Difference between revisions of "Super Hang-On"

From Sega Retro

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==Gameplay==
 
==Gameplay==
  
Being a successor to ''[[Hang-On]]'', the object of the game is the same of it. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track.
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Being a successor to ''[[Hang-On]]'', the object and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track.
  
 
The main difference in gameplay is that the player has 4 tracks to race on, each one having a different number of checkpoints, but in total, each stages is roughly half the length of a stage in the original ''Hang-On''. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original ''Hang-On'' at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long.  
 
The main difference in gameplay is that the player has 4 tracks to race on, each one having a different number of checkpoints, but in total, each stages is roughly half the length of a stage in the original ''Hang-On''. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original ''Hang-On'' at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long.  

Revision as of 01:19, 23 October 2010

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Super Hang-On Title.png

Super Hang-On
System(s): Arcade (Sega Space Harrier Hardware), Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Sega Mega Drive, Sharp X68000, ZX Spectrum
Publisher: Sega
Developer:
Genre: Action

















Super Hang-On (also known as Hang-On 2) is a 1987 arcade game developed by Sega AM2 and the successor to Hang-On. It was released in the full deluxe simulated-motorcycle cabinet later as Limited Edition Hang-On in 1991, but technically it was built on the arcade hardware that powered Space Harrier.

Ports were released for the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Sega Mega Drive and ZX Spectrum. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and 6-Pak.

Gameplay

Being a successor to Hang-On, the object and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track.

The main difference in gameplay is that the player has 4 tracks to race on, each one having a different number of checkpoints, but in total, each stages is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long.

When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from Out Run.

Screenshots

Arcade

Physical Scans

Arcade Version

Mega Drive Version

Sharp X68000 Version



Games in the Hang-On series
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013)
Spin-offs
Hang-On (1988)
Hang-On related media
Music
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015)
Film
After Burner / Super Hang-On (1987)