Difference between revisions of "Takashi Isono"

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| start=1992-04{{ref|https://www.facebook.com/takashi.isono.52/about_work_and_education}}
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{{Employment
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| role=Artist, director
 
| role=Artist, director
 
| education=Musashino Art University (Visual Communication Design) (1992){{ref|1=https://www.facebook.com/takashi.isono.52/about_work_and_education}}
 
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==Production history==
 
==Production history==
 
{{ProductionHistory|Takashi Isono|磯野 貴志}}
 
{{ProductionHistory|Takashi Isono|磯野 貴志}}
 
* ''[[Soreike Kokology]]''{{ref|1=https://www.facebook.com/takashi.isono.52/about_details}} (1992)
 
 
* ''Kakuto Chojin: Back Alley Brutal'' (2002) — Special Thanks
 
* ''Kakuto Chojin: Back Alley Brutal'' (2002) — Special Thanks
 
* ''Labyrinth of Refrain: Coven of Dusk'' (2017) — Production Supervisor
 
* ''Labyrinth of Refrain: Coven of Dusk'' (2017) — Production Supervisor

Latest revision as of 04:09, 29 August 2024

Takashi Isono.jpg
Takashi Isono
Employment history:
Sega Enterprises (1992-04[1] – 1997-11[1])
Divisions:
Riz (1998-06[1] – )
Role(s): Artist, director
Education: Musashino Art University (Visual Communication Design) (1992)[1]

Takashi Isono (磯野 貴志) is a designer who worked at Sega from 1992 to 1997[1], having been assigned to the AM2 department. He served as design director for Shenmue during its early research period.[2] Since 1998 he has been the representative director for the game software and 3D animation company Riz.

Production history

Games

Videos

Music

  • Kakuto Chojin: Back Alley Brutal (2002) — Special Thanks
  • Labyrinth of Refrain: Coven of Dusk (2017) — Production Supervisor
  • Shenmue III (2019) — The producers wish to thanks the following

Magazine articles

Main article: Takashi Isono/Magazine articles.

External links

References