Difference between revisions of "Pyramid Magic"
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− | + | '''''{{PAGENAME}}''''' (ピラミッドマジック) is a puzzle platforming game for the [[Sega Mega Drive]], released exclusively in Japan via the [[Sega Game Toshokan]] service. | |
− | ''Pyramid Magic'' would be followed by a revised version, ''[[Pyramid Magic Special]]'', and two sequels, ''[[Pyramid Magic II]]'' and ''[[Pyramid Magic III]]'' It was included as part of ''[[Game no Kanzume Vol. 1]]'' and was kept for ''[[Game no Kanzume Otokuyou]]'', and also appears in ''[[Wondermega Collection]]''. There is also [[Pyramid Magic (mobile)|a version for mobile phones]]. | + | ''Pyramid Magic'' would be followed by a revised version, ''[[Pyramid Magic Special]]'', and two sequels, ''[[Pyramid Magic II]]'' and ''[[Pyramid Magic III]]''. It was included as part of ''[[Game no Kanzume Vol. 1]]'' and was kept for ''[[Game no Kanzume Otokuyou]]'', and it also appears in ''[[Wondermega Collection]]''. There is also [[Pyramid Magic (mobile)|a version for mobile phones]]. |
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|Pyramid Magic MD, Stage 1.png|width=200|Gameplay}} | |
+ | ''Pyramid Magic'' is a puzzle platforming game. The player controls an archaeologist who is exploring an ancient pyramid. Each round is a single screen with no scrolling and represents a room of the pyramid, with a ghostly mummy guarding the exit. In every round, the archaeologist must break open a wooden chest to obtain a red key, then use the red key to open a red chest to obtain a green key, then use the green key to open a green chest to release a magical parchment that banishes the ghostly mummy and clears the way to the exit. To make his way through the room, the archaeologist must rearrange stone blocks found on the floor. | ||
− | + | The archaeologist moves with {{left}} or {{right}} and jumps with {{C}}. He kicks with {{A}}, which can be used to break open chests or to kick stone blocks (causing them to slide across the screen until they hit a wall). He can kick directly below him by pressing {{C}} again while in midair, which can be used to destroy chests or blocks below him. When standing next to a stone block, the archaeologist can pick it up with {{B}}. While carrying a stone block, the archaeologist hunches his back and can fit into tighter passages, or he can set it down by pressing {{B}} again, which can be done to move blocks out of the way or stack them to use as a platform. A stone block can be placed halfway onto another block or halfway into a crevice, letting them be staggered into steps. The game shows a flashing marker indicating where the block will be placed if the player waits a moment while holding a stone block. The archaeologist can still kick and jump while holding a stone block (though his jump is reduced to one block high while holding a stone block rather than two). | |
+ | |||
+ | The archaeologist loses a life and restarts the round if he touches the mummy or if he crushes himself with a stone block (which happens if he falls to a lower level while holding a stone block). The player has a limited number of lives, and the game ends if the player runs out. The game awards points for completing each round, with more points awarded for completing the round in a shorter amount of time. The timer does not reset when the player loses a life. An extra life is given for every 2,500 points earned; up to three extra lives can be earned on each round. | ||
+ | |||
+ | It is possible to trap the archaeologist in a situation where the round can no longer be completed. The player can restart the round (at the cost of a life) by pressing {{C}}+{{Start}}. The player can also skip to the next round by pressing {{A}}+{{Start}}, though this can only be used three times during the course of the game. | ||
+ | |||
+ | ===Blocks=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Stone Block | ||
+ | | sprite={{sprite | Pyramid Magic MD, Blocks.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Stone blocks appear in the rooms and can be picked up, kicked across the floor, or destroyed by the archaeologist. It is usually necessary to use the stone blocks in some way to complete the round. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wooden Chest | ||
+ | | sprite={{sprite | Pyramid Magic MD, Blocks.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Contains a Red Key. Can be opened by kicking. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Red Chest | ||
+ | | sprite={{sprite | Pyramid Magic MD, Blocks.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Contains a Green Key. Can be opened by kicking but only if the archaeologist possesses a Red Key. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Green Chest | ||
+ | | sprite={{sprite | Pyramid Magic MD, Blocks.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Contains a Parchment. Can be opened by kicking but only if the archaeologist possesses a Green Key. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Red Key | ||
+ | | sprite={{sprite | Pyramid Magic MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Opens a Red Chest. Found in Wooden Chests. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Green Key | ||
+ | | sprite={{sprite | Pyramid Magic MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Opens a Green Chest. Found in Red Chests. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Parchment | ||
+ | | sprite={{sprite | Pyramid Magic MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Banishes the ghostly mummy guarding the exit to the round. Found in Green Chests. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Rounds=== | ||
+ | {{mainArticle|{{PAGENAME}}/Maps}} | ||
+ | |||
+ | ===Passwords=== | ||
+ | {{mainArticle|{{PAGENAME}}/Passwords}} | ||
==Production credits== | ==Production credits== | ||
Line 33: | Line 87: | ||
*'''Special Thanks to:''' [[Hirokazu Yasuhara|Carol]], [[Atsuhiko Nakamura|Kyamura]], [[Kazuma Fujii|Fuzzy]], [[Kotaro Hayashida|Ossale]] | *'''Special Thanks to:''' [[Hirokazu Yasuhara|Carol]], [[Atsuhiko Nakamura|Kyamura]], [[Kazuma Fujii|Fuzzy]], [[Kotaro Hayashida|Ossale]] | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Pyramid Magic MD credits.pdf | ||
| console=MD | | console=MD | ||
}} | }} | ||
− | + | {{hr}} | |
{{creditstable| | {{creditstable| | ||
*'''Graphic Designer:''' [[Kazuyuki Shibata]]{{ref|https://shmuplations.com/phantasystar/}} | *'''Graphic Designer:''' [[Kazuyuki Shibata]]{{ref|https://shmuplations.com/phantasystar/}} | ||
| source=Uncredited | | source=Uncredited | ||
| console=MD | | console=MD | ||
+ | }} | ||
+ | |||
+ | ==Gallery== | ||
+ | {{gallery| | ||
+ | {{gitem|Pyramid Magic MD tutorial.png|Instructions}} | ||
}} | }} | ||
Latest revision as of 13:47, 23 December 2024
Pyramid Magic | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 9 | ||||||||||
Genre: Puzzle | ||||||||||
Number of players: 1 | ||||||||||
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Pyramid Magic (ピラミッドマジック) is a puzzle platforming game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
Pyramid Magic would be followed by a revised version, Pyramid Magic Special, and two sequels, Pyramid Magic II and Pyramid Magic III. It was included as part of Game no Kanzume Vol. 1 and was kept for Game no Kanzume Otokuyou, and it also appears in Wondermega Collection. There is also a version for mobile phones.
Contents
Gameplay
Pyramid Magic is a puzzle platforming game. The player controls an archaeologist who is exploring an ancient pyramid. Each round is a single screen with no scrolling and represents a room of the pyramid, with a ghostly mummy guarding the exit. In every round, the archaeologist must break open a wooden chest to obtain a red key, then use the red key to open a red chest to obtain a green key, then use the green key to open a green chest to release a magical parchment that banishes the ghostly mummy and clears the way to the exit. To make his way through the room, the archaeologist must rearrange stone blocks found on the floor.
The archaeologist moves with or and jumps with . He kicks with , which can be used to break open chests or to kick stone blocks (causing them to slide across the screen until they hit a wall). He can kick directly below him by pressing again while in midair, which can be used to destroy chests or blocks below him. When standing next to a stone block, the archaeologist can pick it up with . While carrying a stone block, the archaeologist hunches his back and can fit into tighter passages, or he can set it down by pressing again, which can be done to move blocks out of the way or stack them to use as a platform. A stone block can be placed halfway onto another block or halfway into a crevice, letting them be staggered into steps. The game shows a flashing marker indicating where the block will be placed if the player waits a moment while holding a stone block. The archaeologist can still kick and jump while holding a stone block (though his jump is reduced to one block high while holding a stone block rather than two).
The archaeologist loses a life and restarts the round if he touches the mummy or if he crushes himself with a stone block (which happens if he falls to a lower level while holding a stone block). The player has a limited number of lives, and the game ends if the player runs out. The game awards points for completing each round, with more points awarded for completing the round in a shorter amount of time. The timer does not reset when the player loses a life. An extra life is given for every 2,500 points earned; up to three extra lives can be earned on each round.
It is possible to trap the archaeologist in a situation where the round can no longer be completed. The player can restart the round (at the cost of a life) by pressing + START . The player can also skip to the next round by pressing + START , though this can only be used three times during the course of the game.
Blocks
Stone Block | |
---|---|
Stone blocks appear in the rooms and can be picked up, kicked across the floor, or destroyed by the archaeologist. It is usually necessary to use the stone blocks in some way to complete the round. | |
Wooden Chest | |
Contains a Red Key. Can be opened by kicking. | |
Red Chest | |
Contains a Green Key. Can be opened by kicking but only if the archaeologist possesses a Red Key. | |
Green Chest | |
Contains a Parchment. Can be opened by kicking but only if the archaeologist possesses a Green Key. |
Items
Red Key | |
---|---|
Opens a Red Chest. Found in Wooden Chests. | |
Green Key | |
Opens a Green Chest. Found in Red Chests. | |
Parchment | |
Banishes the ghostly mummy guarding the exit to the round. Found in Green Chests. |
Rounds
- Main article: Pyramid Magic/Maps.
Passwords
- Main article: Pyramid Magic/Passwords.
Production credits
- Graphic Designer: Kazuyuki Shibata[3]
Gallery
Magazine articles
- Main article: Pyramid Magic/Magazine articles.
Technical information
- Main article: Pyramid Magic/Technical information.
References
Pyramid Magic | |
---|---|
Main page | Maps | Passwords | Magazine articles | Technical information |
Pyramid Magic series of games | |
---|---|
Pyramid Magic Yokokuhen (1990) | Pyramid Magic (1991) | Pyramid Magic Special (1991) | Pyramid Magic II (1991) | Pyramid Magic III (1991) | Pyramid Magic Editor (1991) | |
Pyramid Magic (2002) | Pyramid Magic II (2003) |