Difference between revisions of "Wipeout"
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==Production credits== | ==Production credits== | ||
− | {{ | + | {{creditstable| |
− | + | {{creditsheader|}} | |
− | '''Executive Producer:''' Mark Cochrane | + | *'''Executive Producer:''' Mark Cochrane |
− | '''Producer:''' Leon Walters | + | *'''Producer:''' Leon Walters |
− | '''Quality Assurance:''' Mark Inman, Paul Tweedle, Nevin Gaston | + | *'''Quality Assurance:''' Mark Inman, Paul Tweedle, Nevin Gaston |
− | '''Publishing Staff:''' Glen O'Connell, Sue Campbell | + | *'''Publishing Staff:''' Glen O'Connell, Sue Campbell |
− | '''Thanks to:''' Andrew Parsons, Dominic Mallinson, Dave Rose, Craig Duddle, Jenni Rees | + | *'''Thanks to:''' Andrew Parsons, Dominic Mallinson, Dave Rose, Craig Duddle, Jenni Rees |
− | + | {{creditsheader|'''Original Wipeout Team'''}} | |
− | '''Producer:''' Dominic Mallinson | + | *'''Producer:''' Dominic Mallinson |
− | '''Designer:''' Nick Burcombe | + | *'''Designer:''' Nick Burcombe |
− | '''Programmers:''' Dave Rose, Rob Smith, Jason Denton, Stuart Sockett | + | *'''Programmers:''' Dave Rose, Rob Smith, Jason Denton, Stuart Sockett |
− | '''Artists:''' Nicky Carus Westcott, Laura Grieve, Louise Smith, Darren Douglas, Pol Sigerson | + | *'''Artists:''' Nicky Carus Westcott, Laura Grieve, Louise Smith, Darren Douglas, Pol Sigerson |
− | '''Other Artwork:''' Lee Carus Westcott, Jim Bowers | + | *'''Other Artwork:''' Lee Carus Westcott, Jim Bowers |
− | '''Additional Graphic Design:''' The Designers Republic | + | *'''Additional Graphic Design:''' The Designers Republic |
− | '''Music and Sound Effects:''' Tim Wright | + | *'''Music and Sound Effects:''' Tim Wright |
− | '''Manual and Packaging Design:''' Keith Hopwood, Damon Fairclough, The Designers Republic | + | *'''Manual and Packaging Design:''' Keith Hopwood, Damon Fairclough, The Designers Republic |
− | + | {{creditsheader|'''Saturn version by Tantalus'''}} | |
− | '''Game Programmer:''' Shane Stevens | + | *'''Game Programmer:''' Shane Stevens |
− | '''Saturn Engine:''' Shane Stevens | + | *'''Saturn Engine:''' Shane Stevens |
− | '''Technical Director:''' Andrew Bailey | + | *'''Technical Director:''' Andrew Bailey |
− | '''Executive Producer:''' Arthur Kakouris | + | *'''Executive Producer:''' Arthur Kakouris |
− | '''Additional Artwork:''' Alun Bjorksten | + | *'''Additional Artwork:''' Alun Bjorksten |
− | + | {{creditsheader|'''A Perfect Entertainment Production'''}} | |
− | '''Project Manager:''' Colin Fuidge | + | *'''Project Manager:''' Colin Fuidge |
− | '''Quality Assurance:''' Matt Stamps | + | *'''Quality Assurance:''' Matt Stamps |
− | '''Additional Music for Perfect Entertainment:''' Rob Lord, Mark Bandola, Planet 9, Brickbat, Poison | + | *'''Additional Music for Perfect Entertainment:''' Rob Lord, Mark Bandola, Planet 9, Brickbat, Poison |
− | '''Special Thanks to:''' Angela Sutherland, Trevor Nuridia | + | *'''Special Thanks to:''' Angela Sutherland, Trevor Nuridia |
+ | |source=In-game credits | ||
}} | }} | ||
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| ssmjp_source={{num|1996-10|page=230|pdf=SSM_JP_19960628_1996-10.pdf|pdfpage=232}} | | ssmjp_source={{num|1996-10|page=230|pdf=SSM_JP_19960628_1996-10.pdf|pdfpage=232}} | ||
| ssmjp_r=83 | | ssmjp_r=83 | ||
− | | | + | | ssmjp_r_source={{num||page=10|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=12}} |
| stc=99 | | stc=99 | ||
| stc_source={{num|80|page=11}} | | stc_source={{num|80|page=11}} |
Revision as of 10:31, 2 July 2016
Wipeout | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Psygnosis (EU), Sega (US), Soft Bank (JP) | |||||
Developer: Psygnosis, Tantalus/Perfect Entertainment | |||||
Sound driver: SCSP/CD-DA (10 tracks) | |||||
Peripherals supported: Arcade Racer Joystick | |||||
Genre: Racing | |||||
Number of players: 1 | |||||
| |||||
Wipeout (ワイプアウト), often stylised wipE'out'', is a futuristic 3D racing game developed by Psygnosis. It was the first in the series, and was followed by Wipeout 2097.
Production credits
- Executive Producer: Mark Cochrane
- Producer: Leon Walters
- Quality Assurance: Mark Inman, Paul Tweedle, Nevin Gaston
- Publishing Staff: Glen O'Connell, Sue Campbell
- Thanks to: Andrew Parsons, Dominic Mallinson, Dave Rose, Craig Duddle, Jenni Rees
Original Wipeout Team
- Producer: Dominic Mallinson
- Designer: Nick Burcombe
- Programmers: Dave Rose, Rob Smith, Jason Denton, Stuart Sockett
- Artists: Nicky Carus Westcott, Laura Grieve, Louise Smith, Darren Douglas, Pol Sigerson
- Other Artwork: Lee Carus Westcott, Jim Bowers
- Additional Graphic Design: The Designers Republic
- Music and Sound Effects: Tim Wright
- Manual and Packaging Design: Keith Hopwood, Damon Fairclough, The Designers Republic
Saturn version by Tantalus
- Game Programmer: Shane Stevens
- Saturn Engine: Shane Stevens
- Technical Director: Andrew Bailey
- Executive Producer: Arthur Kakouris
- Additional Artwork: Alun Bjorksten
A Perfect Entertainment Production
- Project Manager: Colin Fuidge
- Quality Assurance: Matt Stamps
- Additional Music for Perfect Entertainment: Rob Lord, Mark Bandola, Planet 9, Brickbat, Poison
- Special Thanks to: Angela Sutherland, Trevor Nuridia
Promotional material
Sega Saturn Magazine (JP) Print advertisement
Physical scans
81 | |
---|---|
Based on 37 reviews |
References
- ↑ 1.0 1.1 File:CVG UK 174.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 174.pdf_p82" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega43UK.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega43UK.pdf_p68" defined multiple times with different content - ↑ File:SSM_UK_06.pdf, page 70
- ↑ File:SSM_JP_19960628_1996-10.pdf, page 232
- ↑ 5.0 5.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 126
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 24
- ↑ Famitsu, "1996-07-19" (JP; 1996-07-05), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 59
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 7 July 1996" (US; 1996-06-11), page 54
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 70
- ↑ Game Informer, "June 1996" (US; 1996-0x-xx), page 43
- ↑ Hobby Consolas, "Mayo 1996" (ES; 1996-xx-xx), page 68
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 88
- ↑ Joypad, "Avril 1996" (FR; 1996-0x-xx), page 66
- ↑ Maximum, "March 1996" (UK; 1996-03-29), page 148
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 82
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 60
- ↑ Next Generation, "July 1996" (US; 1996-06-18), page 80
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 50
- ↑ Player One, "Avril 1996" (FR; 1996-0x-xx), page 96
- ↑ Playmag, "Avril 1996" (FR; 1996-0x-xx), page 93
- ↑ Random Access (UK) (+0:00)
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 128
- ↑ Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 72
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 73
- ↑ Sega Power, "June 1996" (UK; 1996-04-11), page 36
- ↑ Sega Pro, "July 1996" (UK; 1996-05-xx), page 24
- ↑ Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 70
- ↑ Sega Saturn Magazine, "1996-10 (1996-06-28)" (JP; 1996-06-14), page 232
- ↑ Sonic the Comic, "21 June 1996" (UK; 1996-06-12), page 11
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 67
- ↑ Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 64
- ↑ Ultra Player, "Juillet/Août 1996" (FR; 1996-07-02), page 108
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 92
- ↑ VideoGames, "July 1996" (US; 1996-06-18), page 63
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