Difference between revisions of "Daytona USA: Championship Circuit Edition"
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''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options. | ''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options. | ||
− | ==Production | + | ==Production credits== |
'''Producer:''' [[Noriyoshi Ohba]]<br> | '''Producer:''' [[Noriyoshi Ohba]]<br> | ||
'''Director:''' [[Ryuichi Hattori]]<br> | '''Director:''' [[Ryuichi Hattori]]<br> |
Revision as of 12:22, 24 March 2016
Daytona USA: Championship Circuit Edition | |||||
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System(s): Sega Saturn | |||||
Publisher: Sega | |||||
Developer: Sega AM2, Sega AM3, CS Team | |||||
Genre: Racing | |||||
Number of players: 1-2 | |||||
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Daytona USA: Championship Circuit Edition is an update to the Sega Saturn version of Daytona USA, being offered as an alternative to the original Saturn from 1996. It was handled primarily by Sega AM3, who had previously been responsible for the Saturn version of Sega Rally Championship.
Contents
Gameplay
Daytona USA: CCE exists due to dissatisfaction with the original release of Daytona USA for the Saturn, a game said to have been rushed to market in order to meet the console's launch date. Daytona USA on the Sega Saturn was plagued with draw distance and framerate problems (averaging about twenty frame per second, as opposed to the arcade version's sixty), and looked comparatively worse than the PlayStation port of Ridge Racer, released around the same time. This might not have been a problem had it not been for the fact the arcade Ridge Racer is less impressive on a technical level than the arcade Daytona USA.
To compensate, CCE brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. Daytona USA: Championship Circuit Edition includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by Richard Jacques and Jun Senoue. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.
Like the original, the game is also compatible with the Arcade Racer Joystick, and this time 3D Control Pad support was intentional. It is also compatible with the Virtua Stick, however, unlike with the first version, it will not work with the Sega Mission Stick.
AM3 decided to improve the physics of Daytona USA: CCE, creating something more akin to their previous port of Sega Rally Championship (e.g. the car won't flip if it crashes head first into a wall anymore). The majority of bizarre features from the original version carry through, such as the ability to unlock a horse. Holding and at the "gentlemen start your engines" screen will allow the player to play as a hovercraft.
Cars
It also includes several new types of stock car, some of which could be seen in the arcade version of Daytona USA but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics.
This breaks the Daytona USA tradition which always gives the first car (usually the Hornet) the number 41.
Tracks
Daytona USA: Championship Circuit Edition adds two new tracks to the standard three:
National Park Speedway | |
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Desert City | |
History
Legacy
There was a separate release of the game in North America, made to be compatible with the Sega NetLink adapter called Daytona USA: CCE Netlink Edition. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100.
Daytona USA: CCE was not released in Japan. Instead, AM3 continued to work on the project, releasing Daytona USA Circuit Edition to a Japanese audience in early 1997. Circuit Edition is much the same game as Champion Circuit Edition though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
Production credits
Producer: Noriyoshi Ohba
Director: Ryuichi Hattori
Project Leader: Shiro Kinemura
Main Programmer: Akihito Wada
Programmers: Toru Nakagawa, Atsutoshi Takahashi, Noriyuki Takano, Susumu Ise
Main Graphic Designer: Shiro Kinemura
Graphic Designers: Yoshihito Takahashi, Makiko Suzuki, Maiko Kitagawa, Sanae Tatsuo, Takehiko Akabane
Planner: Osamu Ohashi
Sound Director: Tomonori Sawada
Sound Effects: Tatsuya Kozaki
Sound Programmer: Atsumu Miyazawa
Vocal:
- Vocals for "Sons of Angels" and "The American Dream" performed by Eric Martin.
- Lyrics for "Sons of Angels" and "The American Dream" written by Eric Martin and Andre Pessis.
- Eric Martin appears courtesy of Atlantic Recording Corporation
Music & Remix: Jun Senoue, Richard Jacques, Kenichi Tokoi, Tomonori Sawada
Advisers: Toshihiro Nagoshi, Atsuhiko Nakamura
Promotional material
- DaytonaUSACCE Saturn DE PrintAdvert.jpg
DE print advert
Physical scans
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82 | |
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Based on 25 reviews |
Saturn, EU (newer) |
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References
- ↑ 1.0 1.1 File:CVG UK 181.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 181.pdf_p68" defined multiple times with different content - ↑ 2.0 2.1 File:GamePro US 101.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 101.pdf_p92" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega50UK.pdf, page 14 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega50UK.pdf_p14" defined multiple times with different content - ↑ File:SSM_UK_14.pdf, page 68
- ↑ 576 KByte, "December 1996" (HU; 1996-xx-xx), page 18
- ↑ Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 31
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 18
- ↑ Edge, "Christmas 1996" (UK; 1996-11-22), page 82
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 97
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 45
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 100
- ↑ Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 57
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 110
- ↑ Kiber Zona, "1/1998" (LT; 1998-xx-xx), page 33
- ↑ MAN!AC, "12/96" (DE; 1996-11-13), page 80
- ↑ Mega Fun, "12/96" (DE; 1996-11-20), page 88
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 135
- ↑ Saturn+, "Issue 5" (UK; 1996-12-19), page 7
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
- ↑ Sega Power, "Christmas 1996" (UK; 1996-11-21), page 34
- ↑ Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 68
- ↑ Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 73
- ↑ Super Power, "1 1997" (FI; 199x-xx-xx), page 28
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 44
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 22
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