Difference between revisions of "Sega MyCard"
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The '''Sega Card''' or '''Sega My Card''' media format was an alternative to [[cartridge]]s, designed by [[Sega]] for use with the [[SG-1000]], [[Sega Mark III]] and [[Sega Master System]]. The latter two used cards with the name '''Sega My Card Mark III''' in Japan, to differentiate them from those designed for SG-1000 hardware. | The '''Sega Card''' or '''Sega My Card''' media format was an alternative to [[cartridge]]s, designed by [[Sega]] for use with the [[SG-1000]], [[Sega Mark III]] and [[Sega Master System]]. The latter two used cards with the name '''Sega My Card Mark III''' in Japan, to differentiate them from those designed for SG-1000 hardware. | ||
− | Sega Cards were typically cheaper to produce, but have a limited storage capacity of 32KB. The idea at the time was to distribute bigger games on cartridge to be sold at a higher price, while smaller games would be distributed on card at a reduced price. Sega backed both formats during the 1980s, but phased out the Sega Card format in 1989 due to limited popularity with consumers. It was also considered a health risk, with younger children trying to eat them{{ | + | Sega Cards were typically cheaper to produce, but have a limited storage capacity of 32KB. The idea at the time was to distribute bigger games on cartridge to be sold at a higher price, while smaller games would be distributed on card at a reduced price. Sega backed both formats during the 1980s, but phased out the Sega Card format in 1989 due to limited popularity with consumers. It was also considered a health risk, with younger children trying to eat them{{magref|zero|1|60}}. |
In Europe the majority of games distributed on card were re-released on cartridge (the exception being [[Great Soccer]], which had already been discontinued since being superseded by [[World Soccer]]). However, the US card games failed to see a cartridge re-release, whilst the Sega Master System had already been discontinued in Japan by this point. | In Europe the majority of games distributed on card were re-released on cartridge (the exception being [[Great Soccer]], which had already been discontinued since being superseded by [[World Soccer]]). However, the US card games failed to see a cartridge re-release, whilst the Sega Master System had already been discontinued in Japan by this point. |
Revision as of 06:18, 15 June 2019
The Sega Card or Sega My Card media format was an alternative to cartridges, designed by Sega for use with the SG-1000, Sega Mark III and Sega Master System. The latter two used cards with the name Sega My Card Mark III in Japan, to differentiate them from those designed for SG-1000 hardware.
Sega Cards were typically cheaper to produce, but have a limited storage capacity of 32KB. The idea at the time was to distribute bigger games on cartridge to be sold at a higher price, while smaller games would be distributed on card at a reduced price. Sega backed both formats during the 1980s, but phased out the Sega Card format in 1989 due to limited popularity with consumers. It was also considered a health risk, with younger children trying to eat them[1].
In Europe the majority of games distributed on card were re-released on cartridge (the exception being Great Soccer, which had already been discontinued since being superseded by World Soccer). However, the US card games failed to see a cartridge re-release, whilst the Sega Master System had already been discontinued in Japan by this point.
Unlike Master System cartridges which are of a completely different shape in non-Asian regions, both Western and Asian Sega Cards are physically identical. However, as Asian SG-1000 and Mark III games generally lack a ROM header (which the bios of Western systems require) Asian Sega Cards are not compatible with Western Master Systems. Systems without a card reader (the original SG-1000, SC-3000, and redesigned Sega Master System II) can use the Card Catcher to run card-based games. The Power Base Converter was the last piece of hardware to contain a card slot, however, as the Sega Mega Drive cannot run SG-1000 games, the slot is restricted solely to Mark III/Master System cards.
The Sega AI Computer also ran Sega cards, though they were incompatible with other systems.
Gallery
Card-Based Games
SG-1000
- Bank Panic (1985)
- The Black Onyx (1987)
- Bomb Jack (1985)
- C So! (1985)
- Chack'n Pop (1985)
- Champion Billiards (1986)
- Champion Boxing (1984)
- Champion Golf (1983)
- Champion Ice Hockey (1985)
- Champion Kendou (1986)
- Championship Lode Runner (1985)
- Choplifter (1985)
- Doki Doki Penguin Land (1985)
- Dragon Wang (1985)
- Drol (1985)
- Elevator Action (1985)
- Gulkave (1986)
- Hang On II (1985)
- H.E.R.O. (1985)
- Monaco GP (1983)
- Ninja Princess (1986)
- Pitfall II: The Lost Caverns (1985)
- Rock n' Bolt (1985)
- Soukoban (1985)
- Star Force (1985)
- Super Tank (1986)
- Wonder Boy (1986)
- Zippy Race (1983)
- Zoom 909 (1985)
- Champion Billiards (1986)
- Champion Kendo (1986)
- Gulkave (1986)
- Ninja Princess (1986)
- Super Tank (1986)
- Wonder Boy (1986)
- The Black Onyx (1987)
Master System
- Bank Panic (1987)
- Comical Machine Gun Joe (1986)
- F-16 Fighting Falcon (1985)
- Ghost House (1986)
- Great Baseball (1985)
- Great Soccer (1985)
- Hang On (1985)
- My Hero (1986)
- Pit Pot (1985)
- Satellite 7 (1985)
- Spy vs Spy (1986)
- Super Tennis (1986)
- Teddy Boy (1985)
- TransBot (1985)
- Woody Pop (1987)