Difference between revisions of "Super Daisenryaku"
From Sega Retro
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====Attack submenu==== | ====Attack submenu==== | ||
{| class="prettytable" | {| class="prettytable" | ||
− | ! 対空 !! 対甲 !! 対人 !! 対艦 !! 射程 !! 命中 !! 残弹 | + | ! !! 対空 !! 対甲 !! 対人 !! 対艦 !! 射程 !! 命中 !! 残弹 |
|- | |- | ||
− | | | + | | || antiaircraft || antiarmor || antipersonnel || antiship || range || hit || qty.left |
+ | |- | ||
+ | |weapon1 || 0 || 80 || 85 || 5 || 1 || 60 || 6 | ||
+ | |- | ||
+ | |weapon2 || 3 || 3 || 20 || 0 || 1 || 10 || 3 | ||
+ | |- | ||
+ | |not || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
|} | |} | ||
+ | ====Combat stats==== | ||
+ | {| class="prettytable" | ||
+ | ! !! on attack confirmation !! | ||
+ | |- | ||
+ | | 攻擊力 || Aggressive power | ||
+ | |- | ||
+ | | 経験值 || Experience value | ||
+ | |- | ||
+ | | 回避率 || Evasion rate | ||
+ | |- | ||
+ | | 地形率 || Terrain rate | ||
+ | |- | ||
+ | | 防御率 || Defense rate | ||
+ | |- | ||
+ | | 総合力 || Overall strength | ||
+ | |} | ||
Revision as of 13:37, 9 January 2025
Super Daisenryaku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2[1] | ||||||||||
Licensor: SystemSoft | ||||||||||
Original system(s): JP Home Computers | ||||||||||
Developer(s) of original games: SystemSoft | ||||||||||
Genre: Simulation[2][3] | ||||||||||
Number of players: 1-4 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
Contents
Kanji Menus
Initial Menu
Turn 0 | Initial turn |
---|---|
Load | load new game |
Cont | continue saved game |
Check | check pre-game stats |
Player | user/computer/not |
Init | pre-game units/budget |
Start | start loaded game |
初期マップモード選択 | Select initial map mode |
---|---|
初置済(初級) | Initial placement (Beginner) |
初期軍事予算有(中級) | Initial military budget (Intermediate) |
初算(上級) | Initial calculation (Advanced) |
Option Menu
Option menu | game options |
---|---|
Game save | save current game state |
Game load | load saved game state |
Stop | restart console |
End | player surrender |
Speed | combat animations |
Sound | on/off |
Alarm | end turn alarm |
Player | music |
Operations | see next |
Game mode | default:on/off |
---|---|
人間側反擊武器を選択 | Select human counter-weapon |
敬部隊選択時基性能表 | Basic performance table for unit selection |
全体命令 | Overall Command | ||
---|---|---|---|
全補給 | 生産 | Full Supply | Production |
部隊表 | 次部隊 | Unit Table | Next Unit |
全体図 | 首都 | Overview | Capital |
収入表 | 状況表 | Revenue Table | Status Table |
耐久度 | 全移動 | Durability | Total Movement |
行動 | Action | |
---|---|---|
移動 | Move | |
攻擊 | Attack | |
占領 | Occuppy (troops only) | |
工事 | Construction* (construction unit only) | |
補給 | Supply (refuel) | |
降車 | Disembark (unload cargo) (loaded unit only) | |
発進 | Depart (loaded unit only) | |
合流 | Confluence (join adjacent unit) | |
分散 | Dispersion (if n>1, split unit) | |
武装 | Armed (change weapons load) | |
爆擊 | Explosion (strategic bomber only) | |
処分 | Disposal (delete unit) | |
行軍 | March | |
性能 | Performance |
対空 | 対甲 | 対人 | 対艦 | 射程 | 命中 | 残弹 | |
---|---|---|---|---|---|---|---|
antiaircraft | antiarmor | antipersonnel | antiship | range | hit | qty.left | |
weapon1 | 0 | 80 | 85 | 5 | 1 | 60 | 6 |
weapon2 | 3 | 3 | 20 | 0 | 1 | 10 | 3 |
not | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Combat stats
on attack confirmation | ||
---|---|---|
攻擊力 | Aggressive power | |
経験值 | Experience value | |
回避率 | Evasion rate | |
地形率 | Terrain rate | |
防御率 | Defense rate | |
総合力 | Overall strength |
Production credits
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 7 reviews |
Technical information
- Main article: Super Daisenryaku/Technical information.
References
NEC Retro has more information related to Super Daisenryaku
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- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85