Difference between revisions of "Bust-A-Move"
From Sega Retro
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{{sub-stub}}'''''{{PAGENAME}}''''', known as '''''Puzzle Bobble''''' (パズルボブル) in Japan, is a puzzle game created by [[Taito]] as a spin-off to their popular ''[[Bubble Bobble]]'' series. Originally released in Arcades, the ''Bust-A-Move'' was brought to the [[Sega Game Gear]] in 1996 by [[Santos]]. It was the last third-party Game Gear game released in Japan and the only non-Sega game to use the [[Kid's Gear]] brand (the last Japanese GG game being ''[[G Sonic]]''). | {{sub-stub}}'''''{{PAGENAME}}''''', known as '''''Puzzle Bobble''''' (パズルボブル) in Japan, is a puzzle game created by [[Taito]] as a spin-off to their popular ''[[Bubble Bobble]]'' series. Originally released in Arcades, the ''Bust-A-Move'' was brought to the [[Sega Game Gear]] in 1996 by [[Santos]]. It was the last third-party Game Gear game released in Japan and the only non-Sega game to use the [[Kid's Gear]] brand (the last Japanese GG game being ''[[G Sonic]]''). | ||
+ | ==Gameplay== | ||
The basic premise of the game is to remove all the colored bubbles from the screen. In order to do so, you need to fire bubbles from the bottom, adjusting the angle accordingly. When a bubble of the correct color collides with two or more other bubbles, the section will be removed from the play area. If the user takes too long or fires a certain amount of shots, the bubbles on screen will be pushed down, and the player will fail if these bubbles reach the bottom. | The basic premise of the game is to remove all the colored bubbles from the screen. In order to do so, you need to fire bubbles from the bottom, adjusting the angle accordingly. When a bubble of the correct color collides with two or more other bubbles, the section will be removed from the play area. If the user takes too long or fires a certain amount of shots, the bubbles on screen will be pushed down, and the player will fail if these bubbles reach the bottom. | ||
+ | ==History== | ||
''Bust-A-Move''<nowiki>'</nowiki>s format has been extremely successful for Taito, moreso than the original ''Bubble Bobble'' or ''[[Rainbow Islands]]''. As such, the ''Bust-A-Move'' series has seen numerous sequels (starting with ''[[Bust-A-Move 2: Arcade Edition]]'') and several similar clones. | ''Bust-A-Move''<nowiki>'</nowiki>s format has been extremely successful for Taito, moreso than the original ''Bubble Bobble'' or ''[[Rainbow Islands]]''. As such, the ''Bust-A-Move'' series has seen numerous sequels (starting with ''[[Bust-A-Move 2: Arcade Edition]]'') and several similar clones. | ||
Revision as of 09:18, 28 June 2018
Bust-A-Move | |||||||||||||||
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System(s): Sega Game Gear | |||||||||||||||
Publisher: Taito | |||||||||||||||
Developer: Santos, Taito | |||||||||||||||
Peripherals supported: Gear-to-Gear Cable | |||||||||||||||
Genre: Puzzle | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Bust-A-Move, known as Puzzle Bobble (パズルボブル) in Japan, is a puzzle game created by Taito as a spin-off to their popular Bubble Bobble series. Originally released in Arcades, the Bust-A-Move was brought to the Sega Game Gear in 1996 by Santos. It was the last third-party Game Gear game released in Japan and the only non-Sega game to use the Kid's Gear brand (the last Japanese GG game being G Sonic).
Contents
Gameplay
The basic premise of the game is to remove all the colored bubbles from the screen. In order to do so, you need to fire bubbles from the bottom, adjusting the angle accordingly. When a bubble of the correct color collides with two or more other bubbles, the section will be removed from the play area. If the user takes too long or fires a certain amount of shots, the bubbles on screen will be pushed down, and the player will fail if these bubbles reach the bottom.
History
Bust-A-Move's format has been extremely successful for Taito, moreso than the original Bubble Bobble or Rainbow Islands. As such, the Bust-A-Move series has seen numerous sequels (starting with Bust-A-Move 2: Arcade Edition) and several similar clones.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Bust-A-Move | Bust-A-Move |
Japanese | パズルボブル | Puzzle Bobble |
Production credits
- Director: Jin.
- Planner: Jin.
- Programmers: Arinko, Goripon
- Graphics Designers: Some1
- Sound by: Tama
- Manual Designer: Kazuo Nakagawa
- Special Thanks to: Shouji Takahashi, Yuji Koga, Midori Tokutomi, Yuichi Kanno, Satoru Tanabe
- Producers: Seizo Matsutaka, Takeo Shirasaka
- Executive Producer: Koichi Nakamura
Magazine articles
- Main article: Bust-A-Move/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||
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69 | |
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Based on 2 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | Cartridge (JP) | |||||||||||
? |
|
256kB | Cartridge (US/EU) |
References
- ↑ 1.0 1.1 File:VideoGames US 86.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 86.pdf_p80" defined multiple times with different content - ↑ Famitsu, "1996-09-06" (JP; 1996-08-23), page 29
Bubble Bobble/Rainbow Islands games for Sega systems |
---|
Bubble Bobble (1988) | Rainbow Islands Extra (1990) | Rainbow Islands (1993) | Bubble Bobble also featuring Rainbow Islands (1996) | Bubble Symphony (1997) |
Puzzle Bobble/Bust-a-Move games for Sega systems |
Bust-A-Move (1996) | Bust-A-Move 2: Arcade Edition (1996) | Bust-A-Move 3 (1997) | Bust-A-Move 4 (2000) | Azumanga Daioh Puzzle Bobble (2002) |
Unlicensed Bubble Bobble/Rainbow Islands games for Sega systems |
Super Bubble Bobble MD (1995) |
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