Difference between revisions of "Toy Racer"
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Revision as of 13:36, 2 June 2019
Toy Racer | ||||||||||
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System(s): Sega Dreamcast | ||||||||||
Publisher: Sega | ||||||||||
Developer: No Cliché | ||||||||||
Peripherals supported: Broadband Adapter, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: Racing | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Toy Racer is the sequel to Toy Commander. It was developed by No Cliché, published by Sega and only released in Europe for a budget price of £5 (where £1 of this would go to charity). It was marketed as being an online game, and as a result has no AI players to race against in single-player mode.
A North American version, set to debut shortly after the European copy, was seemingly announced[2], but never materialised.
History
The Online portions to the game where brought back online in 2014[3][4] and supports both the Modem and the Broadband Adapter.
Initially though, as part of the ''DCSERV'' project, the game was only compatible for online multiplayer through the use of the Broadband Adapter ("BBA") which is a rare and expensive device to come by. 2 other key players in the community was already very close to finishing up the Dreamarena servers that replicated the Dreamarena authentication process which only was present when using the dial-up modem.
As of today the game, like every other online game for the Dreamcast as of May 2018, is playable through the ''DreamPi'' setup for the ones that do not have the Broadband Adapter (which even has very limited software support to begin with). But in this game, using the adapter actually lets you input your own gameserver IP address which is a nice feat if you ever were to host your own or join a friends' server with less latency.
Anyone can use and distribute both the Linux and Windows versions of the server software, but the Linux version should have a lower number of 'interrupts' and more 'sleep' between the actual interrupts as the original server software was released to the public shortly after the announcement made by Petter Krossbakken showed that the Linux version has issues in both FreeBSD and Linux in that it will always consume 100% of a virtual or physical CPU core, while the Windows version does not. The Windows version did recieve a small update that removed the bug producing the high core/thread usage[5], and an updated Linux version was said to be in progress but as of 2018, Frantz Cournil have yet to reply in regards to that specific question for over 3 years, and Cournil also admitted that he would not risk distributing the source code for it - at all.
Production credits
- Creative Director: Frédérick Raynal
- Art Director: Didier Chanfray
- Project Manager, Main Programmer: Frantz Cournil
- Network programming, Menus, Server: Pascal Dubois
- Game & Track Design, Script Coding, Resources Manager: Lionel Chaze
- 2D Artist for Menus, Marketing Support: Sabine Morlat
- Menus design: Olivier Martin
- Hidden Vehicles: Romain Chavanne
- Libraries, Optimization: Sébastien Viannay
- Vehicles, Special F/X, Animation: Arnaud Lhomme
- Physics, Dynamics, Algorithmic: Cédrick Collomb
- Music, Sound F/X: Philippe Vachey
- Executive Producer: David Chomard
- Director of Product Development: Naohiko Hoshino
- Producer: Dave Nulty
- Test Manager: Jason Cumberbatch
- Lead Tester: Nick Bennett
- Technical Support Manager: Serge Plagnol
- Spanish translator: Roberto Parraga Sanchez
- German Translator: Angelika Michitsch
- Marketing Support:
- European Product Marketing Manager: Jim Pride
- European Product Marketing Executive: Mark Fisher
- UK: Tunde Orelaja, Stuart Turner
- France: Laurent Boby, Karine Marolle
- Germany: Kim Shon, Tina Sakowsky
- Spain: Begona Sanz, Ester Barral
- Manual & Packaging:
- Senior Designer: Ross McLeish
- Desiger: Tom Bingle
- Localisation/Design Co-ordinator: Sarah Ward
- Network Support & Marketing:
- Director - Network: Toshihiro Shibazaki
- Producer: Mark Horneff
- European Promotions Manager: Neil Russell
- Online Editor: Steve Bradley
- Internet Design Manager: Luc Houselander Operations & Manufacture
- European Operations Director: Naoya Tsurumi
- Product Planning Manager: Patrick Smith
- Technical services: Teruo Yaburnato
- Sega Europe Management:
- Chief Executive Officer: Jean-Francois Cecillon
- Chief Operating Officer: Kazutoshi Miyake
- Special thanks to: Ito Ryusuke, Stephen Tan, Mark Maslowicz, Kats Sato
Magazine articles
- Main article: Toy Racer/Magazine articles.
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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58 | |
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Based on 11 reviews |
References
- ↑ 1.0 1.1 1.2 Computer & Video Games, "February 2001" (UK; 2001-01-17), page 95
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 87
- ↑ https://dreamcast-talk.com/forum/viewtopic.php?t=6647
- ↑ http://www.dcserv.org
- ↑ https://dreamcast-talk.com/forum/viewtopic.php?f=3&t=6647&start=30
- ↑ 6.0 6.1 Consoles +, "Mars 2001" (FR; 2001-0x-xx), page 86
- ↑ 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 37
- ↑ Consoles Max, "Janvier 2001" (FR; 200x-xx-xx), page 122
- ↑ Dreamzone, "Février 2001" (FR; 2001-0x-xx), page 92
- ↑ Game Station (UK) (+0:00)
- ↑ Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 42
- ↑ Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 80
- ↑ PSX Extreme, "05/2001" (PL; 2001-0x-xx), page 67
- ↑ Revista Oficial Dreamcast, "Febrero 2001" (ES; 2001-xx-xx), page 44
- ↑ Video Games, "02/2001" (DE; 2001-01-03), page 87
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