Difference between revisions of "Sega NAOMI 2"

From Sega Retro

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===NAOMI 2 Games===
 
===NAOMI 2 Games===
 
*''[[Club Kart]]'' (2001)
 
*''[[Club Kart]]'' (2001)
*''[[Club Kart : European Session]]'' (2002)
+
*''[[Club Kart: European Session]]'' (2002)
 
*''[[Club Kart Cycraft]]'' (2003)
 
*''[[Club Kart Cycraft]]'' (2003)
 
*''[[Club Kart Prize]]'' (2003)
 
*''[[Club Kart Prize]]'' (2003)
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*''[[Virtua Striker III]]'' (2001)
 
*''[[Virtua Striker III]]'' (2001)
 
*''[[Wild Riders]]'' (2001)
 
*''[[Wild Riders]]'' (2001)
 +
 
===NAOMI 2 GD-ROM Games===
 
===NAOMI 2 GD-ROM Games===
 
*''[[Beach Spikers]]'' (2001)
 
*''[[Beach Spikers]]'' (2001)

Revision as of 14:27, 2 May 2011


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Naomi 2.png

The Sega NAOMI 2 arcade board is a successor to the Sega NAOMI board.

As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.

Technical Specifications

  • CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
  • Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
  • Geometry Processor: Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink)
  • Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
  • Main Memory: 32MB 100MHz SDRAM
  • Graphic Memory: 32MB
  • Model Data Memory: 32MB
  • Sound Memory: 8MB
  • Media: ROM Board / GD-ROM
  • Simultaneous Number of Colors: Approx. 16,770,000 (24-bits)
  • Polygons: 10 Million polys/sec with 6 light sources
  • Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
  • Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect.
  • Compatibility: Fully backwards compatible with all NAOMI and GD-ROM games.

List of Games

NAOMI 2 Games

NAOMI 2 GD-ROM Games

NAOMI 2 Satellite Terminal Games


Sega arcade boards
Originating in arcades









Console-based hardware








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PC-based hardware








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