Difference between revisions of "Ballz 3D"
From Sega Retro
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Due to many sprites being drawn at once, the game suffers from sprite flickering. | Due to many sprites being drawn at once, the game suffers from sprite flickering. | ||
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+ | | title=Kronk | ||
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+ | | title=Boomer | ||
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+ | | title=Bruiser | ||
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+ | | title=Turbo | ||
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+ | | title=Tsunami | ||
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+ | | title=Yoko | ||
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+ | | title=Divine | ||
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+ | | title=Crusher | ||
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==Versions== | ==Versions== |
Revision as of 13:03, 8 March 2021
Ballz 3D | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Accolade | ||||||||||||||||||||||||||||||||||||||||
Developer: Accolade, PF Magic | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Ballz 3D, or just Ballz is a fighting game developed and published by Accolade for the Sega Mega Drive. The characters are made up of spheres of various sizes, which change to attempt to simulate 3D characters with smooth animations, similar to Vectorman.
Contents
Gameplay
is for punches, is for kicks and is for jumping, the height of the jump depends on the time the button is held down. Pushing or moves the character in the 3D space. All characters have a wide array of special moves, including the ability to morph into other characters.
After each few fights, unplaybale boss characters await, which are exceptionally tough to take down, e.g. an ostrich or a dinosaur.
While coming out after Street Fighter II, the game's simple controls and mechanics are more akin to early fighting games such as Power Athlete.
Due to many sprites being drawn at once, the game suffers from sprite flickering.
Characters
Kronk | |
---|---|
Boomer | |
Bruiser | |
Turbo | |
Tsunami | |
Yoko | |
Divine | |
Crusher | |
Versions
Ballz 3D was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.
In addition to making use of the wider colour palette, the Super NES version of Ballz 3D utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of Ballz 3D is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DO "Directors Cut" version also opts for a similar style).
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
Magazine articles
- Main article: Ballz 3D/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[7]
Physical scans
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78 | |
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Based on 28 reviews |
Mega Drive, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-07 | Cartridge (US/EU) | ||||||||||
? |
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1994-06 | Page |
References
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 99
- ↑ 2.0 2.1 2.2 2.3 Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 80
- ↑ 3.0 3.1 3.2 Mega, "September 1994" (UK; 1994-08-18), page 44
- ↑ 4.0 4.1 4.2 Computer & Video Games, "October 1994" (UK; 1994-09-15), page 91
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 32
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 190
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 136
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 19
- ↑ 9.0 9.1 Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 100
- ↑ 10.0 10.1 GamesMaster, "September 1994" (UK; 1994-08-25), page 46
- ↑ Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 80-82 (80)
- ↑ 12.0 12.1 VideoGames, "January 1995" (US; 199x-xx-xx), page 62
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 24
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 72
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 38
- ↑ Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 80
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 58
- ↑ Gamer, "Dekémvrios 1994" (GR; 1994-xx-xx), page 1
- ↑ GamesMaster (UK) "Series 4, episode 1" (1994-09-20, 24:00) (+8:25)
- ↑ Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 12
- ↑ Game Informer, "September/October 1994" (US; 1994-0x-xx), page 24
- ↑ LeveL, "Leden 1995" (CZ; 1995-01-24), page 41
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 110
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 77
- ↑ Player One, "Septembre 1994" (FR; 1994-0x-xx), page 100
- ↑ Play Time, "11/94" (DE; 1994-10-05), page 106
- ↑ Power Up!, "Saturday, October 01, 1994" (UK; 1994-10-01), page 1
- ↑ Sega Magazine, "October 1994" (UK; 1994-09-15), page 88
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 54
- ↑ Sega Pro, "October 1994" (UK; 1994-09-08), page 50
- ↑ Sonic the Comic, "November 25th 1994" (UK; 1994-11-12), page 10
- ↑ Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 60
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 18
- ↑ Video Games, "10/94" (DE; 1994-09-28), page 98
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