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Revision as of 12:16, 9 April 2020
Ultima IV: Quest of the Avatar | |||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Origin Systems, Sega | |||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | |||||||||||||||||||||||||
Genre: RPG | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Ultima IV: Quest of the Avatar, known as Última IV in Brazil, is an entry in the Ultima series of RPGs created by Richard Garriot at Origin Systems. It was originally released in 1985 for the Apple II computer, before being brought to the Sega Master System five years later in 1990 (the only Ultima game to be released on a Sega platform).
Ultima IV is the first in the "Age of Enlightenment" trilogy, and though references Ultima III: Exodus and prior games, knowledge of previous adventures is not strictly necessary to understand Ultima IV.
Contents
Gameplay
Ultima IV is unusual as unlike other games in the series, there is not a defined end boss, or overarching villain in which the player needs to defeat. Instead, the player goes on a spiritual quest as "The Avatar" under instructions of Lord British (a.k.a. Garriot) to promote his eight virtues; honesty, compassion, valor, justice, sacrifice, honor, spirituality and humility, becoming a better person in the process and inspiring the people of Britannia.
History
Legacy
Despite the game being created by an American company, the Master System version of Ultima IV was only released in Europe (in English, French and German variations) and Brazil (although a US version was advertised to arrive in the summer of 1990 at a price of $49.95[5]). The direct sequel, Ultima V: Warriors of Destiny was released in 1988 and skipped Sega platforms, however at one stage the spin-off Ultima Underworld (which takes place after Ultima VI: The False Prophet) was set to arrive on the Sega Mega-CD.
Versions
The Master System version is very much like the Apple II original, however features updated graphics, music and gives its dungeons are played from top-down perspective (as opposed to the pseudo-3D first person view seen in the original). The NES version, released a year prior, makes more significant changes in terms of art design to appease a Japanese audience - the Master System version is hence seen as the more accurate of the two.
Magazine articles
- Main article: Ultima IV: Quest of the Avatar/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #109: "December 1990" (1990-11-16)[6]
- ACE (UK) #39: "December 1990" (1990-11-xx)[7]
- Sega Power (UK) #14: "January 1991" (1990-12-06)[8]
- Computer & Video Games (UK) #110: "January 1991" (1990-12-15)[9]
also published in:
- Computer & Video Games (UK) #108: "November 1990" (1990-10-16)[10]
- ACE (UK) #38: "November 1990" (1990-10-xx)[11]
Physical scans
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85 | |
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Based on 20 reviews |
Master System, UK |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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512kB | Cartridge (EU) | 8kB backup |
References
- ↑ ACE, "January 1991" (UK; 1990-12-xx), page 165
- ↑ 2.0 2.1 2.2 ACE, "August 1990" (UK; 1990-07-xx), page 61
- ↑ Computer & Video Games, "October 1990" (UK; 1990-09-16), page 117
- ↑ Supergame, "Setembro 1991" (BR; 1991-09-xx), page 29
- ↑ VideoGames & Computer Entertainment, "July 1990" (US; 1990-0x-xx), page 52
- ↑ Computer & Video Games, "December 1990" (UK; 1990-11-16), page 168
- ↑ ACE, "December 1990" (UK; 1990-11-xx), page 102
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 2
- ↑ Computer & Video Games, "January 1991" (UK; 1990-12-15), page 98
- ↑ Computer & Video Games, "November 1990" (UK; 1990-10-16), page 58
- ↑ ACE, "November 1990" (UK; 1990-10-xx), page 92
- ↑ 12.0 12.1 Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 109
- ↑ Computer & Video Games, "August 1990" (UK; 1990-07-16), page 88/89 (88)
- ↑ Electronic Gaming Monthly, "October 1990" (US; 1990-xx-xx), page 85
- ↑ Electronic Gaming Monthly, "1993 Video Game Buyer's Guide" (US; 199x-xx-xx), page 45
- ↑ 16.0 16.1 Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ 17.0 17.1 Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 107
- ↑ Player One, "Décembre 1990" (FR; 1990-xx-xx), page 32/33 (32)
- ↑ S: The Sega Magazine, "August 1990" (UK; 1990-07-05), page 8/9 (8)
- ↑ 20.0 20.1 Sega Power, "October 1991" (UK; 1991-09-05), page 60
- ↑ 21.0 21.1 Sega Power, "December 1991" (UK; 1991-10-30), page 47
- ↑ 22.0 22.1 Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 244
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 323
- ↑ Aktueller Software Markt, "August/September 1990" (DE; 1990-07-27), page 64
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 62
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 146
- ↑ Computer & Video Games, "August 1990" (UK; 1990-07-16), page 88
- ↑ Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 18
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
- ↑ Player One, "Décembre 1990" (FR; 1990-xx-xx), page 32
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 126
- ↑ S: The Sega Magazine, "August 1990" (UK; 1990-07-05), page 8
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 52
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