Wipeout
From Sega Retro
Wipeout | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Psygnosis (Europe), Sega (US), SoftBank (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Psygnosis, Tantalus Entertainment, Perfect Entertainment | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: JPI (JP) | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (10 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Wipeout (ワイプアウト), often stylised wipE'out'', is a futuristic 3D racing game developed by Psygnosis. It was the first in the series, and was followed by Wipeout 2097.
Contents
Gameplay
Wipeout is a futuristic racing game set in the year 2050, where players compete in F3600 anti-gravity vehicles. Up to 8 racers can compete on a number of tracks, and it is possible to pick up weapons to attack (and potentially eliminate) your opponents while you race.
Four manufacturers exist in the game, with two drivers each (leading to a total of eight different vehicles, though the statistics do not vary between teammates).
Manufacturers
AG Systems International | |
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Auricom Research Industries | |
FEISAR | |
Qirex International | |
Pilots
John Dekka (AG Systems) | |
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Daniel Chang (AG Systems) | |
Arial Tetsuo (Auricom) | |
Anastasia Cherovoski (Auricom) | |
Kel Solarr (Qirex) | |
Arian Tetsuo (Qirex) | |
Sophia de la Renté (FEISAR) | |
Paul Jackson (FEISAR) | |
Weapons
Shield | |
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Turbo Boost | |
Mines | |
Shock Waves | |
Rockets | |
Missiles | |
Versions
Wipeout arrived late on the Saturn, having originally been released as a PlayStation launch title in the West in late 1995. Despite having been rushed for its PlayStation release and therefore lacking many planned features, the Saturn conversion is a straight port of the PlayStation game, albeit one that runs at a slower frame rate (20FPS vs. 30FPS) and without the licensed music.
Some textures were replaced in the conversion, with Psygnosis banners being replaced with adverts for Tantalus, and PlayStation logos with adverts for Krazy Ivan (which incidentally would not reach the Saturn until mid-1997). Some semi-transparent sprites are omitted, not because the team couldn't get them to work on the Saturn, but because their process took nine times longer than non-transparent alternatives[10].
The PlayStation version of Wipeout supports the console's Link Cable, allowing two machines to be directly connected together for multiplayer modes. While Taisen Cable support was considered[11], the technology was not widely understood and was scrapped due to Psygnosis' demands for a release prior to March 1996 (reportedly so it could be counted as part of the 1995/1996 financial year)[11]. Taisen Cable support would not be seen in games until the Japanese release of Hyper 3D Taisen Battle Gebockers in Februrary 1996.
Performance would be largely rectified in the sequel, Wipeout 2097.
Production credits
- Executive Producer: Mark Cochrane
- Producer: Leon Walters
- Quality Assurance: Mark Inman, Paul Tweedle, Nevin Gaston
- Publishing Staff: Glen O'Connell, Sue Campbell
- Thanks to: Andrew Parsons, Dominic Mallinson, Dave Rose, Craig Duddle, Jenni Rees
- Producer: Dominic Mallinson
- Designer: Nick Burcombe
- Programmers: Dave Rose, Rob Smith, Jason Denton, Stuart Sockett
- Artists: Nicky Carus Westcott, Laura Grieve, Louise Smith, Darren Douglas, Pol Sigerson
- Other Artwork: Lee Carus Westcott, Jim Bowers
- Additional Graphic Design: The Designers Republic
- Music and Sound Effects: Tim Wright
- Manual and Packaging Design: Keith Hopwood, Damon Fairclough, The Designers Republic
- Game Programmer: Shane Stevens
- Saturn Engine: Shane Stevens
- Technical Director: Andrew Bailey
- Executive Producer: Arthur Kakouris
- Additional Artwork: Alun Bjorksten
- Project Manager: Colin Fuidge
- Quality Assurance: Matt Stamps
- Additional Music for Perfect Entertainment: Rob Lord, Mark Bandola, Planet 9, Brickbat, Poison
- Special Thanks to: Angela Sutherland, Trevor Nuridia
- Managing Directors: Ian Hetherington and Jonathan Ellis
- Director of Development: John White
- Producer: Dominic Mallinson
- Product Manager: Sue Campbell
- Product Assistant: Claire Garvie
- Team Leader: Nicky Carus-Wesicott
- Game Designer: Nick Burcombe
- Programmers: Jason Denton, Dave Rose, Rob Smith, Stuart Sockett
- 3D & 2D Artists: Nicky Carus-Westcott, Darren Douglas, Laura Grieve, Pol Sigerson, Lousie Smith
- Additional Game Graphics and PR/Marketing Graphics: Lee Carus-Westcott
- Conceptual Artist: Jim Bowers
- Additional Graphic Design: The Designers Republic
- Music: CoLD STORAGE
- Sound Effects: Tim Wright
- Public Relations: Glen O'Connell (UK), Mark Day (USA), Catherine Jaymond (France), Ingo Zaborowski (Germany)
- Manual Written by: Damon Fairclough, Nick Burcombe
- Packaging Design & Direction: The Designers Republic, Anthony Roberts, Keith Hopwood
- Technical Assistant: Paul Charsley
- Development Secretary: Jennifer Rees
- Quality Assurance: Mark Inman, Mark O’Connor, Paul Tweedle
- Special Thanks to: Softimage, SGI, Bars & Pipes Professional, Cluffy, Paul McGarvey, Rob Holden, Paul Hartnoll, Joanne Galvin, Michele Raulin, Caroline Dupuy, Chris Meredith & everyone at Psygnosis (too many to name)
- Art Direction: Eric Smith
- Product Managers: Seth Gerson, Matt Dunbar, Lori Von Rueden
- Product Specialist: Clint Dyer
- Producer: Manny Granillo
- Game Lead Tester: Mark Paniagua
- Assistant Lead Testers: Sean Doidge, Jeff Hedges, Matt Ironside, Raul Orozco
- Testers: Ken Chan, Pat Walsh, Kingsly Sur, Sam Ford, Charles Yang, Sean Potter, Lloyd Kinoshita, Scott Matt, Zac Fuller, Dave Asgharzadeh
Magazine articles
- Main article: Wipeout/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1996-11: "1996-11 (1996-07-12)" (1996-06-28)[13]
Physical scans
81 | |
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Based on 37 reviews |
Technical information
- Main article: Wipeout/Technical information.
References
- ↑ File:Wipeout Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-10 (1996-06-28)" (JP; 1996-06-14), page 19
- ↑ http://www.sega-saturn.com/saturn/other/may-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ Sega FY 1997 Brand Review, page 10
- ↑ Computer Trade Weekly, "" (UK; 1996-03-25), page 4
- ↑ File:LeicesterMercury UK 1996-03-23 16.jpg
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 64
- ↑ 9.0 9.1 Computer & Video Games, "May 1996" (UK; 1996-04-12), page 82
- ↑ Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 84
- ↑ 11.0 11.1 Maximum, "February 1996" (UK; 1996-xx-xx), page 135
- ↑ File:Wipeout sat us manual.pdf, page 14
- ↑ Sega Saturn Magazine, "1996-11 (1996-07-12)" (JP; 1996-06-28), page 29
- ↑ 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 126
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 24
- ↑ Famitsu, "1996-07-19" (JP; 1996-07-05), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 59
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 7 July 1996" (US; 1996-06-11), page 54
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 70
- ↑ Game Informer, "June 1996" (US; 1996-0x-xx), page 43
- ↑ Hobby Consolas, "Mayo 1996" (ES; 1996-xx-xx), page 68
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 88
- ↑ Joypad, "Avril 1996" (FR; 1996-0x-xx), page 66
- ↑ Maximum, "March 1996" (UK; 1996-03-29), page 148
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 82
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 60
- ↑ Mean Machines Sega, "May 1996" (UK; 1996-04-04), page 68
- ↑ Next Generation, "July 1996" (US; 1996-06-18), page 80
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 50
- ↑ Player One, "Avril 1996" (FR; 1996-0x-xx), page 96
- ↑ Playmag, "Avril 1996" (FR; 1996-0x-xx), page 93
- ↑ Random Access (UK) (+0:00)
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 128
- ↑ Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 72
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 73
- ↑ Sega Power, "June 1996" (UK; 1996-04-11), page 36
- ↑ Sega Pro, "July 1996" (UK; 1996-05-xx), page 24
- ↑ Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 70
- ↑ Sega Saturn Magazine, "1996-10 (1996-06-28)" (JP; 1996-06-14), page 232
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Sonic the Comic, "21 June 1996" (UK; 1996-06-12), page 11
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 67
- ↑ Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 64
- ↑ Ultra Player, "Juillet/Août 1996" (FR; 1996-07-02), page 108
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 92
- ↑ VideoGames, "July 1996" (US; 1996-06-18), page 63
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