B.O.B.
From Sega Retro
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B.O.B. | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan) | ||||||||||||||||||||||||||||||||||||||||
Developer: Foley Hi-Tech, Chris Gray Enterprises | ||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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B.O.B., known in Japan as Space Funky B.O.B. (スペースファンキーB.O.B.), is a Sega Mega Drive run-and-gun platforming game developed by Foley Hi-Tech and Chris Gray Enterprises. First published in Europe by Electronic Arts in August 1993, it was later brought to the United States the following month, and was eventually localized by Electronic Arts Victor and released in Japan in November 1993.
Contents
Story
B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11 PM with the family rocket intact or else he will never drive again. Along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt. He must now fight his way back (with the aid of a new gun).
Gameplay
The game is a run-and-gun platformer. The player controls the robot B.O.B. through three different worlds. B.O.B. must reach the end of each maze-like level, a circle of stars, before time runs out. B.O.B. moves with and ; he cannot change direction without slowing down or stopping first. He jumps with and jumps higher when the button is held longer. He shoots his gun with , which has limited ammunition. He starts with the Single Shot gun, but he can acquire multiple different guns, each with its own separate ammunition. Ammunition is collected by collecting icons scattered throughout each level. He can also punch enemies when he runs out of ammunition (or if the player wishes to conserve it). B.O.B. can store a maximum of 99 shots per weapon. All weapons (besides the punch) can be fired directly upward with +.
B.O.B. can equip a wide variety of weapons and gadgets called "remotes," each with its own ammunition or stock. Remotes are used with . Use of some remotes, such as the Trampoline or Helicopter Hat, is necessary to complete some stages. Remotes are collected by finding icons, and B.O.B. can store as many as 9 of each remote. The player can change B.O.B.'s load-out through the inventory menu with START ; guns are switched with and remotes are switched with .
B.O.B. crouches with and stays crouching until he stands back up with . He can move and shoot while crouched, which is sometimes necessary to fit through narrow passages, but cannot jump or use remotes. He ascends ladders with and descends them with . He can grab pipes and vines with and drop off them with .
B.O.B. has a power meter that goes down as he takes damage from enemies or hazards. B.O.B. takes a small amount of damage and is stunned for a duration if he falls from a great height. Some levels contain rechargers, which resemble doorways, that B.O.B. can enter with and exit with to restore his power. He is destroyed and loses a life if he runs out of power. He has special animations depending on how he dies. He loses all of his items when he loses a life and starts the stage over with the default load-out (50 shots of the Single Shot and 5 uses of the Trampoline). His power is replenished at the beginning of each level, and his weapons carry over. Each level has a time limit, and the player loses a life once it runs out; the game ends if the player runs out of lives, but there is a password system for continuing. The player earns an extra life for every 100,000 points earned and can also find extra lives in the levels. The player is given bonus points for the amount of power and time remaining at the end of each level.
Items
Guns
Single Shot | |
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Shoots a single shot of plasma. This is the starting weapon, and B.O.B. starts with 50 shots. | |
Triple Shot | |
Shoots three plasma shots in a conical spread. | |
Flamethrower | |
Shoots a long, continuous stream of flame. | |
Rocket | |
Fires a rocket that seeks targets automatically. | |
Bolt | |
Shoots a powerful lightning bolt. | |
Wave | |
Shoots three waves in a conical spread. | |
Punch | |
Punches enemies in melee range with an oversized fist. The only weapon that does not require ammunition. |
Remotes
Flash | |
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Freezes all enemies in place for a duration. | |
Shield | |
Surrounds B.O.B. in a force field that renders him temporarily invulnerable (including from dying because the timer ran out). | |
Umbrella | |
Slows B.O.B.'s descent and saves him from falls. He can only use this remote when he is falling. | |
Trampoline | |
Bounces B.O.B. upward, which can be used to access high platforms or items. B.O.B. starts with 5 uses of this remote. It can be deployed successively in mid-air. | |
Helicopter Hat | |
Allows B.O.B. to fly with propellers in his hat. Disappears if B.O.B. hits the ceiling with the hat. | |
Floating Bomb | |
Sets a bomb that explodes after a few seconds and destroys everything on screen. |
Other
Wrench | |
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Fully restores B.O.B.'s power. He is momentarily invulnerable after collecting this item. | |
1-Up | |
Gives the player an extra life. |
Levels
Goth
Anciena
Ultraworld
History
Legacy
The Super NES version of the game was released on the PlayStation Portable as part of the EA Replay compilation in 2006.
Versions
Localised names
Language | Localised Name | English Translation |
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English | B.O.B. | B.O.B. |
English (US) | B.O.B. | B.O.B. |
Japanese | スペースファンキーB.O.B. | Space Funky B.O.B. |
Production credits
- Programming: David Foley, Bob Rummell, Dean Sitton, Burt Sloane
- Animation: Dennis Turner
- Art Conversion: David Foley, Alan Murphy
- Music: Lx Rudis
- Produced by: Roland Kippenhan III
- Asst. Producer: Robert Zalot
- Assistant: Tony Iuppa
- Game Design: Chris Gray, Dennis Turner, Ed Zolnieryk
- Original Design: Chris Gray, Ed Zolniervk, Dennis Turner
- Additional Design: Greg Bick, Greg Bobier
- Programming: Dave Foley, Bob Rummell, Dean Sitton, Burt Sloane
- Animation & Art Direction: Dennis Turner
- Art Conversion: David Foley, Alan Murphy
- Additional Animation: Greg Bick, Bryce Cochran, Mike D'Agnillo, Ian House, Peter King, Sean Sullivan, Christine Turner
- Music: Lx Rudis
- Technical Direction: Tim Brengle
- Maps: Adam Mock, Ed Zolniervk
- Producers: Roland Kippenhan
- Assistant Producer: Robert Zalot
- Assistant: Tony Iuppa
- Testing Direction: Randy Delucchi
- Product Testing: Robert Zalot, Tony luppa
- Product Manager: Rick Lucas
- Assistant Product Manager: Lisa Higgins
- Public Relations: Fiona Murphy, Rachel Hassard
- Package Design: Dave Parmley
- Art Director: Nancy Fong
- Documentation: JPoolos
- Documentation Layout: Emily Favors
- Quality Assurance: Walter Ianneo, Paul Armatta
- Cover artist: Marc Ericksen
Magazine articles
- Main article: B.O.B./Magazine articles.
Promotional material
also published in:
- GamePro (US) #48: "July 1993" (1993-xx-xx)[9]
- Electronic Gaming Monthly (US) #49: "August 1993" (1993-xx-xx)[10]
also published in:
- Hobby Consolas (ES) #24: "Septiembre 1993" (1993-xx-xx)[11]
Physical scans
67 | |
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Based on 34 reviews |
Technical information
- Main article: B.O.B./Technical information.
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 2.0 2.1 GamePro, "October 1993" (US; 1993-xx-xx), page 78
- ↑ 3.0 3.1 3.2 3.3 Sega Power, "September 1993" (UK; 1993-08-05), page 42
- ↑ 4.0 4.1 4.2 Mega, "August 1993" (UK; 1993-07-15), page 47
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 28
- ↑ Computer & Video Games, "June 1993" (UK; 1993-05-15), page 122
- ↑ File:B.O.B. MD credits.png
- ↑ File:Bob md us manual.pdf, page 23
- ↑ GamePro, "July 1993" (US; 1993-xx-xx), page 60
- ↑ Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 20
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 23
- ↑ Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 25
- ↑ Consoles +, "Juillet/Août 1993" (FR; 1993-0x-xx), page 124
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 37
- ↑ Computer & Video Games, "November 1993" (UK; 1993-10-15), page 89
- ↑ Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 28
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 291
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 21
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 27
- ↑ Famitsu, "1993-11-26" (JP; 1993-11-12), page 38
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 76
- ↑ Game Informer, "December 2001" (US; 2001-1x-xx), page 140
- ↑ Hippon Super, "January 1994" (JP; 1993-12-03), page 41
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 64
- ↑ Joypad, "Juillet/Août 1993" (FR; 1993-0x-xx), page 78
- ↑ Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
- ↑ Mega Action, "August 1993" (UK; 1993-07-15), page 20
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 80
- ↑ Mega Force, "Ete 1993" (FR; 1993-0x-xx), page 108
- ↑ MegaTech, "August 1993" (UK; 1993-07-20), page 72
- ↑ Megazin, "Letnik 2, Številka 10/11, Junij/Julij 1994" (SI; 1994-xx-xx), page 40
- ↑ Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 88
- ↑ Player One, "Juillet/Août 1993" (FR; 1993-07-10), page 78
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 60
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 82
- ↑ Sega Zone, "August 1993" (UK; 1993-07-22), page 52
- ↑ Sega Force Mega, "September 1993" (UK; 1993-07-22), page 60
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "October 30th 1993" (UK; 1993-10-30), page 12
- ↑ Todo Sega, "Julio 1993" (ES; 1993-0x-xx), page 56
- ↑ Top Secret, "Luty 1995" (PL; 1995-xx-xx), page 57
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
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