Difference between revisions of "ALU"
From Sega Retro
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===[[Dreamcast]]=== | ===[[Dreamcast]]=== | ||
*''[[Black/Matrix Advanced]]'' ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999) | *''[[Black/Matrix Advanced]]'' ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999) | ||
− | *''[[ | + | *''[[Tokusatsu Bouken Katsugeki Super Hero Retsuden]]'' (programming; "グラフィック(ムービー以外全般)"(?), 2000) |
===Unspecified Arcade=== | ===Unspecified Arcade=== |
Revision as of 09:27, 25 July 2012
ALU
Contents
Softography
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design(?), reworking part of the actions(?), additional CG, 仕様等(?)); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou ("3D兵器データ集の製作(プログラム・仕様作成)"(?); 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black/Matrix Advanced ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999)
- Tokusatsu Bouken Katsugeki Super Hero Retsuden (programming; "グラフィック(ムービー以外全般)"(?), 2000)
Unspecified Arcade
- TODO: any of htese? The first subheader talks about a Purikura photo booth system == Atlus, same as Sega Titan Video used for Print Club?