Difference between revisions of "Re-Volt"
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'''Control Stick/D-Pad''' | '''Control Stick/D-Pad''' | ||
− | {{R}} '''Trigger''' - Accelerate | + | {{R}} '''Trigger''' - Accelerate<br> |
− | {{L}} '''Trigger''' - Reverse | + | {{L}} '''Trigger''' - Reverse<br> |
− | {{A}} '''Button''' - Fire Weapon | + | {{A}} '''Button''' - Fire Weapon<br> |
− | {{B}} '''Button''' - Change Camera | + | {{B}} '''Button''' - Change Camera<br> |
− | {{Y}} '''Button''' - Reposition Car | + | {{Y}} '''Button''' - Reposition Car<br> |
{{X}} '''Button''' - Flip Car/Rear Camera | {{X}} '''Button''' - Flip Car/Rear Camera | ||
Revision as of 03:42, 9 October 2013
Re-Volt | |||||
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System(s): Sega Dreamcast | |||||
Publisher: US/EU Acclaim JP Taito/Acclaim | |||||
Developer: Acclaim | |||||
Genre: Racing | |||||
Number of players: 1-4 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Re-Volt is a remote-control car racing game developed for a variety of consoles including the Sega Dreamcast in 1999. The game features a number of remote control cars produced by the Toy-Volt company during the height of their popularity producing toys and games for children. Their latest RC Car line has produced toys with minds of their own and escape to the supermarket, around the neighborhood, over the roofs, and through the museum! Choose from a variety of battery and gas powered RC cars that utilize realistic physics with item power ups similar to the Mario Kart series.
The game includes 28 cars, 14 tracks, one which is exclusive to this version, and a track editor. Up to four players can play together in two different game modes.
In July 2010, after Acclaim Entertainment went bankrupt, We Go Interactive Co.,Ltd purchased the rights to Re-Volt from Throwback Entertainment, who had purchased the rights initially from Acclaim, and then produced a version of Re-Volt for iOS and Android which uses the Dreamcast version as the base for the port.
Contents
Gameplay
Controls
Control Stick/D-Pad
Trigger - Accelerate
Trigger - Reverse
Button - Fire Weapon
Button - Change Camera
Button - Reposition Car
Button - Flip Car/Rear Camera
Physics Types
- Simulation
- Arcade
Game Modes
- Single Race
- Championship
- Time Trial
- Practice
- Stunt Arena
- Battle Tag
- Clockwork Carnage
Tracks
Tracks feature a variety of themes, including a suburban neighborhood, toy world, musem, supermarket, botanical gardens, western ghost towns, and rooftops, exclusive to the Dreamcast version. Completing Time Trial challenges unlock mirrored, reverse and reverse mirrored versions of the tracks, which provide a total of 56 playable tracks. In addition there are four different levels for the Battle Tag game mode as well as a stunt arena.
Easy
Medium
Hard
Extreme
Other Tracks
*Dreamcast Exclusive
Cars
Cars are classified by different stats and ratings. The game starts off with a selection of Rookie rated cars. As the game progresses, access will be granted to Amateur, Advanced, Semi-Pro and Pro cars. Additional cars can be unlocked by winning races and cups.
There are two types of classes for a vehicle, Electric powered cars (Powered by batteries and Glow class, which are powered by gas engines.
Cars have the following parameters that affect their performance:
- Speed - The top speed of a vehicle
- Acceleration - How quickly the vehicle can reach top speed.
- Weight - The weight of the car affects the vehicle's acceleration and grip.
- Transmision - Vehicles can feature Four Wheel Drive, (4WD) Front Wheel Drive, (FWD) or Rear Wheel Drive. (RWD)
Rookie
Amateur
Advanced
Semi-Pro
Pro
Special
*Dreamcast Exclusive
Items
If items are left on in the options menu, racers can make use of ten different items that can turn the race around in or against the favors of the racers.
- Shockwave
- Firework
- Firework Pack
- Electro Pulse
- Bomb
- Oil Slick
- Water Balloon
- Ball Bearing
- Clone Pick Up
Track Editor
VMU Features
Re-Volt can utilize VMU storage to save game progress. It also allows to save user made tracks as well as export them to be found by the game's track select menu for Single and Multiplayer modes. Only exported tracks are playable in-game.
Physical Scans
73 | |
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Based on 30 reviews |
Dreamcast, US |
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- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
- ↑ Arcade, "March 2000" (UK; 2000-02-29), page 94
- ↑ Consoles +, "Janvier 2000" (FR; xxxx-xx-xx), page 128
- ↑ Dreamcast Monthly, "January 2000" (UK; 1999-12-16), page 62
- ↑ DC-UK, "January 2000" (UK; 1999-12-17), page 24
- ↑ Digitiser (UK) (1999-12-16)
- ↑ Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 76
- ↑ Dreamcast: Das Offizielle Magazin, "Dezember 1999" (DE; 1999-12-09), page 26
- ↑ Dreamcast Magazine, "2000-25 (2000-07-28)" (JP; 2000-07-14), page 20
- ↑ Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 50
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Electronic Gaming Monthly, "February 2000" (US; 2000-01-11), page 176
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 187
- ↑ Famitsu, "2000-07-21" (JP; 2000-07-07), page 32
- ↑ Fun Generation, "01/00" (DE; 1999-12-22), page 79
- ↑ GamePro, "March 2000" (US; 2000-0x-xx), page 104
- ↑ GamesMaster, "March 2000" (UK; 2000-02-24), page 115
- ↑ GameZine (UK) (+0:00)
- ↑ Game Informer, "February 2000" (US; 2000-0x-xx), page 60
- ↑ GameWEEK, "December 8, 1999" (US; 1999-12-08), page 16
- ↑ Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 106
- ↑ MAN!AC, "02/2000" (DE; 2000-01-05), page 63
- ↑ Mega Fun, "02/2000" (DE; 2000-01-05), page 67
- ↑ Next Generation, "March 2000" (US; 2000-02-xx), page 89
- ↑ Official Dreamcast Magazine, "January 2000" (UK; 1999-12-09), page 80
- ↑ Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 100
- ↑ Player One, "Janvier 2000" (FR; xxxx-xx-xx), page 111
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 66
- ↑ Video Games, "01/2000" (DE; 1999-12-15), page 151