Difference between revisions of "Wonder Dog"

From Sega Retro

(→‎Gameplay: added items)
(→‎Items: added item sprites)
Line 102: Line 102:
 
{{InfoRow
 
{{InfoRow
 
| title=Bone
 
| title=Bone
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Bone.png]]
 
| desc=Increases the player's bone count, awards an extra life when 100 are collected
 
| desc=Increases the player's bone count, awards an extra life when 100 are collected
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Wings
 
| title=Wings
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Wings.png]]
 
| desc=Restores the player's hit points to full
 
| desc=Restores the player's hit points to full
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Blue Diamond
 
| title=Blue Diamond
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Blue_Diamond.png]]
 
| desc=Awards the player with 1,000 points
 
| desc=Awards the player with 1,000 points
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Green Diamond
 
| title=Green Diamond
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Green_Diamond.png]]
 
| desc=Awards the player with 2,000 points
 
| desc=Awards the player with 2,000 points
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Red Diamond
 
| title=Red Diamond
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Red_Diamond.png]]
 
| desc=Awards the player with 5,000 points
 
| desc=Awards the player with 5,000 points
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=1-Up
 
| title=1-Up
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_1-Up.png]]
 
| desc=Awards the player with an extra life
 
| desc=Awards the player with an extra life
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Smiley
 
| title=Smiley
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Smiley.png]]
 
| desc=Reveals hidden platforms in the current stage
 
| desc=Reveals hidden platforms in the current stage
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Invulnerability
 
| title=Invulnerability
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Invulnerability.png]]
 
| desc=Transforms Wonder Dog into a tornado, during which he is impervious to damage
 
| desc=Transforms Wonder Dog into a tornado, during which he is impervious to damage
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Restart Flag
 
| title=Restart Flag
| sprite=
+
| sprite=[[File:Wonder_Dog,_Items,_Restart_Flag.png]]
 
| desc=Checkpoint where Wonder Dog is revived after losing a life
 
| desc=Checkpoint where Wonder Dog is revived after losing a life
 
}}
 
}}

Revision as of 03:14, 23 December 2021

n/a

WonderDog title.png

Wonder Dog
System(s): Sega Mega-CD
Publisher: Victor Musical Industries
Developer:
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,200 (7,416)7,200e[3] T-60074
Sega Mega-CD
US
$49.9549.95[5] T-6402
Sega Mega-CD
EU
4428
Sega Mega-CD
DE
DM 119.00119.00[8] 4428
Sega Mega-CD
UK
£44.9944.99[7] 4428
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Wonder Dog (ワンダードッグ) is a platform game for the Sega Mega-CD by Core Design featuring Wonder Dog, a mascot for Victor and the Wondermega during the early 1990s. Core Design later ported it to the Amiga for a Europe-only release.

Gameplay

Controls are similar to the Super Mario Bros. games. A shoots a star, B runs, and C jumps. The speed, distance, and trajectory of the stars fired depends on the Star Power gauge, which is increased by firing multiple stars in quick succession or by holding the fire button. Holding C in mid-air allows Wonder Dog to use his ears to glide. Down+C performs the Spin Dig, which digs into certain terrain.

If Wonder Dog is hit by an enemy, he loses one hit point. He has three total, which can be replenished by finding a Wings item.

The goal of the game is to make it to the end of the stage. Stages are mostly linear, but each stage has several hidden areas containing bonus items. There are two hidden stages that can be discovered as well. Many stages contain invisible platforms, which can be revealed by finding a Smiley item.

Stages

Wonderdog MCD JP SSStage1Title.png

Wonderdog MCD JP SSStage1.png

Wonderdog MCD JP SSStage1Boss.png

Stage 1: Bunny Hop Meadow
3 Zones, plus hidden stage Underground

Wonderdog MCD JP SSStage2Title.png

Wonderdog MCD JP SSStage2.png

Wonderdog MCD JP SSStage2Boss.png

Stage 2: Dogsville
Password: MYSTIC 
2 Zones

Wonderdog MCD JP SSStage3Title.png

Wonderdog MCD JP SSStage3.png

Wonderdog MCD JP SSStage3Boss.png

Stage 3: Scrapyard
Password: ANKLES 
2 Zones

Wonderdog MCD JP SSStage4Title.png

Wonderdog MCD JP SSStage4.png

Wonderdog MCD JP SSStage4Boss.png

Stage 4: Loony Moon
Password: LEDZEP 
3 Zones, plus hidden stage Moon Mines

Wonderdog MCD JP SSStage5Title.png

Wonderdog MCD JP SSStage5.png

Wonderdog MCD JP SSStage5Boss.png

Stage 5: Planet Weird
Password: REEVES 
3 Zones

Wonderdog MCD JP SSStage6Title.png

Wonderdog MCD JP SSStage6.png

Wonderdog MCD JP SSStage6Boss.png

Stage 6: Planet Foggia
Password: PIXIES 
1 Zone

Wonderdog MCD JP SSStage7Title.png

Wonderdog MCD JP SSStage7.png

Wonderdog MCD JP SSStage7Boss.png

Stage 7: Planet Kninus
Password: WOOPIE 
4 Zones, called Planet K9 in some versions

Items

Bone
Increases the player's bone count, awards an extra life when 100 are collected
Wings
Restores the player's hit points to full
Blue Diamond
Awards the player with 1,000 points
Green Diamond
Awards the player with 2,000 points
Red Diamond
Awards the player with 5,000 points
1-Up
Awards the player with an extra life
Smiley
Reveals hidden platforms in the current stage
Invulnerability
Transforms Wonder Dog into a tornado, during which he is impervious to damage
Restart Flag
Checkpoint where Wonder Dog is revived after losing a life

Production credits

Oversea version

  • Graphics: Lee Pullen
  • Programming: Chris Long
  • Design: Bob Churchill
  • Music and SFX: Martin Iveson
  • Support Programmer: John Kirkland, Ged Keaveney
  • Intro Animation: Billy Allison
  • Intro Programmer: Sean Dunlevy
  • Font Design: Simon Phipps
  • Game Help: Rob Toone
  • Extra Sound: Stew Perkins
  • Directors: Takeshi Minagawa, Toshiyuki Nagai
  • Mega-CD Help: Yoshiaki Iwasawa
  • Promoter: Kaku Maetani
  • Thanks to: Kaoru Tomiyama
  • Big Boss: Jeremy Smith
  • Producer: Isamu Senda
  • Executive Producer: Satoshi Honda

Japanese version

  • Graphics: Lee Pullen
  • Programming: Chris Long
  • Design: Bob Churchill
  • Music and SFX: Martin Iveson
  • Support Programmer: John Kirkland, Ged Keaveney
  • Intro Animation: Billy Allison
  • Intro Programmer: Sean Dunlevy
  • Font Design: Simon Phipps
  • Game Help: Rob Toone
  • Project Manager: Takeshi Minagawa
  • Mega-CD Help: Yoshiaki Iwasawa
  • Promoter: Kaku Maetani
  • Thanks to: Toshiyuki Nagai, Kaoru Tomiyama
  • Big Boss: Jeremy Smith
  • Producer: Satoshi Honda
Source:
In-game credits (JP)
Wonderdog MCD JP SSCredits.pdf
[9]


Core Design Staff
  • Main Programmer: Chris Long
  • Assistant Programmer: John Kirkland, Ged Keaveney
  • Main Graphics: Lee Pullen
  • Game and Map Design: Bob Churchill
  • Intro Graphics: Billy Allison
  • Intro Programming: Sean Dunlevy
  • Music: Martin Iveson
  • Play-testing: Mark and Darren Price
  • Producer: Jeremy Smith
Victor M.I. Staff
  • Executive Producer: Satoshi Honda
  • Producer: Isamu Senda
  • Director: Toshiyuki Nagai, Takeshi Minagawa
  • Marketing: Katsumi Arai, Harunobu Komori, Toshimichi Kawamura, Shunji Nishizawa, Kouki Minami, Kaku Maetani, Yae Uchida, Katsura Iino
  • Package Design: Victor Company of Japan, Ltd. Design Center
  • Manual: Comix Brand (Takayuki Minegishi, Takuji Hikino), Etsuko Matsuoka
Source:
JP manual
Wonderdog mcd jp manual.pdf
[10]

Magazine articles

Main article: Wonder Dog/Magazine articles.

Promotional material

Main article: Wonder Dog/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
67
Sega Mega-CD
67
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[11]
Beep! MegaDrive (JP) NTSC-J
50
[12]
Consoles + (FR)
91
[13]
Computer & Video Games (UK)
84
[14]
Computer & Video Games (UK)
82
[7]
Electric Brain (UK)
75
[15]
Famitsu (JP) NTSC-J
55
[16]
GameFan (US)
99
[17]
GamePro (US) NTSC-U
100
[18]
Hippon Super (JP) NTSC-J
50
[19]
Joypad (FR)
86
[20]
Joypad (FR) PAL
84
[21]
Joystick (FR)
86
[22]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
88
[23]
Sega Mega Drive Advanced Gaming (UK) PAL
88
[24]
Mega (UK) NTSC-J
52
[25]
Mega Action (UK) NTSC-U
91
[26]
Mega Action (UK) PAL
86
[27]
Mega Fun (DE) NTSC-U
83
[28]
Mega Machines (UK) PAL
70
[29]
MegaTech (UK) NTSC-J
82
[30]
Marukatsu Mega Drive (JP) NTSC-J
53
[31]
Player One (FR)
80
[32]
Sega Pro (UK) NTSC-J
90
[33]
Sega Pro (UK) NTSC-J
82
[34]
Sega Force (UK) PAL
89
[35]
Sega Saturn Magazine (JP) NTSC-J
60
[36]
Sonic the Comic (UK) PAL
80
[37]
Supergame (BR)
91
[38]
Todo Sega (ES)
86
[39]
Sega Mega-CD
78
Based on
30 reviews

Wonder Dog

Mega-CD, JP
WonderDog MCD JP Box Back.jpgWonderDog MCD JP Box Front.jpg
Cover
Wonderdog MCD JP spinecard.jpg
Spinecard
WonderDog MCD JP Disc.jpg
Disc
Wonderdog mcd jp manual.pdf
Manual
Mega-CD, US (Red)
WonderDog MCD US Box Back.jpgWonderDog MCD US Box Front.jpg
Cover
WonderDog MCD US Disc.jpg
Disc
Wonderdog mcd us manual.pdf
Manual
Mega-CD, US (Green)
WonderDog MCD US Box Back green.jpgNospine.pngWonderdog mcd us green front.jpg
Cover
WonderDog MCD US Disc.jpg
Disc
WonderDog MCD US Manual green.pdf
Manual
Mega-CD, EU
WonderDog MCD EU Box Back.jpgWonderDog MCD EU Box Front.jpg
Cover
Wonderdog MCD EU spinecard.jpg
Spinecard
Wonderdog MCD EU Disc.jpg
Disc
Wonderdog MCD EU Manual.jpg
Manual
Mega-CD, FR (Blister pack)
WonderDog MCD FR blister front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
590,707,152 CD (JP) T-60074
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
600,442,080 CD (US) T-6402

References

  1. File:WonderDog MCD JP Box Front.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
  3. Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 10
  4. https://groups.google.com/g/rec.games.video/c/QuLdzl-h2SA/m/YgUgdW8Vfk4J
  5. GamePro, "January 1993" (US; 199x-xx-xx), page 73
  6. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
  7. 7.0 7.1 Computer & Video Games, "July 1993" (UK; 1993-06-15), page 38
  8. Play Time, "Sonderheft 1/94" (DE; 1994-03-30), page 22
  9. File:Wonderdog_MCD_JP_SSCredits.pdf
  10. File:Wonderdog mcd jp manual.pdf, page 14
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 266
  12. Beep! MegaDrive, "July 1992" (JP; 1992-06-08), page 35
  13. Consoles +, "Décembre 1992" (FR; 1992-1x-xx), page 100
  14. Computer & Video Games, "July 1993" (UK; 1993-06-15), page 108
  15. Electric Brain, "June 1993" (UK; 1993-05-26), page 18
  16. Famitsu, "1992-10-16" (JP; 1992-10-02), page 41
  17. GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
  18. GamePro, "January 1993" (US; 199x-xx-xx), page 72
  19. Hippon Super, "September 1992" (JP; 1992-08-04), page 47
  20. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 48
  21. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 94
  22. Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 164
  23. Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 16
  24. Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 52
  25. Mega, "December 1992" (UK; 1992-11-19), page 54
  26. Mega Action, "July 1993" (UK; 1993-06-17), page 28
  27. Mega Action, "January 1994" (UK; 1993-12-30), page 42
  28. Mega Fun, "09/93" (DE; 1993-08-18), page 38
  29. Mega Machines, "March 1994" (UK; 1994-02-03), page 54
  30. MegaTech, "December 1992" (UK; 1992-11-20), page 46
  31. Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 121
  32. Player One, "Février 1994" (FR; 1994-0x-xx), page 104
  33. Sega Pro, "December 1992" (UK; 1992-11-12), page 64
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  35. Sega Force, "January 1993" (UK; 1992-12-10), page 76
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  37. Sonic the Comic, "January 21st 1994" (UK; 1994-01-08), page 11
  38. Supergame, "Abril 1993" (BR; 1993-04-xx), page 23
  39. Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 44