage 3-16.png

B.O.B., Stage 3-17.png

Stage 17
B.O.B., Stage 3-17.png

History

Legacy

The Super NES version of the game was released on the PlayStation Portable as part of the EA Replay compilation in 2006.

Versions

Localised names

Also known as
Language Localised Name English Translation
English B.O.B. B.O.B.
English (US) B.O.B. B.O.B.
Japanese スペースファンキーB.O.B. Space Funky B.O.B.

Production credits

Source:
In-game credits
B.O.B. MD credits.png
[7]

  • Original Design: Chris Gray, Ed Zolniervk, Dennis Turner
  • Additional Design: Greg Bick, Greg Bobier
  • Programming: Dave Foley, Bob Rummell, Dean Sitton, Burt Sloane
  • Animation & Art Direction: Dennis Turner
  • Art Conversion: David Foley, Alan Murphy
  • Additional Animation: Greg Bick, Bryce Cochran, Mike D'Agnillo, Ian House, Peter King, Sean Sullivan, Christine Turner
  • Music: Lx Rudis
  • Technical Direction: Tim Brengle
  • Maps: Adam Mock, Ed Zolniervk
  • Producers: Roland Kippenhan
  • Assistant Producer: Robert Zalot
  • Assistant: Tony Iuppa
  • Testing Direction: Randy Delucchi
  • Product Testing: Robert Zalot, Tony luppa
  • Product Manager: Rick Lucas
  • Assistant Product Manager: Lisa Higgins
  • Public Relations: Fiona Murphy, Rachel Hassard
  • Package Design: Dave Parmley
  • Art Director: Nancy Fong
  • Documentation: JPoolos
  • Documentation Layout: Emily Favors
  • Quality Assurance: Walter Ianneo, Paul Armatta
Source:
Instruction manual
Bob md us manual.pdf
[8]

Source:
Uncredited


Magazine articles

Main article: B.O.B./Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (US) #46: "May 1993" (1993-xx-xx)
also published in:
  • (US) #48: "July 1993" (1993-xx-xx)[9]
  • (US) #49: "August 1993" (1993-xx-xx)[10]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (UK) #141: "August 1993" (1993-07-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (ES) #17: "Septiembre 1993" (1993-xx-xx)
also published in:
  • (ES) #24: "Septiembre 1993" (1993-xx-xx)[11]
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
31 №13, p40-41
Sega Mega Drive
31
Based on
1 review
Sega Retro Average 
Publication Version Score
(RU)
50
[12]
(JP) NTSC-J
53
[13]
(FR)
89
[14]
(RU)
50
[15]
(UK)
78
[16]
(US) NTSC-U
63
[17]
(RU)
80
[18]
(RU)
40
[19]
(UK)
78
[20]
(JP) NTSC-J
55
[21]
(US) NTSC-U
70
[22]
(US) NTSC-U
67
[23]
(JP) NTSC-J
40
[24]
(AU)
65
[25]
(FR) PAL
82
[26]
(JP) NTSC-J
52
[27]
(UK) PAL
50
[4]
(UK) PAL
87
[28]
(UK)
87
[29]
(FR)
83
[30]
(UK) PAL
60
[31]
(SI)
67
[32]
(UK) PAL
77
[33]
(FR)
79
[34]
(DE)
70
[35]
(UK) PAL
67
[3]
(UK) PAL
59
[36]
(UK) PAL
80
[37]
(UK) PAL
82
[38]
(JP) NTSC-J
34
[39]
(UK) PAL
73
[40]
(ES)
81
[41]
(PL)
75
[42]
(RU)
58
[43]
Sega Mega Drive
67
Based on
34 reviews

B.O.B.

Mega Drive, JP
BOB MD JP Box.jpg
Cover
SpaceFancyBOB MD JP CartTop.jpg
SpaceFunkyBob MD JP Cart.jpg
Cart
Mega Drive, US
BOB MD US Box.jpg
Cover
Bob md us cart.jpg
Cart
Bob md us manual.pdf
Manual
Mega Drive, EU
BOB MD EU Box.jpg
Cover
Bob md us cart.jpg
Cart
BOB MD EU Manual.jpg
Manual
BOB MD EU Manual (back).jpg
Manual (back)
BOB MD EU PCB.jpg
PCB
BOB MD EU PCB (back).jpg
PCB (back)
EA regcard UK.png
EA regcard
EA regcard UK (back).png
EA regcard (back)
EA 93 ad.png
EA 93 ad
Mega Drive, FR

B.O.B. MD FR Manual.pdf
Manual
Mega Drive, BR
BOB MD BR Box.jpg
Cover
BOB MD BR Cart.jpg
Cart
Mega Drive, GCC

Bob md us cart.jpg
Cart
Notavailable.svg
Manual

Technical information

Main article: B.O.B./Technical information.

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. 2.0 2.1 GamePro, "October 1993" (US; 1993-xx-xx), page 78
  3. 3.0 3.1 3.2 3.3 Sega Power, "September 1993" (UK; 1993-08-05), page 42
  4. 4.0 4.1 4.2 Mega, "August 1993" (UK; 1993-07-15), page 47
  5. Sega Pro, "September 1993" (UK; 1993-08-12), page 28
  6. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 122
  7. File:B.O.B. MD credits.png
  8. File:Bob md us manual.pdf, page 23
  9. GamePro, "July 1993" (US; 1993-xx-xx), page 60
  10. Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 20
  11. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 2
  12. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 23
  13. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 25
  14. Consoles +, "Juillet/Août 1993" (FR; 1993-0x-xx), page 124
  15. Cool Gamer, "9" (RU; 2002-10-13), page 37
  16. Computer & Video Games, "November 1993" (UK; 1993-10-15), page 89
  17. Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 28
  18. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 291
  19. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 21
  20. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 27
  21. Famitsu, "1993-11-26" (JP; 1993-11-12), page 38
  22. GamePro, "October 1993" (US; 1993-xx-xx), page 76
  23. Game Informer, "December 2001" (US; 2001-1x-xx), page 140
  24. Hippon Super, "January 1994" (JP; 1993-12-03), page 41
  25. Hyper, "December 1993" (AU; 1993-xx-xx), page 64
  26. Joypad, "Juillet/Août 1993" (FR; 1993-0x-xx), page 78
  27. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
  28. Mega Action, "August 1993" (UK; 1993-07-15), page 20
  29. Mega Action, "December 1993" (UK; 1993-11-04), page 80
  30. Mega Force, "Ete 1993" (FR; 1993-0x-xx), page 108
  31. MegaTech, "August 1993" (UK; 1993-07-20), page 72
  32. Megazin, "Letnik 2, Številka 10/11, Junij/Julij 1994" (SI; 1994-xx-xx), page 40
  33. Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 88
  34. Player One, "Juillet/Août 1993" (FR; 1993-07-10), page 78
  35. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 60
  36. Sega Pro, "September 1993" (UK; 1993-08-12), page 82
  37. Sega Zone, "August 1993" (UK; 1993-07-22), page 52
  38. Sega Force Mega, "September 1993" (UK; 1993-07-22), page 60
  39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  40. Sonic the Comic, "October 30th 1993" (UK; 1993-10-30), page 12
  41. Todo Sega, "Julio 1993" (ES; 1993-0x-xx), page 56
  42. Top Secret, "Luty 1995" (PL; 1995-xx-xx), page 57
  43. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
B.O.B.

BOB MDTitleScreen.png

Main page | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1992-10